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D&D Older Editions
Running player commentary on Sanzuo's 4e Dark Sun campaign
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<blockquote data-quote="Sanzuo" data-source="post: 5317932" data-attributes="member: 66180"><p>Here are some other guidelines I'm following;</p><ul> <li data-xf-list-type="ul">It's true that I'm not rewarding players with xp at the end of every session, but I am using xp as a "budget" for designing encounters. It's a great system that works pretty well for game balance, even though the challenge really depends on the players.<br /> </li> <li data-xf-list-type="ul">The players will be using the inherent bonuses option presented in the DS Campaign Guide (and the DMG2).<br /> </li> <li data-xf-list-type="ul">I'm also throwing out treasure parcels. One thing I've really noticed both running and playing 4e is that after a few levels the player characters have more money than they know what to do with. The players also expect to be given a magical item almost every level. The result is the player characters are swimming in loot. I definitely don't want this to happen in Dark Sun where part of the experience is scrounging for every bit of rare resource they find, and food and water is more valuable than a pile of gold coins or a cute magical trinket that lets you draw on something and is really hard to remove. The players will still find treasure, they just need to go out into the wasteland and earn it with their blood.<br /> </li> <li data-xf-list-type="ul">The greatest challenge of this game is the free-form way I am running it. The Campaign Guide and Creature Compendium has given me everything I need to capture the setting, and I want the rest to be up to the players. I want the world to literally revolve around them without them being aware of it. When you get right down to it, most players don't really care about your meticulously crafted story arc and your self-insert NPCs with pages of backstory. The player characters are concerned about themselves, so I want to make the story about them. They choose the quests and where the story goes. I only fill in the blanks.</li> </ul><p></p><p>Word around the campfire is that PirateCat is some kind of awesome DM. So I'd love to hear some advice or suggestions from him or others on how to make this campaign really great.</p></blockquote><p></p>
[QUOTE="Sanzuo, post: 5317932, member: 66180"] Here are some other guidelines I'm following; [LIST] [*]It's true that I'm not rewarding players with xp at the end of every session, but I am using xp as a "budget" for designing encounters. It's a great system that works pretty well for game balance, even though the challenge really depends on the players. [*]The players will be using the inherent bonuses option presented in the DS Campaign Guide (and the DMG2). [*]I'm also throwing out treasure parcels. One thing I've really noticed both running and playing 4e is that after a few levels the player characters have more money than they know what to do with. The players also expect to be given a magical item almost every level. The result is the player characters are swimming in loot. I definitely don't want this to happen in Dark Sun where part of the experience is scrounging for every bit of rare resource they find, and food and water is more valuable than a pile of gold coins or a cute magical trinket that lets you draw on something and is really hard to remove. The players will still find treasure, they just need to go out into the wasteland and earn it with their blood. [*]The greatest challenge of this game is the free-form way I am running it. The Campaign Guide and Creature Compendium has given me everything I need to capture the setting, and I want the rest to be up to the players. I want the world to literally revolve around them without them being aware of it. When you get right down to it, most players don't really care about your meticulously crafted story arc and your self-insert NPCs with pages of backstory. The player characters are concerned about themselves, so I want to make the story about them. They choose the quests and where the story goes. I only fill in the blanks. [/LIST] Word around the campfire is that PirateCat is some kind of awesome DM. So I'd love to hear some advice or suggestions from him or others on how to make this campaign really great. [/QUOTE]
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