Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
S@squ@tch's Against the Giants - Team Gold
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rolzup" data-source="post: 3867747" data-attributes="member: 10105"><p><span style="color: Blue">Darvakarrian "Darv" Zelheinskorvan, scholar and adventurer, at your service!</span></p><p></p><p><img src="http://www.wizards.com/magic/images/cardart/TSP/sarpadian_empires_vol_vii.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p></p><p>[sblock=Behold!]Darvakarrian "Darv" Zelheinskorvan</p><p>Male Gnome Archivist 8</p><p>Alignment: Lawful Good</p><p></p><p>Str: 8 (-1) 2 pts, -2 Racial</p><p>Con: 14 (+2) 4 pts, +2 Racial</p><p>Dex: 12 (+1) 2 pts</p><p>Int: 20 (+5) 10 pts, +1 at 4th lvl, +1 at 8th level, <em>Spectacles of Intellect +2</em></p><p>Wis: 18 (+4) 10 pts, <em>Periapt of Wisdom +2 </em> </p><p>Chr: 10 (+0) 2 pts</p><p></p><p>Init +1</p><p></p><p>Hit Points: 53 (6+4+5+4+5+4+5+4+16) </p><p>AC: 19 (+7 Armor, +1 Dex, +1 Size,) Touch: 12, Flat: 18</p><p>Init: +1</p><p>Spd: 30 ft/x4;</p><p></p><p>Action Points: 9</p><p></p><p>Base Atk/Grapple: +4 / -1 </p><p>Speed: 20' /x4</p><p>Fort +10, Ref +5, Will +12 </p><p></p><p>+4 Melee, Masterwork Longspear, 1d6, 20/x3, Piercing (reach)</p><p>+7 Ranged, Masterwork Shortbow, 1d4 19-20/x2, Piercing</p><p></p><p>Skills:</p><p>Concentration: +13 (12 Ranks +1 Con)</p><p>Decipher Script: +12 (7 Ranks +5 Int) </p><p>Knowledge (arcana): +17 (12 Ranks +5 Int)</p><p>Knowledge (dungeoneering): +19 (12 Ranks +5 Int +2 Archivist Bonus)</p><p>Knowledge (history): +15 (10 Ranks +5 Int)</p><p>Knowledge (nature): +19 (12 Ranks +5 Int +2 Archivist Bonus)</p><p>Knowledge (religion): +15 (10 Ranks +5 Int)</p><p>Knowledge (the planes): +7 (2 Ranks +2 Int)</p><p>Spellcraft: +19 (12 Ranks +5 Int +2 Synergy) </p><p></p><p>Languages: Common, Gnome, Giant, Draconic </p><p></p><p>Feats</p><p>Archivist of Nature (1st Level, HH 119)</p><p>Scribe Scroll (1st Level Archivist Bonus)</p><p>Touch of Healing (3rd Level, CC 62)</p><p>Spontaneous Healer (6th Level, CD 84)</p><p></p><p>Gnome Abilities:</p><p>• -2 Strength, +2 Constitution</p><p>• Base land speed of 20 feet.</p><p>• Low-Light Vision</p><p>• Spell-like abilities: 1/day - speak with animals(burrowing), dancing lights, ghost sound, prestidigitation</p><p>• Weapon Familiarity: Gnomes treat gnome hooked hammers as martial weapons, rather than exotic weapons.</p><p>• +2 racial bonus on saving throws against illusions</p><p>• +1 modifier to the DC for all saving throws against illusion spells you cast.</p><p>• +1 racial bonus on attack rolls against kobolds and goblinoids</p><p>• +4 dodge bonus to AC against giants</p><p>• +2 racial bonus on Craft(alchemy) and Listen checks</p><p></p><p>Archivist Abilities:</p><p>• Dark Knowledge: 5/day, Darv can draw upon his knowledge of aberrations, elementals, fey, giants, magical beasts, outsiders, or undead. If he succeeds at the relevant knowledge check (DC:15), he grants his allies special abilities.</p><p>¤ Tactics: Grants a +1 (or more) bonus to attack rolls.</p><p>¤ Puissance: Grants a +1 (or more) bonus on saving throws to allies within 60 feet.</p><p>¤ Foe: Grants a 1d6 (or more) damage bonus on weapon damage.</p><p>• Lore Mastery: Darv gains a +2 bonus to all Decipher Script checks and to Knowledge (nature) and Knowledge (dungeoneering) checks.</p><p>• Still Mind (Ex): Darv gains a +2 bonus on saving throws against spells and effects from the school of enchantment.