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S@squ@tch's Against the Giants - Team Black
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<blockquote data-quote="pathfinderq1" data-source="post: 3868349" data-attributes="member: 48394"><p><strong>Ipshivi, the spider</strong></p><p></p><p><span style="color: DarkOrchid">Ipshivi the spider</span></p><p>Halfling female</p><p>Alignment: CN (tending to CG)</p><p>Deity: the Traveler</p><p>Age: 26</p><p>Height: 2'10"</p><p>Weight: 29 lbs</p><p>Hair: black</p><p>Eyes: brown</p><p></p><p>Description: Even by halfling standards, Ipshivi is just under average height, with a slender build. She usually keeps her hair trimmed rather short- very nearly a military buzz-cut, but she also usually wears a close-fitting hood, so it can be hard to tell. Her eyes are a rather plain, muddy brown, but they seem to glitter with fierce spirit- and they glow faintly red when her supernatural sight is active. While in the field, she prefers plain close-fitting travelers garb, of darkweave fabric- she keeps a close-fitting hood over her head, and hides her face behind an ink-dyed half mask of bone (unlikely to be mistaken for a true Talenta spirit-mask by anyone who has seen the real article). When relaxing, she dresses in Talenta tribal leathers- or, more accurately, a set of garb which looks like tribal clothing to someone who has never seen the real thing; in truth they are city-produced and much more comfortable than the real thing. She may also wear darkweave scholars robes while in town. She rarely carries any visible weapons, save for a small rapier slung in a sheath across her back, and she almost never uses that...</p><p></p><p>Background: [sblock]Ipshivi (or Clarissa, as she was named by her parents) was born in Wroat, the capital of Breland. Her parents were orderly and industrious folk, non-dragonmarked employees of house Ghallandra's vast hospitality network. Even as a child, Clarrissa was clever and curious, and while her parents treasured their only child, they were often upset by her misadventures. As such, they tried to use scary stories of their nomadic kin to keep her behavior in check- whenever she was mischievous or excessively curious, she might be told that "the hunters would get her" and they might feed naughty children to their dinosaurs, or make spirit masks of their faces. This sort of tactics rarely works well, and in Clarissa's case it failed completely- she became quite fascinated with the "scary" dinosaur-riders that her parents described. Unfortunately, living as she did in the rather high-class parts of the capital city, there weren't a lot of real Talenta tribesfolk to study- so she picked up whatever rumors and half-truths she could and very quickly developed a highly idealized (and way off base) view of her nomadic kin. This led to even more misadventures around Wroat's "good" neighborhoods- only now Clarissa was dressed in "tribal leathers" and wearing the "spirit mask of a Talenta hunter". Needless to say, when she was finally caught her parents were furious- she was grounded, and there were threats about sending her off to her incredibly strict aunt in Sharn. She even managed to behave for, well, maybe a month- halfling adolescents can be as rebellious as human teenagers, after all.... </p><p></p><p>One day, though, her entire life was turned upside down... In the waning years of the Last War, Wroat saw all sorts of strange travelers. One of them was a greasy looking human wizard