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S@squ@tch's Against the Giants - Team Gold RG II
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<blockquote data-quote="Strahd_Von_Zarovich" data-source="post: 5242485" data-attributes="member: 24609"><p>[sblock=Current Status]</p><p>HP: 36/36</p><p>SA: Daze (DC 9) 3/3 ; shatter (DC 11) 2/3 ; feather fall 3/3</p><p>AP: 8/8</p><p>[/sblock]</p><p>[sblock=character]</p><p>Male Githzerai Sleeping Tiger Monk 5 / Rogue 1</p><p>Lawful Neutral</p><p></p><p>Strength 14 (+2)</p><p>Dexterity 24 (+7) (+2 Gloves)</p><p>Constitution 10 (+0) </p><p>Intelligence 8 (-1) </p><p>Wisdom 20 (+5) (+2 Periapt)</p><p>Charisma 12 (+1)</p><p></p><p>Total Hit Points: 36 (42 with amulet of health worn)</p><p>Action points: 8</p><p>Speed: 40 feet [monk] </p><p></p><p>Armor Class: 28 = 10 +7 [dexterity] +5 [wisdom] +1 [monk level] +4 [inertial armor] +1 [Ring]</p><p>Touch AC: 28</p><p>Flat-footed: 21</p><p>Spell Resistance: 11</p><p></p><p>Initiative modifier: +11 = +7 [dexterity] +4 [improved initiative] </p><p>Fortitude save: +4 = 4 [base] +0 [Constitution]</p><p>Reflex save: +13 = 6 [base] +7 [dexterity] </p><p>Will save: +9/+11 = 4 [base] +5 [wisdom] +2 [vs. enchantment]</p><p>Attack (handheld): +6 = 3 [base] +2 [strength] </p><p> Weapon Finesse: +11 = 3 [base] +7 [dexterity] </p><p>Attack (unarmed): +6 = 3 [base] +2 [strength] +1 [Weapon Focus]</p><p> Weapon Finesse: +12 = 3 [base] +7 [dexterity] +1 [Weapon Focus]</p><p>Flurry of Blows: +5/+5 [includes strength modifier]</p><p>Attack (missile): +10 = 3 [base] +7 [dexterity] </p><p>Grapple check: +4 = 3 [base] +2 [strength] </p><p></p><p></p><p>Languages: Common Gith </p><p>Unarmed Damage: 1d8 +2 [strength] </p><p></p><p>[sblock=Feats]</p><p>Weapon Finesse [sleeping tiger]</p><p>Improved Initiative [sleeping tiger]</p><p>Improved Unarmed Strike [monk]</p><p>Power Attack </p><p>Flying Kick (+1d12 dmg when charging)</p><p>Weapon Focus (Unarmed Strike) </p><p>[/sblock]</p><p>[sblock=Skills] (27 sp Rogue ; 15 sp Monk)</p><p><span style="font-size: 9px">Name Key Ability Skill Modifier = Ability Modifier + Ranks + Misc Modifier .</span></p><p></p><p>Appraise Int -1 = -1 </p><p>Balance Dex* 13 = +7 +3 +2 [tumble] </p><p>Bluff Cha 1 = +1 </p><p>Climb Str* 2 = +2 </p><p>Concentration Con 0 = 0 </p><p>Diplomacy Cha 1 = +1 </p><p>Disable Device Int 4 = -1 +5 </p><p>Disguise Cha 1 = +1 </p><p>Escape Artist Dex* 8 = +7 +1 </p><p>Forgery Int -1 = -1 </p><p>Gather Information Cha 1 = +1 </p><p>Heal Wis 5 = +5 </p><p>Hide Dex* 20 = +7 +6 +2 [sleeping tiger] +5 [Cloak]</p><p>Intimidate Cha 1 = +1 </p><p>Jump Str* 12 = +2 +4 +2 [tumble] +4 [speed 40] </p><p>Knowledge (religion) Int 1 = -1 +2 </p><p>Listen Wis 5 = +5 </p><p>Move Silently Dex* 20 = +7 +8 +5 [Boots]</p><p>Ride Dex 7 = +7 </p><p>Search Int 5 = -1 +6 </p><p>Sense Motive Wis 5 = +5 </p><p>Spot Wis 6 = +5 +1 </p><p>Survival Wis 5= +5 </p><p>Swim Str** 2 = +2 </p><p>Tumble Dex* 14 = +7 +7 </p><p>Use Rope Dex 8 = +7 </p><p>* = check penalty for wearing armor </p><p>[/sblock]</p><p>[sblock=Githzerai Traits] </p><p>• +6 dexterity, -2 intelligence, +2 wisdom</p><p>• Darkvision to 60 feet</p><p>• Spell resistance 5+class level</p><p>• Daze DC 9, shatter DC 11, feather fall 3/day each</p><p>• Inertial armor +4 to AC</p><p>• Character level +2</p><p>[/sblock]</p><p>[sblock=Sleeping Tiger Monk Traits] </p><p>• Need Hide, Power Attack</p><p>• AC Bonus for Wisdom</p><p>• AC Bonus for level (begins level 5)</p><p>• Flurry of Blows</p><p>• Unarmed Strike</p><p>• +2 on Hide</p><p>• Fast Movement (already included)</p><p>• Weapon Finesse (bonus feat level 1)</p><p>• Evasion (level 2)</p><p>• Improved Initiative (bonus feat level 2)</p><p>• Fast Movement (level 3)</p><p>• Still Mind level 3)</p><p>• Ki Strike (level 4) unarmed attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction</p><p>• Slow Fall (level 4)</p><p>• Purity of Body (level 5) immunity to all diseases except for supernatural and magical diseases</p><p>[/sblock]</p><p>[sblock=Rogue Traits]</p><p>• Sneak Attack +1d6</p><p>• Trapfinding</p><p>[/sblock]</p><p>[sblock=Void's Equipment]</p><p><span style="font-size: 9px">Light load: 58 lb. or less.