</p><p></p><p>Spells Per Day: 4/6/5/5/4</p><p></p><p>Spells Known:</p><p><strong>0 Level</strong>: All Divine</p><p></p><p><strong>1st Level</strong></p><p>--Lesser Vigor: Subject gains fast healing/1 for 15 rounds. (*)</p><p>--<a href="http://www.d20srd.org/srd/spells/bless.htm" target="_blank">Bless</a> (*)</p><p>--Repair Light Damage: Heal construct for 1d8+5 damage. (*)</p><p>--<a href="http://www.d20srd.org/srd/spells/bless.htm" target="_blank">Entangle</a> (*)</p><p>--Winged Watcher (CSc 106): Swift spell, turns caster into normal raven or owl for 1 minute/level. (*)</p><p>--Guiding Light: +2 to-hit against targets in 5' radius burst for 1 minute/level. If targets move out of radius, bonus is lost.</p><p>--<span style="color: Red"><a href="http://www.d20srd.org/srd/spells/longstrider.htm" target="_blank">Longstrider</a> (*) </span></p><p>--<a href="http://www.d20srd.org/srd/spells/sanctuary.htm" target="_blank">Sanctuary</a></p><p>--<a href="http://www.d20srd.org/srd/spells/shieldOfFaith.htm" target="_blank">Shield of Faith</a> (*)</p><p></p><p><strong>2nd Level:</strong></p><p>--<a href="http://www.d20srd.org/srd/spells/holdPerson.htm" target="_blank">Hold Person</a> (*)</p><p>--<a href="http://www.d20srd.org/srd/spells/barkskin.htm" target="_blank">Barkskin</a></p><p>--Close Wounds: As Immediate action, heal one target within close range of 1d4+5 points. (**)</p><p>--Mass Snake's Swiftness: Allies within 20' burst at Medium range may immediately take one melee or ranged attack. (*)</p><p></p><p><strong>3rd Level:</strong></p><p>--<a href="http://www.d20srd.org/srd/spells/prayer.htm" target="_blank">Prayer</a> (*)</p><p>--Blessed Aim: Allies within 50' gain +2 on ranged attacks for 1 minute/level.</p><p>--Mass Lesser Vigor: As Lesser Vigor, but affects up to 4 subjects. (**)</p><p>--Fell the Greatest Foe: For every size category of an opponent bigger than the subject of the spell, the subject deals an extra 1d6 points of damage on any successful melee attack. (*)</p><p>--<a href="http://www.d20srd.org/srd/spells/dispelMagic.htm" target="_blank">Dispel Magic</a> (*)</p><p></p><p><strong>4th Level:</strong></p><p>--<a href="http://www.d20srd.org/srd/spells/restoration.htm" target="_blank">Restoration</a></p><p>--<a href="http://www.d20srd.org/srd/spells/flameStrike.htm" target="_blank">Flame Strike</a> (<span style="color: Red">**</span>)</p><p>--Repair Critical Damage: Heal consruct for 4d8+8 damage. (*)</p><p>--Moon Bolt: 1d4 Str Damge/3 levels at Long range, Fort save for 1/2. Undead may be rendered helpless for 1d4 rounds. (*)</p><p>--<a href="http://www.d20srd.org/srd/spells/spikeStones.htm" target="_blank">Spike Stones</a></p><p>--Panacea: Ends any of the following conditions affecting the subject: blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, frightened, nauseated, panicked, paralyzed, shaken, sickened, and stunned. It negates sleep effects and the effect of the feeblemind spell, and ends any additional effects from poison, as the neutralize poison spell. It also cures 1d8 points of damage + 1 point per caster level (maximum +20). </p><p></p><p>(*= Currently prepared, <span style="color: Red">* = Cast</span>)</p><p></p><p>Magic Items:</p><p>Spectacles of Intellect +2 (4,000 GP)</p><p>Periapt of Wisdom +2 (4,000 GP)</p><p>Cloak of Resistance +2 (4,000 GP)</p><p>Healing Belt (750 GP, MiC 110)</p><p>Dimension Stide Boots (2,000 GP, MiC 94)</p><p>Survival Pouch (3,100 GP, MiC 187) </p><p>+2 Chainmail of Easy Travel (5,800 GP, MiC 10)</p><p>Wand of Lesser Vigor (750 GP)</p><p>Wand of Cure Light Wounds (750 GP)</p><p>Quall's Feather Token: Swan Boat (400 GP)</p><p>Masterwork Longspear (330 GP)</p><p>Masterwork Shotbow (305 GP)</p><p>Daggers (2) (2 GP)</p><p>Sunrods (3) (6 GP)</p><p>Backpack (2 GP)</p><p>Blank Book (5 GP)</p><p>Inkstick (3 GP)</p><p>Small Steel Mirror (10 GP)</p><p>Magnifying Glass (100 GP)</p><p></p><p>437 GP remaining.