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S@squ@tch's Against the Giants - Team Black
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<blockquote data-quote="Neurotic" data-source="post: 4791202" data-attributes="member: 24380"><p><strong>Morika Kevsecks</strong></p><p></p><p>Shifter Druid 8 (shifter druid substitution at levels 1, 4 and 5)/ Moonspeaker 1 (Races of Eberron Pg 143)</p><p>Medium Humanoid (Shapeshifter)</p><p>Alignment: Chaotic Neutral</p><p>Druidic Sect: Greensingers</p><p>Region: Eldeen Reaches</p><p>Height: 4' 11''</p><p>Weight: 115 lbs</p><p>Hair: Dark Brown</p><p>Eyes: Brown</p><p>Age: 42</p><p>XP: 31,915 / 36,000</p><p></p><p>[sblock=History]</p><p>Start at 28,000</p><p>1) Air Elemental Attack: 900 xp (Voadam) 686 xp (All but Ipshivi, Thanor)</p><p>2) Landing Site - Spotting and Chasing off Invisible Man: 187 xp (Voadam) 150 xp (Rest, except Thanor)</p><p>3) Stormreach RP - 250 xp (all)</p><p>4) Campsite attack by an Athach - 450 xp (Voadam) 343 xp (Rest)</p><p>5) Pseudonatural Tiger - 900 xp (Voadam) 686 xp (Rest)</p><p>6) Scorrow Attack - 950 xp (Voadam) 771 xp (Rest)</p><p>7) Pseudonatural Triceratops - 1200 xp (Voadam) 1029 (Rest)</p><p>8) Level up after first foray into giants keep</p><p> <s><a href="http://invisiblecastle.com/roller/view/3148530/" target="_blank">Hit points for 9th (1d8=2)</a></s></p><p> [sblock=Moonspeaker PrC]</p><p> BAB +0; Fort +2 Ref +0 Will +2</p><p> Augment Summoning as bonus feat</p><p> Spells 6/4/4/3/2/1</p><p> Level 0/1/2/3/4/5</p><p> 4 skill points</p><p> Concentration, Craft, Diplomacy, Heal, Nature, REligion, Listen, Profession, Spellcraft, Spot, Survival, Swimm </p><p>[/sblock]</p><p>[/sblock]</p><p></p><p></p><p></p><p>Action Points: 9/9</p><p></p><p>Str: 20 (+5) [10 points, +2 levels, +2 beast spirit] (while shifting is 22 (+6))</p><p>Dex: 14 (+2) [4 points, +2 racial]</p><p>Con: 14 (+1) [4 points, +2 amulet]</p><p>Int: 10 (+0) [4 points, -2 racial]</p><p>Wis: 16 (+3) [10 points] </p><p>Cha: 6 (-2) [0 points, -2 racial]</p><p></p><p>[sblock=Racial Abilities]</p><p>+2 Dex, -2 Int, -2 Cha,</p><p>shifting (9/day, for 10 rounds each,</p><p>gorebrute trait,</p><p>gain +2 to STR while shifting,</p><p>can make charge attack for 7d6+STR+1/4levels = 7d6+8</p><p>low light vision,</p><p>+2 racial bonus on Balance, Climb, and Jump checks. </p><p>[/sblock]</p><p></p><p>[sblock=Class Abilities]</p><p>Beast spirit (Alertness, extended shifting [+2 rounds],</p><p>feral empathy [+4 to wild empathy and Handle Animal checks,</p><p>can use Wis mod to determine shifting duration],</p><p>will of the spirit [if fail normal saving throw against enchantment, can attempt again 1 round later],</p><p>ability bonus [+2 to Str, Dex, or Con each day, can change with one minute’s concentration],</p><p>transfer spirit [can move abilities granted by beast spirit to summoned animal]),</p><p>nature sense,</p><p>wild empathy,</p><p>woodland stride,</p><p>trackless step,</p><p>reckless nature (+2 insight to init, +2 Reflex, -2 Will save)</p><p>wild shifting (extra 3/day shifting, does damage with horns as if one size larger).</p><p></p><p>Proficient with club, dagger, dart, quarterstaff, scimitar, sickle, short spear and sling.</p><p>Proficient with light and medium armor, but only if non-metallic.</p><p>Divine spells.