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Ryan Dancey speaks - the Most Successful Year for Fantasy RPGaming ever. However...
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<blockquote data-quote="Turjan" data-source="post: 2803226" data-attributes="member: 3477"><p>Well, I am one of those people who came to tabletop RPGs from the CRPG side. It's definitely not a one-way street, and I think it's a good idea if Hasbro keeps other companies interested in producing games built on the D&D/d20 engine, like Neverwinter Nights or Knights of the Old Republic, because this will keep people interested in having a look at P&P RPGs. Even if it's only a small fraction of CRPG players, this is an important gateway that should not get ignored. I still keep playing CRPGs, but not excessively. I have just been playing KotoR II over the last two weeks <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />.</p><p></p><p>MMORPGs are a bit of a different case. They are time killers. If people think it's easy to meet the expectations those games cause, I like to disagree. Sure, it's much easier to meet online than to travel somewhere. But it's not that easy, either, because you have to become a member of some kind of 'guild' (or whatever it's called in the game), and the guild has expectations in turn. "Be there at 10 p.m. for our newest excursion! Which will probably last until 4 a.m." It's hard to explain to the boss next morning when he finds you asleep at the desk <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />. Perhaps, I was just a bit too involved; the guild I co-founded was one of the most successful that ever existed on one of the UO shards, and I just looked, it's still alive and kicking after all those years <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />. I've decided since that I will never ever play in an MMORPG again. It's hard to combine with a job and social life.</p><p></p><p>Ryan Dancey has it right when he sees WoW as the most successful MMORPG up to now. It's successful because it's pretty good. Up to now you had the choice between good graphics + shoddy gameplay (most newer MMORPGs), decent graphics + decent gameplay (Everquest) or shoddy graphics + great gameplay (UO). WoW brings this formula to decent graphics + great gameplay, as far as I know. The formula seems to work. Blizzard has been a successful game company for a long time, and this shows. I also lost quite a few friends to the WoW virus, but there are still others who want to stay away from this addiction and keep playing Diablo II on Battlenet or single player games.</p><p></p><p>I think the computer will win in the end. But D&D can win, too, if they do it right <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />. One doesn't exclude the other.</p></blockquote><p></p>
[QUOTE="Turjan, post: 2803226, member: 3477"] Well, I am one of those people who came to tabletop RPGs from the CRPG side. It's definitely not a one-way street, and I think it's a good idea if Hasbro keeps other companies interested in producing games built on the D&D/d20 engine, like Neverwinter Nights or Knights of the Old Republic, because this will keep people interested in having a look at P&P RPGs. Even if it's only a small fraction of CRPG players, this is an important gateway that should not get ignored. I still keep playing CRPGs, but not excessively. I have just been playing KotoR II over the last two weeks ;). MMORPGs are a bit of a different case. They are time killers. If people think it's easy to meet the expectations those games cause, I like to disagree. Sure, it's much easier to meet online than to travel somewhere. But it's not that easy, either, because you have to become a member of some kind of 'guild' (or whatever it's called in the game), and the guild has expectations in turn. "Be there at 10 p.m. for our newest excursion! Which will probably last until 4 a.m." It's hard to explain to the boss next morning when he finds you asleep at the desk ;). Perhaps, I was just a bit too involved; the guild I co-founded was one of the most successful that ever existed on one of the UO shards, and I just looked, it's still alive and kicking after all those years :D. I've decided since that I will never ever play in an MMORPG again. It's hard to combine with a job and social life. Ryan Dancey has it right when he sees WoW as the most successful MMORPG up to now. It's successful because it's pretty good. Up to now you had the choice between good graphics + shoddy gameplay (most newer MMORPGs), decent graphics + decent gameplay (Everquest) or shoddy graphics + great gameplay (UO). WoW brings this formula to decent graphics + great gameplay, as far as I know. The formula seems to work. Blizzard has been a successful game company for a long time, and this shows. I also lost quite a few friends to the WoW virus, but there are still others who want to stay away from this addiction and keep playing Diablo II on Battlenet or single player games. I think the computer will win in the end. But D&D can win, too, if they do it right :). One doesn't exclude the other. [/QUOTE]
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