named Kravlin- he simply showed up one day, almost as if from nowhere, and despite his disheveled appearance he soon became a regular sight in some of Wroat's finest inns. Most people assumed he was the agent or spy from some group or another, living the high life after a few lucrative missions. Clarissa was quickly fascinated- because one of the trophies that Kravlin wore ostentatiously at his belt was a Talenta spirit-mask (a real one, as far as she could tell). Out of curiousity, she began to stalk Kravlin through Wroat's finer neighborhoods- cautiously, of course, though she was actually more afraid of her parents finding out than of being caught by her "prey". As one might guess, matters were hardly as simple as Clarissa thought- she found that out quickly enough. though. One night, as she trailed her target all-but silently through the dark streets, she turned a corner to find him waiting, as if he had known that she was there all along. He even extended the mask, almost like a gift (or, more accurately, like the bait for a trap). Clarissa hesitated for the briefest instant- which was far too long. She found herself grabbed, and the spirit mask roughly forced over her face. In an instant, the world faded in an agonizing rush- she never even noticed Kravlin collapsing on the cobbled street, already stone dead. For the mask was a real spirit mask of sorts, but the power that dwelt within it was ancient and hideously evil. In that moment, Clarissa disappeared from Wroat, never to be seen again.</p><p></p><p>For more than a year, Ipshivi traveled throughout Breland, fulfilling the whims and plots of the demonic entity that dwelt within the dark mask. Her old life was like a faint dream , and she lived in the fabricated identity she had made for herself, that of a savage halfling scout. The power that controlled her unlocked certain abilities within her mind- she found that she could tap the dark energies of magic for certain useful tricks. Perhaps she might even have carried on this way for years, until the demon tired of her, as it had tired of Kravlin. But in her wanderings, she encountered other halflings- some of them real Talenta tribesfolk, including a powerful shaman. Grisk Spiritclaw was old by halfling standards, and both wise and powerful. He quickly realized that some dark power controlled the odd young woman, and he set his own power against that dark spirit.</p><p></p><p>(More to come...)[/sblock]</p><p></p><p>Personality: Ipshivi's primary motivation is curiousity- she loves finding out new things, or getting into places she isn't supposed to be. She is also tricky and sneaky by nature, and rather deliberately mysterious and "odd". One example of this is her typical clothing choices- originally it was picked so as to look like Talenta tribal garb, but this was before she had seen the real thing, so there are details which look "fake" to the trained eye; this is a deliberate choice- to anyone who doesn't know better, she looks like a fierce tribal halfling, and to those who do know better she looks like a mostly-convincing amateur, which may cause them to underestimate her true knowledge and ability... As an adventurer, Ipshivi is far more focused on scouting and spying than on combat- she hates getting into straight-up fights, preferring hit-and-run or sniper tactics in situations where combat cannot be entirely avoided. Like many halflings, she prefers to travel light- she uses a number of magical items to enhance her abilities, and tends to prefer the highest quality gear available.