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Ryan Dancey: This is why there was no M:tG setting for D&D
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<blockquote data-quote="Jester David" data-source="post: 6212235" data-attributes="member: 37579"><p>I bolded the most likely answer. </p><p>Magic is competitive. The point of the setting is wizards fighting other wizards with monsters. It's trickier getting that into a cooperative RPG without losing the spirit of the source game. The die-hard fans of one might be less interested in the play of the other.</p><p></p><p>It's worth noting, that this would have been the early 3e era. Right after WotC acquired TSR, having watched the gaming giant fall for trying to support too many disparate brands. WotC only really supported FR at this junction, although it was starting work on Eberron. They would likely have been very hesitant to add yet another campaign setting to the mix, and risk fracturing their audience and sales even more. </p><p></p><p></p><p>At that time, WotC (and TSR's) price was different between Core books and non-Core books. The latter tend to sell at a premium to offset the reduced sales, because they were niche and had a smaller audience. FR fans wouldn't buy Eberron (or Magic) products and the reverse. </p><p></p><p></p><p>It's different than licenced products where the RPG is not made by anyone remotely associated with the source material. In this case, WotC is publishing both. Instead of a company that makes two separate products there's a company that makes only a single product. </p><p></p><p>A crossover has much more "canon" implications. Suddenly, the RPG might influence the CCG and vise versa. If the RPG really focuses on cooperation or different elements of the world that might have pushed the CCG to incorporate those same elements. As the RPG world would likely make use of standard D&D monsters, those would have to enter the CCG as well. </p><p>There's the very real worry that as the two properties overlap more and more certain elements would become less brand specific and more generic. Such as if Beholders and Mind Flayers were on MtG cards. Suddenly those would no longer be "D&D" monsters but just "monsters". </p><p></p><p></p><p>Had this been the only problem they product would still have happened. Management can easily squash dissent and tell everyone to play nice.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6212235, member: 37579"] I bolded the most likely answer. Magic is competitive. The point of the setting is wizards fighting other wizards with monsters. It's trickier getting that into a cooperative RPG without losing the spirit of the source game. The die-hard fans of one might be less interested in the play of the other. It's worth noting, that this would have been the early 3e era. Right after WotC acquired TSR, having watched the gaming giant fall for trying to support too many disparate brands. WotC only really supported FR at this junction, although it was starting work on Eberron. They would likely have been very hesitant to add yet another campaign setting to the mix, and risk fracturing their audience and sales even more. At that time, WotC (and TSR's) price was different between Core books and non-Core books. The latter tend to sell at a premium to offset the reduced sales, because they were niche and had a smaller audience. FR fans wouldn't buy Eberron (or Magic) products and the reverse. It's different than licenced products where the RPG is not made by anyone remotely associated with the source material. In this case, WotC is publishing both. Instead of a company that makes two separate products there's a company that makes only a single product. A crossover has much more "canon" implications. Suddenly, the RPG might influence the CCG and vise versa. If the RPG really focuses on cooperation or different elements of the world that might have pushed the CCG to incorporate those same elements. As the RPG world would likely make use of standard D&D monsters, those would have to enter the CCG as well. There's the very real worry that as the two properties overlap more and more certain elements would become less brand specific and more generic. Such as if Beholders and Mind Flayers were on MtG cards. Suddenly those would no longer be "D&D" monsters but just "monsters". Had this been the only problem they product would still have happened. Management can easily squash dissent and tell everyone to play nice. [/QUOTE]
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Ryan Dancey: This is why there was no M:tG setting for D&D
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