</p><p></p><p>Appearance: Even in full armor, with a weapon in hand and gouts of fire thundering down from the heavens at his command, Darv looks like someone who belongs in a library, with books piled high around him. Short, skinny, and pale, with large brown eyes blinking behind his spectacles, Darv does not cut an impressive figure. Frankly, he's not even sure if he *could*.</p><p></p><p>Personality: Darv is eager to have adventures of his own, rather than reading about those of others. The chance to advance his own knowledge is, of course, nice...but by the heavens, he wants to know what danger feels like! That said, he takes his role as healer very seriously indeed, and strives to keep his companions' best interests in mind. It's just that sometimes, he gets a little...over-enthusiastic, shall we say?</p><p></p><p>History:</p><p>Not everyone in Zilargo is a spy, no matter what rumors say. Yes, Darv's father was...and his mother...and his favorite uncle, and quite possibly his cousin...but not Darv. He never had the knack. His honest face hid nothing more than an honest heart, and none could really fault him for that.</p><p></p><p>He drifted into a life of academia, which somehow managed to both bore him and satisfy him all at once. Yes, he was good at research...but wasn't there something more? Darv was, in truth, more than a little surprised by his own aptitude for magic. But once he discovered it, he threw himself into it whole-heartedly, realizing that *here* was his chance to do something meaningful. And exciting. Girls, they like exciting, don't they?</p><p></p><p>Character Role: Healing and support. He can give his allies a bunch of bonuses with Dark Knowledge and the proper spells, he's got the various Cure spells thanks to the Spontaneous Healing feat, and he's capable of making himself durable enough to move around the battlefield. Between battles, he can use the Wand of Vigor and his Healing Touch feat to heal his allies up to full without too much trouble. In theory, at least.</p><p>[/sblock]</p><p></p><p><a href="http://www.enworld.org/showthread.php?t=211447&page=1&pp=30" target="_blank">The IC Thread.</a></p></blockquote><p></p>
[QUOTE="Rolzup, post: 3867747, member: 10105"] [COLOR=Blue]Darvakarrian "Darv" Zelheinskorvan, scholar and adventurer, at your service![/COLOR] [IMG]http://www.wizards.com/magic/images/cardart/TSP/sarpadian_empires_vol_vii.jpg[/IMG] [sblock=Behold!]Darvakarrian "Darv" Zelheinskorvan Male Gnome Archivist 8 Alignment: Lawful Good Str: 8 (-1) 2 pts, -2 Racial Con: 14 (+2) 4 pts, +2 Racial Dex: 12 (+1) 2 pts Int: 20 (+5) 10 pts, +1 at 4th lvl, +1 at 8th level, [I]Spectacles of Intellect +2[/I] Wis: 18 (+4) 10 pts, [I]Periapt of Wisdom +2 [/I] Chr: 10 (+0) 2 pts Init +1 Hit Points: 53 (6+4+5+4+5+4+5+4+16) AC: 19 (+7 Armor, +1 Dex, +1 Size,) Touch: 12, Flat: 18 Init: +1 Spd: 30 ft/x4; Action Points: 9 Base Atk/Grapple: +4 / -1 Speed: 20' /x4 Fort +10, Ref +5, Will +12 +4 Melee, Masterwork Longspear, 1d6, 20/x3, Piercing (reach) +7 Ranged, Masterwork Shortbow, 1d4 19-20/x2, Piercing Skills: Concentration: +13 (12 Ranks +1 Con) Decipher Script: +12 (7 Ranks +5 Int) Knowledge (arcana): +17 (12 Ranks +5 Int) Knowledge (dungeoneering): +19 (12 Ranks +5 Int +2 Archivist Bonus) Knowledge (history): +15 (10 Ranks +5 Int) Knowledge (nature): +19 (12 Ranks +5 Int +2 Archivist Bonus) Knowledge (religion): +15 (10 Ranks +5 Int) Knowledge (the planes): +7 (2 Ranks +2 Int) Spellcraft: +19 (12 Ranks +5 Int +2 Synergy) Languages: Common, Gnome, Giant, Draconic Feats Archivist of Nature (1st Level, HH 119) Scribe Scroll (1st Level Archivist Bonus) Touch of Healing (3rd Level, CC 62) Spontaneous Healer (6th Level, CD 84) Gnome Abilities: • -2 Strength, +2 Constitution • Base land speed of 20 feet. • Low-Light Vision • Spell-like abilities: 1/day - speak with animals(burrowing), dancing lights, ghost sound, prestidigitation • Weapon Familiarity: Gnomes treat gnome hooked hammers as martial weapons, rather than exotic weapons. • +2 racial bonus on saving throws against illusions • +1 modifier to the DC for all saving throws against illusion spells you cast. • +1 racial bonus on attack rolls against kobolds and goblinoids • +4 dodge bonus to AC against giants • +2 racial bonus on Craft(alchemy) and Listen checks Archivist Abilities: • Dark Knowledge: 5/day, Darv can draw upon his knowledge of aberrations, elementals, fey, giants, magical beasts, outsiders, or undead. If he succeeds at the relevant knowledge check (DC:15), he grants his allies special abilities. ¤ Tactics: Grants a +1 (or more) bonus to attack rolls. ¤ Puissance: Grants a +1 (or more) bonus on saving throws to allies within 60 feet. ¤ Foe: Grants a 1d6 (or more) damage bonus on weapon damage. • Lore Mastery: Darv gains a +2 bonus to all Decipher Script checks and to Knowledge (nature) and Knowledge (dungeoneering) checks. • Still Mind (Ex): Darv gains a +2 bonus on saving throws against spells and effects from the school of enchantment. Spells Per Day: 4/6/5/5/4 Spells Known: [B]0 Level[/B]: All Divine [B]1st Level[/B] --Lesser Vigor: Subject gains fast healing/1 for 15 rounds. (*) --[URL=http://www.d20srd.org/srd/spells/bless.htm]Bless[/URL] (*) --Repair Light Damage: Heal construct for 1d8+5 damage. (*) --[URL=http://www.d20srd.org/srd/spells/bless.htm]Entangle[/URL] (*) --Winged Watcher (CSc 106): Swift spell, turns caster into normal raven or owl for 1 minute/level. (*) --Guiding Light: +2 to-hit against targets in 5' radius burst for 1 minute/level. If targets move out of radius, bonus is lost. --[COLOR=Red][URL=http://www.d20srd.org/srd/spells/longstrider.htm]Longstrider[/URL] (*) [/COLOR] --[URL=http://www.d20srd.org/srd/spells/sanctuary.htm]Sanctuary[/URL] --[URL=http://www.d20srd.org/srd/spells/shieldOfFaith.htm]Shield of Faith[/URL] (*) [B]2nd Level:[/B] --[URL=www.d20srd.org/srd/spells/holdPerson.htm]Hold Person[/URL] (*) --[URL=www.d20srd.org/srd/spells/barkskin.htm]Barkskin[/URL] --Close Wounds: As Immediate action, heal one target within close range of 1d4+5 points. (**) --Mass Snake's Swiftness: Allies within 20' burst at Medium range may immediately take one melee or ranged attack. (*) [B]3rd Level:[/B] --[URL=http://www.d20srd.org/srd/spells/prayer.htm]Prayer[/URL] (*) --Blessed Aim: Allies within 50' gain +2 on ranged attacks for 1 minute/level. --Mass Lesser Vigor: As Lesser Vigor, but affects up to 4 subjects. (**) --Fell the Greatest Foe: For every size category of an opponent bigger than the subject of the spell, the subject deals an extra 1d6 points of damage on any successful melee attack. (*) --[URL=www.d20srd.org/srd/spells/dispelMagic.htm]Dispel Magic[/URL] (*) [B]4th Level:[/B] --[URL=www.d20srd.org/srd/spells/restoration.htm]Restoration[/URL] --[URL=www.d20srd.org/srd/spells/flameStrike.htm]Flame