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S@squ@tch's Against the Giants - Team Black
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<blockquote data-quote="Rhun" data-source="post: 3867538" data-attributes="member: 29098"><p>Aeranduil Warraven</p><p>Neutral Good Wood Elf Male</p><p>Ranger 2 / Fighter 4 / Order of Bow Initiate 3</p><p>XPs: 36,000 </p><p></p><p>[sblock=Experience]</p><p>Starting XPs: 28,000</p><p>Air Elementals: 686</p><p>Invisible Man: 150</p><p>Stormreach Bonus: 250</p><p>Athach: 343</p><p>Tiger: 686</p><p>Scorrow: 771</p><p>[/sblock]</p><p></p><p>STR 16 (+3) (6 points, +2 race)</p><p>DEX 22 (+6) (10 points, +2 race, +2 level increase, +2 gloves)</p><p>CON 12 (+1) (6 points, -2 race)</p><p>INT 12 (+1) (6 points, -2 race)</p><p>WIS 12 (+1) (4 points)</p><p>CHA 08 (-1) (0 points)</p><p></p><p>Armor Class 23 (+5 armor, +6 dex, +1 shield, +1 deflection)</p><p>- Touch AC 17</p><p>- Flatfoored AC 17</p><p>Hit Points 71 (14+7+8+7+8+6+6+6+9 CON)</p><p>Speed 40' (30 base + 10 boots)</p><p>Action Points: 9</p><p></p><p>Fort Save +10 (+8 base, +1 con, +1 resistance)</p><p>Refl Save +14 (+7 base, +6 dex, +1 resistance)</p><p>Will Save +6 (+4 base, +1 wis, +1 resistance)</p><p></p><p>BAB: +9</p><p>Melee: +12</p><p>-Greatsword +13/+8 (2d6+4)</p><p>Ranged: +15</p><p>-Comp. Longbow +19/+14 (1d8+8) OR +20/+15 (1d8+9) within 30'</p><p>-w/Rapid Shot +17/+12/+17 OR +18/+13/+18 within 30'</p><p>-vrs Giants +21/+16 (1d8+12+2d6 bane) OR +22/+17 (1d8+13+2d6 bane) withing 30'</p><p> </p><p></p><p>FEATS</p><p>1st Level: Point Blank Shot</p><p>3rd Level: Precise Shot</p><p>Fighter 1: Weapon Focus (Composite Longbow)</p><p>Fighter 2: Woodland Archer</p><p>6th Level: Manyshot</p><p>Fighter 4: Weapon Specialization (Composite Longbow)</p><p>9th Level: Ranged Weapon Mastery (Piercing)</p><p></p><p>RACIAL TRAITS</p><p>- +2 Strength, +2 Dexterity, -2 Constitution, -2 Intelligence</p><p>- Medium Size</p><p>- Base land speed 30'</p><p>- Immunity to sleep spells and effects</p><p>- +2 racial saving throw bonus vrs. enchantment spells/effects</p><p>- Low light vision</p><p>- Weapon Proficiency: Elves are automatically proficient with the longsword, rapier, longbow, composite </p><p>longbow, shortbow, and composite shortbow.</p><p>- +2 racial bonus on Listen, Search and Spot checks</p><p>- An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to </p><p>notice it as if she were actively looking for it.</p><p></p><p>CLASS FEATURES</p><p>- Favored Enemy (Giants)</p><p>- Track</p><p>- Wild Empathy</p><p>- Combat Style (Rapid Shot)</p><p>- Fighter Bonus Feats</p><p>- Ranged Precision +2d8</p><p>- Close Combat Shot</p><p></p><p>SKILLS</p><p> (35 ranger, 12 fighter, 9 OoBI)</p><p>- Climb +8 (5 ranks 2 fighter/2 OoBI, +3 str) </p><p>- Craft (bowmaking) +8/+10 (5 ranks ranger, +1 int, +2 circumstance)</p><p>- Hide +11 (5 ranks ranger, +6 dex)</p><p>- Jump +12 (4 ranks fighter, +3 str, +5 competence)</p><p>- Knowledge (religion) +3 (2 cc ranks fighter, +1 int)</p><p>- Listen +8 (5 ranks ranger, +1 wis, +2 race)</p><p>- Move Silently +11 (5 ranks ranger, +6 dex)</p><p>- Search +8 (5 ranks ranger, +1 int, +2 race)</p><p>- Spot +14 (11 ranks 5 ranger/6 OoBI, +1 wis, +2 race)</p><p>- Survival +6/+8 (5 ranks ranger, +1 wis, +2 circumstance) </p><p>- Swim +6 (3 ranks 1 ranger/2 fighter, +3 str)</p><p></p><p>LANGUAGES</p><p>- Elven</p><p>- Common</p><p>- Giant</p><p></p><p>EQUIPMENT</p><p>- Mithril Shirt +1 (2100gp, 10lb)</p><p>- Buckler, masterwork (165gp, 5lb)</p><p>- Gloves of Dexterity +2 (4000gp, 1lb)</p><p>- Ring of Protection +1 (2000gp, -)</p><p>- Boots of Striding & Springing (5500gp, 1lb)</p><p>- Cloak of Resistance +1 (1000gp, 1lb)</p><p>- <em>Taurionamarth</em>: Mighty (+3) Composite Longbow +1, giant's bane (8700gp, 3lb)</p><p>- Quiver of Endless Arrows (900gp, 3lb)</p><p>[sblock=Quiver of Endless Arrows]</p><p></p><p>[/sblock]</p><p>- Quiver, 20 adamantine arrows (61gp, 3lb)</p><p>- Greatsword, masterwork (350gp, 