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Running player commentary on Sanzuo's 4e Dark Sun campaign
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<blockquote data-quote="Iron Sky" data-source="post: 5454589" data-attributes="member: 60965"><p><strong>Session 16</strong></p><p></p><p>We weren't planning on playing today because most of the group is off doing things (like watching the Superbowl). However, Jinn's player, Sanzuo, and I were gathered around and trying to figure out what pickup game to play (Dark Heresy? Board games? Something homebrew?).</p><p></p><p>Jinn's player and I wanted to play some form of 4e so Sanzuo said as long as we're playing 4e, we might as well play Dark Sun.</p><p></p><p>We started with Jinn discovering that he had been found out and they were planning on imprisoning him. We still wanted to replace the Praetor with Arin so Jinn made a final <strong>Streetwise</strong> check and found a slave in the Praetor's Hiraxis' house that would show us the underground way into Praetorium where the Praetors all live. All we had to do was buy the slave's family freedom or kill the slavemaster Haraad who owned them.</p><p></p><p>You'll never guess which one we picked.</p><p></p><p>Jinn's <strong>35 Bluff</strong> passed him off as a slave trader and we headed to Haraad's abode. We formed a plan - Jinn saying he wanted to make a bulk order of slaves for a large new villa, flash some serious coinage, and get the slavemaster someplace private to negotiate - and it worked!</p><p></p><p>After handing over 500gp as a "down payment", he agreed and went to meet us at the Dune Trader tavern after closing bell at the markets.</p><p></p><p>That evening, Jinn approached Haraad and, there being far too many witnesses around to do anything foolish, made some pretense at being interested in buying slaves, then headed outside, Sandstorm in tow as his "guard". </p><p></p><p>New plan: hide in an alley on the way to his house(<strong>Streetwise 25</strong> to find one), hold an insulting conversation about him to draw him into it(<strong>Diplomacy 35</strong>, <strong>Bluff 28</strong>), then murder him and his guards. After that, we'd take his dead body to the compound, shout at the guards that he'd been injured, kill them when they let us in, free his slaves, loot the place, and set it on fire if we needed a distraction to escape.</p><p></p><p>Once he was in the alley, he saw us and stopped, requiring an additional <strong>Bluff 32</strong> to insult him enough to bring him into the alley. We quickly found out he had hired thugs trailing us as well, that stepped in the other side of the alley.</p><p></p><p>Siltstorm charged off to tackle Haraad and his guards while Jinn blasted the three thugs with <span style="color: Red"><strong>Burning Spray</strong></span>. They were minions and so were technically dead, but had an ability that let them not die until the end of their next turn(we'd fought similar minions before).</p><p></p><p>Then Haraad <em>dominated </em>Siltstorm. Fortunately, Siltstorm was too far away to get to Jinn, so Haraad just had him drop his weapon and wander out of his protective sandstorm (<span style="color: Red"><strong>Spirit of Athas</strong></span> Theme power).</p><p></p><p>Jinn, meanwhile, was facing Haraad and one of his bodyguards on his own, finishing one off with a <strong><span style="color: Red">2PP </span><span style="color: Green">Energizing Strike</span></strong> and healing himself out of bloodied for the second time. Siltstorm, meanwhile, dismissed his <strong><span style="color: Red">Spirit of Athas</span> </strong>to scour the flesh off the other bodyguard(with a little psychic bump from Jinn's <span style="color: Red"><strong>Adept's Surge</strong></span>) and engaged Haraad, who promptly hit him for 22 damage and Siltstorm managed to miss with attack, AP, attack.</p><p></p><p>Jinn avenged him with his <span style="color: Gray"><strong>Battleborn Acuity</strong></span> doing 22 damage and buffing us, then APing to drop a <strong><span style="color: Red">2PP</span></strong> <span style="color: Green"><strong>Impetuous Ruin</strong></span> for 17 more damage and a daze.</p><p></p><p>A round later Harad was finally bloodied and dominated Siltstorm again. Fortunately, Haraad was slowed by Siltstorm's <span style="color: Green"><strong>Defend the Line</strong></span> Stance and wasn't able to get far. Once the domination on Siltstorm ended, Haraad began pleading for his life. Jinn's player was indecisive about what to do and began attacking to subdue.</p><p></p><p>Siltstorm managed to miss (getting his <em>4th</em> AC 23 of the fight when the guy had AC 24) and Haraad cut Siltstorm's head off and he fell apart into his constituent sand and bones. Jinn followed by getting his own AC 23 miss.</p><p></p><p>Final round, Jinn and Haraad both at 4hp. Jinn rolls... and... AC 29!</p><p></p><p>As a side note, the Warforged Resilience racial property (never roll below 10 on death saves) made for a cool concept with Siltstorm - kill him, he falls apart into the sands and eventually rolls a 20 and rises again. The only way to kill him is to dismantle him entirely.