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Ryan Dancey speaks - the Most Successful Year for Fantasy RPGaming ever. However...
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<blockquote data-quote="Kichwas" data-source="post: 2812396" data-attributes="member: 891"><p>WoW is also not flooded with certain elements that are present in DnD that serve to discourage women and non-whites from enjoying the experience.</p><p></p><p>It presents the same basic fantasy tropes, but without the elements of racial supremacy justified in the biology and inherent soulfullness of the races and gender biases seen in art and (in prior editions) game effecting biological differences. While there are plenty of 'sexy women' in WoW's art images, they are not drawn from a submissive or disempowered POV.</p><p></p><p>You can disagree with this criticisms until the cows come home, but they've been out there and getting tossed at DnD for 30 years by women and non-whites, and the denial to even look at and address them is often more of a bar for these groups than the actual presense or lack of actual presense of the factors themselves.</p><p></p><p></p><p></p><p>This allows to tap into a huge audience of people, what I would say is the majority, that have an interest in fantasy but have found DnD to be too 'fringe element'.</p><p></p><p></p><p>It is however, unlikely that WoW's popularity will feed back to even the table top version of the WoW RPG (put out by WW), simply because after 30 years, DnD and by extension are too far on the fringe of social acceptability. In addition too many in the tabletop community are locked in the past on notions of racial and gender consciousness, so that even were Blizzard to market the table top game on its own servers, players might be somewhat shocked at what they found when they showed up in the tabletop community to game.</p><p></p><p></p><p>Though beyond that, there is the larger issue of the time management and social contacts needed for tabletop play, and in a society today that works to remove the public space in favor of the private. With the shift from downtowns to malls, city parks to private suburban clubs, away from public schools and letting children play in the street, and from dense familiar urban communities to housing projects for the poor and exclusive gated communities for the better off --- Modern Americans lack the social connectivity for the sort of face to face contact that could ever make even a non racialized, non genderized table top gaming experience viable.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 2812396, member: 891"] WoW is also not flooded with certain elements that are present in DnD that serve to discourage women and non-whites from enjoying the experience. It presents the same basic fantasy tropes, but without the elements of racial supremacy justified in the biology and inherent soulfullness of the races and gender biases seen in art and (in prior editions) game effecting biological differences. While there are plenty of 'sexy women' in WoW's art images, they are not drawn from a submissive or disempowered POV. You can disagree with this criticisms until the cows come home, but they've been out there and getting tossed at DnD for 30 years by women and non-whites, and the denial to even look at and address them is often more of a bar for these groups than the actual presense or lack of actual presense of the factors themselves. This allows to tap into a huge audience of people, what I would say is the majority, that have an interest in fantasy but have found DnD to be too 'fringe element'. It is however, unlikely that WoW's popularity will feed back to even the table top version of the WoW RPG (put out by WW), simply because after 30 years, DnD and by extension are too far on the fringe of social acceptability. In addition too many in the tabletop community are locked in the past on notions of racial and gender consciousness, so that even were Blizzard to market the table top game on its own servers, players might be somewhat shocked at what they found when they showed up in the tabletop community to game. Though beyond that, there is the larger issue of the time management and social contacts needed for tabletop play, and in a society today that works to remove the public space in favor of the private. With the shift from downtowns to malls, city parks to private suburban clubs, away from public schools and letting children play in the street, and from dense familiar urban communities to housing projects for the poor and exclusive gated communities for the better off --- Modern Americans lack the social connectivity for the sort of face to face contact that could ever make even a non racialized, non genderized table top gaming experience viable. [/QUOTE]
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