Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
S@squ@tch's Against the Giants - Team Gold
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EvolutionKB" data-source="post: 3869981" data-attributes="member: 47833"><p>[code]Name: Morph</p><p>Race: Warforged</p><p>Class/Level: Transmuter3/MasterSpecialist4/MasterTransmorgifist1</p><p>Gender: Male</p><p>Exp: 31279</p><p>Action Points: 7</p><p> </p><p>Strength (STR) 10 +0 (2pts)</p><p>Dexterity (DEX) 14 +2 (6pts)</p><p>Constitution (CON) 16 +3 (6pts)</p><p>Intelligence (INT) 20 +5 (10pts+lv4,8 increase+2 enchancement)</p><p>Wisdom (WIS) 12 +1 (6pts)</p><p>Charisma (CHA) 8 -1 (2pts)</p><p> </p><p>Alignment: CN</p><p>AC: 18 (+4 armor + 2 dex +2 shield)</p><p>Hit Points: 49</p><p>Movement: 30'</p><p> </p><p>Init: +2</p><p>Base Attack Bonus: +3</p><p>Melee Attack: +3 Slam 1d4</p><p>Fort: +7 (2 base +3 con +2 resistance)</p><p>Reflex: +6 (2 base +2 dex +2 resistance)</p><p>Will: +12 (9 base +1 wis +2 resistance)</p><p> </p><p>Race Abilities</p><p> </p><p>- +2 Con, -2 Wis, -2 Chr</p><p>- Immune to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain.</p><p>- Can’t heal damage naturally</p><p>- Conjuration(healing)spells only heal half their normal effect.</p><p>- Affected by heat/chill metal, repel metal or wood, and rusting grasp.</p><p>- Can take a movement or standard action at 0 hp without losing hp.</p><p>- No need to eat, sleep, or breathe.</p><p>- Composite Plating</p><p>- Light Fortification</p><p>- Natural attack, Slam does 1d4 damage.</p><p> </p><p>Class Abilities:</p><p>Spells</p><p>- Extend shape: Morph gains the benefit of the extend spell feat when casting a polymorph type spell to transform into his favored shapes.</p><p>- Favored Shapes: Phase Spider, Wyrmling Silver Dragon, Seven Headed Pyrohydra</p><p>- Bonus feats: Scribe Scroll(from wizard level), Skill focus(spellcraft) and greater spell focus(transmutation)(from Master Specialist).</p><p>- Expanded Spellbook</p><p>- Minor school esoterica: If a transmutation spell cast by Morph is dispelled in persists for one more round.</p><p>- Sudden shift(5/day): As an immediate action Morph can gain a fly, swim, or climb speed equal to his land speed. If activated during his turn it lasts until the end of that turn, otherwise it lasts until the end of his next turn.</p><p> </p><p>Skills: 56</p><p>Bluff +1 (2 ranks -1 chr)--Crossclass</p><p>Concentration +14 (11 ranks + 3 con)</p><p>Craft(armorsmithing) +10(5 ranks + 5 int) +12 when repairing warforged</p><p>Decipher Script +9 (4 ranks +5 int) +13 when identifying cyclopean glyphs.</p><p>Disguise +4 (5 ranks - 1 chr)--Crossclass</p><p>Knowledge arcana +16 (11 ranks +5 int)</p><p>Spellcraft +21 (11 ranks +5 int +2 synergy +3 skill focus)</p><p> </p><p>Feats</p><p>Scribe Scroll(bonus feat from wizard1)</p><p>Eschew Materials</p><p>Spell Focus(transmutation)</p><p>Skill focus spellcraft(from master specialist1)</p><p>Greater spell focus(transmutation)(from master specialist3)</p><p>Fiery Burst(CM pg 43)As a standard action as long as Morph has a fire spell of 2nd level or higher prepared to create a 5' radius burst of fire at a range of 30'. This burst does 1d6 per spell level of the highest level fire spell Morph has prepared. DC is 10+Int mod+level of the highest fire spell prepared. Also, Morph gains a +1 CL when casting fire spells.</p><p> </p><p>Languages - Common, Dwarven, Giant, Goblin</p><p> </p><p>Equipment</p><p>+2 Twilight enhancement applied to Composite Plating (9000gp)</p><p>Crystal of Adaption, Least (MIC pg 24, 500gp) Protects wearer as endure elements, attached to composite plating.</p><p>+1 Mithral Buckler (2015gp)(2lb)</p><p>+2 Cloak of resistance(4000gp)(1lb)</p><p>Burning Veil(MIC, pg211, 5000gp): 3/day as a swift action, Morph can activate the veil doing 1d6 fire damage to an opponent already injured by a fire spell this round. Also augmented with a +2 enhancement bonus to Intelligence. (-lb)</p><p>Artificers Monocle(MIC, pg 72, 1500gp): After casting detect magic, Morph can concentrate for 1 minute to Identify the item.(-lb)</p><p>Eternal wand of repair light damage(820gp)(-lb)</p><p>Wand of repair light damage 45 charges(750gp)(-lb)</p><p>Two dragon’s tears(CM pg 135, 200gp each): Optional material component, gains +1 spell level to an fire spell or mind affecting spell as if it were heightened.