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D&D Older Editions
Running player commentary on PCat's 4E Campaign - Heroic tier (finished)
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<blockquote data-quote="Iron Sky" data-source="post: 4531382" data-attributes="member: 60965"><p>I've thought about a really simple way to handle wounds:</p><p> </p><p>Definition: Wound - the character has taken an injury severe enough that it will take time to heal. A character with a Wound has his maximum healing surge rating reduced by 1 per wound. If the character is at full healing surges when he takes a Wound, he loses one healing surge.</p><p> </p><p>At the end of each day, he may make an Endurance or Heal check to recover from the Wound, with a DC equal to 18 + 1/2 the character's level. Another character may also make a Heal check, substituting it for the Wounded PC's Endurance or Heal if it is higher. A character can only roll a Heal check for Wounds per day per tier, whether they use it on themselves or others.</p><p> </p><p>If a character is reduced to 0 healing surges by Wounds, they slip unconcious until they have at least 1 healing surge.</p><p> </p><p>Aquiring Wounds - If a player is bloodied during a fight, then after the fight they make a saving throw. If it fails, they take a Wound. If a character is dropped(0 hp or less), they take a Wound automatically. A PC can't take more than 1 Wound per encounter.</p><p> </p><p>Think I'm going to implement it in my 4e game. Simple to track, wounds persist, sometimes for a while, hindering the characters enough to make them worth watching without requiring tracking of additional penalties.</p><p> </p><p>Also makes the Heal and Endurance skills useful to invaluable...</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 4531382, member: 60965"] I've thought about a really simple way to handle wounds: Definition: Wound - the character has taken an injury severe enough that it will take time to heal. A character with a Wound has his maximum healing surge rating reduced by 1 per wound. If the character is at full healing surges when he takes a Wound, he loses one healing surge. At the end of each day, he may make an Endurance or Heal check to recover from the Wound, with a DC equal to 18 + 1/2 the character's level. Another character may also make a Heal check, substituting it for the Wounded PC's Endurance or Heal if it is higher. A character can only roll a Heal check for Wounds per day per tier, whether they use it on themselves or others. If a character is reduced to 0 healing surges by Wounds, they slip unconcious until they have at least 1 healing surge. Aquiring Wounds - If a player is bloodied during a fight, then after the fight they make a saving throw. If it fails, they take a Wound. If a character is dropped(0 hp or less), they take a Wound automatically. A PC can't take more than 1 Wound per encounter. Think I'm going to implement it in my 4e game. Simple to track, wounds persist, sometimes for a while, hindering the characters enough to make them worth watching without requiring tracking of additional penalties. Also makes the Heal and Endurance skills useful to invaluable... [/QUOTE]
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Running player commentary on PCat's 4E Campaign - Heroic tier (finished)
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