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<blockquote data-quote="Sacrosanct" data-source="post: 7285381" data-attributes="member: 15700"><p>I think Saelorn illustrates what I was talking about. His entire post is comparing stats to stats, and not even considering the extremely intelligent nature of the dragon. The dragon should recognize the threat of the party and plan accordingly just like the PCs plan before taking on a dragon. If in a forest, instead of attacking the party, maybe the dragon sets the forest on fire. That in itself could cause a ton of havoc (funneling the PCs into a choke point for an ambush, or encircling them in the fire, etc). Or if in a cave complex, the dragon can cause cave-ins. Or if the dragon is really evil, it flies off to the nearest town and begins to obliterate it, forcing the party to come after it to save people--rinse repeat until the party is low on resources, and then it attacks. Or have it's minions harass the party non stop, sucking up their resources. Or it waits until nighttime, where darkvision isn't nearly as far of range as EB, so it swoops in and torches the entire base camp before the party can react. Those are just a couple of ideas, it really depends on the environment or scenario.</p><p></p><p>Point being, is if you're going to ignore half of the monster's entry, then it's probably no surprise why you feel they might be less of a challenge, and will need to do some work to modify it to fit your needs.</p><p></p><p>On a side note, I've never really bought into the argument of why a monster is weak when your example is a highly specific PC build. That doesn't seem representative of the general PC make up in adventures.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7285381, member: 15700"] I think Saelorn illustrates what I was talking about. His entire post is comparing stats to stats, and not even considering the extremely intelligent nature of the dragon. The dragon should recognize the threat of the party and plan accordingly just like the PCs plan before taking on a dragon. If in a forest, instead of attacking the party, maybe the dragon sets the forest on fire. That in itself could cause a ton of havoc (funneling the PCs into a choke point for an ambush, or encircling them in the fire, etc). Or if in a cave complex, the dragon can cause cave-ins. Or if the dragon is really evil, it flies off to the nearest town and begins to obliterate it, forcing the party to come after it to save people--rinse repeat until the party is low on resources, and then it attacks. Or have it's minions harass the party non stop, sucking up their resources. Or it waits until nighttime, where darkvision isn't nearly as far of range as EB, so it swoops in and torches the entire base camp before the party can react. Those are just a couple of ideas, it really depends on the environment or scenario. Point being, is if you're going to ignore half of the monster's entry, then it's probably no surprise why you feel they might be less of a challenge, and will need to do some work to modify it to fit your needs. On a side note, I've never really bought into the argument of why a monster is weak when your example is a highly specific PC build. That doesn't seem representative of the general PC make up in adventures. [/QUOTE]
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