</p><p></p><p>Anyway, part 1 of the plan complete, on to part 2. We took Haraad to his estate, made sure he was unconscious, untied him in an alley, then carried him to his villa. They let us carry him in - our story being we'd saved him and expected a reward, just so they wouldn't be suspicious(<strong>Bluff 29</strong>).</p><p></p><p>Immediately inside were three guards. One was sent off to fetch a surgeon, the other stayed to guard the gate, and the last had us follow him as we carried Haraad to his chambers. Another joined us on the way and we ambushed them once we had them in the chambers.</p><p></p><p>We did a quick combat, not even drawing up a map, with Jinn and Siltstorm mowing them enemy down without even losing a hp, though one did live long enough to raise an alarm. We finished off Haraad and looting the room quickly, finding Haraad's longsword to be of Lifedrinking +1 before the guards came - 6 of them.</p><p></p><p>We braced ourselves at the door where they could only come at us one at a time. They got hammered trying to shift past Siltstorm, but surrounded us, quickly going down after Jinn hit everyone(including Siltstorm) with <strong><span style="color: Red">Burning Spray</span></strong> and we focused on one at a time, dropping about 1 a round. They only managed to hit Knight's 24 AC twice so he never even went bloodied, but the 6th guard ran off to get the city guards.</p><p></p><p>We ran down the last guard: opposed Athletics skill challenge, rolling against each other, whoever rolls highest gets a success, whoever gets 4 successes first wins. It came down to 3 successes for the group, 3 for the guard when we got the 4th with Silstorm's <strong>28</strong>, catching him just as he was trying to lift the bar on the gate. He surrendered without a fight and we had him take us to the estate treasury.</p><p></p><p>There we found a bit over one-thousand gold(his "petty cash"). Then we discussed what to do with all the slaves we suddenly owned - free them? Sell them? Make them the crew of our future Zeppelin Silt-submarines?</p><p></p><p>In the end, we waited until morning, disguised ourselves as Haraad's guards, closed the place up, and took all the slaves off to House Wavir. There Jinn gave a note to the guard written to Ritan Wavir to get him to meet with us, gave the slaves to him as servants, gave up our estate across the street since we couldn't go back since Praetor Hiraxis was watching it constantly, then headed to our hideout with the family of the slave that started this whole shindig.</p><p></p><p>On the way, Jinn bought a War Kradlu so he could charge around on the back of a big raptor stabbing things with his spear.</p><p></p><p>With that we called it a night and a level.</p><p></p><p>Jinn picked up the Dragonmark of Handling feat so his Kradlu will have 10 speed in addition to all the other Mounted Combat benefits.</p><p></p><p>Siltstorm ditched <span style="color: Green"><strong>Pass Forward</strong></span> since he's never used it and got <span style="color: Gray"><strong>Inspiring Fortitude</strong></span>(Second Wind gives 14 THP to every ally in 5).</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5454589, member: 60965"] [B]Session 16[/B] We weren't planning on playing today because most of the group is off doing things (like watching the Superbowl). However, Jinn's player, Sanzuo, and I were gathered around and trying to figure out what pickup game to play (Dark Heresy? Board games? Something homebrew?). Jinn's player and I wanted to play some form of 4e so Sanzuo said as long as we're playing 4e, we might as well play Dark Sun. We started with Jinn discovering that he had been found out and they were planning on imprisoning him. We still wanted to replace the Praetor with Arin so Jinn made a final [B]Streetwise[/B] check and found a slave in the Praetor's Hiraxis' house that would show us the underground way into Praetorium where the Praetors all live. All we had to do was buy the slave's family freedom or kill the slavemaster Haraad who owned them. You'll never guess which one we picked. Jinn's [B]35 Bluff[/B] passed him off as a slave trader and we headed to Haraad's abode. We formed a plan - Jinn saying he wanted to make a bulk order of slaves for a large new villa, flash some serious coinage, and get the slavemaster someplace private to negotiate - and it worked! After handing over 500gp as a "down payment", he agreed and went to meet us at the Dune Trader tavern after closing bell at the markets. That evening, Jinn approached Haraad and, there being far too many witnesses around to do anything foolish, made some pretense at being interested in buying slaves, then headed outside, Sandstorm in tow as his "guard". New plan: hide in an alley on the way to his house([B]Streetwise 25[/B] to find one), hold an insulting conversation about him to draw him into it([B]Diplomacy 35[/B], [B]Bluff 28[/B]), then murder him and his guards. After that, we'd take his dead body to the compound, shout at the guards that he'd been injured, kill them when they let us in, free his slaves, loot the place, and set it on fire if we needed a distraction to escape. Once he was in the alley, he saw us and stopped, requiring an additional [B]Bluff 32[/B] to insult him enough to bring him into the alley. We quickly found