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General Tabletop Discussion
*TTRPGs General
ry's Threats, Rewards, Assets, and Problems (TRAPs)
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<blockquote data-quote="Ry" data-source="post: 3426172" data-attributes="member: 8314"><p>Preparing games is very different than other forms of writing, but I often find the difference isn't made clear to GMs. In the past, I often found myself preparing material that did not see play, and finding myself underprepared while at the session despite putting in a lot of work. To figure out what I should be preparing, I sat down one weekend and sketched out what happens in the meat of my roleplaying game sessions.</p><p></p><p>The diagram is a flow chart that looks like this:</p><p></p><p>[sblock=This is not a play aid!]<img src="http://www.enworld.org/attachment.php?attachmentid=30083&stc=1]" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/sblock]</p><p></p><p>After working on this - and it took a long time - I realized that all I needed to prepare, in the interests of my players driving the game, was problems, threats, resources, and rewards.</p></blockquote><p></p>
[QUOTE="Ry, post: 3426172, member: 8314"] Preparing games is very different than other forms of writing, but I often find the difference isn't made clear to GMs. In the past, I often found myself preparing material that did not see play, and finding myself underprepared while at the session despite putting in a lot of work. To figure out what I should be preparing, I sat down one weekend and sketched out what happens in the meat of my roleplaying game sessions. The diagram is a flow chart that looks like this: [sblock=This is not a play aid!][img]http://www.enworld.org/attachment.php?attachmentid=30083&stc=1][/img][/sblock] After working on this - and it took a long time - I realized that all I needed to prepare, in the interests of my players driving the game, was problems, threats, resources, and rewards. [/QUOTE]
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ry's Threats, Rewards, Assets, and Problems (TRAPs)
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