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Ryan Dancey -- Hasbro Cannot Deauthorize OGL
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<blockquote data-quote="RyanD" data-source="post: 8889969" data-attributes="member: 3312"><p>The project began life as one license. However it quickly became obvious that entangling a trademark license and a copyright license in one document was problematic. I don't even know if a version of the One Big License ever made it into public view.</p><p></p><p>I suspected that the trademark license was going to need to be revised often. The trademark license was, to my view, the more important of the two for the actual financial and equity interests of the company. Having a mechanism that allowed the trademark restrictions to be altered while not changing the copyleft mechanism was just unnecessarily complex.</p><p></p><p>Two licenses meant that me and my team spent a lot of time starting replies to enquiries with "there are two licenses" but that was a small price to pay for the value gained in simplicity, clarity, and transparency.</p></blockquote><p></p>
[QUOTE="RyanD, post: 8889969, member: 3312"] The project began life as one license. However it quickly became obvious that entangling a trademark license and a copyright license in one document was problematic. I don't even know if a version of the One Big License ever made it into public view. I suspected that the trademark license was going to need to be revised often. The trademark license was, to my view, the more important of the two for the actual financial and equity interests of the company. Having a mechanism that allowed the trademark restrictions to be altered while not changing the copyleft mechanism was just unnecessarily complex. Two licenses meant that me and my team spent a lot of time starting replies to enquiries with "there are two licenses" but that was a small price to pay for the value gained in simplicity, clarity, and transparency. [/QUOTE]
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Ryan Dancey -- Hasbro Cannot Deauthorize OGL
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