Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
S@squ@tch's Against the Giants - Team Gold
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="OnlytheStrong" data-source="post: 3868444" data-attributes="member: 54781"><p>Davan Rowe </p><p></p><p>[code]</p><p>Class and level: Cleric 8</p><p>Church: Sovereign Host</p><p>Domains: Strength and Healing ( You can perform a feat of strength </p><p> as a supernatural ability. You gain </p><p> an enhancement bonus to strength </p><p> equal to your cleric level. Activating</p><p> the power is a free action, lasts 1 </p><p> round and is usable once per day. </p><p> You cast healing spells at +1 caster level) </p><p>Alignment: Neutral Good</p><p></p><p>Age: 21</p><p>Gender: Male</p><p>Height: 5'10''</p><p>Weight: 170lbs</p><p>Languages: Common, Giant</p><p></p><p> </p><p>Str: 14 (6pts) +2</p><p>Dex: 12 (4pts) +1</p><p>Con: 14 (6pts) +2</p><p>Int: 12 (4pts) +1</p><p>Wis: 18 (10pts) +4 (16 + 2 skill increase)</p><p>Cha: 10 (2pts) +0</p><p></p><p></p><p>HP: 66 (8 + (6x7) + 16 con mod)</p><p></p><p></p><p>AC: 25 (10 + 9 armor + 2 shield + 1 dex mod + 2 nat. armor + 1 misc)</p><p></p><p></p><p>Saving Throws: </p><p> Fortitude: 8 (6 base + 2 con mod)</p><p> Reflex: 3 (2 base + 1 dex mod)</p><p> Will: 10 (6 base + 4 wis mod)</p><p></p><p>Speed: 20ft</p><p></p><p>Base Attack Bonus: +6/1</p><p></p><p></p><p>Attacks: </p><p> Grapple: +8/3 (6/1 base + 2 str mod)</p><p> </p><p> Light Mace: +8/3 dmg:1d6+2 crit: x2</p><p></p><p> Light Crossbow: +7 dmg:1d8 crit: 19-20x2</p><p></p><p> Turn Undead: 3 times a day</p><p></p><p>Daily Spells:</p><p></p><p>Level 0: 6</p><p>Level 1: 4+1 domain + 1 bonus Save DC:</p><p>Level 2: 3+1 domain + 1 bonus</p><p>Level 3: 3+1 domain + 1 bonus 10+wis mod+ spell level</p><p>Level 4: 2+1 domain + 1 bonus</p><p></p><p></p><p></p><p>Skills:</p><p></p><p> Concentration: 14 (12 ranks + 2 con mod)</p><p> Heal: 18 (12 ranks + 4 wis mod+2 misc mod</p><p> Knowledge (history): 7 (6 ranks + 1 int mod)</p><p> Knowledge (religion): 7 (6 ranks + 1 int mod)</p><p>cc Listen: 6 (2 ranks + 4 wis mod)</p><p>cc Spot: 6 (2 ranks + 4 wis mod)</p><p></p><p></p><p>Feats: </p><p></p><p> Healing Devotion (from Complete Champion)</p><p> Sacred Boost (from Complete Divine)</p><p> Glorious Weapons (from Complete Divine)</p><p> Augment Healing (from Complete Divine)</p><p></p><p></p><p>Equipment:</p><p></p><p>Healing Belt, Ring of Mystic Healing, Amulet of Natural Armor +2, </p><p>Ring of Protection +1, Full Plate Armor of Easy Travel +1, Light Mace, </p><p>Heavy Steel Shield +1, Light Crossbow, Bolts (20), Waterskin, Wand of Light, </p><p>Wand of Cure Light Wounds, Scroll of Cure Critical Wounds (4),</p><p>Pouch, Scroll of Divination (2), Healing Salve (1st application</p><p>heals 1d8+1 of dmg, 2nd application heals 2d8+3, triple application </p><p>heals 3d8+5, can only be used 10 times) </p><p></p><p>Money:</p><p></p><p>27000gp - 26689gp = 311gp</p><p></p><p>Healing Belt= 750gp</p><p>Ring of Mystic Healing = 3,500gp</p><p>Full Plate of Easy Travel = 4,150</p><p></p><p>Carrying Capacity: Weight Carried: 81lbs</p><p></p><p> Light Load: 58lbs (116lbs while wearing armor) </p><p> Med Load: 116lbs</p><p> Heavy Load: 175 lbs</p><p></p><p>(items from Magic Item Compendium)</p><p>Healing Belt---gain +2 to heal checks, has 3 charges (renewed at dawn):</p><p> 1st charge: heals 2d8 of dmg</p><p> 2nd charge: heals 3d8 of dmg</p><p> 3rd charge: heals 4d8 of dmg</p><p></p><p>Ring of Mystic Healing---provides +1 bonus to competence to your </p><p> caster level. These bonuses add on to your </p><p> next cure spell. Has 3 charges. </p><p> (renewed each day at dawn):</p><p> 1st charge: heals +2d6 of dmg</p><p> 2nd charge: heals +3d6 of dmg</p><p> 3rd charge: heals +4d6 of dmg</p><p></p><p></p><p>Feat Descriptions:</p><p></p><p> Augment Healing = Add +2 points per spell level to the amount of </p><p> damage healed by any healing spell. </p><p></p><p> Healing Devotion = Once per day, you gain fast healing 1, +1 for </p><p> every five character levels you possess. This </p><p> effect lasts for 1 minute. You can activate this </p><p> feat as an immediate action, or if you have a </p><p> daily available, it activates automatically if you </p><p> are reduced to 0 hit points (but not killed.)