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Ryan Dancey speaks - the Most Successful Year for Fantasy RPGaming ever. However...
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<blockquote data-quote="helium3" data-source="post: 2802732" data-attributes="member: 31301"><p>It's funny. From what I understand, ten or fifteen years ago the computer rpg business was in the doghouse. I don't think that people in the industry at that time could have imagined the level of success that today's software gaming companies enjoy. And really, with rare exception, I don't get the impression that today's game software companies are really all that succesful.</p><p></p><p>People have a bad tendency to extrapolate current trends much further into the future than they should. My prediction is that the technological improvements that led to the rise of MMORPGs are more than half done, and maybe mostly done. All you're going to see for the near future are better interfaces, better graphics and other incremental improvements. That will be nice, but eventually the market is going to have to stagnate as the 18,000 other WoW-like MMORPGs that are currently in development come online.</p><p></p><p>What will the next innovation be that is analogous a jump from TTRPGS to MMORPGS? I don't know. All I can imagine is that it'll be of the same order of magnitude. Probably either something along the lines of a more immersive gaming experience or a more interactive and customizeable gaming environment. But honestly, I don't know and I'm skeptical that such an innovation is even remotely close. People seem to be assuming that this interest in playing fantasy games that people have will even last. I can easily imagine a world where fantasy simply gets "boring" and "trite" and the vast majority of people turn to entirely different past-times.</p></blockquote><p></p>
[QUOTE="helium3, post: 2802732, member: 31301"] It's funny. From what I understand, ten or fifteen years ago the computer rpg business was in the doghouse. I don't think that people in the industry at that time could have imagined the level of success that today's software gaming companies enjoy. And really, with rare exception, I don't get the impression that today's game software companies are really all that succesful. People have a bad tendency to extrapolate current trends much further into the future than they should. My prediction is that the technological improvements that led to the rise of MMORPGs are more than half done, and maybe mostly done. All you're going to see for the near future are better interfaces, better graphics and other incremental improvements. That will be nice, but eventually the market is going to have to stagnate as the 18,000 other WoW-like MMORPGs that are currently in development come online. What will the next innovation be that is analogous a jump from TTRPGS to MMORPGS? I don't know. All I can imagine is that it'll be of the same order of magnitude. Probably either something along the lines of a more immersive gaming experience or a more interactive and customizeable gaming environment. But honestly, I don't know and I'm skeptical that such an innovation is even remotely close. People seem to be assuming that this interest in playing fantasy games that people have will even last. I can easily imagine a world where fantasy simply gets "boring" and "trite" and the vast majority of people turn to entirely different past-times. [/QUOTE]
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Ryan Dancey speaks - the Most Successful Year for Fantasy RPGaming ever. However...
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