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Ruthless Ruffian, Anyone ?
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<blockquote data-quote="Josep" data-source="post: 4596195" data-attributes="member: 77013"><p>I'm really confused about this logic that says a Brutal Rogue is worse than an equivalently built Ruthless Ruffian. Whatever power the Ruffian is using, the Scoundrel could also use. If a rogue is in melee, he ought to have CA (presumably from flanking), so the Scoundrel is adding strength to the sneak attack, which is the same as adding strength to the rattling power.</p><p></p><p>In general:</p><p></p><ul> <li data-xf-list-type="ul">The rogue is weak without CA, so if the ruffian is frequently attacking without CA, something is very wrong.</li> <li data-xf-list-type="ul">The +3 rapier (melee) or +4 dagger (melee/ranged) are generally superior in my opinion to a +2 club/mace because of the higher chance to hit.</li> <li data-xf-list-type="ul">At range, the Ruffian can't throw a weapon anyway, so the Scoundral is using the same weapon. (The rogue does want sneak attack damage, right?)</li> <li data-xf-list-type="ul">The 'special' attribute for a handful of Ruthless Ruffian powers don't justify picking those powers. I also think the same about Brutal Scoundral specials - they often are not the best pick.</li> <li data-xf-list-type="ul">Deft Strike: One of the best ranged methods of getting CA from stealth, and the Brutal Scoundral can add strength to the sneak attack damage. It's nice not to have to use a rattling power.</li> </ul><p>Don't get me wrong: I like the flavor/concept of the Ruthless Ruffian. But as implemented, I think I'd prefer the flexibility of the Brutal Scoundral in practice. I just don't see enough special powers for the Ruthless Ruffian that make me think "Oh, that is so much better if I'd be a Ruthless Ruffian."</p></blockquote><p></p>
[QUOTE="Josep, post: 4596195, member: 77013"] I'm really confused about this logic that says a Brutal Rogue is worse than an equivalently built Ruthless Ruffian. Whatever power the Ruffian is using, the Scoundrel could also use. If a rogue is in melee, he ought to have CA (presumably from flanking), so the Scoundrel is adding strength to the sneak attack, which is the same as adding strength to the rattling power. In general: [LIST] [*]The rogue is weak without CA, so if the ruffian is frequently attacking without CA, something is very wrong. [*]The +3 rapier (melee) or +4 dagger (melee/ranged) are generally superior in my opinion to a +2 club/mace because of the higher chance to hit. [*]At range, the Ruffian can't throw a weapon anyway, so the Scoundral is using the same weapon. (The rogue does want sneak attack damage, right?) [*]The 'special' attribute for a handful of Ruthless Ruffian powers don't justify picking those powers. I also think the same about Brutal Scoundral specials - they often are not the best pick. [*]Deft Strike: One of the best ranged methods of getting CA from stealth, and the Brutal Scoundral can add strength to the sneak attack damage. It's nice not to have to use a rattling power. [/LIST] Don't get me wrong: I like the flavor/concept of the Ruthless Ruffian. But as implemented, I think I'd prefer the flexibility of the Brutal Scoundral in practice. I just don't see enough special powers for the Ruthless Ruffian that make me think "Oh, that is so much better if I'd be a Ruthless Ruffian." [/QUOTE]
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