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Ryan Dancey: This is why there was no M:tG setting for D&D
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<blockquote data-quote="Alaxk Knight of Galt" data-source="post: 6212144" data-attributes="member: 4129"><p>The "logic" behind it is mind-boggling. Here are the main points</p><ul> <li data-xf-list-type="ul">Magic is different from Dungeons and Dragons (asses, monsters, and friends argument)</li> <li data-xf-list-type="ul">Magic as a setting might not sell and might be too expensive</li> <li data-xf-list-type="ul">Magic would be diluted</li> <li data-xf-list-type="ul">Inter-team squabbling</li> </ul><p></p><p><strong>Asses, Monsters, and Friends</strong></p><p>Magic, as a setting, is an IP. IP successfully cross from their original genre all the time. Star Wars has made the leap from Movie to Comics, Games (Video, Board, RP), Novels, Television, etc. The setting, lore, characters, tropes, and themes are what translate, not the nuts and bolts. WotC translated Star Wars from a movie into a Roleplaying Game. Are they unable to translate a CCG into an RPG simply because it's roots are in a competitive game?</p><p></p><p><strong>Sales and Cost</strong></p><p>Why would it need to be sold at a premium? You didn't license the IP, you created it. The key word here is "fear." For some reason, the fear of failure with Magic is greater then the fear of failure with some other setting. The first new setting for DnD in years is bound to generate interest, look at Eberron.</p><p></p><p><strong>Magic would be Diluted</strong></p><p>There is not going to be brand confustion on this. A pack of magic cards is very different from an RPG Source Book. Magic the Setting and Magic the Competitive game would be as different as Star Wars: Knights of the Old Republic and Star Wars: New Jedi Order. Both entertain using Star Wars, but no one is going to be confused by a Video Game versus a Book series.</p><p></p><p><strong>Inter-Team Squabbling</strong></p><p>Is this the real source of the problem?</p></blockquote><p></p>
[QUOTE="Alaxk Knight of Galt, post: 6212144, member: 4129"] The "logic" behind it is mind-boggling. Here are the main points [LIST] [*]Magic is different from Dungeons and Dragons (asses, monsters, and friends argument) [*]Magic as a setting might not sell and might be too expensive [*]Magic would be diluted [*]Inter-team squabbling [/LIST] [B]Asses, Monsters, and Friends[/B] Magic, as a setting, is an IP. IP successfully cross from their original genre all the time. Star Wars has made the leap from Movie to Comics, Games (Video, Board, RP), Novels, Television, etc. The setting, lore, characters, tropes, and themes are what translate, not the nuts and bolts. WotC translated Star Wars from a movie into a Roleplaying Game. Are they unable to translate a CCG into an RPG simply because it's roots are in a competitive game? [B]Sales and Cost[/B] Why would it need to be sold at a premium? You didn't license the IP, you created it. The key word here is "fear." For some reason, the fear of failure with Magic is greater then the fear of failure with some other setting. The first new setting for DnD in years is bound to generate interest, look at Eberron. [B]Magic would be Diluted[/B] There is not going to be brand confustion on this. A pack of magic cards is very different from an RPG Source Book. Magic the Setting and Magic the Competitive game would be as different as Star Wars: Knights of the Old Republic and Star Wars: New Jedi Order. Both entertain using Star Wars, but no one is going to be confused by a Video Game versus a Book series. [B]Inter-Team Squabbling[/B] Is this the real source of the problem? [/QUOTE]
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