Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
S@squ@tch's Against the Giants - Team Gold
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="s@squ@tch" data-source="post: 4221927" data-attributes="member: 42885"><p><strong>Round 6</strong></p><p></p><p><span style="color: Orange">Initiative:</span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange">22 - Domoris - Attack MF#4 - bite HIT for 18 damage +1 con before DR</span></p><p><span style="color: Orange">21 - Mind Flayer #1 - Use SLA defensively, disappear</span></p><p><span style="color: Orange">21 - Mind Flayer #3 - Float another 10' upwards - now 40' up - - Mind Blast on campsite</span></p><p><span style="color: Orange">21 - Mind Flayer #4 - Grappling w/ Davan - Extract Brain - Davan dies. </span></p><p><span style="color: Orange">21 - Morph - Dismiss Polymorph, draw Sunrod</span></p><p><span style="color: Orange">15 - Dreadnought - Attacks MF#4 - HIT for 16 damage before DR</span></p><p><span style="color: Orange">14 - Void - <em>Helpless</em></span></p><p><span style="color: Orange">12 - Darv - <em>Stunned</em></span></p><p><span style="color: Orange">10 - Hudder - <em>Stunned</em></span></p><p> <span style="color: Orange"></span></p><p></p><p>Determined, Beast-Domoris does the only thing it can---attack viscously, hoping to take the monster down. The bite was particularly nasty, staggering the flayer, but does not deter it from its frenzied task.</p><p></p><p>The flayer underneath the hydra finds an opening and winks out of sight. <span style="font-size: 9px"><span style="color: Gray">[Use SLA on defensive check PASS]</span></span></p><p></p><p>The floating flayer continues to climb higher into the night air (for those able to see it) and bombards the campsite once more with waves of mental disorder and pain. Morph fights off the effects once more, but the dwarf immediately stiffens. <span style="color: Gray"><span style="font-size: 9px">[Nat 1 for Hudder will save]</span></span></p><p></p><p>With a sickening and horrific loud crunch, Davan's eyes roll into the back of his head as his body falls to the ground. Blood spurts from the large hole in the top of his head, while the flayer's skin takes on a redish hue, as the brain is quickly devoured. </p><p></p><p>Knowing a flayer still lurks around them, and knowing his hydra form would be next to useless without light, Morph silently lets the polymorph spell fade and intones a quick word as he falls to the ground. Able to speak once again, he yells out, <span style="color: Blue">"We need more light," </span> and he pulls a sunrod from his pack.</p><p></p><p>The light pours from the stubby rod, illuminating the flayer standing over Davan's shattered skull and corpse. Morph looks upwards into the sky, but fails to see the flayer that he <em>knows</em> must be somewhere up there. <span style="color: Gray"><span style="font-size: 9px">[No Feather Fall, as Morph was on the ground (crushing the Mind Flayer #1 at the end of last round)]</span></span></p><p></p><p>Dreadnought, half bent with a gauntlet-like hand raised to his head, slowly comes upright again as he fights his way back through the screaming chaos the strange power had imposed on him. One by one, memories rejoin their brothers to re-establish the proper sequence of events. Gleaming eyes deeply set in an adamantine cowling scan the battlefield and identify a glowing target.</p><p></p><p>He rushes to attack! His blade swings high overhead and strikes the flayer on one shoulder, cutting through flesh and armor as it continues through its body on a diagonal course. The blade exits the creature near the ground and the flayer slumps to the ground dead, its tentacles continue to pulsate for a few moments before they go limp.</p><p></p><p></p><p></p><p></p><p>[D]aa[/D]</p><p></p><p><span style="color: Orange">OOC:</span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange">Condition Summary:</span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange">Morph: (34/49 w/3 nonlethal) </span></p><p><span style="color: Orange">Lo-Kag: <em>Stunned</em></span></p><p><span style="color: Orange">Dreadnought: </span></p><p><span style="color: Orange">Hudder: (57/85) <em>Stunned</em></span></p><p><span style="color: Orange">Void: <em>Helpless</em></span></p><p><span style="color: Orange">Darv: <em>Barkskin</em> (75 rounds), </span></p><p><span style="color: Orange">Davan: <em>Dead</em></span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange">Note: no light exists in the clearing except for the <em>Faerie fire</em> effect on the Flayer (shadowy illumination to 5', 10' for those with low-light vision), and the Light spell (20' radius -- white circle on map) (any PC without darkvision, i.e. Morph/Dreadnought/Domoris will not be able to see the other two in the heat of battle without stopping and making a listen check. </span></p><p><span style="color: Orange"></span></p><p><span style="color: Orange"><span style="color: White">White Border:</span> Radius of <em>Light </em> spell and Sunrod</span></p><p><span style="color: Orange"><span style="color: MediumTurquoise"> Blue Border:</span> Mind Blast AoE) </span></p></blockquote><p></p>
[QUOTE="s@squ@tch, post: 4221927, member: 42885"] [b]Round 6[/b] [COLOR=Orange]Initiative: 22 - Domoris - Attack MF#4 - bite HIT for 18 damage +1 con before DR 21 - Mind Flayer #1 - Use SLA defensively, disappear 21 - Mind Flayer #3 - Float another 10' upwards - now 40' up - - Mind Blast on campsite 21 - Mind Flayer #4 - Grappling w/ Davan - Extract Brain - Davan dies. 21 - Morph - Dismiss Polymorph, draw Sunrod 15 - Dreadnought - Attacks MF#4 - HIT for 16 damage before DR 14 - Void - [I]Helpless[/I] 12 - Darv - [I]Stunned[/I] 10 - Hudder - [i]Stunned[/i] [/COLOR] Determined, Beast-Domoris does the only thing it can---attack viscously, hoping to take the monster down. The bite was particularly nasty, staggering the flayer, but does not deter it from its frenzied task. The flayer underneath the hydra finds an opening and winks out of sight. [SIZE=1][COLOR=Gray][Use SLA on defensive check PASS][/COLOR][/SIZE] The floating flayer continues to climb higher into the night air (for those able to see it) and bombards the campsite once more with waves of mental disorder and pain. Morph fights off the effects once more, but the dwarf immediately stiffens. [COLOR=Gray][SIZE=1][Nat 1 for Hudder will save][/SIZE][/COLOR] With a sickening and horrific loud crunch, Davan's eyes roll into the back of his head as his body falls to the ground. Blood spurts from the large hole in the top of his head, while the flayer's skin takes on a redish hue, as the brain is quickly devoured. Knowing a flayer still lurks around them, and knowing his hydra form would be next to useless without light, Morph silently lets the polymorph spell fade and intones a quick word as he falls to the ground. Able to speak once again, he yells out, [COLOR=Blue]"We need more light," [/COLOR] and he pulls a sunrod from his pack. The light pours from the stubby rod, illuminating the flayer standing over Davan's shattered skull and corpse. Morph looks upwards into the sky, but fails to see the flayer that he [I]knows[/I] must be somewhere up there. [COLOR=Gray][SIZE=1][No Feather Fall, as Morph was on the ground (crushing the Mind Flayer #1 at the end of last round)][/SIZE][/COLOR] Dreadnought, half bent with a gauntlet-like hand raised to his head, slowly comes upright again as he fights his way back through the screaming chaos the strange power had imposed on him. One by one, memories rejoin their brothers to re-establish the proper sequence of events. Gleaming eyes deeply set in an adamantine cowling scan the battlefield and identify a glowing target. He rushes to attack! His blade swings high overhead and strikes the flayer on one shoulder, cutting through flesh and armor as it continues through its body on a diagonal course. The blade exits the creature near the ground and the flayer slumps to the ground dead, its tentacles continue to pulsate for a few moments before they go limp. [D]aa[/D] [COLOR=Orange]OOC: Condition Summary: Morph: (34/49 w/3 nonlethal) Lo-Kag: [I]Stunned[/I] Dreadnought: Hudder: (57/85) [i]Stunned[/i] Void: [I]Helpless[/I] Darv: [I]Barkskin[/I] (75 rounds), Davan: [I]Dead[/I] Note: no light exists in the clearing except for the [I]Faerie fire[/I] effect on the Flayer (shadowy illumination to 5', 10' for those with low-light vision), and the Light spell (20' radius -- white circle on map) (any PC without darkvision, i.e. Morph/Dreadnought/Domoris will not be able to see the other two in the heat of battle without stopping and making a listen check. [COLOR=White]White Border:[/COLOR] Radius of [I]Light [/I] spell and Sunrod [COLOR=MediumTurquoise] Blue Border:[/COLOR] Mind Blast AoE) [/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
S@squ@tch's Against the Giants - Team Gold
Top