Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
S@squ@tch's Against the Giants - Team Gold
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="s@squ@tch" data-source="post: 4211407" data-attributes="member: 42885"><p><strong>Round 4</strong></p><p></p><p><span style="color: Orange">Initiative:</span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange">22 - Domoris - Cast <em>Light</em> on tree, shapeshift to predator form, 4 dmg to MF#1 from ring</span></p><p><span style="color: Orange">21 - Mind Flayer #1 - Cast Defensively, hit Hudder with spell for 20 damage (1/2 cold, 1/2 untyped)</span></p><p><span style="color: Orange">21 - Mind Flayer #3 - Uses spell like ability on defensive, floats 20' upwards</span></p><p><span style="color: Orange">21 - Mind Flayer #4 - Move to (3,10) attack Davan with tentacle - HIT for 3 damage, Davan <em>grappled</em> - 3 AoO hit for 26 dmg before DR</span></p><p><span style="color: Orange">21 - Morph - 10' in the air, Move to (4,6), Disarm attempt fails (AoO hit for 3 damage), First 3 grapples fail due to AoO's hitting (12 damage), 4th Grapple check failed, 5th/6th Succeeded - Flayer #1 is <em>Pinned</em> and takes 22 nonlethal damage before DR</span></p><p><span style="color: Orange">15 - Davan - <em>Stunned</em></span></p><p><span style="color: Orange">15 - Dreadnought - <em>Stunned</em></span></p><p><span style="color: Orange">14 - Void - <em>Helpless</em></span></p><p><span style="color: Orange">12 - Darv - <em>Stunned</em></span></p><p><span style="color: Orange">10 - Hudder - Move to (2,6) attack MF#1 - MISS!</span></p><p> <span style="color: Orange"></span></p><p></p><p></p><p>Hampered by the lack of light, the shifter grumbles a few syllables, and a magic glow emanates from one of the trees. Just as quickly, the shifter changes into the sleek---but much larger---panther form. The illumination from the druid's spell bathes two more of the squid-men in its light, causing them to momentarily cover their eyes with their arms.</p><p></p><p>The illuminated flayer, looks on with annoyance at the dwarf before him, with a flick of his wrist, it launches a bolt of cold darkness at him with his left hand, hitting the unarmored dwarf smack in the center of his broad chest, causing him to stagger backwards a moment from the sheer evil force of the blow, but he is able to shrug it off. <span style="color: Gray"><span style="font-size: 9px">[Fortitude save PASS]</span></span></p><p></p><p>[sblock=Spellcraft DC18]</p><p>Flayer cast <em>Dark Bolt</em></p><p>[/sblock]</p><p></p><p>One of the squid-men who just recently became visible moves underneath the warforged/hydra and misjudges the creature -- as three of the heads snap down upon the torso of the creature and open wounds that appear to be much smaller than expected. Undetered by the assault, it flicks its tentacles over the stunned human and gnome, as if tasting each, before settling upon the priest -- wrapping one tentacle firmly around Davan's neck.</p><p></p><p>The other squid, realizing that he was now visible begins to float upwards, away from the forest floor.</p><p></p><p>[sblock=Spellcraft DC17]</p><p>Used <em>Levitate</em> upon self</p><p>[/sblock] </p><p></p><p>Morph roars in outrage, knowing that his opponents are both cowardly and protected by spells. He then flies closer to the glowing mind flayer. With his newly grown seven heads, he goes to work attempting to wrest the wand from the flayers hand, while the rest of his heads set about to intertwine themselves around the creature to make it still. The first head darts at the wand, trying to knock it from its grasp, but is quickly smacked with one of the long tentacles framing its face.</p><p></p><p>Not giving up, he sends the remainder of his heads towards the creature and succeeds in overpowering it by sheer numbers, but not before several wounds appear on the hydra/wizard. [Flayer is <em>grappled</em> and <em>pinned</em>]</p><p></p><p>Hudder grits his teeth against the pain, forcing his grunt into a bellow. <span style="color: Orange">Hu.. HA! Me mummy usta hit me 'ard'n 'at fer skip'n me chores!</span></p><p></p><p>Staying mobile on his feet he dances around to the left, swinging his ax with more gusto than skill at the now-pinned Flayer -- but his foot catches on a tree root and causes him to swing wide, narrowly missing one of the friendly hydra's many heads.</p><p></p><p>[D]aa[/D]</p><p></p><p><span style="color: Orange">OOC:</span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange">Condition Summary:</span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange">Morph: (34/49) <em>Polymorph Self</em> (137 rounds)</span></p><p><span style="color: Orange">Lo-Kag: <em>Stunned</em></span></p><p><span style="color: Orange">Dreadnought: <em>Stunned</em></span></p><p><span style="color: Orange">Hudder: (57/85)</span></p><p><span style="color: Orange">Void: <em>Helpless</em></span></p><p><span style="color: Orange">Darv: <em>Barkskin</em> (77 rounds), <em>Stunned</em></span></p><p><span style="color: Orange">Davan: (63/66) <em>Grappled</em> and <em>Stunned</em></span></p><p><span style="color: Orange">Flayer #1: <em>Faerie Fire</em> (1 rounds), <em>Grappled</em> and <em>Pinned</em></span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange">Note: no light exists in the clearing except for the <em>Faerie fire</em> effect on the Flayer (shadowy illumination to 5', 10' for those with low-light vision), and the Light spell (20' radius -- white circle on map) (any PC without darkvision, i.e. Davan/Morph/Dreadnought/Domoris/Lo-Kag will not be able to see the other two in the heat of battle without stopping and making a listen check. </span></p></blockquote><p></p>
