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S@squ@tch's Against the Giants - Team Gold
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<blockquote data-quote="EvolutionKB" data-source="post: 3925082" data-attributes="member: 47833"><p><strong>Morph</strong></p><p></p><p>Seeing the elemental change into a whirlwind once more, Morph shakes his now large head. He was not stupid, wading into melee now would only make things worse. He doubted he could avoid the whirlwind again with this less dexterous body. <em>I shall stay in the air then.</em> Abruptly bat-like wings sprout from his back as he takes to the air once more. He flies high up above the deck for the moment, above the crates piled on deck near the elemental and the captain. Once again intoning arcane gestures, and speaks in a harsh tongue. Cupping his hands together again, another orb appears in his hands, just as big as the last, but dwarfed by his large hands. With a final syllable barked out, the orb speeds down at the elemental.</p><p></p><p>[sblock=ooc]I move to C/D 12/11 staying even with the top of the common room, then I fly up as high as I can go to still have the elemental in range of my orb(45', I might have said 40' before, I forgot the +1CL for fire spells from the fiery burst feat). I am including the +1 bonus from height in the attack roll in case it matters(unless I can't get high enough) +3(BAB)+1(dex)+1(haste)+1(height)= +6. Man this is a lot better than The Red Hand S@s: <a href="http://invisiblecastle.com/find.py?id=1409057" target="_blank">Another Nat 20, total 26.</a> Hopefully my damage is better this time. Much better: <a href="http://invisiblecastle.com/find.py?id=1409063" target="_blank">23 fire damage, no DR applies</a> </p><p></p><p>Spell Prepared(including bonus spells for high Int and for being a specialist wizard)</p><p>(4/7/5/4/3) CL: 7 or 8 for fire spells; DC 15+spell level or 17+spell level for transmutations</p><p>0: Detect Magicx2, Read magic, ray of frost</p><p>1: Feather fallx2, <s>lesser orb of firex1</s>, <s>magic missle</s>, ray of clumsiness, grease</p><p>2: alter self, glitterdust, rope trick, incendiary slime</p><p>3: <s>haste</s>, <s>slow</s>, <s>fireball</s>, animate weapon</p><p>4: flame whips, polymorphx1</p><p></p><p>Immediate Magic remaining for day: 3</p><p></p><p>On a seperate note, what would happen if I targeted the Ballista's with animate weapon, would it work? The description of the ballista in the DMG says, "it's essentially a huge heavy crossbow..." It wouldn't be super effective ever, but it would be cool.[/sblock]</p></blockquote><p></p>
[QUOTE="EvolutionKB, post: 3925082, member: 47833"] [b]Morph[/b] Seeing the elemental change into a whirlwind once more, Morph shakes his now large head. He was not stupid, wading into melee now would only make things worse. He doubted he could avoid the whirlwind again with this less dexterous body. [I]I shall stay in the air then.[/I] Abruptly bat-like wings sprout from his back as he takes to the air once more. He flies high up above the deck for the moment, above the crates piled on deck near the elemental and the captain. Once again intoning arcane gestures, and speaks in a harsh tongue. Cupping his hands together again, another orb appears in his hands, just as big as the last, but dwarfed by his large hands. With a final syllable barked out, the orb speeds down at the elemental. [sblock=ooc]I move to C/D 12/11 staying even with the top of the common room, then I fly up as high as I can go to still have the elemental in range of my orb(45', I might have said 40' before, I forgot the +1CL for fire spells from the fiery burst feat). I am including the +1 bonus from height in the attack roll in case it matters(unless I can't get high enough) +3(BAB)+1(dex)+1(haste)+1(height)= +6. Man this is a lot better than The Red Hand S@s: [URL=http://invisiblecastle.com/find.py?id=1409057]Another Nat 20, total 26.[/URL] Hopefully my damage is better this time. Much better: [URL=http://invisiblecastle.com/find.py?id=1409063]23 fire damage, no DR applies[/URL] Spell Prepared(including bonus spells for high Int and for being a specialist wizard) (4/7/5/4/3) CL: 7 or 8 for fire spells; DC 15+spell level or 17+spell level for transmutations 0: Detect Magicx2, Read magic, ray of frost 1: Feather fallx2, [S]lesser orb of firex1[/S], [S]magic missle[/S], ray of clumsiness, grease 2: alter self, glitterdust, rope trick, incendiary slime 3: [S]haste[/S], [S]slow[/S], [S]fireball[/S], animate weapon 4: flame whips, polymorphx1 Immediate Magic remaining for day: 3 On a seperate note, what would happen if I targeted the Ballista's with animate weapon, would it work? The description of the ballista in the DMG says, "it's essentially a huge heavy crossbow..." It wouldn't be super effective ever, but it would be cool.[/sblock] [/QUOTE]
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