</p><p> Special: As a full round action, you can transfer this </p><p> ability to a will recipient as a touch spell. </p><p> Doing so counts as one daily use of this </p><p> ability. If you have the ability to turn or </p><p> rebuke undead, you gain one additional use </p><p> of this feat for each turn or rebuke you expend.</p><p></p><p> Sacred Boost = You spend a turn attempt as a standard action to </p><p> place an aura of positive energy upon every creature </p><p> within a 60ft radius. Any cure spell placed on one of </p><p> these creatures before the end of your next turn is </p><p> automatically maximized, with no adjustment to spell </p><p> level or casting time.</p><p> </p><p> Glorious Weapons = It allows me to use a standard action to align </p><p> melee weapons (including natural weapons) of </p><p> all allies within a 60ft burst as good. Such </p><p> weapons can overcome damage reduction as if </p><p> they had the appropriate alignment. The effect </p><p> lasts until the end of your next turn. </p><p></p><p> </p><p></p><p>[/code]</p><p></p><p>[sblock=Equipment cost and weight]</p><p></p><p>Healing Belt~ 1 lb 750g</p><p></p><p>Ring of Mystic healing ~ --- 3,500g</p><p></p><p>Amulet of Natural Armor +2 ~ ---- 8,000g</p><p></p><p>Ring of Protection +1 ~ ----- 2,000g</p><p></p><p>Full Plate Armor of Easy Travel +1 ~ 50lbs 4,150g </p><p></p><p>Light Mace ~ 4 lbs 5g</p><p></p><p>Heavy Steel Shield +1 ~ 15lbs 1,170g</p><p></p><p>Light Crossbow ~ 4lbs 35g</p><p></p><p>Bolts (20) ~ 2 lbs 2g</p><p></p><p>Waterskin ~ 4lbs 1g</p><p></p><p>Wand of Light ~ ----- 375g</p><p></p><p>Wand of Cure Light Wounds ~ ----- 750g</p><p></p><p>Scroll of Divination (2) ~ ----- 1,450g</p><p></p><p>Scroll of Cure Critical Wounds (4) ~ -----2,800g</p><p></p><p>Pouch ~ 1/2 lbs 1g</p><p></p><p>Healing Salve ~ 1lbs 2,250g</p><p></p><p>Totals: Weight= 81 lbs (not counting scrolls, rings, etc. not sure how much they weigh)</p><p> </p><p> Money= 27000 - 26,689 = 311g left</p><p></p><p>[/sblock]</p><p></p><p>[sblock=domain spells]</p><p>Strength: </p><p> 1-Enlarge Person </p><p> 2-Bull's Strength </p><p> 3-Magic Vestment </p><p> 4-Spell Immunity </p><p> 5-Righteous Might </p><p> 6-Stoneskin </p><p> 7-Bigby's Grasping Hand </p><p> 8-Bigby's Clenched Fist </p><p> 9-Bigby's Crushing Hand </p><p></p><p>Healing:</p><p> 1-Cure Light Wounds</p><p> 2-Cure Moderate Wounds</p><p> 3-Cure Serious Wounds</p><p> 4-Cure Critical Wounds</p><p> 5-Mass Cure Light Wounds</p><p> 6-Heal</p><p> 7-Regenerate</p><p> 8-Mass Cure Critical Wounds</p><p> 9-Mass Heal </p><p>[/sblock]</p><p></p><p>[sblock=background]</p><p> Davan Rowe felt the divine power in him at an early age. His parents sent him to live with the Sovereign Host, which he was both grateful for and resented. He felt like his parents didn't want him at home. He could barely remember them. Maybe that was for the best, since he had been gone for almost 14 years, they were probably dead. </p><p></p><p> Davan learned how to harness his divine power and found that he was especially gifted at healing. He loved healing. He didn't know why, but he always found the healing spells the easiest to learn. He even spent his days in "school" collecting objects to assist in his healing powers.</p><p></p><p> Davan was reluctant to learn the skills in warfare. He did as he was told, and became quite good at it, but never like to practice his fighting skills. He always figured that it was pointless to fight, as he would just have to turn around and heal the people he beat. </p><p></p><p> Davan left the Church's schooling when he was 19, and travelled around the world until present day. He found that being a cleric got him untold respect from many of the people around the world. He did enjoy travelling and having people go out of their way to make him comfortable or the gifts he recieved for his "blessings." He rarely accepted more than a meal or a place to stay though, unless he used some of his divine powers.