</p><p></p><p></p><p>Crunch:[sblock]</p><p>Halfling female rogue 2/warlock 6 (Advancement RWWRWWWW)</p><p>Experience points: 28,743 (4/11/08)</p><p></p><p>STR 8 (-1; 2 pts -2 racial)</p><p>DEX 22 (+6; 10 pts, +2 racial, +2 advancement 4 and 8, +2 gloves)</p><p>CON 12 (+1; 4 pts)</p><p>INT 16 (+3; 10 pts)</p><p>WIS 12 (+1; 4 pts)</p><p>CHA 10 (+0; 2 pts)</p><p></p><p>Action points: 9</p><p>HP: 46</p><p>AC: 22 (touch 17/flatfooted 16; armor +5, DEX +6, size +1)</p><p>Initiative: +8 (6 DEX +2 feat)</p><p>Speed: 20 feet (unencumbered, size small)</p><p></p><p>BAB: +5 (1+4)(+1 size; -1 STR or +6 DEX)</p><p>Melee: +5; 1d4-1 (cold iron rapier- small)</p><p>Ranged: +12; 3d6 (eldritch blast, 60 foot range, ranged touch)</p><p></p><p>+5 FORT: +0+2 base, +1 CON, +1 race, +1 vest </p><p>+13 REF: +3+2 base, +6 DEX, +1 race, +1 vest</p><p>+8 WILL: +0+5 base, +1 WIS, +1 race, +1 vest (add +2 vs. Fear effects)</p><p></p><p>Racial abilities (halfling): +2 DEX/-2 STR; size: small; favored class: rogue; base speed: 20 feet; +2 racial bonus on climb, jump, move silent, and listen skills; +1 racial bonus on all saving throws; +2 morale bonus on saves against fear; +1 racial bonus to hit with slings or thrown weapons; </p><p></p><p>Class abilities (rogue, warlock): Trapfinding, Sneak attack (+1d6), Evasion, Detect Magic (at will, CL 6), Deceive item, Damage reduction (1/cold iron), Eldritch blast (3d6); proficient with light armor (no shields); can use invocations in light armor without spell failure; proficient with simple weapons (and hand crossbow, rapier, short sword, short bow); </p><p></p><p>Feats:</p><p>Point blank shot (level 1)</p><p>Precise shot (level 3)</p><p>Quick reconnoiter (level 6, CompAventurer; +2 initiative, can make one Spot and Listen check each round as a free action)</p><p></p><p>Invocations:</p><p>See the unseen (L 1)</p><p>Spiderwalk (L2)</p><p>Entropic warding (L4)</p><p>Walk unseen (L6)</p><p></p><p>Languages: Common; halfling, goblin, draconic, giant</p><p>Skills (44 +11 rogue, 6 x5 warlock= 85 pts, 85 spent):</p><p>+15 Hide (+16 with Darkweave); 5 pts/5 ranks; +6 DEX, +4 size (+1 darkweave clothing)</p><p>+22 Move silent; 11 pts (7+4cc)/9 ranks; +6 DEX, +2 racial, +5 boots</p><p>+12 Listen; 11 pts (7 +4cc)/9 ranks; +1 WIS, +2 racial</p><p>+8 Search; 5 pts/5 ranks, +3 INT</p><p>+8 Spot; 8 pts (6 +2 cc)/7 ranks, +1 WIS</p><p>+13 Tumble; 5 pts/5 ranks; +6 DEX, +2 synergy</p><p>+10 UMD; 10 pts/10 ranks; +0 CHA</p><p>+3 Climb; 2 pts/2 ranks, -1 STR, +2 racial</p><p>+8 Jump; 5 pts/5 ranks, -1 STR, +2 racial, +2 synergy</p><p>+9 Balance; 1 pt/1 rank, +6 DEX, +2 synergy</p><p>+5 Bluff; 5 pts/5 ranks, +0 CHA</p><p>+3 Sense motive; 2 pts/2 ranks, +1 WIS</p><p>+10 Open locks; 2 pts/2 ranks, +6 DEX, +2 MW tools</p><p>+7 Disable device; 2 pts/2 ranks, +3 INT, +2 MW tools</p><p>+4 Appraisal; 1 pt/1 rank, +3 INT</p><p>+4 Concentration; 3 pts/3 ranks, +1 CON</p><p>+5 Spellcraft; 2 pts/2 ranks, +3 INT</p><p>+5 Knowledge (arcana); 2 pts/2 ranks, +3 INT</p><p>+4 Knowledge (local- Wroat); 1 pt/1 rank, +3 INT</p><p>+4 Knowledge (history- halfling); 2 pts cc/1 rank, +3 INT</p><p></p><p>Important items(<span style="color: DarkOrchid">items worn</span>, others in Haversack):</p><p>-<span style="color: DarkOrchid">Gloves of dexterity +2 (4000 gp)(1/2 lb. or as clothing)</span></p><p><span style="color: DarkOrchid">-Ring of sustenance (2500 gp)(- lb.)</span></p><p><span style="color: DarkOrchid">-Ring of feather falling (2200 gp)(- lb.)