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Running DDAL04 (Ravenloft) Adventures as a Campaign
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<blockquote data-quote="jayoungr" data-source="post: 7575113" data-attributes="member: 6702445"><p><strong>DDAL04-02, "The Beast"</strong></p><p></p><p>I started with this adventure because of the strong story. I originally intended just to run it as a one-shot, but the group's response to it was positive, so I decided to extend to the rest of the series. Had I known that I was going to run the campaign from the beginning, I would definitely have taken more time to introduce the town of Oraşnou and its inhabitants. I would also have run the four-hour version of the adventure, with some extra encounters. But missing those is not all bad; it means I have a bunch of easy random encounters that I can toss in anywhere.</p><p></p><p>The encounters I did use were "It Stirs in the Thickets" (the twig and vine blights) and "Bad Dogs" (the death dog encounter). My party are very genre-savvy when it comes to Ravenloft, so they made sure to burn the body they found in the first encounter. They were going to burn Laszlo's body too, but fortunately, they forgot about that part. If they had tried, I was going to remind them about the storm moving in, and if they <em>still</em> wanted to try, I was going to have the body dissolve into black mist, "taken by the Dark Powers."</p><p></p><p>Speaking of the storm, giving it the right amount of narrative weight is tricky. You want to use it to keep the group moving and stop them from having a long rest, but you don't want to play it up so much that they refuse to set out on the mission at all. It's supposed to be such a deadly storm that it even endangers a pair of experienced trappers like Alina and Laszlo, but then why should a bunch of low-level adventurers risk it? Also, my group wanted to find some shelter and take a long rest after finding the campsite. I had to prod them by reminding them that the storm would obliterate the trail of the wolf tracks if they did that. I did make it clear that if they didn't want to follow the tracks, they didn't have to, though.</p><p></p><p>If I'd known this was going to be a campaign, I might have also cut the encounter with the elves. They're mostly useful as eyewitnesses to confirm that Alina is a werewolf, but my group figured that out anyway. However, it does give me an excuse to send the group to the Quivering Forest next session, since they need to escort the elves back there.</p></blockquote><p></p>
[QUOTE="jayoungr, post: 7575113, member: 6702445"] [b]DDAL04-02, "The Beast"[/b] I started with this adventure because of the strong story. I originally intended just to run it as a one-shot, but the group's response to it was positive, so I decided to extend to the rest of the series. Had I known that I was going to run the campaign from the beginning, I would definitely have taken more time to introduce the town of Oraşnou and its inhabitants. I would also have run the four-hour version of the adventure, with some extra encounters. But missing those is not all bad; it means I have a bunch of easy random encounters that I can toss in anywhere. The encounters I did use were "It Stirs in the Thickets" (the twig and vine blights) and "Bad Dogs" (the death dog encounter). My party are very genre-savvy when it comes to Ravenloft, so they made sure to burn the body they found in the first encounter. They were going to burn Laszlo's body too, but fortunately, they forgot about that part. If they had tried, I was going to remind them about the storm moving in, and if they [I]still[/I] wanted to try, I was going to have the body dissolve into black mist, "taken by the Dark Powers." Speaking of the storm, giving it the right amount of narrative weight is tricky. You want to use it to keep the group moving and stop them from having a long rest, but you don't want to play it up so much that they refuse to set out on the mission at all. It's supposed to be such a deadly storm that it even endangers a pair of experienced trappers like Alina and Laszlo, but then why should a bunch of low-level adventurers risk it? Also, my group wanted to find some shelter and take a long rest after finding the campsite. I had to prod them by reminding them that the storm would obliterate the trail of the wolf tracks if they did that. I did make it clear that if they didn't want to follow the tracks, they didn't have to, though. If I'd known this was going to be a campaign, I might have also cut the encounter with the elves. They're mostly useful as eyewitnesses to confirm that Alina is a werewolf, but my group figured that out anyway. However, it does give me an excuse to send the group to the Quivering Forest next session, since they need to escort the elves back there. [/QUOTE]
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