</p><p>[/sblock]</p><p></p><p>Hit Dice: 9d8+18</p><p>HP: 74</p><p>AC: 21 (+2 Dex, +5 armor +4 shield ) Touch – 17, Flat-footed – 19 (+2 Beasthide when shifting)</p><p>ACP: -1</p><p>Init: +4 (+2 Dex +2 reckless)</p><p>Speed: 30ft </p><p></p><p>Saves:</p><p>Fortitude +10 [8 base, +1 Con +1 amulet] </p><p>Reflex +6 [+2 base, +2 Dex, +2 reckless]</p><p>Will +9 [+8 base, +3 Wis, -2 reckless] </p><p></p><p>BAB/Grapple: +6/+11</p><p>Gore Atk: +14 (7d6+8/x2/B, gore charge +6 BAB +6 STR +2 charge) </p><p>Melee Atk: +11 (12 w/ scimitar) (1d6+6/18-20/x2/S, +1 scimitar) +1 while shifting</p><p>Ranged Atk: +8 (1d4+5/x2/50 ft./B, sling) +1 damage while shifting</p><p></p><p></p><p>Skills:</p><p>[code]</p><p>(cc)Balance +3 [0 ranks, +2 Dex, +2 racial, -1 ACP]</p><p>(cc)Climb +6 [0 ranks, +5 Str, +2 racial, -1 ACP] +2 climber’s kit</p><p>Concentration +10 [8 ranks, +1 Con +1 amulet]</p><p>Diplomacy -2 [0 ranks -2 Cha]</p><p>Handle Animal +7 [5 ranks, -2 Cha, +4 feral empathy]</p><p>Heal +3 [0 ranks, +3 Wis]</p><p>(cc)Jump +6 [0 ranks, +5 Str, +2 racial, -1 ACP]</p><p>Knowledge (nature) +15 [11 ranks, +0 Int, +2 nature sense, +2 synergy]</p><p>Knowledge (religion) +0 [4 ranks, +0 Int]</p><p>Listen +11 [6 ranks, +3 Wis, +2 Alertness] [S]+2 while wild instincts prepared[/S]</p><p>Ride +4 [0 ranks, +2 Dex, +2 synergy]</p><p>Spellcraft +0 [0 ranks, +0 Int]</p><p>(cc)Sense Motive +3 [0 ranks, +3 Wis]</p><p>Speak Language (Sylvan) [2cc ranks]</p><p>Spot +11 [6 ranks, +3 Wis, +2 Alertness] [S]+2 while wild insticts prepared[/S]</p><p>Survival +10 [5 ranks, +3 Wis, +2 nature sense] +2 synergy in above ground natural setting</p><p>Swim +4 [1 ranks, +5 Swim, -2 ACP]</p><p>[/code]</p><p></p><p>[sblock=Skill explanations]</p><p>Alertness feat (gained from beast spirit class feature) grants +2 to Listen and Spot.</p><p>Nature Sense (druid class feature) grants +2 to Knowledge (nature) and Survival.</p><p>Feral Empathy (gained from beast spirit class feature) grants a +4 bonus to wild empathy checks and Handle Animal.</p><p>Five ranks of Handle Animal grant a +2 synergy bonus to Ride checks and wild empathy checks.</p><p>Five ranks of Knowledge (nature) grants +2 synergy bonus to Survival checks in above ground natural environment.</p><p>Five ranks of Survival grants a +2 synergy bonus to Knowledge (nature checks).</p><p>+2 racial bonus to Balance, Jump, and Climb checks. </p><p>[/sblock]</p><p></p><p>Shifting: 9/day = 1 (base) + 1 (shifter feats) +1 (beast spirit) +3 (wild shape) +3 (wild shifting);</p><p>Duration: 11 rounds = 3(base) + 3 (WIS) +3 (shifter feats) +2 (beast spirit)</p><p> </p><p>Wild Empathy: 12 = +8 druid -2 CHA +4 feral empathy +2 synergy </p><p></p><p>[sblock=Feats]</p><p>Alertness (from beast spirit) - +2 Listen and Spot</p><p>Gorebrute Elite (1st) - Any creature that takes damage from my horned charge must make an opposed Strength check or fall prone. (1d20+8)</p><p>Improved Natural Attack (3rd) - natural attack damage increases by one size category</p><p>Powerful charge (6th) - gain extra damage on charge 1d8 -> 2d6 -> 3d6 (for scimitar 1d8, for natural attack +3d6)</p><p>Augment Summoning (Moonspeaker 1 bonus) - all <em>summons</em> gain +4 enhancement STR and CON for the duration of the spell</p><p>Extra Shifter Trait (Beasthide) - gain +2 natural armor while shifting</p><p></p><p>ToDo?:</p><p>Shifter Defense (12th) - gain DR 2/silver</p><p>[/sblock]</p><p></p><p>Languages: Common, Druidic, Sylvan</p><p></p><p>[sblock=Spells Prepared]</p><p>DC 13 + spell level</p><p>0/1/2/3/4/5</p><p>6/5/5/4/2/1</p><p></p><p>0th – create water, cure minor wounds x2, detect magic