8lb)</p><p>- Dagger (2gp, 1lb)</p><p>- Handy Haversack (2000gp, 5lb)</p><p>--- Bedroll (1sp, 5lb)</p><p>--- Winter Blanket (5sp, 3lb)</p><p>--- Crowbar (2gp, 5lb)</p><p>--- Bowyer's Tools (masterwork tools: +2 craft bowmaking, 50gp, 1lb)</p><p>--- Survival Kit (masterwork tools: +2 survival, 50gp, 1lb)</p><p>--- Rope, silk 50' (10gp, 5lb)</p><p>--- 2 sacks (2sp, 1lb)</p><p>--- Waterskin (1gp, 4lb)</p><p>--- 12 sunrods (24gp, 12lb)</p><p>--- Cold Weather Outfit (8gp, 7lb)</p><p>--- Quiver, 20 adamantine arrows (61gp, 3lb)</p><p>- Beltpouch (1gp, 0.5lb)</p><p>--- Flint & Steel (1gp, -)</p><p>--- Signal Whistle (8sp, -)</p><p>- Explorer's Outfit (10gp, worn)</p><p></p><p>Carrying Capacity: 76lb/153lb/230lb</p><p>Encumbrance: Light (41.5 lb)</p><p>Cash: 22sp, 20cp</p><p></p><p></p><p></p><p>Aeranduil is tall, standing near six feet in height, his athletic frame extremely well muscled, especially for an elf. His lustrous copper-colored hair is long, and usually worn braided with feathers and beads of polished agate. Aeranduil has emerald green eyes, and dresses in the colors of the woodlands: shades of greens and browns. He wears clothing designed for both comfort and function: soft leathers and warm wools. He wears a few pieces of jewelry, but nothing fancy: most of it is crafted of beads of polished stones and carved wood.</p><p></p><p><a href="http://img150.imageshack.us/my.php?image=elfrangeril5.jpg" target="_blank"><img src="http://img150.imageshack.us/img150/3314/elfrangeril5.th.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>An expert archer, Aeranduil is known for his prowess at hunting giants. His bow Taurionamarth (lit. Giant Doom) is his weapon of choice in this pursuit, and he uses it with incredible skill. Although quite capable of using a bow even in the midst of melee, he is also known for wielding a greatsword during those few times his bow is not enough.</p><p></p><p>The elf hails from the heavily forested Eldeen Reaches. The vast Towering Wood is the only home Aeranduil has ever known...his tribe lived peacefully within the ancient forest, hunting of the plentiful game, aiding the druids and rangers of the woods against the many dangers of the wilderness, and trading with the farmers along the wood's edge. Aeranduil grew up learning the ways of the woodlands, of the earth, and of the animals. He befriended nomadic centaurs and feral shifters, and life was good.</p><p></p><p>Although young, Aeranduil's skill was enough that he was able to join the patrols of those rangers that guard the woods. A short time after this, his patrol was ambushed by Byeshk trolls and was decimated. Aeranduil was the lone survivor, and even he did not escape without wounds. Aeranduil's hate of giants began that day. After his wounds healed, the elf proceeded to learn all he could about giants and how to hunt them.</p><p></p><p>Eventually, the elf's efforts led him away from his home in the Towering Wood. He travelled Khorvaire, gaining in experience and knowledge as he did. He visisted Aundair, and the lands of Thrane. The prevalence of the Church of the Silver Flame was not to his liking, though, and he left Thrane after only a short time. He visited the edges of the Mournlands simply to see the remains of Cyre with his own eyes. Aeranduil spent some time among the gnomes of Zilargo, and eventually found himself in the City of Sharn in Breland. It is here that Aeranduil hears the stories of the giant attacks on Xendrik, and knowing that he had a duty to put an end to his hated foes, the elf does not hesitate to answer the call for hale adventurers.</p><p></p><p></p><p>[sblock=Woodland Archer]</p><p><strong>Woodland Archer</strong> [Tactical, Fighter] (RotW p154)</p><p><strong>Prerequisites:</strong> Point Blank Shot, Base Attack Bonus +6</p><p></p><p>You may use the following 3 tactical maneuvers:</p><p><strong>Adjust for Range</strong> – If you miss a foe with a projectile weapon, you gain a +4 bonus on all other attacks in the same round to hit the same foe.