</p><p>Two applications of fairy dust(CM pg 235, 100gp each): Optional material component, transmutation spell is doubled in duration, as extend spell feat.</p><p>Potion of invisibility(300gp)</p><p>Scroll of See Invisibility(150gp)</p><p>Skill shard, greater(Decipher Script)(MIC, pg 185, 200gp)gain a +5 competence bonus on Decipher Script check that begins before the end of your next turn and lasts up to 10 minutes.</p><p>Backpack (2gp, 2lb)</p><p>2 potions of Shield of Faith (100gp total)</p><p>Warforged Repair Kit (ECS, pg121)(50gp, 1lb)</p><p>Traveling Papers(ECS, pg121)(2sp)</p><p>Identification Papers w/ portrait(ECS, pg 121) (5gp)</p><p>Glyphbook(ECS, pg121)(20gp)(2lb)</p><p>Spellshard, blank, wizards(ECS, pg121)(3gp)(.5lb)</p><p>Spellbook</p><p>2 Belt Pouches(1gp each, 1lb total)</p><p>1 Sunrods(1gp each, 3lbs total)</p><p>1 Tanglefoot bags (30gp each, 8lbs total)</p><p>Smokestick</p><p>5' of hemp rope(1sp, 1lb)</p><p>7sp</p><p> </p><p>Scrolls added to spellbook(including spellbook costs):</p><p>Repair critical damage(1100gp)</p><p>Rope trick(350gp)</p><p>Glitterdust (350gp)</p><p> </p><p> </p><p>Spellbook: 64 of 100 pages used</p><p>0: All spells except of the necromancy and enchantment schools (17pgs)</p><p>1: enlarge person, feather fall, lesser orb of fire, magic missile, fist of stone, ray of clumsiness, grease, repair light damage (8pgs)</p><p>2: alter self, fire burst, invisibility, glitterdust, incendiary slime, rope trick (12pgs)</p><p>3: fireball, haste, slow, repair serious damage, animate weapon(chosen with expanded spellbook)(15pgs)</p><p>4: polymorph, flame whips, repair critical damage(12pgs)</p><p> </p><p>[sblock=flame whips]</p><p>Transmutation</p><p>Sor/Wiz 4</p><p>Components: V, S</p><p>Casting Time: Standard</p><p>Range: Personal</p><p>Effect: Flaming whips</p><p>Duration: 1 rd/lv (D)</p><p> </p><p>Your forelimbs transform into flaming whips, you gain two melee touch attacks with a 15' reach. Each deal 6d6 damage. Attacks with these whips replace any natural attacks you had with those limbs. While this spell is in effect you cannot cast spells with material components, nor can you carry items with your forelimbs. Any items worn on your forelimbs cease functioning while the spell is active.[/sblock]</p><p> </p><p>[sblock=Ray of Clumsiness]</p><p>As Ray of Enfeeblement, only dexterity penalty instead of strength.[/sblock]</p><p> </p><p>Spell Prepared(including bonus spells for high Int and for being a specialist wizard)</p><p>(4/7/5/4/3) CL: 7 or 8 for fire spells; DC 15+spell level or 17+spell level for transmutations</p><p>0: Detect Magicx2, Read magic, ray of frost</p><p>1: Feather fallx2, lesser orb of firex2, magic missle, ray of clumsiness, grease</p><p>2: invisibility, glitterdust, rope trick, incendiary slime</p><p>3: haste, slow, fireball, animate weapon</p><p>4: flame whips, polymorphx2[/code]</p><p> </p><p>A red bandanna covers the head of this warforged. It's naturally occuring armor sparkles with some sort of magical enhancement. A pair of wands are tucked into his belt, and a crimson cloak covers his shoulders, hanging nearly to the ground. A buckler of mithral hangs on his arm.A monocle covering one eye is chained to where his ear would be. His fist is constantly clenching and unclenching as he looks upon non-warforged in anger, fear, and loathing. Other warforged are looked at with pity. He grits his teeth,flexes his joints, and shifts his weight from foot to foot as if he is uncomfortable in his own skin.</p><p> </p><p>Background: Morph, hated his kind, mostly because everybody did. As a warforged he was faced with daily discrimination, called "soulless" and "golem". He knew these terms weren't true, but they still made him mad. Tired of the discrimination and hate that he faced, he fled to the Mournland, for he had heard of a refuge for warforged. Upon arriving he discovered that the hate that these warforged had for the softer races was much more than the soft races felt for him and his kind. He left the Mournland and did the only thing he knew he could do. He returned to House Cannith in Sharn. There they heard of his troubles, and thinking to take advantage of a ripe opportunity, spoke of ancient creation forges in Xen'drik and the giant population there that threatened to invade. They planted in his head the idea, that these forges could possibly keep him in another form...permanantly. He could go about his life once changed, and be free of stigma and hate. Morph agreed to go, and the Cannith artificers outifitted greatly with magical equipment. Getting directions to House Medani, Morph walks into the front door, with what one would consider to be a smile.</p></blockquote><p></p>