x2, detect poison</p><p>1st – cure light wounds, updraft(SC), shifter prowess (RoE), snake's swiftness, creeping cold</p><p>2nd – barkskin, splinter bolt(SC), Healing Sting (SC), bull's strength, mass snake swiftness <s>wild instincts (RoE)</s></p><p>3rd – dominate animal, giant’s wrath (SC), hypothermia, Spirit Jaws</p><p>4th – arc of lightning (SC), Jaws of the Wolf (SC) <s>last breath (SC)</s></p><p>5th - Bite of the weretiger</p><p>[/sblock]</p><p></p><p>[sblock=Equipment]</p><p>+3 leather armor – 9,170gp (15 lbs)</p><p>+2 heavy darkwood shield – 4,257gp (5 lbs)</p><p>+1 scimitar – 2,315gp (4 lbs)</p><p>3 doses of rare oils and unguents for last breath spell – 1,500gp</p><p>2 wands of cure light wounds – 1,500gp</p><p>Amulet of health +2- 4000gp</p><p>Pearl of Power 1st level – 1,000gp</p><p>Heward’s Handy Haversack – 2,000gp (2 lbs)</p><p>Anklet of translocation 1400 (2/day swift DimDoor 10')</p><p>2 potions of cure light wounds – 100gp</p><p></p><p>Sling and 30 bullets – 3sp (15 lbs)</p><p>Identification papers – 2gp</p><p>Traveling papers, Eldeen Reaches to Breland – 2sp</p><p>Club (3 lbs)</p><p></p><p>Bedroll – 1sp (5 lbs)</p><p>Belt pouch – 1gp (1 lb)</p><p>Flint and Steel – 1gp</p><p>Fishhook – 1sp </p><p>Silk rope 50’ – 10gp (5 lbs)</p><p>Climber’s kit – 80gp (5 lbs)</p><p>Waterskin – 1gp (4 lbs)</p><p>10 days’ worth of trail rations – 5gp (10 lbs)</p><p>Explorer’s outfit – 10gp (8 lbs)</p><p>Dagger – 2gp (1 lb)</p><p>Holly and mistletoe</p><p>Traveler’s outfit</p><p></p><p>Money</p><p>40gp, 3sp</p><p></p><p>Total weight of gear - 83lbs. Weight actually carried: 49 lbs, light load</p><p>[/sblock]</p><p></p><p>[sblock=History]</p><p>I am not a kind person. More than most of my people, I am feral, dangerous, rude, and eager to spill blood. Yet I am not an evil person. The blood that I spill is that of the cruel and decadent, those that I </p><p></p><p>am rude to deserve it, and the danger I represent is not to those on the side of good. My animal ferocity is brought against those who defile the world, not those who revere it.</p><p></p><p>This does not make me good in the eyes of many, yet I speak only the bluntest of truths in this matter. The beast spirit within my breast has no need for false words and sweet lies. I am a fighter of the </p><p></p><p>wood, a seeker of truth, and a destroyer of darkness. Because I do not wear shining armor, I am discounted as a barbarian. Because I make no speeches to rouse the hearts of the weak and helpless, I am seen </p><p></p><p>as cruel and rude. Because I gore my enemies to death with my own horns, I am feared. Because I demand gold for my strength, they whisper curses behind my back. Yet the danger passes after I have, and things </p><p></p><p>are better when I leave. </p><p></p><p>My name is Morika. I am a gorebrute shifter, a druid whose animal spirit lies within rather than without, a hunter of evil and a speaker of uncomfortable truths. I will answer your call, for you seek those </p><p></p><p>who act without though, who commits completely to a course of another's choosing. I am such a woman.</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Appearance]</p><p>Morika is a small woman, heavily muscled, with a heavy forehead that gives her face a brutish cast. Her eyes are dark gray, and her long dark brown hair is worn in a multitude of braids. Tattoos cross her </p><p></p><p>neck and back, as well as down her arms and legs in intricate, stylizes shapes of animals. Her expression is often dour, and when she smiles, her teeth are very sharp. She wears worn leather armor and sturdy </p><p></p><p>clothing, and keeps a sickle at her belt and a shield on her arm. Her other weapons and various sundries are kept in her well-made backpack, so it seems she is traveling exceptionally light.