[QUOTE="s@squ@tch, post: 4211407, member: 42885"] [b]Round 4[/b] [COLOR=Orange]Initiative: 22 - Domoris - Cast [I]Light[/I] on tree, shapeshift to predator form, 4 dmg to MF#1 from ring 21 - Mind Flayer #1 - Cast Defensively, hit Hudder with spell for 20 damage (1/2 cold, 1/2 untyped) 21 - Mind Flayer #3 - Uses spell like ability on defensive, floats 20' upwards 21 - Mind Flayer #4 - Move to (3,10) attack Davan with tentacle - HIT for 3 damage, Davan [I]grappled[/I] - 3 AoO hit for 26 dmg before DR 21 - Morph - 10' in the air, Move to (4,6), Disarm attempt fails (AoO hit for 3 damage), First 3 grapples fail due to AoO's hitting (12 damage), 4th Grapple check failed, 5th/6th Succeeded - Flayer #1 is [I]Pinned[/I] and takes 22 nonlethal damage before DR 15 - Davan - [I]Stunned[/I] 15 - Dreadnought - [I]Stunned[/I] 14 - Void - [I]Helpless[/I] 12 - Darv - [I]Stunned[/I] 10 - Hudder - Move to (2,6) attack MF#1 - MISS! [/COLOR] Hampered by the lack of light, the shifter grumbles a few syllables, and a magic glow emanates from one of the trees. Just as quickly, the shifter changes into the sleek---but much larger---panther form. The illumination from the druid's spell bathes two more of the squid-men in its light, causing them to momentarily cover their eyes with their arms. The illuminated flayer, looks on with annoyance at the dwarf before him, with a flick of his wrist, it launches a bolt of cold darkness at him with his left hand, hitting the unarmored dwarf smack in the center of his broad chest, causing him to stagger backwards a moment from the sheer evil force of the blow, but he is able to shrug it off. [COLOR=Gray][SIZE=1][Fortitude save PASS][/SIZE][/COLOR] [sblock=Spellcraft DC18] Flayer cast [I]Dark Bolt[/I] [/sblock] One of the squid-men who just recently became visible moves underneath the warforged/hydra and misjudges the creature -- as three of the heads snap down upon the torso of the creature and open wounds that appear to be much smaller than expected. Undetered by the assault, it flicks its tentacles over the stunned human and gnome, as if tasting each, before settling upon the priest -- wrapping one tentacle firmly around Davan's neck. The other squid, realizing that he was now visible begins to float upwards, away from the forest floor. [sblock=Spellcraft DC17] Used [I]Levitate[/I] upon self [/sblock] Morph roars in outrage, knowing that his opponents are both cowardly and protected by spells. He then flies closer to the glowing mind flayer. With his newly grown seven heads, he goes to work attempting to wrest the wand from the flayers hand, while the rest of his heads set about to intertwine themselves around the creature to make it still. The first head darts at the wand, trying to knock it from its grasp, but is quickly smacked with one of the long tentacles framing its face. Not giving up, he sends the remainder of his heads towards the creature and succeeds in overpowering it by sheer numbers, but not before several wounds appear on the hydra/wizard. [Flayer is [I]grappled[/I] and [I]pinned[/I]] Hudder grits his teeth against the pain, forcing his grunt into a bellow. [COLOR=Orange]Hu.. HA! Me mummy usta hit me 'ard'n 'at fer skip'n me chores![/COLOR] Staying mobile on his feet he dances around to the left, swinging his ax with more gusto than skill at the now-pinned Flayer -- but his foot catches on a tree root and causes him to swing wide, narrowly missing one of the friendly hydra's many heads. [D]aa[/D] [COLOR=Orange]OOC: Condition Summary: Morph: (34/49) [I]Polymorph Self[/I] (137 rounds) Lo-Kag: [I]Stunned[/I] Dreadnought: [I]Stunned[/I] Hudder: (57/85) Void: [I]Helpless[/I] Darv: [I]Barkskin[/I] (77 rounds), [I]Stunned[/I] Davan: (63/66) [I]Grappled[/I] and [I]Stunned[/I] Flayer #1: [I]Faerie Fire[/I] (1 rounds), [I]Grappled[/I] and [I]Pinned[/I] Note: no light exists in the clearing except for the [I]Faerie fire[/I] effect on the Flayer (shadowy illumination to 5', 10' for those with low-light vision), and the Light spell (20' radius -- white circle on map) (any PC without darkvision, i.e. Davan/Morph/Dreadnought/Domoris/Lo-Kag will not be able to see the other two in the heat of battle without stopping and making a listen check. [/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
S@squ@tch's Against the Giants - Team Gold
Top