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General Tabletop Discussion
*TTRPGs General
ry's Threats, Rewards, Assets, and Problems (TRAPs)
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<blockquote data-quote="Ry" data-source="post: 3438755" data-attributes="member: 8314"><p><em>Problem</em></p><p>Many dungeons have portals to a slave market maintained by yugoloth slavers and other fiends. This place is like an intricate anthill of caverns and twisting passageways, with major crossroads guarded by Molydeus demons (CR 19). The players can stumble across an old portal in a dungeon, or if they find themselves chasing captives in a dungeon, they may have to buy them back before they are sold off to some horrible demon.</p><p></p><p><em>Threat</em></p><p>A strange virus is spreading, which spreads via sound - the infected speak only Abyssal, and unless they know the language cannot even understand themselves. (DC 14 WIL save upon hearing, Cure Disease removes). If enough people are screaming abyssal at once, Tanar'ri may be summoned.</p><p></p><p><em>Resource</em></p><p>An organization of rangers and scouts marks trees, stones, or caverns in the area with Sylvan runes. These give simple clues as to an alternate entrances to a dungeon or warn of nearby dangers. If spotted (Spot DC 20), later runes are easier to find (DC 15).</p><p></p><p><em>Reward</em></p><p>From a high outcropping of rock, a character can see for miles and miles in all directions. The air atop the rock is clear and fresh - the first player to climb it receives an extra action point.</p></blockquote><p></p>
[QUOTE="Ry, post: 3438755, member: 8314"] [I]Problem[/I] Many dungeons have portals to a slave market maintained by yugoloth slavers and other fiends. This place is like an intricate anthill of caverns and twisting passageways, with major crossroads guarded by Molydeus demons (CR 19). The players can stumble across an old portal in a dungeon, or if they find themselves chasing captives in a dungeon, they may have to buy them back before they are sold off to some horrible demon. [I]Threat[/I] A strange virus is spreading, which spreads via sound - the infected speak only Abyssal, and unless they know the language cannot even understand themselves. (DC 14 WIL save upon hearing, Cure Disease removes). If enough people are screaming abyssal at once, Tanar'ri may be summoned. [I]Resource[/I] An organization of rangers and scouts marks trees, stones, or caverns in the area with Sylvan runes. These give simple clues as to an alternate entrances to a dungeon or warn of nearby dangers. If spotted (Spot DC 20), later runes are easier to find (DC 15). [I]Reward[/I] From a high outcropping of rock, a character can see for miles and miles in all directions. The air atop the rock is clear and fresh - the first player to climb it receives an extra action point. [/QUOTE]
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ry's Threats, Rewards, Assets, and Problems (TRAPs)
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