</p><p>[/sblock]</p><p></p><p>[sblock=Background]</p><p>Morika was born at the border of the Eldeen Reaches, Breland, and what would become Droaam, and became thrown into the war at a young age. Her strength, even when young, was prodigious, and her senses were </p><p></p><p>keen. Her shifting manifested early, in her growing the horns of the great mountain rams of the Byeshk Mountains. She was an only child in a small extended family of shifters, the Kevsecks, all of who fought </p><p></p><p>fiercely to protect their tiny corner of the world from the armies of Breland and the monsters of Droaam. </p><p></p><p>The humans that lived near them welcomed her family's strength, but not them. Healing and other aid was given fearfully and reluctantly, and despite the fact that the villages needed the protection of her </p><p></p><p>clan, they considered them little more than half-tamed beasts. Despite their reluctant care, they did have a deeply-buried kernel of pride, which is what kept the Kevsecks at their deadly work. Two uncles </p><p></p><p>and five cousins died under the swords of ogres or the arrows of human archers, and Morika, too young to avenge them, had to find a new way to channel the anger of their senseless deaths.</p><p></p><p>It was her mother who led her deep into the unspoiled wilds to attempt to bring her child's anger and pain under control. Shifters often had uncontrollable tempers and bouts of violence that brought them </p><p></p><p>such trouble, yet made them such powerful protectors. "It is called 'The Beast Within,' the blood of our lycanthrope ancestors that bound the spirit of the animals within us. In you it burns so brightly, my </p><p></p><p>daughter. If you learn to bond and merge with your beast spirit, you can channel your anger, your pain, and be stronger than anyone could imagine."</p><p></p><p>Morika spent the last five years of the Last War at a curious peace with herself. She was still given to violence and rage, but now she raged with reason, with purpose. The establishment of the Treaty of </p><p></p><p>Thronehold forced her to find a new reason. The simplest was to wander, something she had been wanting to do for many years. Freed from the responsibility of protecting the villages from marauding armies, </p><p></p><p>she struck out across the Eldeen Reaches and beyond. Gold bought her strength, rage, and purpose now, her protection against the evils of bandits and monsters. Going as the wind took her, Morika has been </p><p></p><p>searching for a new purpose with each new place and contract.</p><p></p><p>While Morika's mother, S'veka, followed no formal druidic tradition, Morika has found a niche in one of the lesser-known sects, the Greensingers. During the lulls in the Last War, Morika made friends with an </p><p></p><p>oread named Stonefell in the Byshek mountains. Her own nature of the stubborn goat fitted with Stonefell's, and Morika began to learn more about the wider nature of fey from her. Though not a scholar, Morika </p><p></p><p>made an effort to learn Stonefell's native language of Sylvan, so she could converse with other fey.