out he had hired thugs trailing us as well, that stepped in the other side of the alley. Siltstorm charged off to tackle Haraad and his guards while Jinn blasted the three thugs with [COLOR=Red][B]Burning Spray[/B][/COLOR]. They were minions and so were technically dead, but had an ability that let them not die until the end of their next turn(we'd fought similar minions before). Then Haraad [I]dominated [/I]Siltstorm. Fortunately, Siltstorm was too far away to get to Jinn, so Haraad just had him drop his weapon and wander out of his protective sandstorm ([COLOR=Red][B]Spirit of Athas[/B][/COLOR] Theme power). Jinn, meanwhile, was facing Haraad and one of his bodyguards on his own, finishing one off with a [B][COLOR=Red]2PP [/COLOR][COLOR=Green]Energizing Strike[/COLOR][/B] and healing himself out of bloodied for the second time. Siltstorm, meanwhile, dismissed his [B][COLOR=Red]Spirit of Athas[/COLOR] [/B]to scour the flesh off the other bodyguard(with a little psychic bump from Jinn's [COLOR=Red][B]Adept's Surge[/B][/COLOR]) and engaged Haraad, who promptly hit him for 22 damage and Siltstorm managed to miss with attack, AP, attack. Jinn avenged him with his [COLOR=Gray][B]Battleborn Acuity[/B][/COLOR] doing 22 damage and buffing us, then APing to drop a [B][COLOR=Red]2PP[/COLOR][/B] [COLOR=Green][B]Impetuous Ruin[/B][/COLOR] for 17 more damage and a daze. A round later Harad was finally bloodied and dominated Siltstorm again. Fortunately, Haraad was slowed by Siltstorm's [COLOR=Green][B]Defend the Line[/B][/COLOR] Stance and wasn't able to get far. Once the domination on Siltstorm ended, Haraad began pleading for his life. Jinn's player was indecisive about what to do and began attacking to subdue. Siltstorm managed to miss (getting his [I]4th[/I] AC 23 of the fight when the guy had AC 24) and Haraad cut Siltstorm's head off and he fell apart into his constituent sand and bones. Jinn followed by getting his own AC 23 miss. Final round, Jinn and Haraad both at 4hp. Jinn rolls... and... AC 29! As a side note, the Warforged Resilience racial property (never roll below 10 on death saves) made for a cool concept with Siltstorm - kill him, he falls apart into the sands and eventually rolls a 20 and rises again. The only way to kill him is to dismantle him entirely. Anyway, part 1 of the plan complete, on to part 2. We took Haraad to his estate, made sure he was unconscious, untied him in an alley, then carried him to his villa. They let us carry him in - our story being we'd saved him and expected a reward, just so they wouldn't be suspicious([B]Bluff 29[/B]). Immediately inside were three guards. One was sent off to fetch a surgeon, the other stayed to guard the gate, and the last had us follow him as we carried Haraad to his chambers. Another joined us on the way and we ambushed them once we had them in the chambers. We did a quick combat, not even drawing up a map, with Jinn and Siltstorm mowing them enemy down without even losing a hp, though one did live long enough to raise an alarm. We finished off Haraad and looting the room quickly, finding Haraad's longsword to be of Lifedrinking +1 before the guards came - 6 of them. We braced ourselves at the door where they could only come at us one at a time. They got hammered trying to shift past Siltstorm, but surrounded us, quickly going down after Jinn hit everyone(including Siltstorm) with [B][COLOR=Red]Burning Spray[/COLOR][/B] and we focused on one at a time, dropping about 1 a round. They only managed to hit Knight's 24 AC twice so he never even went bloodied, but the 6th guard ran off to get the city guards. We ran down the last guard: opposed Athletics skill challenge, rolling against each other, whoever rolls highest gets a success, whoever gets 4 successes first wins. It came down to 3 successes for the group, 3 for the guard when we got the 4th with Silstorm's [B]28[/B], catching him just as he was trying to lift the bar on the gate. He surrendered without a fight and we had him take us to the estate treasury. There we found a bit over one-thousand gold(his "petty cash"). Then we discussed what to do with all the slaves we suddenly owned - free them? Sell them? Make them the crew of our future Zeppelin Silt-submarines? In the end, we waited until morning, disguised ourselves as Haraad's guards, closed the place up, and took all the slaves off to House Wavir. There Jinn gave a note to the guard written to Ritan Wavir to get him to meet with us, gave the slaves to him as servants, gave up our estate across the street since we couldn't go back since Praetor Hiraxis was watching it constantly, then headed to our hideout with the family of the slave that started this whole shindig. On the way, Jinn bought a War Kradlu so he could charge around on the back of a big raptor stabbing things with his spear. With that we called it a night and a level. Jinn picked up the Dragonmark of Handling feat so his Kradlu will have 10 speed in addition to all the other Mounted Combat benefits. Siltstorm ditched [COLOR=Green][B]Pass Forward[/B][/COLOR] since he's never used it and got [COLOR=Gray][B]Inspiring Fortitude[/B][/COLOR](Second Wind gives 14 THP to every ally in 5). [/QUOTE]
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