[QUOTE="EvolutionKB, post: 3869981, member: 47833"] [code]Name: Morph Race: Warforged Class/Level: Transmuter3/MasterSpecialist4/MasterTransmorgifist1 Gender: Male Exp: 31279 Action Points: 7 Strength (STR) 10 +0 (2pts) Dexterity (DEX) 14 +2 (6pts) Constitution (CON) 16 +3 (6pts) Intelligence (INT) 20 +5 (10pts+lv4,8 increase+2 enchancement) Wisdom (WIS) 12 +1 (6pts) Charisma (CHA) 8 -1 (2pts) Alignment: CN AC: 18 (+4 armor + 2 dex +2 shield) Hit Points: 49 Movement: 30' Init: +2 Base Attack Bonus: +3 Melee Attack: +3 Slam 1d4 Fort: +7 (2 base +3 con +2 resistance) Reflex: +6 (2 base +2 dex +2 resistance) Will: +12 (9 base +1 wis +2 resistance) Race Abilities - +2 Con, -2 Wis, -2 Chr - Immune to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain. - Can’t heal damage naturally - Conjuration(healing)spells only heal half their normal effect. - Affected by heat/chill metal, repel metal or wood, and rusting grasp. - Can take a movement or standard action at 0 hp without losing hp. - No need to eat, sleep, or breathe. - Composite Plating - Light Fortification - Natural attack, Slam does 1d4 damage. Class Abilities: Spells - Extend shape: Morph gains the benefit of the extend spell feat when casting a polymorph type spell to transform into his favored shapes. - Favored Shapes: Phase Spider, Wyrmling Silver Dragon, Seven Headed Pyrohydra - Bonus feats: Scribe Scroll(from wizard level), Skill focus(spellcraft) and greater spell focus(transmutation)(from Master Specialist). - Expanded Spellbook - Minor school esoterica: If a transmutation spell cast by Morph is dispelled in persists for one more round. - Sudden shift(5/day): As an immediate action Morph can gain a fly, swim, or climb speed equal to his land speed. If activated during his turn it lasts until the end of that turn, otherwise it lasts until the end of his next turn. Skills: 56 Bluff +1 (2 ranks -1 chr)--Crossclass Concentration +14 (11 ranks + 3 con) Craft(armorsmithing) +10(5 ranks + 5 int) +12 when repairing warforged Decipher Script +9 (4 ranks +5 int) +13 when identifying cyclopean glyphs. Disguise +4 (5 ranks - 1 chr)--Crossclass Knowledge arcana +16 (11 ranks +5 int) Spellcraft +21 (11 ranks +5 int +2 synergy +3 skill focus) Feats Scribe Scroll(bonus feat from wizard1) Eschew Materials Spell Focus(transmutation) Skill focus spellcraft(from master specialist1) Greater spell focus(transmutation)(from master specialist3) Fiery Burst(CM pg 43)As a standard action as long as Morph has a fire spell of 2nd level or higher prepared to create a 5' radius burst of fire at a range of 30'. This burst does 1d6 per spell level of the highest level fire spell Morph has prepared. DC is 10+Int mod+level of the highest fire spell prepared. Also, Morph gains a +1 CL when casting fire spells. Languages - Common, Dwarven, Giant, Goblin Equipment +2 Twilight enhancement applied to Composite Plating (9000gp) Crystal of Adaption, Least (MIC pg 24, 500gp) Protects wearer as endure elements, attached to composite plating. +1 Mithral Buckler (2015gp)(2lb) +2 Cloak of resistance(4000gp)(1lb) Burning Veil(MIC, pg211, 5000gp): 3/day as a swift action, Morph can activate the veil doing 1d6 fire damage to an opponent already injured by a fire spell this round. Also augmented with a +2 enhancement bonus to Intelligence. (-lb) Artificers Monocle(MIC, pg 72, 1500gp): After casting detect magic, Morph can concentrate for 1 minute to Identify the item.