</p><p></p><p> Davan travelled all over the world, except for Xen'drik. He figured it was time for him to head there, so he gathered up his belongings and started to make his path that way. [/sblock]</p><p></p><p>[sblock=Personality]</p><p> Davan is a fun loving kind of guy. He laughs alot, and would prefer to joke his way out of a fight than harm anyone. He rarely gets upset, and is above petty insults. He never drinks as he feels it increases the distance between him and the pantheon of the Sovereign Host (or more specifically, the gods Dol Dorn and Olladra). Davan is would rather die himself than let an innocent or good person die. He knows his place in a fight, and would rather protect and heal those in the fight than shed the blood himself, even though he knows the blood is on his hands too. [/sblock]</p></blockquote><p></p>
[QUOTE="OnlytheStrong, post: 3868444, member: 54781"] Davan Rowe [code] Class and level: Cleric 8 Church: Sovereign Host Domains: Strength and Healing ( You can perform a feat of strength as a supernatural ability. You gain an enhancement bonus to strength equal to your cleric level. Activating the power is a free action, lasts 1 round and is usable once per day. You cast healing spells at +1 caster level) Alignment: Neutral Good Age: 21 Gender: Male Height: 5'10'' Weight: 170lbs Languages: Common, Giant Str: 14 (6pts) +2 Dex: 12 (4pts) +1 Con: 14 (6pts) +2 Int: 12 (4pts) +1 Wis: 18 (10pts) +4 (16 + 2 skill increase) Cha: 10 (2pts) +0 HP: 66 (8 + (6x7) + 16 con mod) AC: 25 (10 + 9 armor + 2 shield + 1 dex mod + 2 nat. armor + 1 misc) Saving Throws: Fortitude: 8 (6 base + 2 con mod) Reflex: 3 (2 base + 1 dex mod) Will: 10 (6 base + 4 wis mod) Speed: 20ft Base Attack Bonus: +6/1 Attacks: Grapple: +8/3 (6/1 base + 2 str mod) Light Mace: +8/3 dmg:1d6+2 crit: x2 Light Crossbow: +7 dmg:1d8 crit: 19-20x2 Turn Undead: 3 times a day Daily Spells: Level 0: 6 Level 1: 4+1 domain + 1 bonus Save DC: Level 2: 3+1 domain + 1 bonus Level 3: 3+1 domain + 1 bonus 10+wis mod+ spell level Level 4: 2+1 domain + 1 bonus Skills: Concentration: 14 (12 ranks + 2 con mod) Heal: 18 (12 ranks + 4 wis mod+2 misc mod Knowledge (history): 7 (6 ranks + 1 int mod) Knowledge (religion): 7 (6 ranks + 1 int mod) cc Listen: 6 (2 ranks + 4 wis mod) cc Spot: 6 (2 ranks + 4 wis mod) Feats: Healing Devotion (from Complete Champion) Sacred Boost (from Complete Divine) Glorious Weapons (from Complete Divine) Augment Healing (from Complete Divine) Equipment: Healing Belt, Ring of Mystic Healing, Amulet of Natural Armor +2, Ring of Protection +1, Full Plate Armor of Easy Travel +1, Light Mace, Heavy Steel Shield +1, Light Crossbow, Bolts (20), Waterskin, Wand of Light, Wand of Cure Light Wounds, Scroll of Cure Critical Wounds (4), Pouch, Scroll of Divination (2), Healing Salve (1st application heals 1d8+1 of dmg, 2nd application heals 2d8+3, triple application heals 3d8+5, can only be used 10 times) Money: 27000gp - 26689gp = 311gp Healing Belt= 750gp Ring of Mystic Healing = 3,500gp Full Plate of Easy Travel = 4,150 Carrying Capacity: Weight Carried: 81lbs Light Load: 58lbs (116lbs while wearing armor) Med Load: 116lbs Heavy Load: 175 lbs (items from Magic Item Compendium) Healing Belt---gain +2 to heal checks, has 3 charges (renewed at dawn): 1st charge: heals 2d8 of dmg 2nd charge: heals 3d8 of dmg 3rd charge: heals 4d8 of dmg Ring of Mystic Healing---provides +1 bonus to competence to your caster level. These bonuses add on to your next cure spell. Has 3 charges. (renewed each day at dawn): 1st charge: heals +2d6 of dmg 2nd charge: heals +3d6 of dmg 3rd charge: heals +4d6 of dmg Feat Descriptions: Augment Healing = Add +2 points per spell level to the amount of damage healed by any healing spell. Healing Devotion = Once per day, you gain fast healing 1, +1 for every five character levels you possess. This effect lasts for 1 minute. You can activate this feat as an immediate action, or if you have a daily available, it activates automatically if you are reduced to 0 hit points (but not killed.) Special: As a full round action, you can