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S@squ@tch's Against the Giants - Team Gold RG II
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<blockquote data-quote="Scott DeWar" data-source="post: 5241237" data-attributes="member: 49929"><p>[code][B]Name:[/B] Dori Kundarak (formerly played by Rena1g)</p><p>[B]Class:[/B] Cleric 8</p><p> (Racial Sub. level 1, Races of Stone 146)[b]Starting Lvl[/b]: 8</p><p>[B]Race:[/B] Dwarf</p><p>[B]Region of Origin:[/b] Mror Holds</p><p>[B]Size:[/B] M</p><p>[B]Gender:[/B] M</p><p>[B]Alignment:[/B] NG</p><p>[B]Action Points:[/B] 9</p><p>[B]Deity:[/B] Sovereign Host ([B]Domains:[/B] War, Good)</p><p></p><p>[B]Str:[/B] 16 +3 (08p.) [B]Level:[/B] 8 [B]XP[/B]: </p><p>[B]Dex:[/B] 12 +1 (04p.) [B]BAB:[/B] +6 [B]HP:[/B] 84/84 (1d10+4,7d8+28)</p><p>[B]Con:[/B] 18 +4 (08p.) [B]Grapple:[/B] +9 [B]Craft Points:[/B] </p><p>[B]Int:[/B] 10 +0 (02p.) [B]Speed:[/B] 20' [B]Stat Increases:[/b] Str, Con</p><p>[B]Wis:[/B] 16 +3 (10p.) [B]Init:[/B] +1 [B]Spell Save:[/B] +3</p><p>[B]Cha:[/B] 06 -2 (00p.) [B]ACP:[/B] -7 [B]Spell Fail:[/B] 0%</p><p></p><p>[B] Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +9 +4 +1 +0 +0 +0 24</p><p>[B]Touch:[/B] 11 [B]Flatfooted:[/B] 10</p><p></p><p>[B]Spell Res:[/B] None</p><p>[B]Dmg Red:[/B] None</p><p></p><p>[B] Total Base Mod Misc[/B]</p><p>[B]Fort:[/B] +10 +6 +4 --</p><p>[B]Ref:[/B] +3 +2 +1 --</p><p>[B]Will:[/B] +9 +6 +3 --</p><p>[B]Notes:[/B]</p><p></p><p>[B]Weapon Attack Damage Critical Range[/B]</p><p>Long sword +11/+6 1d8+4 19-20/x2</p><p>Light Crossbow +9 1d8 19-20/x2 80 ft</p><p></p><p></p><p>Sword of Virtue Beyond Reproach (MIC61) </p><p>(Functions as a +1 Holy Longsword, plus 2d6 if evil)</p><p>gauntlets of giant fellin': xtra damage to large or larger creatures</p><p>1 size larger = + 1d6</p><p>2 sizes larger = + 2d6</p><p>3 sizes largeer = +3d6 damage</p><p></p><p>[B]Notes:[/B]</p><p></p><p>[B]Languages:[/B] Common, Dwarven</p><p></p><p>[B]Abilities:[/B]</p><p>Smite Giants (5/day, Add +4 to attack roll & +8 damage) </p><p> (Lose ability to turn undead) uses 00[s]000[/s]</p><p>Spontaneous Casting (heal)</p><p></p><p>Dwarf:</p><p>+2 constitution / -2 charisma (already included)</p><p>Can move 20 feet even if in heavy armor</p><p>Darkvision (see 60 feet in pitch-dark)</p><p>Stonecunning (+2 on searching stone, intuit depth)</p><p>+4 to avoid being bullrushed while standing on ground</p><p>+2 racial bonus on saves vs. poison</p><p>+2 racial bonus on saves vs. spells / spell-like abilities</p><p>+1 racial bonus to hit orcs and goblinoids</p><p>+4 dodge bonus on AC against giants</p><p>+4 stability bonus to avoid being tripped/bull rushed standing on ground</p><p>+2 racial bonus on appraise checks if stone/metal</p><p></p><p></p><p></p><p>[B]Feats: [/B] </p><p>Weapon Focus (Longsword)(Bonus), </p><p>Augment Healing (Complete Divine), </p><p>Touch of Healing (Complete Champion), </p><p>Giant Banemagic (Secrets of Xen'Drik)</p><p></p><p>Augment Healing - Add +2 points per spell level to the amount of </p><p> damage healed by any Conjuration [Healing] spell that you cast.</p><p>Touch of Healing - As long as you have a conjuration (healing) spell of</p><p> 2nd level or higher available to cast, you can spend a standard action </p><p> to touch a target creature and heal 3 points of damage per level of the</p><p> highest-level conjuration(healing) spell you have available to cast. You can</p><p> use this ability only on a target that has been reduced to one-half or fewer</p><p> of its total hit points. The effect ends once you've healed the subject up to</p><p> half its normal maximum hit points. This ability has no effect on creatures</p><p> that can't be healed by cure spells. As a secondary benefit, you gain a +1</p><p> competence bonus to your caster level when casting conjuration (healing) </p><p> spells.