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S@squ@tch's Against the Giants - Team Gold
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<blockquote data-quote="Herobizkit" data-source="post: 5127748" data-attributes="member: 36150"><p>Jeriko ir'Tharashk</p><p></p><p>Male Half-Orc Duskblade 8</p><p>Alignment: N</p><p>Height: 6' 3"</p><p>Weight: 215 lbs.</p><p>Hair: Black</p><p>Eyes: Brown</p><p>Skin: Dark Brown</p><p>Age: 34</p><p>XP: 8th Level</p><p>AP: 8</p><p></p><p>Str: 18 (+4) [8 points] (+2 Racial, +1 4th level) </p><p>Dex: 14 [12] (+2) [4 points] (+2 gloves of dexterity)</p><p>Con: 14 (+2) [6 points] </p><p>Int: 15 (+2) [10 points] (-2 Racial, +1 8th level)</p><p>Wis: 10 (0) [2 points]</p><p>Cha: 8 (-1) [2 points] (-2 Racial)[sblock=Abilities]Racial Abilities: Darkvision 60', Orc Blood</p><p></p><p>Class Abilities: </p><p>Arcane Attunement (Sp): dancing lights, detect magic, flare, ghost sound, read magic combined 5x per day.</p><p>Armored Mage (Ex): can cast in medium armor and heavy shield with no chance of spell failure.</p><p>Combat Casting: +4 bonus on Concentration checks made to cast a spell or use a spell-like ability while on the defensive or while you are grappling or pinned.</p><p>Arcane Channeling (Su): cast touch spells as standard action (casting time must be 1 standard action or less) and deliver through melee attack. Does not provoke AoO. Resolve weapon damage first, then effect of spell.</p><p>Quick Cast: can cast one spell each day as a swift action (casting time must be 1 standard action or less).</p><p>Spell Power (Ex): injuring an opponent with a melee attack gives caster a +2 bonus to overcome opponent's SR[/sblock][sblock=Spells]Spells Per Day: 6/8/7</p><p></p><p>Duskblade Spells Known (CL8): [Melee touch attack +12; Ranged touch attack +9]</p><p>2nd (7/day) - dimension hop [Mel Touch, teleport 20', Wil DC 14], ghoul touch [Mel Touch, For DC 14, paralyze + stench], scorching ray [Rng Touch, 2 rays, 4d6 fire], swift invisibility</p><p>1st (8/day) - ray of enfeeblement [Rng Touch, 1d6+4 Str], resist energy [DR 10 energy, 80 min dur], shocking grasp [Mel Touch, 5d6 damage], swift expeditious retreat [+30 move, 8 min dur], true strike</p><p>0 (6/day) - acid splash [Rng Touch, 1d3 acid], disrupt undead [Rng Touch, 1d6 to undead] , ray of frost [Rng Touch, 1d3 cold], touch of fatigue [Mel Touch, For DC 12 or target fatigued (no run/charge, -2 Str/Dex), 8 rnd dur][/sblock][sblock=Combat Stats]Hit Dice: 8d8+16 = (6+6+6+6+6+6+6+6)+16</p><p>HP: 64</p><p>AC: 17 (10+5 [mithral shirt +1]+2 [Dex])</p><p>Init: +2 (+2 Dex)</p><p>Speed: 30 ft</p><p></p><p>Saves:</p><p>For: 9 [+6 base, +2 Con, +1 cloak]</p><p>Ref: 5 [+2 base, +2 Dex, +1 cloak]</p><p>Wil: 7 [+6 base, +0 Wis, +1 cloak]</p><p></p><p>BAB/Grapple: +8/+3, Grapple +12</p><p>Melee Atk: +14 [glaive +1; 1d10+7/x3] or +13 [mw falchion; 2d4+6/18-20 x2]</p><p>Range Atk: +11 [mw c. longbow 1d8+4/x3]</p><p>Full Atk: +14/+9 [glaive], +13/+8 [falchion], +11/+6 [c. longbow][/sblock][sblock=Skills and Feats]Skills: </p><p>Craft (metalworking): 10 = 8 + 2</p><p>Craft (stonemason): 11 = 9 + 2</p><p>Craft (woodworking): 11 = 9 + 2</p><p>Knowledge (arch/engi): 11 = 9 + 2</p><p>Knowledge (geography): 11 = 9 + 2</p><p></p><p>Feats:</p><p>1st: Power Attack</p><p>3rd: Weapon Focus (glaive)</p><p>6th: Short Haft [PHB II]</p><p></p><p>Languages: Common, Orc, Draconic, Goblin[/sblock][sblock=Equipment]mithral shirt +1 (2100) [10 lbs.]</p><p>masterwork longbow, composite (+4 Str) (800) [3 lbs.]</p><p>+1 glaive, spell storing (8308) [10 lbs.]