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S@squ@tch's Against the Giants - Team Gold
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<blockquote data-quote="s@squ@tch" data-source="post: 4217144" data-attributes="member: 42885"><p><strong>Round 5</strong></p><p></p><p><span style="color: Orange">Initiative:</span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange">22 - Domoris - 5' step to (5,9), attack MF#4 - bite MISS, talon HIT for 9 dmg before DR</span></p><p><span style="color: Orange">21 - Mind Flayer #1 - [Pinned] - attempts to Use spell like ability on the defensive while pinned - FAIL</span></p><p><span style="color: Orange">21 - Mind Flayer #3 - Rise another 10', Mind Blast at Hudder/Morph/MF#1</span></p><p><span style="color: Orange">21 - Mind Flayer #4 - Grappling w/ Davan - attach remaining 3 tentacles for 11 damage</span></p><p><span style="color: Orange">21 - Morph - 20' in the air - Grapple Mind Flayer, fall. Morph takes 3 nonlethal damage.</span></p><p><span style="color: Orange">15 - Davan - <em>Stunned</em> and <em> Grappled </em></span></p><p><span style="color: Orange">15 - Dreadnought - <em>Stunned</em></span></p><p><span style="color: Orange">14 - Void - <em>Helpless</em></span></p><p><span style="color: Orange">12 - Darv - <em>Stunned</em></span></p><p><span style="color: Orange">10 - Hudder - Attacks MF#4 - HIT due to <em>Grapple</em> for 26 damage before DR</span></p><p> <span style="color: Orange"></span></p><p></p><p></p><p>Ignoring the floating squid thing for now, Beast-Domoris turns on the one grappling the human. A savage attack ensues --Domoris' teeth fail to sink into the creatures body, but his claw tears a large gash, causing it to drip ichor briefly before most of it seals itself.</p><p></p><p>The glowing Mind Flayer makes no sound, but begins to thrash around after a second or two. <span style="color: Gray"><span style="font-size: 9px">[Use SLA on defensive while Pinned FAIL vs DC35]</span></span></p><p></p><p>The floating Flayer begins to work itself into a frenzy as it sees its compatriot begin to work its tentacles over the stunned human and rises higher into the air while unleashing more mental turmoil into the area, not bothering to spare its own kind from the effects. Morph thinks he can feel some sort of movement in the flayer in his grip, and thinks it may be some sort of maniacal laughter.</p><p><span style="font-size: 9px"><span style="color: Gray">[Hudder will save PASS, Morph uses AP to PASS. Both Flayers appear unaffected]</span></span></p><p></p><p>The final flayer continues to silently work its tentacles over Davan's neck, face and skull, writhing and moving with preternatural speed and agility -- Domoris has no idea what the creature intends to do, but it doesn't appear good for one's skull... The unware priest's face remains expressionless during the entire ordeal.</p><p></p><p>The wizard/hydra continues to beat its tiny wings harder and harder, climbing slightly higher into the jungle night with the still mind flayer in the writhing cluster of necks and heads. It then positions the creature underneath itself as best as it can manage and then free falls to the forest floor, trying its best to mash the flayer into a bloody pulp with its heavy body.</p><p></p><p>At the last second, however, the flayer discovers its new found freedom from the heads and lurches to the side, avoiding the brunt of the blow, but somewhat dazed by the experience. [Reflex save successful, Flayer damaged ]</p><p></p><p>[sblock=Morph]</p><p>I gave the flayer a reflex DC of 20 for the manuevre to avoid the brunt of the smashing.</p><p>I converted all the damage the you would have taken for a 20' fall to nonlethal for Morph, due to the combination of some padding (mind flayers body) and the conscious decision to fall.</p><p>[/sblock]</p><p></p><p>Hudder watches as the flying hydra heads off into the night sky.</p><p><span style="color: Orange">Ah canna hit him if ya....</span></p><p></p><p>He glances around the battlefield and catches sight of the Mind Flayer latched onto the cleric. <span style="color: Orange"><em>Tha doessna look good.</em></span></p><p></p><p>The dwarf springs into action bolting around the writhing gith and attacking the Mind Flayer with inaccurate gusto. The blow from the axe catches the flayer somewhat unaware, as it is focusing all of its attention on its hold on the humans head and neck.</p><p></p><p></p><p>[D]aa[/D]</p><p></p><p><span style="color: Orange">OOC:</span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange">Condition Summary:</span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange">Morph: (34/49 w/3 nonlethal) <em>Polymorph Self</em> (136 rounds)</span></p><p><span style="color: Orange">Lo-Kag: <em>Stunned</em></span></p><p><span style="color: Orange">Dreadnought: <em>Stunned</em></span></p><p><span style="color: Orange">Hudder: (57/85)</span></p><p><span style="color: Orange">Void: <em>Helpless</em></span></p><p><span style="color: Orange">Darv: <em>Barkskin</em> (76 rounds), <em>Stunned</em></span></p><p><span style="color: Orange">Davan: (52/66) <em>Grappled</em> and <em>Stunned</em></span></p><p><span style="color: Orange">Flayer #1: <em>Faerie Fire</em> (0 rounds), <em>Grappled</em> and <em>Pinned</em> - drawn into Morph's square</span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange">Note: no light exists in the clearing except for the <em>Faerie fire</em> effect on the Flayer (shadowy illumination to 5', 10' for those with low-light vision), and the Light spell (20' radius -- white circle on map) (any PC without darkvision, i.e. Davan/Morph/Dreadnought/Domoris will not be able to see the other two in the heat of battle without stopping and making a listen check. </span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange"><span style="color: White">White Border:</span> Radius of Light spell</span></p><p><span style="color: Orange"><span style="color: MediumTurquoise">Light Blue Border:</span> Mind Blast AoE</span></p><p><span style="color: Orange"><span style="color: Yellow">Yellow</span> triangle in Morph's token is the direction he is facing (NW currently), must move at least 20'/round to keep flying (average maneuvrability) </span></p></blockquote><p></p>
[QUOTE="s@squ@tch, post: 4217144, member: 42885"] [b]Round 5[/b] [COLOR=Orange]Initiative: 22 - Domoris - 5' step to (5,9), attack MF#4 - bite MISS, talon HIT for 9 dmg before DR 21 - Mind Flayer #1 - [Pinned] - attempts to Use spell like ability on the defensive while pinned - FAIL 21 - Mind Flayer #3 - Rise another 10', Mind Blast at Hudder/Morph/MF#1 21 - Mind Flayer #4 - Grappling w/ Davan - attach remaining 3 tentacles for 11 damage 21 - Morph - 20' in the air - Grapple Mind Flayer, fall. Morph takes 3 nonlethal damage. 15 - Davan - [I]Stunned[/I] and [i] Grappled [/i] 15 - Dreadnought - [I]Stunned[/I] 14 - Void - [I]Helpless[/I] 12 - Darv - [I]Stunned[/I] 10 - Hudder - Attacks MF#4 - HIT due to [I]Grapple[/I] for 26 damage before DR [/COLOR] Ignoring the floating squid thing for now, Beast-Domoris turns on the one grappling the human. A savage attack ensues --Domoris' teeth fail to sink into the creatures body, but his claw tears a large gash, causing it to drip ichor briefly before most of it seals itself. The glowing Mind Flayer makes no sound, but begins to thrash around after a second or two. [COLOR=Gray][SIZE=1][Use SLA on defensive while Pinned FAIL vs DC35][/SIZE][/COLOR] The floating Flayer begins to work itself into a frenzy as it sees its compatriot begin to work its tentacles over the stunned human and rises higher into the air while unleashing more mental turmoil into the area, not bothering to spare its own kind from the effects. Morph thinks he can feel some sort of movement in the flayer in his grip, and thinks it may be some sort of maniacal laughter. [SIZE=1][COLOR=Gray][Hudder will save PASS, Morph uses AP to PASS. Both Flayers appear unaffected][/COLOR][/SIZE] The final flayer continues to silently work its tentacles over Davan's neck, face and skull, writhing and moving with preternatural speed and agility -- Domoris has no idea what the creature intends to do, but it doesn't appear good for one's skull... The unware priest's face remains expressionless during the entire ordeal. The wizard/hydra continues to beat its tiny wings harder and harder, climbing slightly higher into the jungle night with the still mind flayer in the writhing cluster of necks and heads. It then positions the creature underneath itself as best as it can manage and then free falls to the forest floor, trying its best to mash the flayer into a bloody pulp with its heavy body. At the last second, however, the flayer discovers its new found freedom from the heads and lurches to the side, avoiding the brunt of the blow, but somewhat dazed by the experience. [Reflex save successful, Flayer damaged ] [sblock=Morph] I gave the flayer a reflex DC of 20 for the manuevre to avoid the brunt of the smashing. I converted all the damage the you would have taken for a 20' fall to nonlethal for Morph, due to the combination of some padding (mind flayers body) and the conscious decision to fall. [/sblock] Hudder watches as the flying hydra heads off into the night sky. [COLOR=Orange]Ah canna hit him if ya....[/COLOR] He glances around the battlefield and catches sight of the Mind Flayer latched onto the cleric. [COLOR=Orange][I]Tha doessna look good.[/I][/COLOR] The dwarf springs into action bolting around the writhing gith and attacking the Mind Flayer with inaccurate gusto. The blow from the axe catches the flayer somewhat unaware, as it is focusing all of its attention on its hold on the humans head and neck. [D]aa[/D] [COLOR=Orange]OOC: Condition Summary: Morph: (34/49 w/3 nonlethal) [I]Polymorph Self[/I] (136 rounds) Lo-Kag: [I]Stunned[/I] Dreadnought: [I]Stunned[/I] Hudder: (57/85) Void: [I]Helpless[/I] Darv: [I]Barkskin[/I] (76 rounds), [I]Stunned[/I] Davan: (52/66) [I]Grappled[/I] and [I]Stunned[/I] Flayer #1: [I]Faerie Fire[/I] (0 rounds), [I]Grappled[/I] and [I]Pinned[/I] - drawn into Morph's square Note: no light exists in the clearing except for the [I]Faerie fire[/I] effect on the Flayer (shadowy illumination to 5', 10' for those with low-light vision), and the Light spell (20' radius -- white circle on map) (any PC without darkvision, i.e. Davan/Morph/Dreadnought/Domoris will not be able to see the other two in the heat of battle without stopping and making a listen check. [COLOR=White]White Border:[/COLOR] Radius of Light spell [COLOR=MediumTurquoise]Light Blue Border:[/COLOR] Mind Blast AoE [COLOR=Yellow]Yellow[/COLOR] triangle in Morph's token is the direction he is facing (NW currently), must move at least 20'/round to keep flying (average maneuvrability) [/COLOR] [/QUOTE]
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