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<blockquote data-quote="The Crimson Binome" data-source="post: 7297608" data-attributes="member: 6775031"><p>And such modules will contain the same number of kobolds or bugbears, regardless of whether your party is lower-level or higher-level than advertised on the cover. (Unless they also include your previous caveat, I suppose, of which I have only your word as to its existence; but how many of <em>those</em> modules are written with an eye toward wargaming, or Gygaxian skilled play, rather than role-playing or world-building?)</p><p></p><p>The effect of gaining levels is not to increase the number of kobolds in the next room. The effect of gaining levels is that the characters, confident in their own ability, may seek out other rooms. The contents of the Noob Cave do not change based on your level, but if you are much higher in level, then you should head to The Dire Warren since there's no reason to go to the Noob Cave.</p><p>The prize is that you - the player, acting in the capacity of the character - gets to succeed at overcoming the challenges and saving the day. You have overcome opposition which is meaningful <em>because</em> it wasn't set up specifically for you to knock down; and you have succeeded on your own merits as a player and as a person living in that world, rather than through narrative contrivance because it was just some sort of story.</p><p></p><p>Or maybe your character dies, because they were ill-prepared and you made bad decisions. It's still infinitely better to die on your own merits than to live <em>because</em> it's just a game and nothing matters at all.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7297608, member: 6775031"] And such modules will contain the same number of kobolds or bugbears, regardless of whether your party is lower-level or higher-level than advertised on the cover. (Unless they also include your previous caveat, I suppose, of which I have only your word as to its existence; but how many of [I]those[/I] modules are written with an eye toward wargaming, or Gygaxian skilled play, rather than role-playing or world-building?) The effect of gaining levels is not to increase the number of kobolds in the next room. The effect of gaining levels is that the characters, confident in their own ability, may seek out other rooms. The contents of the Noob Cave do not change based on your level, but if you are much higher in level, then you should head to The Dire Warren since there's no reason to go to the Noob Cave. The prize is that you - the player, acting in the capacity of the character - gets to succeed at overcoming the challenges and saving the day. You have overcome opposition which is meaningful [I]because[/I] it wasn't set up specifically for you to knock down; and you have succeeded on your own merits as a player and as a person living in that world, rather than through narrative contrivance because it was just some sort of story. Or maybe your character dies, because they were ill-prepared and you made bad decisions. It's still infinitely better to die on your own merits than to live [I]because[/I] it's just a game and nothing matters at all. [/QUOTE]
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