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<blockquote data-quote="Quentin3212" data-source="post: 6269562" data-attributes="member: 6775101"><p>Another reason I want to run via Facebook is because it's something most people already use.</p><p>so I won't have to deal with people learning how to use a new website etc. also many of the people </p><p>I know rarely if ever check their emails, they do however check Facebook on a fairly regular basis.</p><p></p><p></p><p>thanks for the link Kobold <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />, the information there was useful, I had already though of combat and </p><p>decided to make it a low combat game, but I hadn't really put any thought into limiting the ammohnt</p><p>of time someone has before the game moves on.</p><p></p><p>with these games should I simply set a time at which I always post the next bit/respond to what</p><p>actions my players have taken? Or is it something of a round table where I wait until the time </p><p>elapses or everyone has posted.</p></blockquote><p></p>
[QUOTE="Quentin3212, post: 6269562, member: 6775101"] Another reason I want to run via Facebook is because it's something most people already use. so I won't have to deal with people learning how to use a new website etc. also many of the people I know rarely if ever check their emails, they do however check Facebook on a fairly regular basis. thanks for the link Kobold :), the information there was useful, I had already though of combat and decided to make it a low combat game, but I hadn't really put any thought into limiting the ammohnt of time someone has before the game moves on. with these games should I simply set a time at which I always post the next bit/respond to what actions my players have taken? Or is it something of a round table where I wait until the time elapses or everyone has posted. [/QUOTE]
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