</p><p>Giant Bane magic - Damaging Spells cause +2d6 dmg against giants, +2 to </p><p> save DC</p><p></p><p>[B]Spells prepared[/B] (Save DC 13 + spell level): </p><p>0 - 6 - </p><p>Create Water (2), Detect Magic, Mending, Purify Food & Drink, </p><p>Prestidigitation</p><p></p><p>1st - (4+1) - </p><p>Divine Favor, Vigor, Lesser (CA) Resurgence, , Protection from Evil* (D) 1;</p><p></p><p>2nd - (3+1) - </p><p>[s]Bull's Strength[/s], Restoration, Lesser, Deific Vengeance (CD 161), </p><p>Spiritual Weapon (D); </p><p></p><p>3rd - (3+1) - </p><p>[s]Briar Web (CD 156)[/s], Vigor, Mass Lesser** (CD), Ring of Blades (CA 121) </p><p>Magic Circle Against Evil* (D); </p><p></p><p>4th - (2+1) - </p><p>[s]Divine Power[/s], [s]Recitation (CD 176) Holy Smite* (D)[/s]</p><p></p><p>[B]Domains:[/B] War, Good </p><p>* = Good</p><p>** = Conj (Heal) (Cast at +1 level & +2 points/spell level of healing)</p><p></p><p>[B]Skill Points:[/B] 22 [B]Max Ranks:[/B] 11/8</p><p>[B]Skills Total Ranks Mod Misc[/B]</p><p>Concentration +15 11 +4 </p><p>Heal +8 5 +3 </p><p>Perception +3 0 +3 (I've lumped them all together as they're all the same)</p><p>Know(Religion) +3 3 +0 </p><p>Know(Dungeon) +3 3 +0 </p><p></p><p>[B]Notes:[/B]</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Sword of Virtue Beyond Reproach (MIC61) 9,315gp 4lb</p><p>+1 Blurring Displacement Fullplate (MIC 9 &10) 10,650gp 50lb</p><p>+2 Heavy Steel Shield 4,170gp 15lb</p><p>Wand of Cure Light Wounds (50) 750gp 1lb</p><p>Gauntlets of Giantfelling (MIC 103) 2,000gp -lb uses/day: 00[s]0[/s]</p><p>Light Crossbow 35 gp 4lb</p><p>20 bolts 2 gp 2lb</p><p>Journal 5 gp 2lb</p><p></p><p></p><p>[B]Total Weight:[/B]78lb [B]Money:[/B] 78gp </p><p></p><p>[B] Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 76 153 230 460 1150</p><p></p><p>[B]Age:[/B] 110</p><p>[B]Height:[/B] 4"1' </p><p>[B]Weight:[/B] 190lbs</p><p>[B]Eyes:[/B] Dark Brown</p><p>[B]Hair:[/B] Black</p><p>[B]Skin:[/B] Tan </p><p>[/code]</p><p></p><p><strong>Appearance:</strong> Dori is a heavily armored dwarf, always wearing his fullplate wear he goes. His black hair is usually matted from the sweat produced by this habit. Dori has a full beard, short by dwarven standards. His nose is sharp and angular, leaning to one side after being broken years ago.</p><p></p><p><strong>Personality:</strong> Dori has a an aggressive streak, even for a dwarf, he favours dominating a conversation and will stubbornly defend his point, even once he's been proven wrong. He's got a sarcastic sense of humour and enjoys humour at others expense. Dori will protect those who can't protect themselves and will throw himself at any enemy, no matter their size. He enjoys the thrill of battle and sees it as honoring the Sovereign Host, using their granted powers to aid him and his allies.</p><p></p><p>[sblock=background]</p><p><strong>Background:</strong> Dori Kundarak was born in the Mror Holds, specifically in Krona Peak. Dori was indoctrined from a young age in the massive temple devoted to the Sovereign Host, but he never took well to the training of Kol Korran. As a member of House Kundarak, Dori was expected assist in the Warding services that the house provides. Dori was selected to accompany an expedition to Xen'drik, and began extensive training in battling giants, both with magical means and how to convert his faith into a tangible power against the larger foes. House Kundarak had discovered the location of a potent dragonshard, which would greatly increase the dragonmarked abilities of the House.</p><p></p><p>The below is an excerpt from Dori's Journal:</p><p>The journey from Sharn was typically arduous. After securing passage aboard a Lyrander ship, we called upon an old contact Carnaby Goebb in Tavick's Landing. Resourceful as always, he provided us with a signal anchor stone for later use bargaining with the sahuagin.