</p><p></p><p>She fell naturally into the Greensinger sect when they found the angry young shifter talking earnestly with dryads and sprites in their territory. Most people have been very surprised when they learn what </p><p></p><p>path Morika follows. She has the voice of a crow, the face of an irritable goat, and the rhythm of a rock, which puts her in the extreme minority with the beautiful and talented elves, half-elves, and humans </p><p></p><p>that comprise most of the sect. Instead of representing the endless revel of nature, as most of them do, she represents its fury. She has been known to take up quests of vengeance on behalf of fey otherwise </p><p></p><p>bound to once area of the land.</p><p></p><p>Despite this, she has an almost childlike awe of natural beauty, and her rudeness disappears entirely from her when she is in the deep woods or conversing with friendly fey.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 4791202, member: 24380"] [b]Morika Kevsecks[/b] Shifter Druid 8 (shifter druid substitution at levels 1, 4 and 5)/ Moonspeaker 1 (Races of Eberron Pg 143) Medium Humanoid (Shapeshifter) Alignment: Chaotic Neutral Druidic Sect: Greensingers Region: Eldeen Reaches Height: 4' 11'' Weight: 115 lbs Hair: Dark Brown Eyes: Brown Age: 42 XP: 31,915 / 36,000 [sblock=History] Start at 28,000 1) Air Elemental Attack: 900 xp (Voadam) 686 xp (All but Ipshivi, Thanor) 2) Landing Site - Spotting and Chasing off Invisible Man: 187 xp (Voadam) 150 xp (Rest, except Thanor) 3) Stormreach RP - 250 xp (all) 4) Campsite attack by an Athach - 450 xp (Voadam) 343 xp (Rest) 5) Pseudonatural Tiger - 900 xp (Voadam) 686 xp (Rest) 6) Scorrow Attack - 950 xp (Voadam) 771 xp (Rest) 7) Pseudonatural Triceratops - 1200 xp (Voadam) 1029 (Rest) 8) Level up after first foray into giants keep [S][url=http://invisiblecastle.com/roller/view/3148530/]Hit points for 9th (1d8=2)[/url][/S] [sblock=Moonspeaker PrC] BAB +0; Fort +2 Ref +0 Will +2 Augment Summoning as bonus feat Spells 6/4/4/3/2/1 Level 0/1/2/3/4/5 4 skill points Concentration, Craft, Diplomacy, Heal, Nature, REligion, Listen, Profession, Spellcraft, Spot, Survival, Swimm [/sblock] [/sblock] Action Points: 9/9 Str: 20 (+5) [10 points, +2 levels, +2 beast spirit] (while shifting is 22 (+6)) Dex: 14 (+2) [4 points, +2 racial] Con: 14 (+1) [4 points, +2 amulet] Int: 10 (+0) [4 points, -2 racial] Wis: 16 (+3) [10 points] Cha: 6 (-2) [0 points, -2 racial] [sblock=Racial Abilities] +2 Dex, -2 Int, -2 Cha, shifting (9/day, for 10 rounds each, gorebrute trait, gain +2 to STR while shifting, can make charge attack for 7d6+STR+1/4levels = 7d6+8 low light vision, +2 racial bonus on Balance, Climb, and Jump checks. [/sblock] [sblock=Class Abilities] Beast spirit (Alertness, extended shifting [+2 rounds], feral empathy [+4 to wild empathy and Handle Animal checks, can use Wis mod to determine shifting duration], will of the spirit [if fail normal saving throw against enchantment, can attempt again 1 round later], ability bonus [+2 to Str, Dex, or Con each day, can change with one minute’s concentration], transfer spirit [can move abilities granted by beast spirit to summoned animal]), nature sense, wild empathy, woodland stride, trackless step, reckless nature (+2 insight to init, +2 Reflex, -2 Will save) wild shifting (extra 3/day shifting, does damage with horns as if one size larger). Proficient with club, dagger, dart, quarterstaff, scimitar, sickle, short