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<blockquote data-quote="Stormborn" data-source="post: 3749685" data-attributes="member: 14041"><p>The issue is not how long the rage itself lasts, but how long does the 'fatigue' experianced by the post-rage barbarian last given that the PHB says it lasts "until the end of the encounter."</p><p></p><p>Regarding Diplomacy or the lack thereof Mark said "Why? Allow them to waste time if they like." But thats my point, if you tell or otherwise indicate to players that rounds are being tracked the whole time the players will not fell that diplomacy is allowed whether or not the DM intends it to be so. As a player whenever I am told to "roll initative" that says to me 'because this guy is going to fight not talk.' As a player my perception, rightly or wrongly, is that if it takes places within an initative count diplomacy or other social intereactions are not viable choices for actions. On the other hand if a DM does not communicate that things are happening on a round to round count it goes back to my question about how to keep that sense of urgency. </p><p></p><p>Having PC interaction completly free eventually strains credibility. Conversations do not take zero time. It also removes that sense of urgency if you say "we can talk and make plans as long as we like because talking is a free action."</p></blockquote><p></p>
[QUOTE="Stormborn, post: 3749685, member: 14041"] The issue is not how long the rage itself lasts, but how long does the 'fatigue' experianced by the post-rage barbarian last given that the PHB says it lasts "until the end of the encounter." Regarding Diplomacy or the lack thereof Mark said "Why? Allow them to waste time if they like." But thats my point, if you tell or otherwise indicate to players that rounds are being tracked the whole time the players will not fell that diplomacy is allowed whether or not the DM intends it to be so. As a player whenever I am told to "roll initative" that says to me 'because this guy is going to fight not talk.' As a player my perception, rightly or wrongly, is that if it takes places within an initative count diplomacy or other social intereactions are not viable choices for actions. On the other hand if a DM does not communicate that things are happening on a round to round count it goes back to my question about how to keep that sense of urgency. Having PC interaction completly free eventually strains credibility. Conversations do not take zero time. It also removes that sense of urgency if you say "we can talk and make plans as long as we like because talking is a free action." [/QUOTE]
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