</span></p><p><span style="color: DarkOrchid">-Bracers of the entangling blast (MIC)(2000 gp)(1/2 lb.)</span></p><p><span style="color: DarkOrchid">-Mithril shirt +1 (2250 gp)(5 lbs.)</span></p><p><span style="color: DarkOrchid">-Boots of elvenkind (2500 gp)(1/2 lb. or as clothing)</span></p><p><span style="color: DarkOrchid">-Rod of eldritch power (least- eldritch spear; CompMage)(4000 gp)(1 lb.)</span></p><p><span style="color: DarkOrchid">-Hewards handy haversack (2000 gp)(5 lbs.)</span></p><p><span style="color: DarkOrchid">-Vest of resistance +1 (1000 gp)</span>(1/2 lb. or clothing)</p><p>-Eternal wand (Unseen servant, CL 1) (ECS)(820 gp)(1/4 lb.)</p><p>-Eternal wand (Endure elements, CL 1)(ECS)(820 gp)(1/4 lb.)</p><p>-Eternal wand (Prestidigitation, CL 1) (ECS)(460 gp)(1/4 lb.)</p><p>-Wand of Ventriloquism (CL 1)(750 gp)(1/4 lb.)</p><p>-Wand of Expeditious retreat (CL 1)(750 gp)(1/4 lb.)(charges used: 1)</p><p>-<span style="color: DarkOrchid">Cold iron rapier (small, 40 gp)(1 lb.)</span></p><p><span style="color: DarkOrchid">-MW thieves tools ( 2 sets; 200 gp)(2 lbs. each, 1 carried, 1 in haversack)</span></p><p>-<span style="color: DarkOrchid">Darkweave explorers outfit</span> (x2)(220 gp)(2 lbs. each)</p><p>-Travelers outfit (x2, "tribal leathers")(2 gp)(1.25 lbs. each)</p><p>-Darkweave scholars outfit (105 gp)(1.5 lbs.)</p><p></p><p>-<span style="color: DarkOrchid">cold iron dagger</span> (small, x3; 12 gp)(1/2 lb. each, 1 carried, 2 in haversack)</p><p>-<span style="color: DarkOrchid">signal whistle </span>(8 sp)(- lbs.)</p><p>-mirror (small steel, 10 gp)(1/2 lb.)</p><p>-sunrods (x5, 10 gp)(1 lb. each)</p><p>-alchemists fire flask (x4, 80 gp)( 1 lb. each)</p><p>-tindertwigs (x10, 10 gp)(- lbs.)</p><p>-hammock (small, 5 sp)(1 lb.)</p><p>-bedroll (small, 1 sp)(1.25 lbs.)</p><p>-sack (medium, x4, 4 sp)(1/2 lb. each)</p><p>-waterskin (small, 1 gp)(1 lb.)</p><p>-whetstone (2 cp)(1 lb.)</p><p>-chalk (8 sticks, various colors, 8 cp)(- lbs.)</p><p>-flint and steel (1 gp)(- lbs.)</p><p>-hammer (wrapped in cloth, 5 sp)(2 lbs.)</p><p>-pitons (x10, 1 gp)(1/2 lb. each)</p><p>-silk rope (50 foot coil, x2, 20 gp)(5 lbs. each)</p><p>-identification papers (standard, 2 gp)</p><p>-potion of cure light wounds (x4, 200 gp)</p><p></p><p>26966 gp, 2 sp spent; 8 sp, 33 gp left</p><p>Weight carried: 15 lbs</p><p>Weight in Haversack: 43 lbs</p><p>Light 0-19.5/Medium 19.6- 39.75/Heavy 40-60 lbs.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="pathfinderq1, post: 3868349, member: 48394"] [b]Ipshivi, the spider[/b] [COLOR=DarkOrchid]Ipshivi the spider[/COLOR] Halfling female Alignment: CN (tending to CG) Deity: the Traveler Age: 26 Height: 2'10" Weight: 29 lbs Hair: black Eyes: brown Description: Even by halfling standards, Ipshivi is just under average height, with a slender build. She usually keeps her hair trimmed rather short- very nearly a military buzz-cut, but she also usually wears a close-fitting hood, so it can be hard to tell. Her eyes are a rather plain, muddy brown, but they seem to glitter with fierce spirit- and they glow faintly red when her supernatural sight is active. While in the field, she prefers plain close-fitting travelers garb, of darkweave fabric- she keeps a close-fitting hood over her head, and hides her face behind an ink-dyed half mask of bone (unlikely to be mistaken for a true Talenta spirit-mask by anyone who has seen the real article). When relaxing, she dresses in Talenta tribal leathers- or, more accurately, a set of garb