</p><p>Fortunate indeed that I took this precaution. For all their airs, the Lyrander captains can be unholy fools when navigating Shargon's Teeth. Our esteemed commander assumed the bargain he struck with his sahuagin guide in Sharn guaranteed safe passage regardless of the route. Alas, the sea devils are as territorial as the Talentans, and we were promptly boarded by two dozen angry sentinels of a rival clan. Negotiations were proceeding poorly -- weapons were drawn, as I recall -- until I dropped Carnaby's signal stone off the starboard bow. We were soon joined by a rather glorious sahuagin priestess, resplendent upon her terrifying dragon eel.</p><p>Our Lyrander captain suffered an unfortunate bout of seasickness at that sight and turned nearly as green as the sentinels. We were able to secure passage through the remaining waters by bartering directly with the priestess's representative, according to Carnaby's instructions. I never cease to marvel at the reach of that old dwarf's influence! The remainder of the journey was relatively uneventful, and I stepped onto Stormreach's battered wharves yesterday morn.</p><p>We are to proceed on the morrow with the remainder of our company, attempting to uncover that dragonshard, travelling upriver and into the wilds. We expect to reach the ruins in three weeks time. Hopefully, we can reach there uneventfully, but with the jungles closing in around us I can't help, but feel that someone's watching us. </p><p></p><p>Damnit, those drow are sneaky. They ambushed us and killed three o' me friends before we managed to push them back. The leader tells me that we'll be more careful, but why weren't we more careful in the first place?</p><p></p><p>We arrived today at the ruins, not much more than some crumbled towers, with stones strewn about the clearing. We put up our base camp and proceeded to begin investigations. I've been taking care of those who've been succumbing to the jungle, their illnesses have been getting worse, but luckily I've been able to help.</p><p></p><p>I'm all alone.... all alone, how'd they know we were there, we thought we were safe, all the wardings, all the spells, didn't do nothing. I ran... ran away and left them all, the giants didn't even try to stop me, why didn't I fight? What fell magic did they use against me? I don't know where I am, I'm stuck out here in this stinking jungle...I need to get back to Stormreach...</p><p> [/sblock]</p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 5241237, member: 49929"] [code][B]Name:[/B] Dori Kundarak (formerly played by Rena1g) [B]Class:[/B] Cleric 8 (Racial Sub. level 1, Races of Stone 146)[b]Starting Lvl[/b]: 8 [B]Race:[/B] Dwarf [B]Region of Origin:[/b] Mror Holds [B]Size:[/B] M [B]Gender:[/B] M [B]Alignment:[/B] NG [B]Action Points:[/B] 9 [B]Deity:[/B] Sovereign Host ([B]Domains:[/B] War, Good) [B]Str:[/B] 16 +3 (08p.) [B]Level:[/B] 8 [B]XP[/B]: [B]Dex:[/B] 12 +1 (04p.) [B]BAB:[/B] +6 [B]HP:[/B] 84/84 (1d10+4,7d8+28) [B]Con:[/B] 18 +4 (08p.) [B]Grapple:[/B] +9 [B]Craft Points:[/B] [B]Int:[/B] 10 +0 (02p.) [B]Speed:[/B] 20' [B]Stat Increases:[/b] Str, Con [B]Wis:[/B] 16 +3 (10p.) [B]Init:[/B] +1 [B]Spell Save:[/B] +3 [B]Cha:[/B] 06 -2 (00p.) [B]ACP:[/B] -7 [B]Spell Fail:[/B] 0% [B] Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +9 +4 +1 +0 +0 +0 24 [B]Touch:[/B] 11 [B]Flatfooted:[/B] 10 [B]Spell Res:[/B] None [B]Dmg Red:[/B] None [B] Total Base Mod Misc[/B] [B]Fort:[/B] +10 +6 +4 -- [B]Ref:[/B] +3 +2 +1 -- [B]Will:[/B] +9 +6 +3 -- [B]Notes:[/B] [B]Weapon Attack Damage Critical Range[/B] Long sword +11/+6 1d8+4 19-20/x2 Light Crossbow +9 1d8 19-20/x2 80 ft Sword of Virtue Beyond Reproach (MIC61) (Functions as a +1 Holy Longsword, plus 2d6 if evil) gauntlets