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Running Eberron in 5E
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<blockquote data-quote="Gradine" data-source="post: 6373605" data-attributes="member: 57112"><p>I think that the rules for advantage and disadvantage go really well with the way planes work in Eberron, especially in manifest zones. For instance, in a Fernia manifest zone, fire spells deal their max damage, attack rolls are made with advantage, and saves against are made at disadvantage.</p><p></p><p>I think the Magic Initiate feat is a great way to represent Aberrant Dragonmarks, and while a feat chain might be a perfectly functional way to handle True Dragonmarks, I'm still toying with the idea of using racial variant traits instead. The main downside to that approach is that it would have to be selected at character creation, which means your Mark had to manifest before your adventuring career. No more characters whose True Mark comes out as a surprise in response to a stressful adventuring career. Of course, using feats has the opposite problem for everyone but humans. Nobody else gets to have a Mask manifest until at least level 4, which could throw out any number of character tropes. I'm not convinced that's a better solution without throwing in a "everyone gets a free feat at first level because Eberron!" rule, which I'm also not sure is ideal.</p><p></p><p>As for Warforged, their might be other solutions to getting across their toughness and durability without fiddling with AC. Some ideas:</p><p><strong> Armor Plating: </strong>Bludgeoning, piercing and slashing damage you take from non-magical weapons is reduced by 1.</p><p><strong>Inexhaustible: </strong>Whenever you would roll a Hit Die to regain hit points during a short rest, you instead regain hit points as if you had rolled the maximum number possible on the Hit Die.</p><p>The latter trait would help mitigate the problems Warforged are likely to encounter from magical healing (likely half effectiveness, as per usual).</p><p></p><p>It'll be interesting to see what form psionics take in 5e, but so far the basic Monk makes a pretty solid Soulknife if you just refluff their unarmed strikes.</p></blockquote><p></p>
[QUOTE="Gradine, post: 6373605, member: 57112"] I think that the rules for advantage and disadvantage go really well with the way planes work in Eberron, especially in manifest zones. For instance, in a Fernia manifest zone, fire spells deal their max damage, attack rolls are made with advantage, and saves against are made at disadvantage. I think the Magic Initiate feat is a great way to represent Aberrant Dragonmarks, and while a feat chain might be a perfectly functional way to handle True Dragonmarks, I'm still toying with the idea of using racial variant traits instead. The main downside to that approach is that it would have to be selected at character creation, which means your Mark had to manifest before your adventuring career. No more characters whose True Mark comes out as a surprise in response to a stressful adventuring career. Of course, using feats has the opposite problem for everyone but humans. Nobody else gets to have a Mask manifest until at least level 4, which could throw out any number of character tropes. I'm not convinced that's a better solution without throwing in a "everyone gets a free feat at first level because Eberron!" rule, which I'm also not sure is ideal. As for Warforged, their might be other solutions to getting across their toughness and durability without fiddling with AC. Some ideas: [B] Armor Plating: [/B]Bludgeoning, piercing and slashing damage you take from non-magical weapons is reduced by 1. [B]Inexhaustible: [/B]Whenever you would roll a Hit Die to regain hit points during a short rest, you instead regain hit points as if you had rolled the maximum number possible on the Hit Die. The latter trait would help mitigate the problems Warforged are likely to encounter from magical healing (likely half effectiveness, as per usual). It'll be interesting to see what form psionics take in 5e, but so far the basic Monk makes a pretty solid Soulknife if you just refluff their unarmed strikes. [/QUOTE]
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