which looks like tribal clothing to someone who has never seen the real thing; in truth they are city-produced and much more comfortable than the real thing. She may also wear darkweave scholars robes while in town. She rarely carries any visible weapons, save for a small rapier slung in a sheath across her back, and she almost never uses that... Background: [sblock]Ipshivi (or Clarissa, as she was named by her parents) was born in Wroat, the capital of Breland. Her parents were orderly and industrious folk, non-dragonmarked employees of house Ghallandra's vast hospitality network. Even as a child, Clarrissa was clever and curious, and while her parents treasured their only child, they were often upset by her misadventures. As such, they tried to use scary stories of their nomadic kin to keep her behavior in check- whenever she was mischievous or excessively curious, she might be told that "the hunters would get her" and they might feed naughty children to their dinosaurs, or make spirit masks of their faces. This sort of tactics rarely works well, and in Clarissa's case it failed completely- she became quite fascinated with the "scary" dinosaur-riders that her parents described. Unfortunately, living as she did in the rather high-class parts of the capital city, there weren't a lot of real Talenta tribesfolk to study- so she picked up whatever rumors and half-truths she could and very quickly developed a highly idealized (and way off base) view of her nomadic kin. This led to even more misadventures around Wroat's "good" neighborhoods- only now Clarissa was dressed in "tribal leathers" and wearing the "spirit mask of a Talenta hunter". Needless to say, when she was finally caught her parents were furious- she was grounded, and there were threats about sending her off to her incredibly strict aunt in Sharn. She even managed to behave for, well, maybe a month- halfling adolescents can be as rebellious as human teenagers, after all.... One day, though, her entire life was turned upside down... In the waning years of the Last War, Wroat saw all sorts of strange travelers. One of them was a greasy looking human wizard named Kravlin- he simply showed up one day, almost as if from nowhere, and despite his disheveled appearance he soon became a regular sight in some of Wroat's finest inns. Most people assumed he was the agent or spy from some group or another, living the high life after a few lucrative missions. Clarissa was quickly fascinated- because one of the trophies that Kravlin wore ostentatiously at his belt was a Talenta spirit-mask (a real one, as far as she could tell). Out of curiousity, she began to stalk Kravlin through Wroat's finer neighborhoods- cautiously, of course, though she was actually more afraid of her parents finding out than of being caught by her "prey". As one might guess, matters were hardly as simple as Clarissa thought- she found that out quickly enough. though. One night, as she trailed her target all-but silently through the dark streets, she turned a corner to find him waiting, as if he had known that she was there all along. He even extended the mask, almost like a gift (or, more accurately, like the bait for a trap). Clarissa hesitated for the briefest instant- which was far too long. She found herself grabbed, and the spirit mask roughly forced over her face. In an instant, the world faded in an agonizing rush- she never even noticed Kravlin collapsing on the cobbled street, already stone dead. For the mask was a real spirit