spear and sling. Proficient with light and medium armor, but only if non-metallic. Divine spells. [/sblock] Hit Dice: 9d8+18 HP: 74 AC: 21 (+2 Dex, +5 armor +4 shield ) Touch – 17, Flat-footed – 19 (+2 Beasthide when shifting) ACP: -1 Init: +4 (+2 Dex +2 reckless) Speed: 30ft Saves: Fortitude +10 [8 base, +1 Con +1 amulet] Reflex +6 [+2 base, +2 Dex, +2 reckless] Will +9 [+8 base, +3 Wis, -2 reckless] BAB/Grapple: +6/+11 Gore Atk: +14 (7d6+8/x2/B, gore charge +6 BAB +6 STR +2 charge) Melee Atk: +11 (12 w/ scimitar) (1d6+6/18-20/x2/S, +1 scimitar) +1 while shifting Ranged Atk: +8 (1d4+5/x2/50 ft./B, sling) +1 damage while shifting Skills: [code] (cc)Balance +3 [0 ranks, +2 Dex, +2 racial, -1 ACP] (cc)Climb +6 [0 ranks, +5 Str, +2 racial, -1 ACP] +2 climber’s kit Concentration +10 [8 ranks, +1 Con +1 amulet] Diplomacy -2 [0 ranks -2 Cha] Handle Animal +7 [5 ranks, -2 Cha, +4 feral empathy] Heal +3 [0 ranks, +3 Wis] (cc)Jump +6 [0 ranks, +5 Str, +2 racial, -1 ACP] Knowledge (nature) +15 [11 ranks, +0 Int, +2 nature sense, +2 synergy] Knowledge (religion) +0 [4 ranks, +0 Int] Listen +11 [6 ranks, +3 Wis, +2 Alertness] [S]+2 while wild instincts prepared[/S] Ride +4 [0 ranks, +2 Dex, +2 synergy] Spellcraft +0 [0 ranks, +0 Int] (cc)Sense Motive +3 [0 ranks, +3 Wis] Speak Language (Sylvan) [2cc ranks] Spot +11 [6 ranks, +3 Wis, +2 Alertness] [S]+2 while wild insticts prepared[/S] Survival +10 [5 ranks, +3 Wis, +2 nature sense] +2 synergy in above ground natural setting Swim +4 [1 ranks, +5 Swim, -2 ACP] [/code] [sblock=Skill explanations] Alertness feat (gained from beast spirit class feature) grants +2 to Listen and Spot. Nature Sense (druid class feature) grants +2 to Knowledge (nature) and Survival. Feral Empathy (gained from beast spirit class feature) grants a +4 bonus to wild empathy checks and Handle Animal. Five ranks of Handle Animal grant a +2 synergy bonus to Ride checks and wild empathy checks. Five ranks of Knowledge (nature) grants +2 synergy bonus to Survival checks in above ground natural environment. Five ranks of Survival grants a +2 synergy bonus to Knowledge (nature checks). +2 racial bonus to Balance, Jump, and Climb checks. [/sblock] Shifting: 9/day = 1 (base) + 1 (shifter feats) +1 (beast spirit) +3 (wild shape) +3 (wild shifting); Duration: 11 rounds = 3(base) + 3 (WIS) +3 (shifter feats) +2 (beast spirit) Wild Empathy: 12 = +8 druid -2 CHA +4 feral empathy +2 synergy [sblock=Feats] Alertness (from beast spirit) - +2 Listen and Spot Gorebrute Elite (1st) - Any creature that takes damage from my horned charge must make an opposed Strength check or fall prone. (1d20+8) Improved Natural Attack (3rd) - natural attack damage increases by one size category Powerful charge (6th) - gain extra damage on charge 1d8 -> 2d6 -> 3d6 (for scimitar 1d8, for natural attack +3d6) Augment Summoning (Moonspeaker 1 bonus) - all [I]summons[/I] gain +4 enhancement STR and CON for the duration of the spell Extra Shifter Trait (Beasthide) - gain +2 natural armor while shifting ToDo?: Shifter Defense (12th) - gain DR 2/silver [/sblock] Languages: Common, Druidic, Sylvan [sblock=Spells Prepared] DC 13 + spell level 0/1/2/3/4/5 6/5/5/4/2/1 0th – create water, cure minor wounds x2, detect magic x2, detect poison 1st – cure light wounds, updraft(SC), shifter prowess (RoE), snake's swiftness, creeping cold 2nd – barkskin, splinter bolt(SC), Healing Sting (SC), bull's strength, mass snake swiftness [S]wild instincts (RoE)[/S] 3rd – dominate animal, giant’s wrath (SC), hypothermia, Spirit Jaws 4th – arc of lightning (SC), Jaws of the Wolf (SC) [S]last breath (SC)[/S] 5th - Bite of the weretiger [/sblock] [sblock=Equipment] +3 leather armor – 9,170gp (15 lbs) +2 heavy darkwood shield – 4,257gp (5 lbs) +1 scimitar – 2,315gp (4 lbs) 3 doses of rare oils and unguents for last breath spell – 1,500gp 2 wands of cure light wounds – 1,500gp Amulet of health +2- 4000gp Pearl of Power 1st level – 1,000gp Heward’s Handy Haversack – 2,000gp (2 lbs) Anklet of translocation 1400 (2/day swift DimDoor 10') 2 potions of cure light wounds – 100gp Sling and 30 bullets – 3sp (15 lbs) Identification papers – 2gp Traveling papers, Eldeen Reaches to Breland – 2sp Club (3 lbs) Bedroll – 1sp (5 lbs) Belt pouch – 1gp (1 lb) Flint and Steel – 1gp Fishhook – 1sp Silk rope 50’ – 10gp (5 lbs) Climber’s kit – 80gp (5 lbs) Waterskin – 1gp (4 lbs) 10 days’ worth of trail rations – 5gp (10 lbs) Explorer’s outfit – 10gp (8 lbs) Dagger – 2gp (1 lb) Holly and mistletoe Traveler’s outfit Money 40gp, 3sp Total weight of gear - 83lbs. Weight actually carried: 49 lbs, light load [/sblock] [sblock=History] I am not a kind person. More than most of my people, I am feral, dangerous, rude, and eager to spill blood. Yet I am not an evil person. The blood that I spill is that of the cruel and decadent, those that I am rude to deserve it, and the danger I represent is not to those on the side of good. My animal ferocity is brought against those who defile the world, not those who revere it. This does not make me good in the eyes of many, yet I speak only the bluntest of truths in this matter. The beast spirit within my breast has no need for false words and sweet lies. I am a fighter of the wood, a seeker of truth, and a destroyer of darkness. Because I do not wear shining armor, I am discounted as a barbarian. Because I make no speeches to rouse the hearts of the weak and helpless, I am seen as cruel and rude. Because I gore my enemies to death with my own horns, I am feared. Because I demand gold for my strength, they whisper curses behind my back. Yet the danger passes after I have, and things are better when I leave. My name is Morika. I am a gorebrute shifter, a druid whose animal spirit lies within rather than without, a hunter of evil and a speaker of uncomfortable truths. I will answer your call, for you seek those who act without though, who commits completely to a course of another's choosing. I am such a woman. [/sblock] [sblock=Appearance] Morika is a small woman, heavily muscled, with a heavy forehead that gives her face a brutish cast. Her eyes are dark gray, and her long dark brown hair is worn in a multitude of braids. Tattoos cross her neck and back, as well as down her arms and legs in intricate, stylizes shapes of animals. Her expression is often dour, and when she smiles, her teeth are very sharp. She wears worn leather armor and sturdy clothing, and keeps a sickle at her belt and a shield on her arm. Her other weapons and various sundries are kept in her well-made backpack, so it seems she is traveling exceptionally light. [/sblock] [sblock=Background] Morika was born at the border of the Eldeen Reaches, Breland, and what would become Droaam, and became thrown into the war at a young age. Her strength, even when young, was prodigious, and her senses were keen. Her shifting manifested early, in her growing the horns of the great mountain rams of