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D&D Older Editions
Running player commentary on PCat's 4E Campaign - Heroic tier (finished)
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<blockquote data-quote="Piratecat" data-source="post: 4530035" data-attributes="member: 2"><p>I'm pretty sure that's an actual rule, and that you take an individual's stealth separately if they're 50' or more from the rest of the group. Thus, Logan and Cobalt scouting would use their own individual stealth, and then everyone else approaching would use Stron's or Toiva's. Of course, I could be imagining this. </p><p></p><p>Cobalt's player (Sagiro) suggested using the bags as boots. My first inclination was to say no, but then I figured what the hell; it would turn a vaguely useful permanent magic item into a very useful one-adventure magic item, it was creative, and it made complete sense in an adventure that requires stealth. Reducing movement by one square made the decision into something that wasn't a no-brainer.</p><p></p><p>Toiva, incidentally, is an unaligned paladin worshipping the God of Change (and *ahem* doppelgangers. Not that Toiva is a doppelganger. No, sirree.) She has a strong sense of justice that leans towards good in my opinion, and is dedicated to a God who opposes stagnation. </p><p></p><p>As Sagiro posited, the dog-gobblers use goblins as their base creature. They have a number of additional or swapped out abilities such as <em>swampstomp</em>, which alows them to move in full speed through water waist-high and lower; <em>child's worst nightmare,</em> which allows them to teleport short distances to a closet or the underside of a bed; and <em>howling lullaby</em>, which lets them work together to create a powerful sleep effect against halflings. They look and act quite differently than bog-standard goblins, but using the stats in the MM gave me a convenient place to start.</p><p></p><p>I enjoyed the battles in this game tremendously. I'm trying to always give relevant environmental aids or hindrances, such as bonfires that someone can be shoved into if necessary. Cool and meaningful battlefields was something that I first picked up from Iron Heroes, and which I love.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 4530035, member: 2"] I'm pretty sure that's an actual rule, and that you take an individual's stealth separately if they're 50' or more from the rest of the group. Thus, Logan and Cobalt scouting would use their own individual stealth, and then everyone else approaching would use Stron's or Toiva's. Of course, I could be imagining this. Cobalt's player (Sagiro) suggested using the bags as boots. My first inclination was to say no, but then I figured what the hell; it would turn a vaguely useful permanent magic item into a very useful one-adventure magic item, it was creative, and it made complete sense in an adventure that requires stealth. Reducing movement by one square made the decision into something that wasn't a no-brainer. Toiva, incidentally, is an unaligned paladin worshipping the God of Change (and *ahem* doppelgangers. Not that Toiva is a doppelganger. No, sirree.) She has a strong sense of justice that leans towards good in my opinion, and is dedicated to a God who opposes stagnation. As Sagiro posited, the dog-gobblers use goblins as their base creature. They have a number of additional or swapped out abilities such as [i]swampstomp[/i], which alows them to move in full speed through water waist-high and lower; [i]child's worst nightmare,[/i] which allows them to teleport short distances to a closet or the underside of a bed; and [i]howling lullaby[/i], which lets them work together to create a powerful sleep effect against halflings. They look and act quite differently than bog-standard goblins, but using the stats in the MM gave me a convenient place to start. I enjoyed the battles in this game tremendously. I'm trying to always give relevant environmental aids or hindrances, such as bonfires that someone can be shoved into if necessary. Cool and meaningful battlefields was something that I first picked up from Iron Heroes, and which I love. [/QUOTE]
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