transfer this ability to a will recipient as a touch spell. Doing so counts as one daily use of this ability. If you have the ability to turn or rebuke undead, you gain one additional use of this feat for each turn or rebuke you expend. Sacred Boost = You spend a turn attempt as a standard action to place an aura of positive energy upon every creature within a 60ft radius. Any cure spell placed on one of these creatures before the end of your next turn is automatically maximized, with no adjustment to spell level or casting time. Glorious Weapons = It allows me to use a standard action to align melee weapons (including natural weapons) of all allies within a 60ft burst as good. Such weapons can overcome damage reduction as if they had the appropriate alignment. The effect lasts until the end of your next turn. [/code] [sblock=Equipment cost and weight] Healing Belt~ 1 lb 750g Ring of Mystic healing ~ --- 3,500g Amulet of Natural Armor +2 ~ ---- 8,000g Ring of Protection +1 ~ ----- 2,000g Full Plate Armor of Easy Travel +1 ~ 50lbs 4,150g Light Mace ~ 4 lbs 5g Heavy Steel Shield +1 ~ 15lbs 1,170g Light Crossbow ~ 4lbs 35g Bolts (20) ~ 2 lbs 2g Waterskin ~ 4lbs 1g Wand of Light ~ ----- 375g Wand of Cure Light Wounds ~ ----- 750g Scroll of Divination (2) ~ ----- 1,450g Scroll of Cure Critical Wounds (4) ~ -----2,800g Pouch ~ 1/2 lbs 1g Healing Salve ~ 1lbs 2,250g Totals: Weight= 81 lbs (not counting scrolls, rings, etc. not sure how much they weigh) Money= 27000 - 26,689 = 311g left [/sblock] [sblock=domain spells] Strength: 1-Enlarge Person 2-Bull's Strength 3-Magic Vestment 4-Spell Immunity 5-Righteous Might 6-Stoneskin 7-Bigby's Grasping Hand 8-Bigby's Clenched Fist 9-Bigby's Crushing Hand Healing: 1-Cure Light Wounds 2-Cure Moderate Wounds 3-Cure Serious Wounds 4-Cure Critical Wounds 5-Mass Cure Light Wounds 6-Heal 7-Regenerate 8-Mass Cure Critical Wounds 9-Mass Heal [/sblock] [sblock=background] Davan Rowe felt the divine power in him at an early age. His parents sent him to live with the Sovereign Host, which he was both grateful for and resented. He felt like his parents didn't want him at home. He could barely remember them. Maybe that was for the best, since he had been gone for almost 14 years, they were probably dead. Davan learned how to harness his divine power and found that he was especially gifted at healing. He loved healing. He didn't know why, but he always found the healing spells the easiest to learn. He even spent his days in "school" collecting objects to assist in his healing powers. Davan was reluctant to learn the skills in warfare. He did as he was told, and became quite good at it, but never like to practice his fighting skills. He always figured that it was pointless to fight, as he would just have to turn around and heal the people he beat. Davan left the Church's schooling when he was 19, and travelled around the world until present day. He found that being a cleric got him untold respect from many of the people around the world. He did enjoy travelling and having people go out of their way to make him comfortable or the gifts he recieved for his "blessings." He rarely accepted more than a meal or a place to stay though, unless he used some of his divine powers. Davan travelled all over the world, except for Xen'drik. He figured it was time for him to head there, so he gathered up his belongings and started to make his path that way. [/sblock] [sblock=Personality] Davan is a fun loving kind of guy. He laughs alot, and would prefer to joke his way out of a fight than harm anyone. He rarely gets upset, and is above petty insults. He never drinks as he feels it increases the distance between him and the pantheon of the Sovereign Host (or more specifically, the gods Dol Dorn and Olladra). Davan is would rather die himself than let an innocent or good person die. He knows his place in a fight, and would rather protect and heal those in the fight than shed the blood himself, even though he knows the blood is on his hands too. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
S@squ@tch's Against the Giants - Team Gold
Top