Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Running Abomination Vaults: SPOILERS!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Velderan" data-source="post: 9046809" data-attributes="member: 7038056"><p>The people of Otari knew about Belcorra in the past because of the Roseguard settling in town, so I think modern day Otari is under the assumption she's dead and people use her legend to scare kids into behaving.</p><p></p><p>I decided to rework the intro a bit, since my players were running the Beginner Box first. I stuck with using Wrin as a hook to get the players interested in what was happening in the area. Most of the heroes knew her from past experiences, so she asked them to come to Otari to help figure out why she was having troubling visions. Since Tamily mentioned to Wrin strange occurrences in the fishery, that gave them a reason to go see what they could do to help her first. Upon clearing out the tunnels below the fishery, they ended up following a tunnel out of town to a camp a couple hours away from town. The timing worked because it put them far enough away from town that it was later in the evening when they returned to claim their reward from Tamily for taking care of her problem. They reported the events below the fishery to Captain Longsaddle and were planning to retire to an inn room for the night when they saw the Gauntlight begin to glow. I then ran the graveyard encounter and had the group deal with that to transition to the AP material. Upon clearing out the graveyard, Wrin arrived to give them a little bit of history of Gauntlight and Belcorra. Since her troubling visions didn't go away when they cleared out the tunnels below the fishery, she urged them to investigate Gauntlight Keep to find out how it was able to raise the dead. I had Wrin mention Belcorra's worship of Nhimbaloth and feared what may happen if she was somehow able to make a deal with the Outer God.</p><p></p><p>Investigating the first level, they learned about Volluk Azrinae from Tangletop in area A19 and connected that with the portraits in A22 to piece together he may be behind whatever is happening. The blood hazard in A11 helps keep Belcorra as a background threat, but it seems like my group left that encounter thinking Volluk was trying to use the power of the lighthouse to revive her. They just found the key to open the hatch into the upper part of the lighthouse, so they'll likely go straight there when we play next week. The session ended with a near TPK in A15 because the corpselights started combat with the first 2 moves and scored back to back crits which put 2 PCs down before the encounter really started. They had enough healing to get both PCs up, but they ended the fight in pretty rough shape.</p></blockquote><p></p>
[QUOTE="Velderan, post: 9046809, member: 7038056"] The people of Otari knew about Belcorra in the past because of the Roseguard settling in town, so I think modern day Otari is under the assumption she's dead and people use her legend to scare kids into behaving. I decided to rework the intro a bit, since my players were running the Beginner Box first. I stuck with using Wrin as a hook to get the players interested in what was happening in the area. Most of the heroes knew her from past experiences, so she asked them to come to Otari to help figure out why she was having troubling visions. Since Tamily mentioned to Wrin strange occurrences in the fishery, that gave them a reason to go see what they could do to help her first. Upon clearing out the tunnels below the fishery, they ended up following a tunnel out of town to a camp a couple hours away from town. The timing worked because it put them far enough away from town that it was later in the evening when they returned to claim their reward from Tamily for taking care of her problem. They reported the events below the fishery to Captain Longsaddle and were planning to retire to an inn room for the night when they saw the Gauntlight begin to glow. I then ran the graveyard encounter and had the group deal with that to transition to the AP material. Upon clearing out the graveyard, Wrin arrived to give them a little bit of history of Gauntlight and Belcorra. Since her troubling visions didn't go away when they cleared out the tunnels below the fishery, she urged them to investigate Gauntlight Keep to find out how it was able to raise the dead. I had Wrin mention Belcorra's worship of Nhimbaloth and feared what may happen if she was somehow able to make a deal with the Outer God. Investigating the first level, they learned about Volluk Azrinae from Tangletop in area A19 and connected that with the portraits in A22 to piece together he may be behind whatever is happening. The blood hazard in A11 helps keep Belcorra as a background threat, but it seems like my group left that encounter thinking Volluk was trying to use the power of the lighthouse to revive her. They just found the key to open the hatch into the upper part of the lighthouse, so they'll likely go straight there when we play next week. The session ended with a near TPK in A15 because the corpselights started combat with the first 2 moves and scored back to back crits which put 2 PCs down before the encounter really started. They had enough healing to get both PCs up, but they ended the fight in pretty rough shape. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Running Abomination Vaults: SPOILERS!
Top