mask of sorts, but the power that dwelt within it was ancient and hideously evil. In that moment, Clarissa disappeared from Wroat, never to be seen again. For more than a year, Ipshivi traveled throughout Breland, fulfilling the whims and plots of the demonic entity that dwelt within the dark mask. Her old life was like a faint dream , and she lived in the fabricated identity she had made for herself, that of a savage halfling scout. The power that controlled her unlocked certain abilities within her mind- she found that she could tap the dark energies of magic for certain useful tricks. Perhaps she might even have carried on this way for years, until the demon tired of her, as it had tired of Kravlin. But in her wanderings, she encountered other halflings- some of them real Talenta tribesfolk, including a powerful shaman. Grisk Spiritclaw was old by halfling standards, and both wise and powerful. He quickly realized that some dark power controlled the odd young woman, and he set his own power against that dark spirit. (More to come...)[/sblock] Personality: Ipshivi's primary motivation is curiousity- she loves finding out new things, or getting into places she isn't supposed to be. She is also tricky and sneaky by nature, and rather deliberately mysterious and "odd". One example of this is her typical clothing choices- originally it was picked so as to look like Talenta tribal garb, but this was before she had seen the real thing, so there are details which look "fake" to the trained eye; this is a deliberate choice- to anyone who doesn't know better, she looks like a fierce tribal halfling, and to those who do know better she looks like a mostly-convincing amateur, which may cause them to underestimate her true knowledge and ability... As an adventurer, Ipshivi is far more focused on scouting and spying than on combat- she hates getting into straight-up fights, preferring hit-and-run or sniper tactics in situations where combat cannot be entirely avoided. Like many halflings, she prefers to travel light- she uses a number of magical items to enhance her abilities, and tends to prefer the highest quality gear available. Crunch:[sblock] Halfling female rogue 2/warlock 6 (Advancement RWWRWWWW) Experience points: 28,743 (4/11/08) STR 8 (-1; 2 pts -2 racial) DEX 22 (+6; 10 pts, +2 racial, +2 advancement 4 and 8, +2 gloves) CON 12 (+1; 4 pts) INT 16 (+3; 10 pts) WIS 12 (+1; 4 pts) CHA 10 (+0; 2 pts) Action points: 9 HP: 46 AC: 22 (touch 17/flatfooted 16; armor +5, DEX +6, size +1) Initiative: +8 (6 DEX +2 feat) Speed: 20 feet (unencumbered, size small) BAB: +5 (1+4)(+1 size; -1 STR or +6 DEX) Melee: +5; 1d4-1 (cold iron rapier- small) Ranged: +12; 3d6 (eldritch blast, 60 foot range, ranged touch) +5 FORT: +0+2 base, +1 CON, +1 race, +1 vest +13 REF: +3+2 base, +6 DEX, +1 race, +1 vest +8 WILL: +0+5 base, +1 WIS, +1 race, +1 vest (add +2 vs. Fear effects) Racial abilities (halfling): +2 DEX/-2 STR; size: small; favored class: rogue; base speed: 20 feet; +2 racial bonus on climb, jump, move silent, and listen skills; +1 racial bonus on all saving throws; +2 morale bonus on saves against fear; +1 racial bonus to hit with slings or thrown weapons; Class abilities (rogue, warlock): Trapfinding, Sneak attack (+1d6), Evasion, Detect Magic (at will, CL 6), Deceive item, Damage reduction (1/cold iron), Eldritch blast (3d6); proficient with light armor (no shields); can use invocations in light armor without spell failure; proficient with simple weapons (and hand