</span></p><p><span style="font-size: 9px">Medium load: 59-116 lb</span></p><p><span style="font-size: 9px">Heavy load: 117-175 lb.</span></p><p><span style="font-size: 9px">Lift over head: 175 lb.</span></p><p><span style="font-size: 9px">Lift off ground: 350 lb.</span></p><p><span style="font-size: 9px">Push or drag: 875 lb.</span></p><p></p><p>Kama +1 (2302gp) (2 lb.)</p><p>20 Shurikans (1 lb.)</p><p>10 Shurikans +1 (2301gp) (0.5 lb.)</p><p>Gloves of Dex +2 (4000gp) (0 lb.)</p><p>Periapt of Wisdom +2 (4000gp) (0 lb.) </p><p>Amulet of Health +2 (4000gp) (0 lb.) unworn.</p><p>Cloak of Elven kind (2500gp) (1 lb.)</p><p>Boots of Elven kind (2500gp) (1 lb.)</p><p>Ring of Sustenance (2500gp) (0 lb.)</p><p>Ring of Protection +1 (2000gp) (0 lb.)</p><p>Monk’s outfit. (2 lb.)</p><p>Thieves’ tools. (1 lb.)</p><p>Backpack. (2 lb.)</p><p>Winter Blanket (3 lb.)</p><p>Caltrops (2 lb.)</p><p>Potions: Magic Fang (4), Pass without trace(1), Invisibility (1), universal Solvent (1)</p><p></p><p>Wealth - 276 gp 5 sp</p><p>Total weight - 15.5 lb.</p><p>[/sblock]</p><p>[/sblock]</p><p>[sblock=level advancement stat ]</p><p>Level 1: Rogue. </p><p>Level 2: Monk</p><p>Level 3: Monk.</p><p>Level 4: Monk, +1 to Dex</p><p>Leevl 5: Monk</p><p>Level 6: Monk</p><p>[/sblock]</p><p>[sblock=Background and Appearance]</p><p>Size: Medium</p><p>Height: 6' 0"</p><p>Weight: 145 lb</p><p>Skin: Gray</p><p>Eyes: Amber</p><p>Hair: None</p><p></p><p>Second generation to the ones who fought the Illithids, Void grew up on stories of exalted and heroic deeds and legends of glorified battles and bravery.</p><p>In recent years, the great Sensai of his temple suspected an activity of Illithids in the Giant infested land of Xendrik.</p><p>Void is asked by his sensei to track any activity that might occur in the ruined land, using his stealth abilities, Void can invade deep into the Giant's land and gather information of probability cooperation between Giants and Illithids.</p><p></p><p>Void is a scout, infiltrator type of character, using stealth to overcome obstacles. </p><p>He can't take down powerful opponents in melee but can slow them down with ranged attacks and then disappear.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Strahd_Von_Zarovich, post: 5242485, member: 24609"] [sblock=Current Status] HP: 36/36 SA: Daze (DC 9) 3/3 ; shatter (DC 11) 2/3 ; feather fall 3/3 AP: 8/8 [/sblock] [sblock=character] Male Githzerai Sleeping Tiger Monk 5 / Rogue 1 Lawful Neutral Strength 14 (+2) Dexterity 24 (+7) (+2 Gloves) Constitution 10 (+0) Intelligence 8 (-1) Wisdom 20 (+5) (+2 Periapt) Charisma 12 (+1) Total Hit Points: 36 (42 with amulet of health worn) Action points: 8 Speed: 40 feet [monk] Armor Class: 28 = 10 +7 [dexterity] +5 [wisdom] +1 [monk level] +4 [inertial armor] +1 [Ring] Touch AC: 28 Flat-footed: 21 Spell Resistance: 11 Initiative modifier: +11 = +7 [dexterity] +4 [improved initiative] Fortitude save: +4 = 4 [base] +0 [Constitution] Reflex save: +13 = 6 [base] +7 [dexterity] Will save: +9/+11 = 4 [base] +5 [wisdom] +2 [vs. enchantment] Attack (handheld): +6 = 3 [base] +2 [strength] Weapon Finesse: +11 = 3 [base] +7 [dexterity] Attack (unarmed): +6 = 3 [base] +2 [strength] +1 [Weapon Focus] Weapon Finesse: +12 = 3 [base] +7 [dexterity] +1 [Weapon Focus] Flurry of Blows: +5/+5 [includes strength modifier] Attack (missile): +10 = 3 [base] +7 [dexterity] Grapple check: +4 = 3 [base] +2 [strength] Languages: Common Gith Unarmed Damage: 1d8 +2 [strength] [sblock=Feats] Weapon Finesse [sleeping tiger] Improved Initiative [sleeping tiger] Improved Unarmed Strike [monk] Power Attack Flying Kick (+1d12 dmg when charging) Weapon Focus (Unarmed Strike) [/sblock] [sblock=Skills] (27 sp Rogue ; 15 sp Monk) [SIZE=1]Name Key Ability Skill Modifier = Ability Modifier + Ranks + Misc Modifier .