</p><p>handy haversack (2000) [5 lbs.]</p><p>gloves of dexterity +2 (4000) </p><p>cloak of resistance +1 (1000)</p><p>necklace of fireballs type VI (8100)</p><p>masterwork falchion (375) [8 lbs.]</p><p>arrows, 40 (2) [6 lbs.]</p><p>bedroll (1 sp) [5 lbs., in haversack]</p><p>blanket, winter (5 sp) [3 lbs., in haversack]</p><p>crowbar (2) [5 lbs., in haversack]</p><p>manacles (15) [2 lbs., in haversack]</p><p>manacles, small (15) [2 lbs., in haversack]</p><p>rope, silk 50' (10) [5 lbs., in haversack]</p><p>tent (10) [20 lbs., in haversack]</p><p>rations, trail (2 weeks) (7) [14 lbs., in haversack]</p><p></p><p>Encumbrance: 42 equipped (incl 5 for haversack), 56 in haversack</p><p></p><p>Money: 255 gp 4 sp[/sblock][sblock=Portrait]<img src="http://2ndcycle.com/RotR/ROTR%20images/cast/Git.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[/sblock][sblock=Background]Jeriko was born and raised in the Shadow Marches, which was typical of half-orcs in Khorvaire. His race's propensity for strength meant that Jeriko would spend his youth doing hard labour. He bore no Dragonmark, and thus was dismissed as "just another grunt" in the daily workings of House Tharashk.</p><p></p><p>As he matured, Jeriko found that he actually enjoyed working with his hands. During the rare moments that he was not hauling, dragging, or pushing something, he spent his time studying architecture of the various races, secretly dreaming of a day when he might build his own home far away from the drudgery of the House.</p><p></p><p>Visitors from all walks of life came to House Tharashk in hopes of questing for dragonshards, or hiring skilled trackers to help find their lost items, and sometimes, lost people. Jeriko possessed no tracking skills, and no one seemed interested in training him. No, he was far too valuable as a laborer to spend additional resources on formal training. Jeriko was a patient man, and so he continued to dream as a means of escape from the drudgery of daily life.</p><p></p><p>During the construction of a new wing, an accident caused a stone wall to collapse, burying several potential clients who were visiting the grounds. Jeriko was quick on the scene and managed to free one of the victims, a half-elven warrior. In gratitude, the half-elf offered Jeriko a job as a bodyguard. Jeriko explained that he had no weapon training; the half-elf assured him that training would be provided, and then some. Jeriko cleared the new position with the House, and after some convincing (and coin), Jeriko was permitted to leave as a representative of the House.</p><p></p><p>The half-elf trained Jeriko personally in the warrior arts. Once Jeriko proved himself competent, he was then shown a rare technique which, the half-elf explained, was normally reserved for elves and their ilk. The half-elf had no love for his elven heritage or traditions, favoring instead the opportunistic nature of his human blood. The half-elf felt that, as a half-breed, Jeriko should be given the same opportunities as himself. Jeriko was shown how to combine the warrior arts and the study of the arcane, becoming a Duskblade by trade.[/sblock][sblock=Personality]Jeriko shares many similar personality traits as his orc heritage - gruff, terse, and a bit temperamental. This is not because he is simple - quite the opposite, in fact. Jeriko feels that no effort should be wasted (as he feels that his youth was largely wasted on menial tasks) and has little patience for people who squander his time and energy. He is not reckless; he will take the time to plan a proper strategy before acting on an endeavor. His specialty in polearm fighting stems from the thought that keeping an enemy at length is a good way to stay alive; make the enemy come to yourself, where you dictate the terms of the combat. Despite his harsh past, he still has a passion for construction and still longs to create his dream home - or castle.