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General Tabletop Discussion
D&D Older Editions
Running player commentary on PCat's 4E Campaign - Heroic tier (finished)
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<blockquote data-quote="Piratecat" data-source="post: 4586129" data-attributes="member: 2"><p>So, a few comments.</p><p></p><p>1. Do not underestimate the might of a party full of strikers. Five 1st level characters took out three 4th lvl lizardmen in an astonishingly short time. The Defender (Toiva the paladin) sucked up most of the attacks and barely stayed conscious due to a healing potion, but he did what needed to be done in order to keep the lizardmen split.</p><p></p><p>2. A critical hit when sneak attacking, especially with an encounter or daily power, does glorious amounts of damage. Logan brought a lizardman from unbloodied to dead in one shot.</p><p></p><p>3. A small amount of hit points make a huge difference. Toiva stayed on his feet due to his toughness feat, and three or four of my baddies died when they were reduced to -1 hp. A few more, and they would have stayed up and attacking.</p><p></p><p>4. My dice were hot, and the players' were not. Stron the wizard missed something like three of his four attacks (and was mightily disappointed that magic missile is no longer an auto-hit, let me tell you.) I, on the other hand, rolled two criticals in the same round with two monsters.</p><p></p><p>5. I missed some opportunities. The inside of the tower was on a steep slope, and my original plan was to have everyone automatically shift one square downwards each round, making the fight a little more complicated as people struggled to keep their feet. I totally forgot about it in the heat of battle.</p><p></p><p>6. If there's a mystery, people are going to get interrogated. A lizardman got knocked out and questioned (and then killed), and one of the human weapon smugglers had the same - although he was then killed by one of his cronies, who in turn was knocked out! </p><p></p><p>7. The roleplaying to convince the human weapon smugglers that they should enter the tower (one joking suggestion was "Come innnsss! Weeesss hass hookerss and cheap beeersss!") was just wonderful. Half of them were dead before they realized that they weren't fighting lizardmen.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 4586129, member: 2"] So, a few comments. 1. Do not underestimate the might of a party full of strikers. Five 1st level characters took out three 4th lvl lizardmen in an astonishingly short time. The Defender (Toiva the paladin) sucked up most of the attacks and barely stayed conscious due to a healing potion, but he did what needed to be done in order to keep the lizardmen split. 2. A critical hit when sneak attacking, especially with an encounter or daily power, does glorious amounts of damage. Logan brought a lizardman from unbloodied to dead in one shot. 3. A small amount of hit points make a huge difference. Toiva stayed on his feet due to his toughness feat, and three or four of my baddies died when they were reduced to -1 hp. A few more, and they would have stayed up and attacking. 4. My dice were hot, and the players' were not. Stron the wizard missed something like three of his four attacks (and was mightily disappointed that magic missile is no longer an auto-hit, let me tell you.) I, on the other hand, rolled two criticals in the same round with two monsters. 5. I missed some opportunities. The inside of the tower was on a steep slope, and my original plan was to have everyone automatically shift one square downwards each round, making the fight a little more complicated as people struggled to keep their feet. I totally forgot about it in the heat of battle. 6. If there's a mystery, people are going to get interrogated. A lizardman got knocked out and questioned (and then killed), and one of the human weapon smugglers had the same - although he was then killed by one of his cronies, who in turn was knocked out! 7. The roleplaying to convince the human weapon smugglers that they should enter the tower (one joking suggestion was "Come innnsss! Weeesss hass hookerss and cheap beeersss!") was just wonderful. Half of them were dead before they realized that they weren't fighting lizardmen. [/QUOTE]
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Running player commentary on PCat's 4E Campaign - Heroic tier (finished)
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