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Ryan Dancey speaks - the Most Successful Year for Fantasy RPGaming ever. However...
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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 2803095" data-attributes="member: 6390"><p>QFT.</p><p></p><p>Hasbro (and TSR before them) seem to have NO DAMN CLUE how software markets work. Remember the eTools fiasco? Geez, what a dog. And the new Eberron game, that's supposed to be a MMORPG? Do they REALLY think it'll compete? If the past examples of Hasbro software is any guess, you'll be lucky if your computer doesn't explode when you unwrap the DVD.</p><p></p><p>Will MMORPG's take a cut out of RPG's and kill them? Phhhht. No. MMORPG's are limited, you have to put up with 12 year old script kiddies with names like NINJA-MASTER-LOOTERZ-RULZ! and crap like that.</p><p></p><p>If DONE CORRECTLY MMORPG's could be a fantastic "gateway drug" into RPG's. With the X-Box 360 and PS-3 going to be a fully online system, maybe now is the time for WotC/Hasbro to take a REAL good look at how Blizzard and NCSoft have made such a tremendous success.</p><p></p><p>Hey, just think of how many people would pick up the core books if THAT had the formulae for how things work on the MMORPG! All the hard core, non-casual gamers would definately grab up a set of Core Rules books if they thought it would give them the slightest edge.</p><p></p><p>It's a simple thing, but I doubt it would even come up.</p><p></p><p>MMORPG's require four things...</p><p></p><p>Clean, easy to use interface.</p><p>Large, often expanded world that is interesting and interactive.</p><p>Good storyline and engaging plot lines.</p><p>MUST fufill gamer power needs.</p><p></p><p>D&D has DECADES of doing this. Why hasn't Hasbro put out a decent MMORPG? I've got an idea.</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 2803095, member: 6390"] QFT. Hasbro (and TSR before them) seem to have NO DAMN CLUE how software markets work. Remember the eTools fiasco? Geez, what a dog. And the new Eberron game, that's supposed to be a MMORPG? Do they REALLY think it'll compete? If the past examples of Hasbro software is any guess, you'll be lucky if your computer doesn't explode when you unwrap the DVD. Will MMORPG's take a cut out of RPG's and kill them? Phhhht. No. MMORPG's are limited, you have to put up with 12 year old script kiddies with names like NINJA-MASTER-LOOTERZ-RULZ! and crap like that. If DONE CORRECTLY MMORPG's could be a fantastic "gateway drug" into RPG's. With the X-Box 360 and PS-3 going to be a fully online system, maybe now is the time for WotC/Hasbro to take a REAL good look at how Blizzard and NCSoft have made such a tremendous success. Hey, just think of how many people would pick up the core books if THAT had the formulae for how things work on the MMORPG! All the hard core, non-casual gamers would definately grab up a set of Core Rules books if they thought it would give them the slightest edge. It's a simple thing, but I doubt it would even come up. MMORPG's require four things... Clean, easy to use interface. Large, often expanded world that is interesting and interactive. Good storyline and engaging plot lines. MUST fufill gamer power needs. D&D has DECADES of doing this. Why hasn't Hasbro put out a decent MMORPG? I've got an idea. [/QUOTE]
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