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Ryan Dancey speaks - the Most Successful Year for Fantasy RPGaming ever. However...
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<blockquote data-quote="der_kluge" data-source="post: 2802644" data-attributes="member: 945"><p>I do agree that D&D as a business model (or any RPG) is fairly weak. Once you have the core rule books, there is really not a large reason to purchase more product. That is, once I have a car which can take me to work, there isn't a reason to buy more cars, unless I just want to buy more cars. I already have a way to accomplish what I want to do.</p><p></p><p>I don't think WoTC can sustain the "let's release a new edition to revitilize" the market model forever. And there really is no other way to draw a huge influx of people into the industry for a prolonged period of time. </p><p></p><p>Let's face it, in our busy, hectic world, people want instant gratification, and games like WoW can do that for them. If you think about it, it's sort of a "pay your DM" model. WoW provides a DM'ing service, whereby you pay a monthly fee for the privilege of being able to sit down at their table anywhere in the world, at any time of day, and play in a full realized campaign, with other players.</p><p></p><p>I don't agree that the set of WoW players includes the set of D&D players. Certainly a large percentage of people who play games like WoW could be potential D&D players - are at least of the fantasy mindset, but probably many of them would have no desire to play RPGs in RL. These games also include numerous kids who primarily play TCGs and Video Games, and have no real interest in playing what they consider to be a very old game.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 2802644, member: 945"] I do agree that D&D as a business model (or any RPG) is fairly weak. Once you have the core rule books, there is really not a large reason to purchase more product. That is, once I have a car which can take me to work, there isn't a reason to buy more cars, unless I just want to buy more cars. I already have a way to accomplish what I want to do. I don't think WoTC can sustain the "let's release a new edition to revitilize" the market model forever. And there really is no other way to draw a huge influx of people into the industry for a prolonged period of time. Let's face it, in our busy, hectic world, people want instant gratification, and games like WoW can do that for them. If you think about it, it's sort of a "pay your DM" model. WoW provides a DM'ing service, whereby you pay a monthly fee for the privilege of being able to sit down at their table anywhere in the world, at any time of day, and play in a full realized campaign, with other players. I don't agree that the set of WoW players includes the set of D&D players. Certainly a large percentage of people who play games like WoW could be potential D&D players - are at least of the fantasy mindset, but probably many of them would have no desire to play RPGs in RL. These games also include numerous kids who primarily play TCGs and Video Games, and have no real interest in playing what they consider to be a very old game. [/QUOTE]
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