[/SIZE] Appraise Int -1 = -1 Balance Dex* 13 = +7 +3 +2 [tumble] Bluff Cha 1 = +1 Climb Str* 2 = +2 Concentration Con 0 = 0 Diplomacy Cha 1 = +1 Disable Device Int 4 = -1 +5 Disguise Cha 1 = +1 Escape Artist Dex* 8 = +7 +1 Forgery Int -1 = -1 Gather Information Cha 1 = +1 Heal Wis 5 = +5 Hide Dex* 20 = +7 +6 +2 [sleeping tiger] +5 [Cloak] Intimidate Cha 1 = +1 Jump Str* 12 = +2 +4 +2 [tumble] +4 [speed 40] Knowledge (religion) Int 1 = -1 +2 Listen Wis 5 = +5 Move Silently Dex* 20 = +7 +8 +5 [Boots] Ride Dex 7 = +7 Search Int 5 = -1 +6 Sense Motive Wis 5 = +5 Spot Wis 6 = +5 +1 Survival Wis 5= +5 Swim Str** 2 = +2 Tumble Dex* 14 = +7 +7 Use Rope Dex 8 = +7 * = check penalty for wearing armor [/sblock] [sblock=Githzerai Traits] • +6 dexterity, -2 intelligence, +2 wisdom • Darkvision to 60 feet • Spell resistance 5+class level • Daze DC 9, shatter DC 11, feather fall 3/day each • Inertial armor +4 to AC • Character level +2 [/sblock] [sblock=Sleeping Tiger Monk Traits] • Need Hide, Power Attack • AC Bonus for Wisdom • AC Bonus for level (begins level 5) • Flurry of Blows • Unarmed Strike • +2 on Hide • Fast Movement (already included) • Weapon Finesse (bonus feat level 1) • Evasion (level 2) • Improved Initiative (bonus feat level 2) • Fast Movement (level 3) • Still Mind level 3) • Ki Strike (level 4) unarmed attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction • Slow Fall (level 4) • Purity of Body (level 5) immunity to all diseases except for supernatural and magical diseases [/sblock] [sblock=Rogue Traits] • Sneak Attack +1d6 • Trapfinding [/sblock] [sblock=Void's Equipment] [SIZE=1]Light load: 58 lb. or less. Medium load: 59-116 lb Heavy load: 117-175 lb. Lift over head: 175 lb. Lift off ground: 350 lb. Push or drag: 875 lb.[/SIZE] Kama +1 (2302gp) (2 lb.) 20 Shurikans (1 lb.) 10 Shurikans +1 (2301gp) (0.5 lb.) Gloves of Dex +2 (4000gp) (0 lb.) Periapt of Wisdom +2 (4000gp) (0 lb.) Amulet of Health +2 (4000gp) (0 lb.) unworn. Cloak of Elven kind (2500gp) (1 lb.) Boots of Elven kind (2500gp) (1 lb.) Ring of Sustenance (2500gp) (0 lb.) Ring of Protection +1 (2000gp) (0 lb.) Monk’s outfit. (2 lb.) Thieves’ tools. (1 lb.) Backpack. (2 lb.) Winter Blanket (3 lb.) Caltrops (2 lb.) Potions: Magic Fang (4), Pass without trace(1), Invisibility (1), universal Solvent (1) Wealth - 276 gp 5 sp Total weight - 15.5 lb. [/sblock] [/sblock] [sblock=level advancement stat ] Level 1: Rogue. Level 2: Monk Level 3: Monk. Level 4: Monk, +1 to Dex Leevl 5: Monk Level 6: Monk [/sblock] [sblock=Background and Appearance] Size: Medium Height: 6' 0" Weight: 145 lb Skin: Gray Eyes: Amber Hair: None Second generation to the ones who fought the Illithids, Void grew up on stories of exalted and heroic deeds and legends of glorified battles and bravery. In recent years, the great Sensai of his temple suspected an activity of Illithids in the Giant infested land of Xendrik. Void is asked by his sensei to track any activity that might occur in the ruined land, using his stealth abilities, Void can invade deep into the Giant's land and gather information of probability cooperation between Giants and Illithids. Void is a scout, infiltrator type of character, using stealth to overcome obstacles. He can't take down powerful opponents in melee but can slow them down with ranged attacks and then disappear. [/sblock] [/QUOTE]
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