of giant fellin': xtra damage to large or larger creatures 1 size larger = + 1d6 2 sizes larger = + 2d6 3 sizes largeer = +3d6 damage [B]Notes:[/B] [B]Languages:[/B] Common, Dwarven [B]Abilities:[/B] Smite Giants (5/day, Add +4 to attack roll & +8 damage) (Lose ability to turn undead) uses 00[s]000[/s] Spontaneous Casting (heal) Dwarf: +2 constitution / -2 charisma (already included) Can move 20 feet even if in heavy armor Darkvision (see 60 feet in pitch-dark) Stonecunning (+2 on searching stone, intuit depth) +4 to avoid being bullrushed while standing on ground +2 racial bonus on saves vs. poison +2 racial bonus on saves vs. spells / spell-like abilities +1 racial bonus to hit orcs and goblinoids +4 dodge bonus on AC against giants +4 stability bonus to avoid being tripped/bull rushed standing on ground +2 racial bonus on appraise checks if stone/metal [B]Feats: [/B] Weapon Focus (Longsword)(Bonus), Augment Healing (Complete Divine), Touch of Healing (Complete Champion), Giant Banemagic (Secrets of Xen'Drik) Augment Healing - Add +2 points per spell level to the amount of damage healed by any Conjuration [Healing] spell that you cast. Touch of Healing - As long as you have a conjuration (healing) spell of 2nd level or higher available to cast, you can spend a standard action to touch a target creature and heal 3 points of damage per level of the highest-level conjuration(healing) spell you have available to cast. You can use this ability only on a target that has been reduced to one-half or fewer of its total hit points. The effect ends once you've healed the subject up to half its normal maximum hit points. This ability has no effect on creatures that can't be healed by cure spells. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting conjuration (healing) spells. Giant Bane magic - Damaging Spells cause +2d6 dmg against giants, +2 to save DC [B]Spells prepared[/B] (Save DC 13 + spell level): 0 - 6 - Create Water (2), Detect Magic, Mending, Purify Food & Drink, Prestidigitation 1st - (4+1) - Divine Favor, Vigor, Lesser (CA) Resurgence, , Protection from Evil* (D) 1; 2nd - (3+1) - [s]Bull's Strength[/s], Restoration, Lesser, Deific Vengeance (CD 161), Spiritual Weapon (D); 3rd - (3+1) - [s]Briar Web (CD 156)[/s], Vigor, Mass Lesser** (CD), Ring of Blades (CA 121) Magic Circle Against Evil* (D); 4th - (2+1) - [s]Divine Power[/s], [s]Recitation (CD 176) Holy Smite* (D)[/s] [B]Domains:[/B] War, Good * = Good ** = Conj (Heal) (Cast at +1 level & +2 points/spell level of healing) [B]Skill Points:[/B] 22 [B]Max Ranks:[/B] 11/8 [B]Skills Total Ranks Mod Misc[/B] Concentration +15 11 +4 Heal +8 5 +3 Perception +3 0 +3 (I've lumped them all together as they're all the same) Know(Religion) +3 3 +0 Know(Dungeon) +3 3 +0 [B]Notes:[/B] [B]Equipment: Cost Weight[/B] Sword of Virtue Beyond Reproach (MIC61) 9,315gp 4lb +1 Blurring Displacement Fullplate (MIC 9 &10) 10,650gp 50lb +2 Heavy Steel Shield 4,170gp 15lb Wand of Cure Light Wounds (50) 750gp 1lb Gauntlets of Giantfelling (MIC 103) 2,000gp -lb uses/day: 00[s]0[/s] Light Crossbow 35 gp 4lb 20 bolts 2 gp 2lb Journal 5 gp 2lb [B]Total Weight:[/B]78lb [B]Money:[/B] 78gp [B] Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 76 153 230 460 1150 [B]Age:[/B] 110 [B]Height:[/B] 4"1' [B]Weight:[/B] 190lbs [B]Eyes:[/B] Dark Brown [B]Hair:[/B] Black [B]Skin:[/B] Tan [/code] [B]Appearance:[/B] Dori is a heavily armored dwarf, always wearing his fullplate wear he goes. His black hair is usually matted from the sweat produced by this habit. Dori has a full beard, short by dwarven standards. His nose is sharp and angular, leaning to one side after being broken years ago. [B]Personality:[/B] Dori has a an aggressive streak, even for a dwarf, he favours dominating a conversation and will stubbornly defend