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Ryan Dancey: This is why there was no M:tG setting for D&D
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<blockquote data-quote="Alaxk Knight of Galt" data-source="post: 6212295" data-attributes="member: 4129"><p>I think Dancey's comments hint at the reason why it wasn't done; one side wanted to test it out, the other side didn't, management played it safe. </p><p></p><p>I played both magic and DnD when WotC purchased TSR. The fear was (at least at the local shop) was that MtG would become the default setting for Dungeons and Dragons. </p><p></p><p>This fear has not been realized. We are now years beyond that initial purchases. Magic continues to make interesting settings that are routinely ignored by the Magic community at large. Knowing why Urza wanted to defeat Yawgmoth doesn't help you reduce your opponents life total to 0. The Magic settings today exist to help the artist (and oh man, the magic art is beautiful). Some in the Magic community care about the setting, most care only about the mechanics.</p><p></p><p>Here's a model I'd love to see implemented. </p><ul> <li data-xf-list-type="ul">Create a Magic the Gathering setting for DnD. </li> <li data-xf-list-type="ul">Base it on Dominaria prior to the events in Weatherlight Saga. </li> <li data-xf-list-type="ul">It contains normal rule tweaks to fit the setting. </li> <li data-xf-list-type="ul">Each year, when Magic the Gathering does a new block, you get a new Source book for running adventures in that plane</li> <li data-xf-list-type="ul">Ex: This year is Theros based on Greek/Roman mythology. Planes from historical sets can be introduced as popularity demanded (Mirrodin, Ravnica, Kamigawa, Innistrad, etc)</li> <li data-xf-list-type="ul">Using Dungeon, release an Adventure Path to support the setting. I'd love to see the Weatherlight Saga given this treatment. But you can keep it modern by have the AP relate to the ongoing block</li> </ul><p></p><p>One nice thing, the Art for these projects could be pulled from the incredible work already produced for Magic.</p></blockquote><p></p>
[QUOTE="Alaxk Knight of Galt, post: 6212295, member: 4129"] I think Dancey's comments hint at the reason why it wasn't done; one side wanted to test it out, the other side didn't, management played it safe. I played both magic and DnD when WotC purchased TSR. The fear was (at least at the local shop) was that MtG would become the default setting for Dungeons and Dragons. This fear has not been realized. We are now years beyond that initial purchases. Magic continues to make interesting settings that are routinely ignored by the Magic community at large. Knowing why Urza wanted to defeat Yawgmoth doesn't help you reduce your opponents life total to 0. The Magic settings today exist to help the artist (and oh man, the magic art is beautiful). Some in the Magic community care about the setting, most care only about the mechanics. Here's a model I'd love to see implemented. [LIST] [*]Create a Magic the Gathering setting for DnD. [*]Base it on Dominaria prior to the events in Weatherlight Saga. [*]It contains normal rule tweaks to fit the setting. [*]Each year, when Magic the Gathering does a new block, you get a new Source book for running adventures in that plane [*]Ex: This year is Theros based on Greek/Roman mythology. Planes from historical sets can be introduced as popularity demanded (Mirrodin, Ravnica, Kamigawa, Innistrad, etc) [*]Using Dungeon, release an Adventure Path to support the setting. I'd love to see the Weatherlight Saga given this treatment. But you can keep it modern by have the AP relate to the ongoing block [/LIST] One nice thing, the Art for these projects could be pulled from the incredible work already produced for Magic. [/QUOTE]
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Ryan Dancey: This is why there was no M:tG setting for D&D
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