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General Tabletop Discussion
D&D Older Editions
Running Commentary on Rel's 4e Campaign (Complete 8/2/10)
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<blockquote data-quote="Joshua Randall" data-source="post: 4779680" data-attributes="member: 7737"><p>Was there (or will there be) any ramification to the party spending a couple of days camping while recovering from the food poisoning? Because if not, it seems that failing part of the skill challenge and losing healing surge(s) really had no effect.</p><p></p><p>This is one of the weakness of multi-day skill challenges, I think: you can't effectively use loss of healing surges as a failure penalty, because the PCs are taking multiple extended rests to regain all their surges anyway.</p><p></p><p>I have toyed with the idea of saying that during a multi-day skill challenge, the PCs do <strong>not</strong> regain healing surges regardless of rest -- they can only regain them when the skill challenge is over (succeed or fail) and then after an extended rest. But I think the players would rebel if I put this idea into practice.</p></blockquote><p></p>
[QUOTE="Joshua Randall, post: 4779680, member: 7737"] Was there (or will there be) any ramification to the party spending a couple of days camping while recovering from the food poisoning? Because if not, it seems that failing part of the skill challenge and losing healing surge(s) really had no effect. This is one of the weakness of multi-day skill challenges, I think: you can't effectively use loss of healing surges as a failure penalty, because the PCs are taking multiple extended rests to regain all their surges anyway. I have toyed with the idea of saying that during a multi-day skill challenge, the PCs do [B]not[/B] regain healing surges regardless of rest -- they can only regain them when the skill challenge is over (succeed or fail) and then after an extended rest. But I think the players would rebel if I put this idea into practice. [/QUOTE]
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Running Commentary on Rel's 4e Campaign (Complete 8/2/10)
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