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S@squ@tch's Against the Giants - Team Gold
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<blockquote data-quote="Vertexx69" data-source="post: 5354092" data-attributes="member: 48854"><p><span style="color: gray"><strong>King Grommet, HP 85/85, AC 32, saves F+12/R+2/W+10</strong> <strong>AP 9/9</strong></span></p><p> </p><p>A pair of the swirling lights over the animated armor's head flash down through the heavy set of goggles it is looking out of, illuminating all the overlapping seams of its riveted metal helmet in a flash of inspiration. </p><p></p><p>The remaining lights hovering overhead get twitchy again as the strange suit of armor slides across the bloodied floor, without lifting its stone-shod metal boots from the surface 5ft into melee range of the more wounded giant in front of it. King Grommet slips on the sticky red life of the dead bodies, but with a twist of luck his foot stops on an edge of one of the floor stones. As the holy rocket punch lands, the spiked fist disappears into the midsection of the giant.</p><p>[sblock=Actions]Swift: Divine Recovery to regain the use of Divine Surge</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2730771/" target="_blank">Divine Surge vs Giant 2 (1d20+11=15, 1d4+8d8+4=25)</a></p><p>Move: 5ft step to (BW,39)</p><p> <a href="http://invisiblecastle.com/roller/view/2730782/" target="_blank">Action Point to hit (4)</a></p><p>Free: Speak[/sblock][sblock=Granted Maneuvers]<span style="color: gray">Grey=Granted</span></p><p>White=Witheld</p><p>*=Spent</p><p> </p><p> <a href="http://invisiblecastle.com/roller/view/2644598/" target="_blank">Granted Maneuvers (2,3,5)</a></p><p> <a href="http://invisiblecastle.com/roller/view/2695605/" target="_blank">Granted Manuevers (1d2=1)[/url</a></p><p><a href="http://invisiblecastle.com/roller/view/2695605/" target="_blank"></a></p><p><a href="http://invisiblecastle.com/roller/view/2695605/" target="_blank"><span style="color: DimGray">1 Divine Surge*</span></a></p><p><a href="http://invisiblecastle.com/roller/view/2695605/" target="_blank"><span style="color: gray">2 Stone Bones</span></a></p><p><a href="http://invisiblecastle.com/roller/view/2695605/" target="_blank"><span style="color: gray">3 Revitalizing Strike*</span></a></p><p><a href="http://invisiblecastle.com/roller/view/2695605/" target="_blank"><span style="color: DimGray">4 Shadow Jaunt</span></a></p><p><a href="http://invisiblecastle.com/roller/view/2695605/" target="_blank"><span style="color: gray">5 Shield Block</span>[/sblock]</a></p><p><a href="http://invisiblecastle.com/roller/view/2695605/" target="_blank">OOC - So the total comes to 19 to hit which is enough I think.</a></p><p><a href="http://invisiblecastle.com/roller/view/2695605/" target="_blank"></a></p><p><a href="http://invisiblecastle.com/roller/view/2695605/" target="_blank">Remember KG's Shield Block power for any ally that is adjacent to him (+9 shield bonus to AC). No jibe. I've been playing some games here for over a year without gaining a level as opposed to a level every few sessions like some table top games can grant. </a></p><p><a href="http://invisiblecastle.com/roller/view/2695605/" target="_blank"></a></p><p><a href="http://invisiblecastle.com/roller/view/2695605/" target="_blank">*A little set of arms flip up out of the collar of the armored suit raising a broken sprocketed-wheel over its goggled, full helmet like a crown and plays a 4-note royal tune with some unseen tin horn within the wheels and gears of the armor before it folds itself back away whenever King Grommet says his name.</a></p></blockquote><p></p>
[QUOTE="Vertexx69, post: 5354092, member: 48854"] [COLOR=gray][B]King Grommet, HP 85/85, AC 32, saves F+12/R+2/W+10[/B] [B]AP 9/9[/B][/COLOR] A pair of the swirling lights over the animated armor's head flash down through the heavy set of goggles it is looking out of, illuminating all the overlapping seams of its riveted metal helmet in a flash of inspiration. The remaining lights hovering overhead get twitchy again as the strange suit of armor slides across the bloodied floor, without lifting its stone-shod metal boots from the surface 5ft into melee range of the more wounded giant in front of it. King Grommet slips on the sticky red life of the dead bodies, but with a twist of luck his foot stops on an edge of one of the floor stones. As the holy rocket punch lands, the spiked fist disappears into the midsection of the giant. [sblock=Actions]Swift: Divine Recovery to regain the use of Divine Surge Standard: [url=http://invisiblecastle.com/roller/view/2730771/]Divine Surge vs Giant 2 (1d20+11=15, 1d4+8d8+4=25)[/url] Move: 5ft step to (BW,39) [url=http://invisiblecastle.com/roller/view/2730782/]Action Point to hit (4)[/url] Free: Speak[/sblock][sblock=Granted Maneuvers][COLOR=gray]Grey=Granted[/COLOR] White=Witheld *=Spent [URL="http://invisiblecastle.com/roller/view/2644598/"]Granted Maneuvers (2,3,5)[/URL] [url=http://invisiblecastle.com/roller/view/2695605/]Granted Manuevers (1d2=1)[/url [COLOR=DimGray]1 Divine Surge*[/COLOR] [COLOR=gray]2 Stone Bones[/COLOR] [COLOR=gray]3 Revitalizing Strike*[/COLOR] [COLOR=DimGray]4 Shadow Jaunt[/COLOR] [COLOR=gray]5 Shield Block[/COLOR][/sblock] OOC - So the total comes to 19 to hit which is enough I think. Remember KG's Shield Block power for any ally that is adjacent to him (+9 shield bonus to AC). No jibe. I've been playing some games here for over a year without gaining a level as opposed to a level every few sessions like some table top games can grant. *A little set of arms flip up out of the collar of the armored suit raising a broken sprocketed-wheel over its goggled, full helmet like a crown and plays a 4-note royal tune with some unseen tin horn within the wheels and gears of the armor before it folds itself back away whenever King Grommet says his name.[/url] [/QUOTE]
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