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S@squ@tch's Against the Giants - Team Gold
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<blockquote data-quote="s@squ@tch" data-source="post: 4208844" data-attributes="member: 42885"><p><strong>Round 3</strong></p><p></p><p><span style="color: Orange">Initiative:</span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange">22 - Domoris - Change, activate <em>Belt of Growth</em>, 5 dmg of electricity on MF#1 and #2</span></p><p><span style="color: Orange">21 - Mind Flayer #1 - 5' step (3,6), draws and activates wand on self</span></p><p><span style="color: Orange">21 - Mind Flayer #2 - Casts Defensively, disappears</span></p><p><span style="color: Orange">21 - Mind Flayer #3 - 5' step to (7,9) Mind Blast all within shaded blue cone</span></p><p><span style="color: Orange">21 - Mind Flayer #4 - Mind Blast all within shaded blue cone</span></p><p><span style="color: Orange">21 - Morph - Sudden Shift, Fly 10' up, Fiery Burst on Mind Flayer #1 for 12 damage before DR</span></p><p><span style="color: Orange">15 - Davan - <em>Stunned</em></span></p><p><span style="color: Orange">15 - Dreadnought - <em>Stunned</em></span></p><p><span style="color: Orange">14 - Void - <em>Helpless</em></span></p><p><span style="color: Orange">12 - Darv - <em>Stunned</em></span></p><p><span style="color: Orange">10 - Hudder - Attack Mind Flayer #1 - MISS</span></p><p> <span style="color: Orange"></span></p><p></p><p></p><p>Deep in battle lust, the bird-thing <em>changes</em> in a blink into the angry form of Domoris, with tusks and wicked claws. The shifter barks out a word and suddenly grows to twice his size, looking at the abominations with hate in his eyes.</p><p></p><p>The Mind Flayer that had just made the goliath disappear murmurs a few garbled syllables and then disappears. </p><p></p><p>[sblock=Spellcraft DC20]</p><p>Used <em>Plane Shift</em> on himself</p><p>[/sblock]</p><p></p><p>Whereas the other visible Flayer looks over the advancing hydra and steps carefully away, while drawing a stick from its belt, the tip glows briefly. You see the the flow of ichor cease and the creature look refreshed.</p><p></p><p>Once again, waves of confusion and mental panic sweep over the group, the dwarf surprisingly shakes off both effects, as does the wizard/hydra. The small gnome, however, stiffens. <span style="font-size: 9px"><span style="color: Gray">[Nat 1 for Darv, Hudder and Morph make both Will saves]</span></span></p><p></p><p>The warforged turned hydra rears it's ugly heads as one and roars in frustration in his ability to see most of his opponents and then again to reach the one that is a viable target in melee. As in answer to his frustrations there is a small explosion of fire behind the mindflayer that is covered in light. Suddenly the hydra grows a pair of reptilian wings and takes flight into the air ten feet above the battlefield. After the smoke clears from the fiery eruption, only small smoldering scars can be seen upon the Flayers cloak.</p><p></p><p>[sblock=Spellcraft DC28]</p><p>The Flayer appears protected by <em>Lesser Visage of the Diety</em>\</p><p>[/sblock]</p><p></p><p><span style="color: Orange">Focas onna 'caster</span> he bellows, advancing on the wand wielding caster and slamming at it with his axe -- the dwarf feels in the groove as he swings the axe in a wide arc over his head, knowing that it was about to take a large chunk out of the squid-man. At the last moment, the blade is turned away by an unseen force of sheer evil, causing the axe to sail wide, somewhat stunned by his futility, his follow-up swing is made without focus as the aura of evil washes over him.