crossbow, rapier, short sword, short bow); Feats: Point blank shot (level 1) Precise shot (level 3) Quick reconnoiter (level 6, CompAventurer; +2 initiative, can make one Spot and Listen check each round as a free action) Invocations: See the unseen (L 1) Spiderwalk (L2) Entropic warding (L4) Walk unseen (L6) Languages: Common; halfling, goblin, draconic, giant Skills (44 +11 rogue, 6 x5 warlock= 85 pts, 85 spent): +15 Hide (+16 with Darkweave); 5 pts/5 ranks; +6 DEX, +4 size (+1 darkweave clothing) +22 Move silent; 11 pts (7+4cc)/9 ranks; +6 DEX, +2 racial, +5 boots +12 Listen; 11 pts (7 +4cc)/9 ranks; +1 WIS, +2 racial +8 Search; 5 pts/5 ranks, +3 INT +8 Spot; 8 pts (6 +2 cc)/7 ranks, +1 WIS +13 Tumble; 5 pts/5 ranks; +6 DEX, +2 synergy +10 UMD; 10 pts/10 ranks; +0 CHA +3 Climb; 2 pts/2 ranks, -1 STR, +2 racial +8 Jump; 5 pts/5 ranks, -1 STR, +2 racial, +2 synergy +9 Balance; 1 pt/1 rank, +6 DEX, +2 synergy +5 Bluff; 5 pts/5 ranks, +0 CHA +3 Sense motive; 2 pts/2 ranks, +1 WIS +10 Open locks; 2 pts/2 ranks, +6 DEX, +2 MW tools +7 Disable device; 2 pts/2 ranks, +3 INT, +2 MW tools +4 Appraisal; 1 pt/1 rank, +3 INT +4 Concentration; 3 pts/3 ranks, +1 CON +5 Spellcraft; 2 pts/2 ranks, +3 INT +5 Knowledge (arcana); 2 pts/2 ranks, +3 INT +4 Knowledge (local- Wroat); 1 pt/1 rank, +3 INT +4 Knowledge (history- halfling); 2 pts cc/1 rank, +3 INT Important items([COLOR=DarkOrchid]items worn[/COLOR], others in Haversack): -[COLOR=DarkOrchid]Gloves of dexterity +2 (4000 gp)(1/2 lb. or as clothing) -Ring of sustenance (2500 gp)(- lb.) -Ring of feather falling (2200 gp)(- lb.) -Bracers of the entangling blast (MIC)(2000 gp)(1/2 lb.) -Mithril shirt +1 (2250 gp)(5 lbs.) -Boots of elvenkind (2500 gp)(1/2 lb. or as clothing) -Rod of eldritch power (least- eldritch spear; CompMage)(4000 gp)(1 lb.) -Hewards handy haversack (2000 gp)(5 lbs.) -Vest of resistance +1 (1000 gp)[/COLOR](1/2 lb. or clothing) -Eternal wand (Unseen servant, CL 1) (ECS)(820 gp)(1/4 lb.) -Eternal wand (Endure elements, CL 1)(ECS)(820 gp)(1/4 lb.) -Eternal wand (Prestidigitation, CL 1) (ECS)(460 gp)(1/4 lb.) -Wand of Ventriloquism (CL 1)(750 gp)(1/4 lb.) -Wand of Expeditious retreat (CL 1)(750 gp)(1/4 lb.)(charges used: 1) -[COLOR=DarkOrchid]Cold iron rapier (small, 40 gp)(1 lb.) -MW thieves tools ( 2 sets; 200 gp)(2 lbs. each, 1 carried, 1 in haversack)[/COLOR] -[COLOR=DarkOrchid]Darkweave explorers outfit[/COLOR] (x2)(220 gp)(2 lbs. each) -Travelers outfit (x2, "tribal leathers")(2 gp)(1.25 lbs. each) -Darkweave scholars outfit (105 gp)(1.5 lbs.) -[COLOR=DarkOrchid]cold iron dagger[/COLOR] (small, x3; 12 gp)(1/2 lb. each, 1 carried, 2 in haversack) -[COLOR=DarkOrchid]signal whistle [/COLOR](8 sp)(- lbs.) -mirror (small steel, 10 gp)(1/2 lb.) -sunrods (x5, 10 gp)(1 lb. each) -alchemists fire flask (x4, 80 gp)( 1 lb. each) -tindertwigs (x10, 10 gp)(- lbs.) -hammock (small, 5 sp)(1 lb.) -bedroll (small, 1 sp)(1.25 lbs.) -sack (medium, x4, 4 sp)(1/2 lb. each) -waterskin (small, 1 gp)(1 lb.) -whetstone (2 cp)(1 lb.) -chalk (8 sticks, various colors, 8 cp)(- lbs.) -flint and steel (1 gp)(- lbs.) -hammer (wrapped in cloth, 5 sp)(2 lbs.) -pitons (x10, 1 gp)(1/2 lb. each) -silk rope (50 foot coil, x2, 20 gp)(5 lbs. each) -identification papers (standard, 2 gp) -potion of cure light wounds (x4, 200 gp) 26966 gp, 2 sp spent; 8 sp, 33 gp left Weight carried: 15 lbs Weight in Haversack: 43 lbs Light 0-19.5/Medium 19.6- 39.75/Heavy 40-60 lbs. [/sblock] [/QUOTE]
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