[/sblock]</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 5127748, member: 36150"] Jeriko ir'Tharashk Male Half-Orc Duskblade 8 Alignment: N Height: 6' 3" Weight: 215 lbs. Hair: Black Eyes: Brown Skin: Dark Brown Age: 34 XP: 8th Level AP: 8 Str: 18 (+4) [8 points] (+2 Racial, +1 4th level) Dex: 14 [12] (+2) [4 points] (+2 gloves of dexterity) Con: 14 (+2) [6 points] Int: 15 (+2) [10 points] (-2 Racial, +1 8th level) Wis: 10 (0) [2 points] Cha: 8 (-1) [2 points] (-2 Racial)[sblock=Abilities]Racial Abilities: Darkvision 60', Orc Blood Class Abilities: Arcane Attunement (Sp): dancing lights, detect magic, flare, ghost sound, read magic combined 5x per day. Armored Mage (Ex): can cast in medium armor and heavy shield with no chance of spell failure. Combat Casting: +4 bonus on Concentration checks made to cast a spell or use a spell-like ability while on the defensive or while you are grappling or pinned. Arcane Channeling (Su): cast touch spells as standard action (casting time must be 1 standard action or less) and deliver through melee attack. Does not provoke AoO. Resolve weapon damage first, then effect of spell. Quick Cast: can cast one spell each day as a swift action (casting time must be 1 standard action or less). Spell Power (Ex): injuring an opponent with a melee attack gives caster a +2 bonus to overcome opponent's SR[/sblock][sblock=Spells]Spells Per Day: 6/8/7 Duskblade Spells Known (CL8): [Melee touch attack +12; Ranged touch attack +9] 2nd (7/day) - dimension hop [Mel Touch, teleport 20', Wil DC 14], ghoul touch [Mel Touch, For DC 14, paralyze + stench], scorching ray [Rng Touch, 2 rays, 4d6 fire], swift invisibility 1st (8/day) - ray of enfeeblement [Rng Touch, 1d6+4 Str], resist energy [DR 10 energy, 80 min dur], shocking grasp [Mel Touch, 5d6 damage], swift expeditious retreat [+30 move, 8 min dur], true strike 0 (6/day) - acid splash [Rng Touch, 1d3 acid], disrupt undead [Rng Touch, 1d6 to undead] , ray of frost [Rng Touch, 1d3 cold], touch of fatigue [Mel Touch, For DC 12 or target fatigued (no run/charge, -2 Str/Dex), 8 rnd dur][/sblock][sblock=Combat Stats]Hit Dice: 8d8+16 = (6+6+6+6+6+6+6+6)+16 HP: 64 AC: 17 (10+5 [mithral shirt +1]+2 [Dex]) Init: +2 (+2 Dex) Speed: 30 ft Saves: For: 9 [+6 base, +2 Con, +1 cloak] Ref: 5 [+2 base, +2 Dex, +1 cloak] Wil: 7 [+6 base, +0 Wis, +1 cloak] BAB/Grapple: +8/+3, Grapple +12 Melee Atk: +14 [glaive +1; 1d10+7/x3] or +13 [mw falchion; 2d4+6/18-20 x2] Range Atk: +11 [mw c. longbow 1d8+4/x3] Full Atk: +14/+9 [glaive], +13/+8 [falchion], +11/+6 [c. longbow][/sblock][sblock=Skills and Feats]Skills: Craft (metalworking): 10 = 8 + 2 Craft (stonemason): 11 = 9 + 2 Craft (woodworking): 11 = 9 + 2 Knowledge (arch/engi): 11 = 9 + 2 Knowledge (geography): 11 = 9 + 2 Feats: 1st: Power Attack 3rd: Weapon Focus (glaive) 6th: Short Haft [PHB II] Languages: Common, Orc, Draconic, Goblin[/sblock][sblock=Equipment]mithral shirt +1 (2100) [10 lbs.] masterwork longbow, composite (+4 Str) (800) [3 lbs.] +1 glaive, spell storing (8308) [10 lbs.] handy haversack (2000) [5 lbs.] gloves of dexterity +2 (4000) cloak of resistance +1 (1000) necklace of fireballs type VI (8100) masterwork falchion (375) [8 lbs.] arrows, 40 (2) [6 lbs.] bedroll (1 sp) [5 