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General Tabletop Discussion
D&D Older Editions
Running player commentary on PCat's 4E Campaign - Heroic tier (finished)
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<blockquote data-quote="el-remmen" data-source="post: 4496605" data-attributes="member: 11"><p>I look forward to more. </p><p></p><p>A couple of comments:</p><p></p><p><strong>On starting a new campaign:</strong> It was not as long between starting campaigns for me as for Piratecat (5 years, not 16), but I know the feeling of intimidation and worry. . . The previous campaign can have so much momentum and backstory built up it can be easier to figure out what to spring at the party next and what makes the most sense in terms of results/reactions. . . With a new campaign every decision has a greater potential to take the game in a whole new direction - and what if it is a sucky one?</p><p></p><p><strong>On length:</strong> My current campaign is closing in on 2 years long and I feel like it is just getting past those "beginning stages" and finally getting to the meat of it. I expect the game to last 5 or 6 years - so I totally hear where Sagiro is coming from regarding feeling like a 5 or 6 years is just getting started.</p><p></p><p><strong>On Names:</strong> Personally, I prefer real world names (or variation thereof) to too many crazy fantasy names. I mean, those are good too for the occasional villianous NPC or member of some bizarre culture - but typically I am happy taking names from the closest cultural analog to places in my campaign setting and using those. I remember when I first started my "Out of the Frying Pan" story hour someone made a comment about the names from the Bible I used for some NPCs and how his players would have been too taken out of it by such names. . . Personally, I'd rather use names the players can actually remember rather than something like Elamurix, or whatever. . .</p><p></p><p>Oh, and yeah, Cobalt should totally be nicknamed "Bait". <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="el-remmen, post: 4496605, member: 11"] I look forward to more. A couple of comments: [B]On starting a new campaign:[/B] It was not as long between starting campaigns for me as for Piratecat (5 years, not 16), but I know the feeling of intimidation and worry. . . The previous campaign can have so much momentum and backstory built up it can be easier to figure out what to spring at the party next and what makes the most sense in terms of results/reactions. . . With a new campaign every decision has a greater potential to take the game in a whole new direction - and what if it is a sucky one? [B]On length:[/B] My current campaign is closing in on 2 years long and I feel like it is just getting past those "beginning stages" and finally getting to the meat of it. I expect the game to last 5 or 6 years - so I totally hear where Sagiro is coming from regarding feeling like a 5 or 6 years is just getting started. [B]On Names:[/B] Personally, I prefer real world names (or variation thereof) to too many crazy fantasy names. I mean, those are good too for the occasional villianous NPC or member of some bizarre culture - but typically I am happy taking names from the closest cultural analog to places in my campaign setting and using those. I remember when I first started my "Out of the Frying Pan" story hour someone made a comment about the names from the Bible I used for some NPCs and how his players would have been too taken out of it by such names. . . Personally, I'd rather use names the players can actually remember rather than something like Elamurix, or whatever. . . Oh, and yeah, Cobalt should totally be nicknamed "Bait". :) [/QUOTE]
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