</p><p><strong>Pierce the Foliage</strong> – If you hit a foe with a Miss Chance due to Concealment with a ranged attack, you can ignore the Miss Chance against the same foe in the following round.</p><p><strong>Moving Sniper</strong> – If you succeed in a Sniping Attack (i.e., hit your foe and make a Hide check to remain hidden), the following round you can make a single attack, take a Move Action (normally not allowed), and then make a Hide check to remain hidden. As long as you remain unseen, you can continue making Sniping Attacks.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Rhun, post: 3867538, member: 29098"] Aeranduil Warraven Neutral Good Wood Elf Male Ranger 2 / Fighter 4 / Order of Bow Initiate 3 XPs: 36,000 [sblock=Experience] Starting XPs: 28,000 Air Elementals: 686 Invisible Man: 150 Stormreach Bonus: 250 Athach: 343 Tiger: 686 Scorrow: 771 [/sblock] STR 16 (+3) (6 points, +2 race) DEX 22 (+6) (10 points, +2 race, +2 level increase, +2 gloves) CON 12 (+1) (6 points, -2 race) INT 12 (+1) (6 points, -2 race) WIS 12 (+1) (4 points) CHA 08 (-1) (0 points) Armor Class 23 (+5 armor, +6 dex, +1 shield, +1 deflection) - Touch AC 17 - Flatfoored AC 17 Hit Points 71 (14+7+8+7+8+6+6+6+9 CON) Speed 40' (30 base + 10 boots) Action Points: 9 Fort Save +10 (+8 base, +1 con, +1 resistance) Refl Save +14 (+7 base, +6 dex, +1 resistance) Will Save +6 (+4 base, +1 wis, +1 resistance) BAB: +9 Melee: +12 -Greatsword +13/+8 (2d6+4) Ranged: +15 -Comp. Longbow +19/+14 (1d8+8) OR +20/+15 (1d8+9) within 30' -w/Rapid Shot +17/+12/+17 OR +18/+13/+18 within 30' -vrs Giants +21/+16 (1d8+12+2d6 bane) OR +22/+17 (1d8+13+2d6 bane) withing 30' FEATS 1st Level: Point Blank Shot 3rd Level: Precise Shot Fighter 1: Weapon Focus (Composite Longbow) Fighter 2: Woodland Archer 6th Level: Manyshot Fighter 4: Weapon Specialization (Composite Longbow) 9th Level: Ranged Weapon Mastery (Piercing) RACIAL TRAITS - +2 Strength, +2 Dexterity, -2 Constitution, -2 Intelligence - Medium Size - Base land speed 30' - Immunity to sleep spells and effects - +2 racial saving throw bonus vrs. enchantment spells/effects - Low light vision - Weapon Proficiency: Elves are automatically proficient with the longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow. - +2 racial bonus on Listen, Search and Spot checks - An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. CLASS FEATURES - Favored Enemy (Giants) - Track - Wild Empathy - Combat Style (Rapid Shot) - Fighter Bonus Feats - Ranged Precision +2d8 - Close Combat Shot SKILLS (35 ranger, 12 fighter, 9 OoBI) - Climb +8 (5 ranks 2 fighter/2 OoBI, +3 str) - Craft (bowmaking) +8/+10 (5 ranks ranger, +1 int, +2 circumstance) - Hide +11 (5 ranks ranger, +6 dex) - Jump +12 (4 ranks fighter, +3 str, +5 competence) - Knowledge (religion) +3 (2 cc ranks fighter, +1 int) - Listen +8 (5 ranks ranger, +1 wis, +2 race) - Move Silently +11 (5 ranks ranger, +6 dex) - Search +8 (5 ranks ranger, +1 int, +2 race) - Spot +14 (11 ranks 5 ranger/6 OoBI, +1 wis, +2 race) - Survival +6/+8 (5 ranks ranger, +1 wis, +2 circumstance) - Swim +6 (3 ranks 1 ranger/2 fighter, +3 str) LANGUAGES - Elven - Common - Giant EQUIPMENT - Mithril Shirt +1 (2100gp, 10lb) - Buckler, masterwork (165gp, 5lb) - Gloves of Dexterity +2 (4000gp, 1lb) - Ring of Protection +1 (2000gp, -) - Boots of Striding & Springing (5500gp, 1lb) - Cloak of Resistance +1 (1000gp, 1lb) - [i]Taurionamarth[/i]: Mighty (+3) Composite Longbow +1, giant's bane (8700gp, 3lb) - Quiver of Endless Arrows (900gp, 3lb) [sblock=Quiver of Endless Arrows] [/sblock] - Quiver, 20 adamantine arrows (61gp, 3lb) - Greatsword, masterwork (350gp, 8lb) - Dagger (2gp, 1lb) - Handy Haversack (2000gp, 5lb) --- Bedroll (1sp, 5lb) --- Winter Blanket (5sp, 3lb) --- Crowbar (2gp, 5lb) --- Bowyer's Tools (masterwork tools: +2 craft bowmaking, 50gp, 1lb) --- Survival Kit (masterwork tools: +2 survival, 50gp, 1lb) --- Rope, silk 