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<blockquote data-quote="Cognomen's Cassowary" data-source="post: 6991911" data-attributes="member: 6801445"><p>If you look at page 202 of the PHB, you will see a description of range in the spellcasting context. I will draw your attention to the final paragraph on that page, "Spells that create cones or lines of effect that originate from you also have a range of self, indicating at the origin point of the spell's effect must be you (see "Areas of Effect" later in this chapter)."</p><p></p><p>This informs the discussion in two ways. First, it says flat out that the range of cones and lines originating from the caster is self, not self (but really) or self (plus). Second, it distinguishes between "range" and "area of effect" as game terms. Range, definitionally, is distance to the point of origin, while area of effect is the form the spell takes from the point of origin. In cone and line (and other) spells originating from the caster, the caster is tautologically the point of origin. The description in parentheses after "self" is the area of effect. Just as you cannot increase the radius of a fireball with distant spell, you cannot increase the length and radius of a cone of cold.</p><p></p><p>The one screwball that I know of offhand is sword burst, which has a range of five feet and no area of effect; it simply effects everything in range. That does work with distant spell.</p></blockquote><p></p>
[QUOTE="Cognomen's Cassowary, post: 6991911, member: 6801445"] If you look at page 202 of the PHB, you will see a description of range in the spellcasting context. I will draw your attention to the final paragraph on that page, "Spells that create cones or lines of effect that originate from you also have a range of self, indicating at the origin point of the spell's effect must be you (see "Areas of Effect" later in this chapter)." This informs the discussion in two ways. First, it says flat out that the range of cones and lines originating from the caster is self, not self (but really) or self (plus). Second, it distinguishes between "range" and "area of effect" as game terms. Range, definitionally, is distance to the point of origin, while area of effect is the form the spell takes from the point of origin. In cone and line (and other) spells originating from the caster, the caster is tautologically the point of origin. The description in parentheses after "self" is the area of effect. Just as you cannot increase the radius of a fireball with distant spell, you cannot increase the length and radius of a cone of cold. The one screwball that I know of offhand is sword burst, which has a range of five feet and no area of effect; it simply effects everything in range. That does work with distant spell. [/QUOTE]
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