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Ryan Dancey Answers to OGL questions
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<blockquote data-quote="Scott_Rouse" data-source="post: 3642690" data-attributes="member: 51773"><p>I know the question was directed at Ryan and he'll likely gives his answer. </p><p></p><p>I'll add my 2 CP. From time to time WOTC has used open game content in some of it's books (beyond the obvious of what is contained in the SRD). I can't name a title off the top of my head but anytime you see a copy of the OGL text in the back of a D&D book some OGC has been used and it will reference from where it was used. </p><p></p><p>I can't speak for the game designers at WOTC but my guess would is that from time to time they have been inspired by other game publishers works . When you consider the number of freelancers we use (that also work for other publishers) this is bound to happen. In fact some freelancers end up on staff because previous work was impressive enough that it lead to a full time gig (Rodney and Mearls for example). This is one of the beauties of the OGL. It can inspire designers to try new things and build off the existing system.</p><p></p><p>As for the PR hit of using OGC it would have to be extremely widespread (IMO 20% or more OGC) before we would be accused of milking the OGL publishing community. I will guess most of our game designer would rather try to be original and innovative instead of filling books under their names with large amounts of recycled content.</p></blockquote><p></p>
[QUOTE="Scott_Rouse, post: 3642690, member: 51773"] I know the question was directed at Ryan and he'll likely gives his answer. I'll add my 2 CP. From time to time WOTC has used open game content in some of it's books (beyond the obvious of what is contained in the SRD). I can't name a title off the top of my head but anytime you see a copy of the OGL text in the back of a D&D book some OGC has been used and it will reference from where it was used. I can't speak for the game designers at WOTC but my guess would is that from time to time they have been inspired by other game publishers works . When you consider the number of freelancers we use (that also work for other publishers) this is bound to happen. In fact some freelancers end up on staff because previous work was impressive enough that it lead to a full time gig (Rodney and Mearls for example). This is one of the beauties of the OGL. It can inspire designers to try new things and build off the existing system. As for the PR hit of using OGC it would have to be extremely widespread (IMO 20% or more OGC) before we would be accused of milking the OGL publishing community. I will guess most of our game designer would rather try to be original and innovative instead of filling books under their names with large amounts of recycled content. [/QUOTE]
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