his point, even once he's been proven wrong. He's got a sarcastic sense of humour and enjoys humour at others expense. Dori will protect those who can't protect themselves and will throw himself at any enemy, no matter their size. He enjoys the thrill of battle and sees it as honoring the Sovereign Host, using their granted powers to aid him and his allies. [sblock=background] [B]Background:[/B] Dori Kundarak was born in the Mror Holds, specifically in Krona Peak. Dori was indoctrined from a young age in the massive temple devoted to the Sovereign Host, but he never took well to the training of Kol Korran. As a member of House Kundarak, Dori was expected assist in the Warding services that the house provides. Dori was selected to accompany an expedition to Xen'drik, and began extensive training in battling giants, both with magical means and how to convert his faith into a tangible power against the larger foes. House Kundarak had discovered the location of a potent dragonshard, which would greatly increase the dragonmarked abilities of the House. The below is an excerpt from Dori's Journal: The journey from Sharn was typically arduous. After securing passage aboard a Lyrander ship, we called upon an old contact Carnaby Goebb in Tavick's Landing. Resourceful as always, he provided us with a signal anchor stone for later use bargaining with the sahuagin. Fortunate indeed that I took this precaution. For all their airs, the Lyrander captains can be unholy fools when navigating Shargon's Teeth. Our esteemed commander assumed the bargain he struck with his sahuagin guide in Sharn guaranteed safe passage regardless of the route. Alas, the sea devils are as territorial as the Talentans, and we were promptly boarded by two dozen angry sentinels of a rival clan. Negotiations were proceeding poorly -- weapons were drawn, as I recall -- until I dropped Carnaby's signal stone off the starboard bow. We were soon joined by a rather glorious sahuagin priestess, resplendent upon her terrifying dragon eel. Our Lyrander captain suffered an unfortunate bout of seasickness at that sight and turned nearly as green as the sentinels. We were able to secure passage through the remaining waters by bartering directly with the priestess's representative, according to Carnaby's instructions. I never cease to marvel at the reach of that old dwarf's influence! The remainder of the journey was relatively uneventful, and I stepped onto Stormreach's battered wharves yesterday morn. We are to proceed on the morrow with the remainder of our company, attempting to uncover that dragonshard, travelling upriver and into the wilds. We expect to reach the ruins in three weeks time. Hopefully, we can reach there uneventfully, but with the jungles closing in around us I can't help, but feel that someone's watching us. Damnit, those drow are sneaky. They ambushed us and killed three o' me friends before we managed to push them back. The leader tells me that we'll be more careful, but why weren't we more careful in the first place? We arrived today at the ruins, not much more than some crumbled towers, with stones strewn about the clearing. We put up our base camp and proceeded to begin investigations. I've been taking care of those who've been succumbing to the jungle, their illnesses have been getting worse, but luckily I've been able to help. I'm all alone.... all alone, how'd they know we were there, we thought we were safe, all the wardings, all the spells, didn't do nothing. I ran... ran away and left them all, the giants didn't even try to stop me, why didn't I fight? What fell magic did they use against me? I don't know where I am, I'm stuck out here in this stinking jungle...I need to get back to Stormreach... [/sblock] [/QUOTE]
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