(-lb) Eternal wand of repair light damage(820gp)(-lb) Wand of repair light damage 45 charges(750gp)(-lb) Two dragon’s tears(CM pg 135, 200gp each): Optional material component, gains +1 spell level to an fire spell or mind affecting spell as if it were heightened. Two applications of fairy dust(CM pg 235, 100gp each): Optional material component, transmutation spell is doubled in duration, as extend spell feat. Potion of invisibility(300gp) Scroll of See Invisibility(150gp) Skill shard, greater(Decipher Script)(MIC, pg 185, 200gp)gain a +5 competence bonus on Decipher Script check that begins before the end of your next turn and lasts up to 10 minutes. Backpack (2gp, 2lb) 2 potions of Shield of Faith (100gp total) Warforged Repair Kit (ECS, pg121)(50gp, 1lb) Traveling Papers(ECS, pg121)(2sp) Identification Papers w/ portrait(ECS, pg 121) (5gp) Glyphbook(ECS, pg121)(20gp)(2lb) Spellshard, blank, wizards(ECS, pg121)(3gp)(.5lb) Spellbook 2 Belt Pouches(1gp each, 1lb total) 1 Sunrods(1gp each, 3lbs total) 1 Tanglefoot bags (30gp each, 8lbs total) Smokestick 5' of hemp rope(1sp, 1lb) 7sp Scrolls added to spellbook(including spellbook costs): Repair critical damage(1100gp) Rope trick(350gp) Glitterdust (350gp) Spellbook: 64 of 100 pages used 0: All spells except of the necromancy and enchantment schools (17pgs) 1: enlarge person, feather fall, lesser orb of fire, magic missile, fist of stone, ray of clumsiness, grease, repair light damage (8pgs) 2: alter self, fire burst, invisibility, glitterdust, incendiary slime, rope trick (12pgs) 3: fireball, haste, slow, repair serious damage, animate weapon(chosen with expanded spellbook)(15pgs) 4: polymorph, flame whips, repair critical damage(12pgs) [sblock=flame whips] Transmutation Sor/Wiz 4 Components: V, S Casting Time: Standard Range: Personal Effect: Flaming whips Duration: 1 rd/lv (D) Your forelimbs transform into flaming whips, you gain two melee touch attacks with a 15' reach. Each deal 6d6 damage. Attacks with these whips replace any natural attacks you had with those limbs. While this spell is in effect you cannot cast spells with material components, nor can you carry items with your forelimbs. Any items worn on your forelimbs cease functioning while the spell is active.[/sblock] [sblock=Ray of Clumsiness] As Ray of Enfeeblement, only dexterity penalty instead of strength.[/sblock] Spell Prepared(including bonus spells for high Int and for being a specialist wizard) (4/7/5/4/3) CL: 7 or 8 for fire spells; DC 15+spell level or 17+spell level for transmutations 0: Detect Magicx2, Read magic, ray of frost 1: Feather fallx2, lesser orb of firex2, magic missle, ray of clumsiness, grease 2: invisibility, glitterdust, rope trick, incendiary slime 3: haste, slow, fireball, animate weapon 4: flame whips, polymorphx2[/code] A red bandanna covers the head of this warforged. It's naturally occuring armor sparkles with some sort of magical enhancement. A pair of wands are tucked into his belt, and a crimson cloak covers his shoulders, hanging nearly to the ground. A buckler of mithral hangs on his arm.A monocle covering one eye is chained to where his ear would be. His fist is constantly clenching and unclenching as he looks upon non-warforged in anger, fear, and loathing. Other warforged are looked at with pity. He grits his teeth,flexes his joints, and shifts his weight from foot to foot as if he is uncomfortable in his own skin. Background: Morph, hated his kind, mostly because everybody did. As a warforged he was faced with daily discrimination, called "soulless" and "golem". He knew these terms weren't true, but they still made him mad. Tired of the discrimination and hate that he faced, he fled to the Mournland, for he had heard of a refuge for warforged. Upon arriving he discovered that the hate that these warforged had for the softer races was much more than the soft races felt for him and his kind. He left the Mournland and did the only thing he knew he could do. He returned to House Cannith in Sharn. There they heard of his troubles, and thinking to take advantage of a ripe opportunity, spoke of ancient creation forges in Xen'drik and the giant population there that threatened to invade. They planted in his head the idea, that these forges could possibly keep him in another form...permanantly. He could go about his life once changed, and be free of stigma and hate. Morph agreed to go, and the Cannith artificers outifitted greatly with magical equipment. Getting directions to House Medani, Morph walks into the front door, with what one would consider to be a smile. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
S@squ@tch's Against the Giants - Team Gold
Top