the Byeshk Mountains. She was an only child in a small extended family of shifters, the Kevsecks, all of who fought fiercely to protect their tiny corner of the world from the armies of Breland and the monsters of Droaam. The humans that lived near them welcomed her family's strength, but not them. Healing and other aid was given fearfully and reluctantly, and despite the fact that the villages needed the protection of her clan, they considered them little more than half-tamed beasts. Despite their reluctant care, they did have a deeply-buried kernel of pride, which is what kept the Kevsecks at their deadly work. Two uncles and five cousins died under the swords of ogres or the arrows of human archers, and Morika, too young to avenge them, had to find a new way to channel the anger of their senseless deaths. It was her mother who led her deep into the unspoiled wilds to attempt to bring her child's anger and pain under control. Shifters often had uncontrollable tempers and bouts of violence that brought them such trouble, yet made them such powerful protectors. "It is called 'The Beast Within,' the blood of our lycanthrope ancestors that bound the spirit of the animals within us. In you it burns so brightly, my daughter. If you learn to bond and merge with your beast spirit, you can channel your anger, your pain, and be stronger than anyone could imagine." Morika spent the last five years of the Last War at a curious peace with herself. She was still given to violence and rage, but now she raged with reason, with purpose. The establishment of the Treaty of Thronehold forced her to find a new reason. The simplest was to wander, something she had been wanting to do for many years. Freed from the responsibility of protecting the villages from marauding armies, she struck out across the Eldeen Reaches and beyond. Gold bought her strength, rage, and purpose now, her protection against the evils of bandits and monsters. Going as the wind took her, Morika has been searching for a new purpose with each new place and contract. While Morika's mother, S'veka, followed no formal druidic tradition, Morika has found a niche in one of the lesser-known sects, the Greensingers. During the lulls in the Last War, Morika made friends with an oread named Stonefell in the Byshek mountains. Her own nature of the stubborn goat fitted with Stonefell's, and Morika began to learn more about the wider nature of fey from her. Though not a scholar, Morika made an effort to learn Stonefell's native language of Sylvan, so she could converse with other fey. She fell naturally into the Greensinger sect when they found the angry young shifter talking earnestly with dryads and sprites in their territory. Most people have been very surprised when they learn what path Morika follows. She has the voice of a crow, the face of an irritable goat, and the rhythm of a rock, which puts her in the extreme minority with the beautiful and talented elves, half-elves, and humans that comprise most of the sect. Instead of representing the endless revel of nature, as most of them do, she represents its fury. She has been known to take up quests of vengeance on behalf of fey otherwise bound to once area of the land. Despite this, she has an almost childlike awe of natural beauty, and her rudeness disappears entirely from her when she is in the deep woods or conversing with friendly fey. [/sblock] [/QUOTE]
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