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S@squ@tch's Against the Giants - Team Gold
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<blockquote data-quote="Graf" data-source="post: 4198970" data-attributes="member: 3087"><p>[sblock=OOC - just my two cents]I like the idea of a military strategist... !</p><p></p><p>Your spell book is pretty well balanced to my mind (except for <em>hold person</em>, but I just hate that spell, never works for me).</p><p></p><p>Three of your <strong>4ths</strong> are combat (<em>flame strike</em>, obviously a combat mainstay, and <em>moon bolt</em>, which I hadn't heard of but is pretty awesome looking)</p><p>Prayer at <strong>3rd</strong> isn't sexy but it's pretty useful,and, hopefully, we'll see some <em>Fell the Greatest </em> being useful later. <em>Mass lesser vigor</em> is a great one if we start to get hurt, or just as an "everyone heals" spell. And <em>DM </em>is swingy but it's hard not to take it (if you can hit the check it's pretty useful, and stripping buffs off an arcanist is very powerful).</p><p><strong>2nd</strong> is tough for all classes, but IMHO you've made some fantastic choices <em>Close Wounds</em> and <em>Mass Snake's Swiftness</em> are both supremely useful. (the fact that I'm playing a combat character, of course, makes <em>close wounds</em> particularly appealing). </p><p></p><p>But, just thinking about it <em>Fell the Greatest</em> -> <em>Mass snakes swift</em> -> (assuming 4 melee combatants in contact with the giants a 75% hit rate and huge sized foes) is 8d6*0.75 + party avg damage*4 = ~81 + the regular damage boost</p><p>*=Lets call it 15 (that's roughly what Hudder does, so I'm actually lowballing it)</p><p></p><p>Using a 3rd to set up a 2nd that triggers 80+ (or 60+ if not giants) without a saving throw seems pretty impressive to me. I'm not sure if you could produce more damage another way. And I think you could do it while protected by <em>sanctuary</em> (giants not being known for their tremendously high will saves).</p><p></p><p>Being jumped in the middle of the night is the worst for casters, since your spell selection is depleted and anything you use will effectively cost double (since you both cast it and lose it for the next day).</p><p></p><p>Just thinking out loud of course, your spell book is your spell book. But if I were going to play an archivist I'd be mighty tempted to crib Darv's book.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Graf, post: 4198970, member: 3087"] [sblock=OOC - just my two cents]I like the idea of a military strategist... ! Your spell book is pretty well balanced to my mind (except for [I]hold person[/I], but I just hate that spell, never works for me). Three of your [B]4ths[/B] are combat ([I]flame strike[/I], obviously a combat mainstay, and [I]moon bolt[/I], which I hadn't heard of but is pretty awesome looking) Prayer at [B]3rd[/B] isn't sexy but it's pretty useful,and, hopefully, we'll see some [I]Fell the Greatest [/I] being useful later. [I]Mass lesser vigor[/I] is a great one if we start to get hurt, or just as an "everyone heals" spell. And [I]DM [/I]is swingy but it's hard not to take it (if you can hit the check it's pretty useful, and stripping buffs off an arcanist is very powerful). [B]2nd[/B] is tough for all classes, but IMHO you've made some fantastic choices [I]Close Wounds[/I] and [I]Mass Snake's Swiftness[/I] are both supremely useful. (the fact that I'm playing a combat character, of course, makes [I]close wounds[/I] particularly appealing). But, just thinking about it [I]Fell the Greatest[/I] -> [I]Mass snakes swift[/I] -> (assuming 4 melee combatants in contact with the giants a 75% hit rate and huge sized foes) is 8d6*0.75 + party avg damage*4 = ~81 + the regular damage boost *=Lets call it 15 (that's roughly what Hudder does, so I'm actually lowballing it) Using a 3rd to set up a 2nd that triggers 80+ (or 60+ if not giants) without a saving throw seems pretty impressive to me. I'm not sure if you could produce more damage another way. And I think you could do it while protected by [I]sanctuary[/I] (giants not being known for their tremendously high will saves). Being jumped in the middle of the night is the worst for casters, since your spell selection is depleted and anything you use will effectively cost double (since you both cast it and lose it for the next day). Just thinking out loud of course, your spell book is your spell book. But if I were going to play an archivist I'd be mighty tempted to crib Darv's book. [/sblock] [/QUOTE]
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