</p><p></p><p>[sblock=Spellcraft DC28]</p><p>Mind Flayer is protected by <em>Magic Circle vs Good</em></p><p>[/sblock]</p><p></p><p>[D]aa[/D]</p><p></p><p><span style="color: Orange">OOC:</span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange">Condition Summary:</span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange">Morph: <em>Polymorph Self</em> (138 rounds)</span></p><p><span style="color: Orange">Lo-Kag: <em>Stunned</em></span></p><p><span style="color: Orange">Dreadnought: <em>Stunned</em></span></p><p><span style="color: Orange">Hudder: (77/85)</span></p><p><span style="color: Orange">Void: <em>Helpless</em></span></p><p><span style="color: Orange">Darv: <em>Barkskin</em> (78 rounds), <em>Stunned</em></span></p><p><span style="color: Orange">Flayer #1: <em>Faerie Fire</em> (2 rounds)</span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange">Note: no light exists in the clearing except for the <em>Faerie fire</em> effect on the two Flayers (shadowy illumination to 5', 10' for those with low-light vision), any PC without darkvision, i.e. Davan/Morph/Dreadnought/Domoris/Lo-Kag will not be able to see the other two in the heat of battle without stopping and making a listen check. </span></p></blockquote><p></p>
[QUOTE="s@squ@tch, post: 4208844, member: 42885"] [b]Round 3[/b] [COLOR=Orange]Initiative: 22 - Domoris - Change, activate [I]Belt of Growth[/I], 5 dmg of electricity on MF#1 and #2 21 - Mind Flayer #1 - 5' step (3,6), draws and activates wand on self 21 - Mind Flayer #2 - Casts Defensively, disappears 21 - Mind Flayer #3 - 5' step to (7,9) Mind Blast all within shaded blue cone 21 - Mind Flayer #4 - Mind Blast all within shaded blue cone 21 - Morph - Sudden Shift, Fly 10' up, Fiery Burst on Mind Flayer #1 for 12 damage before DR 15 - Davan - [I]Stunned[/I] 15 - Dreadnought - [I]Stunned[/I] 14 - Void - [I]Helpless[/I] 12 - Darv - [I]Stunned[/I] 10 - Hudder - Attack Mind Flayer #1 - MISS [/COLOR] Deep in battle lust, the bird-thing [I]changes[/I] in a blink into the angry form of Domoris, with tusks and wicked claws. The shifter barks out a word and suddenly grows to twice his size, looking at the abominations with hate in his eyes. The Mind Flayer that had just made the goliath disappear murmurs a few garbled syllables and then disappears. [sblock=Spellcraft DC20] Used [I]Plane Shift[/I] on himself [/sblock] Whereas the other visible Flayer looks over the advancing hydra and steps carefully away, while drawing a stick from its belt, the tip glows briefly. You see the the flow of ichor cease and the creature look refreshed. Once again, waves of confusion and mental panic sweep over the group, the dwarf surprisingly shakes off both effects, as does the wizard/hydra. The small gnome, however, stiffens. [SIZE=1][COLOR=Gray][Nat 1 for Darv, Hudder and Morph make both Will saves][/COLOR][/SIZE] The warforged turned hydra rears it's ugly heads as one and roars in frustration in his ability to see most of his opponents and then again to reach the one that is a viable target in melee. As in answer to his frustrations there is a small explosion of fire behind the mindflayer that is covered in light. Suddenly the hydra grows a pair of reptilian wings and takes flight into the air ten feet above the battlefield. After the smoke clears from the fiery eruption, only small smoldering scars can be seen upon the Flayers cloak. [sblock=Spellcraft DC28] The Flayer appears protected by [I]Lesser Visage of the Diety[/I]\ [/sblock] [COLOR=Orange]Focas onna 'caster[/COLOR] he bellows, advancing on the wand wielding caster and slamming at it with his axe -- the dwarf feels in the groove as he swings the axe in a wide arc over his head, knowing that it was about to take a large chunk out of the squid-man. At the last moment, the blade is turned away by an unseen force of sheer evil, causing the axe to sail wide, somewhat stunned by his futility, his follow-up swing is made without focus as the aura of evil washes over him. [sblock=Spellcraft DC28] Mind Flayer is protected by [I]Magic Circle vs Good[/I] [/sblock] [D]aa[/D] [COLOR=Orange]OOC: Condition Summary: Morph: [I]Polymorph Self[/I] (138 rounds) Lo-Kag: [I]Stunned[/I] Dreadnought: [I]Stunned[/I] Hudder: (77/85) Void: [I]Helpless[/I] Darv: [I]Barkskin[/I] (78 rounds), [I]Stunned[/I] Flayer #1: [I]Faerie Fire[/I] (2 rounds) Note: no light exists in the clearing except for the [I]Faerie fire[/I] effect on the two Flayers (shadowy illumination to 5', 10' for those with low-light vision), any PC without darkvision, i.e. Davan/Morph/Dreadnought/Domoris/Lo-Kag will not be able to see the other two in the heat of battle without stopping and making a listen check. [/COLOR] [/QUOTE]
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