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Ryan Dancey speaks - the Most Successful Year for Fantasy RPGaming ever. However...
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<blockquote data-quote="Odhanan" data-source="post: 2809516" data-attributes="member: 12324"><p>LOL. We <em>really</em> do not agree on that one, I can tell you. I've played campaigns with many good GMs, for games ranging from D&D to Vampire the Masquerade through a great number of others such as Stormbringer, In Nomine Satanis/Magna Veritas, MERP, Cyberpunk, Call of Cthulhu and dozens, dozens of others. </p><p></p><p>Honestly, I've seen some GREAT sessions and GREAT campaigns through my years of gaming (I've seen some lame sessions for varied reasons, too). And not from one or two GMs. From actually dozens of them. I've seen chronicles of Vampire run exactly from the point of view I just described: no railroad, a basic city/situation with NPCs currently doing or thinking of doing this or that, and the PCs that arrive in town and stir the fire, so to speak. I ran my own chronicle/campaign eight years like this, and I was far from the only one doing this*. </p><p></p><p>And Vampire wasn't the only game really. I do that now with D&D. I know many DMs doing this with D&D. I've seen it with INS/MV. I've seen it with Cthulhu. </p><p></p><p>Call me fortunate (and yes, my experience like yours is my own and doesn't represent a rule or accurate statistic by any means), but your theory just seems to me like its just an opinion based on your own experience and nothing else. I have my own, and it pushes me to not agree. There's nothing wrong with that.</p><p></p><p>* edit - just to be more precise - my Paris by Night included more that 120 NPC vampires with stats and backgrounds. Around 50 Mages or so. Several dozens of other denizens of the old WOD. We're speaking of dozens and dozens of possibles adventures the PCs would trigger - that's not even counting the most important: their own background and their own activities within the city (could be anything from starting to hunt vampires in the city to opening a Casino for vampires within the walls of Paris to locate the remnants of scrolls of Alexandria etc etc). And again, let me precise: I wasn't the only GM doing this. Many GMs in my surroundings did similar things on their own.</p><p></p><p>Any team of GM+players who love what they're doing, learn from their mistakes and care for their campaign can flat-out beat any team of "professionals" working on a computer game on the pure gameplay experience, in my mind.</p></blockquote><p></p>
[QUOTE="Odhanan, post: 2809516, member: 12324"] LOL. We [i]really[/i] do not agree on that one, I can tell you. I've played campaigns with many good GMs, for games ranging from D&D to Vampire the Masquerade through a great number of others such as Stormbringer, In Nomine Satanis/Magna Veritas, MERP, Cyberpunk, Call of Cthulhu and dozens, dozens of others. Honestly, I've seen some GREAT sessions and GREAT campaigns through my years of gaming (I've seen some lame sessions for varied reasons, too). And not from one or two GMs. From actually dozens of them. I've seen chronicles of Vampire run exactly from the point of view I just described: no railroad, a basic city/situation with NPCs currently doing or thinking of doing this or that, and the PCs that arrive in town and stir the fire, so to speak. I ran my own chronicle/campaign eight years like this, and I was far from the only one doing this*. And Vampire wasn't the only game really. I do that now with D&D. I know many DMs doing this with D&D. I've seen it with INS/MV. I've seen it with Cthulhu. Call me fortunate (and yes, my experience like yours is my own and doesn't represent a rule or accurate statistic by any means), but your theory just seems to me like its just an opinion based on your own experience and nothing else. I have my own, and it pushes me to not agree. There's nothing wrong with that. * edit - just to be more precise - my Paris by Night included more that 120 NPC vampires with stats and backgrounds. Around 50 Mages or so. Several dozens of other denizens of the old WOD. We're speaking of dozens and dozens of possibles adventures the PCs would trigger - that's not even counting the most important: their own background and their own activities within the city (could be anything from starting to hunt vampires in the city to opening a Casino for vampires within the walls of Paris to locate the remnants of scrolls of Alexandria etc etc). And again, let me precise: I wasn't the only GM doing this. Many GMs in my surroundings did similar things on their own. Any team of GM+players who love what they're doing, learn from their mistakes and care for their campaign can flat-out beat any team of "professionals" working on a computer game on the pure gameplay experience, in my mind. [/QUOTE]
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