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General Tabletop Discussion
D&D Older Editions
Running Commentary on Rel's 4e Campaign (Complete 8/2/10)
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<blockquote data-quote="Rel" data-source="post: 4792693" data-attributes="member: 99"><p>Another idea that I've had as a variation on the normal Minion rules is to allow them to take two hits or one Crit before they go down. So basically after the first hit they are bloodied and after the second they fall. But if the first hit is a Crit then they still go down in a single blow.</p><p></p><p></p><p></p><p>Yeah they did 1d6+2 damage or 2d6+2 if they had Combat Advantage. I might have considered making these fixed numbers if I had thought about it. But in practice is was hardly onerous since they killed so many of the minions before they ever got a chance to take a swing that it was the exception rather than the rule to have more than one or two attacking in a single round.</p><p></p><p></p><p></p><p>Well I ditched XP so that's not a concern. And when it comes to encounter design I'm not bothering to run them through the Encounter Calculator thingy on the DDI anymore. I mostly just wing it and it works out pretty well most of the time. These minions had fairly crappy defenses and I knew that the PC's would hit them reliably. Their threat was much more in the fact that some of them would not go down in one hit and that there were TONS of them. I think in total they killed close to 40 of them.</p><p></p><p>On the other hand, this encounter had a built in "safety valve" with the arrival of the Sphinx. Which is not to say that there was no danger. But the danger was more in the form of how much of their resources might be used if they had to fight the Sphinx rather than from dying to the Minions themselves.</p></blockquote><p></p>
[QUOTE="Rel, post: 4792693, member: 99"] Another idea that I've had as a variation on the normal Minion rules is to allow them to take two hits or one Crit before they go down. So basically after the first hit they are bloodied and after the second they fall. But if the first hit is a Crit then they still go down in a single blow. Yeah they did 1d6+2 damage or 2d6+2 if they had Combat Advantage. I might have considered making these fixed numbers if I had thought about it. But in practice is was hardly onerous since they killed so many of the minions before they ever got a chance to take a swing that it was the exception rather than the rule to have more than one or two attacking in a single round. Well I ditched XP so that's not a concern. And when it comes to encounter design I'm not bothering to run them through the Encounter Calculator thingy on the DDI anymore. I mostly just wing it and it works out pretty well most of the time. These minions had fairly crappy defenses and I knew that the PC's would hit them reliably. Their threat was much more in the fact that some of them would not go down in one hit and that there were TONS of them. I think in total they killed close to 40 of them. On the other hand, this encounter had a built in "safety valve" with the arrival of the Sphinx. Which is not to say that there was no danger. But the danger was more in the form of how much of their resources might be used if they had to fight the Sphinx rather than from dying to the Minions themselves. [/QUOTE]
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