50' (10gp, 5lb) --- 2 sacks (2sp, 1lb) --- Waterskin (1gp, 4lb) --- 12 sunrods (24gp, 12lb) --- Cold Weather Outfit (8gp, 7lb) --- Quiver, 20 adamantine arrows (61gp, 3lb) - Beltpouch (1gp, 0.5lb) --- Flint & Steel (1gp, -) --- Signal Whistle (8sp, -) - Explorer's Outfit (10gp, worn) Carrying Capacity: 76lb/153lb/230lb Encumbrance: Light (41.5 lb) Cash: 22sp, 20cp Aeranduil is tall, standing near six feet in height, his athletic frame extremely well muscled, especially for an elf. His lustrous copper-colored hair is long, and usually worn braided with feathers and beads of polished agate. Aeranduil has emerald green eyes, and dresses in the colors of the woodlands: shades of greens and browns. He wears clothing designed for both comfort and function: soft leathers and warm wools. He wears a few pieces of jewelry, but nothing fancy: most of it is crafted of beads of polished stones and carved wood. [URL=http://img150.imageshack.us/my.php?image=elfrangeril5.jpg][IMG]http://img150.imageshack.us/img150/3314/elfrangeril5.th.jpg[/IMG][/URL] An expert archer, Aeranduil is known for his prowess at hunting giants. His bow Taurionamarth (lit. Giant Doom) is his weapon of choice in this pursuit, and he uses it with incredible skill. Although quite capable of using a bow even in the midst of melee, he is also known for wielding a greatsword during those few times his bow is not enough. The elf hails from the heavily forested Eldeen Reaches. The vast Towering Wood is the only home Aeranduil has ever known...his tribe lived peacefully within the ancient forest, hunting of the plentiful game, aiding the druids and rangers of the woods against the many dangers of the wilderness, and trading with the farmers along the wood's edge. Aeranduil grew up learning the ways of the woodlands, of the earth, and of the animals. He befriended nomadic centaurs and feral shifters, and life was good. Although young, Aeranduil's skill was enough that he was able to join the patrols of those rangers that guard the woods. A short time after this, his patrol was ambushed by Byeshk trolls and was decimated. Aeranduil was the lone survivor, and even he did not escape without wounds. Aeranduil's hate of giants began that day. After his wounds healed, the elf proceeded to learn all he could about giants and how to hunt them. Eventually, the elf's efforts led him away from his home in the Towering Wood. He travelled Khorvaire, gaining in experience and knowledge as he did. He visisted Aundair, and the lands of Thrane. The prevalence of the Church of the Silver Flame was not to his liking, though, and he left Thrane after only a short time. He visited the edges of the Mournlands simply to see the remains of Cyre with his own eyes. Aeranduil spent some time among the gnomes of Zilargo, and eventually found himself in the City of Sharn in Breland. It is here that Aeranduil hears the stories of the giant attacks on Xendrik, and knowing that he had a duty to put an end to his hated foes, the elf does not hesitate to answer the call for hale adventurers. [sblock=Woodland Archer] [b]Woodland Archer[/b] [Tactical, Fighter] (RotW p154) [b]Prerequisites:[/b] Point Blank Shot, Base Attack Bonus +6 You may use the following 3 tactical maneuvers: [b]Adjust for Range[/b] – If you miss a foe with a projectile weapon, you gain a +4 bonus on all other attacks in the same round to hit the same foe. [b]Pierce the Foliage[/b] – If you hit a foe with a Miss Chance due to Concealment with a ranged attack, you can ignore the Miss Chance against the same foe in the following round. [b]Moving Sniper[/b] – If you succeed in a Sniping Attack (i.e., hit your foe and make a Hide check to remain hidden), the following round you can make a single attack, take a Move Action (normally not allowed), and then make a Hide check to remain hidden. As long as you remain unseen, you can continue making Sniping Attacks. [/sblock] [/QUOTE]
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