lbs., in haversack] blanket, winter (5 sp) [3 lbs., in haversack] crowbar (2) [5 lbs., in haversack] manacles (15) [2 lbs., in haversack] manacles, small (15) [2 lbs., in haversack] rope, silk 50' (10) [5 lbs., in haversack] tent (10) [20 lbs., in haversack] rations, trail (2 weeks) (7) [14 lbs., in haversack] Encumbrance: 42 equipped (incl 5 for haversack), 56 in haversack Money: 255 gp 4 sp[/sblock][sblock=Portrait][IMG]http://2ndcycle.com/RotR/ROTR%20images/cast/Git.jpg[/IMG] [/sblock][sblock=Background]Jeriko was born and raised in the Shadow Marches, which was typical of half-orcs in Khorvaire. His race's propensity for strength meant that Jeriko would spend his youth doing hard labour. He bore no Dragonmark, and thus was dismissed as "just another grunt" in the daily workings of House Tharashk. As he matured, Jeriko found that he actually enjoyed working with his hands. During the rare moments that he was not hauling, dragging, or pushing something, he spent his time studying architecture of the various races, secretly dreaming of a day when he might build his own home far away from the drudgery of the House. Visitors from all walks of life came to House Tharashk in hopes of questing for dragonshards, or hiring skilled trackers to help find their lost items, and sometimes, lost people. Jeriko possessed no tracking skills, and no one seemed interested in training him. No, he was far too valuable as a laborer to spend additional resources on formal training. Jeriko was a patient man, and so he continued to dream as a means of escape from the drudgery of daily life. During the construction of a new wing, an accident caused a stone wall to collapse, burying several potential clients who were visiting the grounds. Jeriko was quick on the scene and managed to free one of the victims, a half-elven warrior. In gratitude, the half-elf offered Jeriko a job as a bodyguard. Jeriko explained that he had no weapon training; the half-elf assured him that training would be provided, and then some. Jeriko cleared the new position with the House, and after some convincing (and coin), Jeriko was permitted to leave as a representative of the House. The half-elf trained Jeriko personally in the warrior arts. Once Jeriko proved himself competent, he was then shown a rare technique which, the half-elf explained, was normally reserved for elves and their ilk. The half-elf had no love for his elven heritage or traditions, favoring instead the opportunistic nature of his human blood. The half-elf felt that, as a half-breed, Jeriko should be given the same opportunities as himself. Jeriko was shown how to combine the warrior arts and the study of the arcane, becoming a Duskblade by trade.[/sblock][sblock=Personality]Jeriko shares many similar personality traits as his orc heritage - gruff, terse, and a bit temperamental. This is not because he is simple - quite the opposite, in fact. Jeriko feels that no effort should be wasted (as he feels that his youth was largely wasted on menial tasks) and has little patience for people who squander his time and energy. He is not reckless; he will take the time to plan a proper strategy before acting on an endeavor. His specialty in polearm fighting stems from the thought that keeping an enemy at length is a good way to stay alive; make the enemy come to yourself, where you dictate the terms of the combat. Despite his harsh past, he still has a passion for construction and still longs to create his dream home - or castle.[/sblock] [/QUOTE]
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