Strike[/URL] ([COLOR=Red]**[/COLOR]) --Repair Critical Damage: Heal consruct for 4d8+8 damage. (*) --Moon Bolt: 1d4 Str Damge/3 levels at Long range, Fort save for 1/2. Undead may be rendered helpless for 1d4 rounds. (*) --[URL=www.d20srd.org/srd/spells/spikeStones.htm]Spike Stones[/URL] --Panacea: Ends any of the following conditions affecting the subject: blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, frightened, nauseated, panicked, paralyzed, shaken, sickened, and stunned. It negates sleep effects and the effect of the feeblemind spell, and ends any additional effects from poison, as the neutralize poison spell. It also cures 1d8 points of damage + 1 point per caster level (maximum +20). (*= Currently prepared, [COLOR=Red]* = Cast[/COLOR]) Magic Items: Spectacles of Intellect +2 (4,000 GP) Periapt of Wisdom +2 (4,000 GP) Cloak of Resistance +2 (4,000 GP) Healing Belt (750 GP, MiC 110) Dimension Stide Boots (2,000 GP, MiC 94) Survival Pouch (3,100 GP, MiC 187) +2 Chainmail of Easy Travel (5,800 GP, MiC 10) Wand of Lesser Vigor (750 GP) Wand of Cure Light Wounds (750 GP) Quall's Feather Token: Swan Boat (400 GP) Masterwork Longspear (330 GP) Masterwork Shotbow (305 GP) Daggers (2) (2 GP) Sunrods (3) (6 GP) Backpack (2 GP) Blank Book (5 GP) Inkstick (3 GP) Small Steel Mirror (10 GP) Magnifying Glass (100 GP) 437 GP remaining. Appearance: Even in full armor, with a weapon in hand and gouts of fire thundering down from the heavens at his command, Darv looks like someone who belongs in a library, with books piled high around him. Short, skinny, and pale, with large brown eyes blinking behind his spectacles, Darv does not cut an impressive figure. Frankly, he's not even sure if he *could*. Personality: Darv is eager to have adventures of his own, rather than reading about those of others. The chance to advance his own knowledge is, of course, nice...but by the heavens, he wants to know what danger feels like! That said, he takes his role as healer very seriously indeed, and strives to keep his companions' best interests in mind. It's just that sometimes, he gets a little...over-enthusiastic, shall we say? History: Not everyone in Zilargo is a spy, no matter what rumors say. Yes, Darv's father was...and his mother...and his favorite uncle, and quite possibly his cousin...but not Darv. He never had the knack. His honest face hid nothing more than an honest heart, and none could really fault him for that. He drifted into a life of academia, which somehow managed to both bore him and satisfy him all at once. Yes, he was good at research...but wasn't there something more? Darv was, in truth, more than a little surprised by his own aptitude for magic. But once he discovered it, he threw himself into it whole-heartedly, realizing that *here* was his chance to do something meaningful. And exciting. Girls, they like exciting, don't they? Character Role: Healing and support. He can give his allies a bunch of bonuses with Dark Knowledge and the proper spells, he's got the various Cure spells thanks to the Spontaneous Healing feat, and he's capable of making himself durable enough to move around the battlefield. Between battles, he can use the Wand of Vigor and his Healing Touch feat to heal his allies up to full without too much trouble. In theory, at least. [/sblock] [URL=http://www.enworld.org/showthread.php?t=211447&page=1&pp=30]The IC Thread.[/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
S@squ@tch's Against the Giants - Team Gold
Top