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S@squ@tch's PbP Characters
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<blockquote data-quote="s@squ@tch" data-source="post: 3672591" data-attributes="member: 42885"><p><strong>Percivilis the Pure</strong></p><p></p><p>[code][B]Name:[/B] Percivilis the Pure</p><p>[B]Class:[/B] Favored Soul 6 </p><p>[B]Race:[/B] Human</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] NG</p><p>[B]Deity:[/B] Iomedae</p><p></p><p>[B]Str:[/B] 14 +2 (6p.) [B]Level:[/B] 6 [B]XP[/B]: 15000</p><p>[B]Dex:[/B] 12 +1 (4p.) [B]BAB:[/B] +4 [B]HP:[/B] 43 (6d8+12)</p><p>[B]Con:[/B] 14 +2 (6p.) [B]Grapple:[/B] +6 </p><p>[B]Int:[/B] 10 -- (2p.) [B]Speed:[/B] 20' [B]Stat Increases:[/b] Cha +1</p><p>[B]Wis:[/B] 14 +2 (6p.) [B]Init:[/B] +1 [B]Spell Save:[/B] </p><p>[B]Cha:[/B] 16 +3 (8p.) [B]ACP:[/B] -4 [B]Spell Fail:[/B] </p><p></p><p>[B] Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +6 +3 +1 +0 +0 +0 20</p><p>[B]Touch:[/B] 11 [B]Flatfooted:[/B] 19</p><p></p><p>[B]Spell Res:[/B] None</p><p>[B]Dmg Red:[/B] None</p><p></p><p>[B] Total Base Mod Misc[/B]</p><p>[B]Fort:[/B] +7 +5 +2 --</p><p>[B]Ref:[/B] +6 +5 +1 --</p><p>[B]Will:[/B] +7 +5 +2 --</p><p>[B]Notes:[/B]</p><p></p><p>[B]Weapon Attack Damage Critical Range[/B]</p><p>Longsword +1 +8 1d8+3 19-20/x2 ------</p><p>MW Morningstar +6 1d8+2 20/x2 ------</p><p>Light Crossbow +5 1d8+0 19-20/x2 80 ft</p><p>[B]Notes:[/B] Lesser Weapon Crystal of Energy Assault, Fire adds 1d6 fire damage to weapon it is attached to (longsword +1)</p><p></p><p>[B]Languages:[/B] Common</p><p></p><p>[B]Abilities:[/B] Fire Resistance - 10</p><p></p><p>[B]Feats: [/B] </p><p>Human Bonus 1st: Combat Casting</p><p>1st: Negotiator</p><p>3rd: Power Attack</p><p>Favored Soul 4th: Weapon Focus (longsword)</p><p>6th: Leadership</p><p></p><p></p><p>[B]Spells prepared[/B] (Save DC 12 + spell level): </p><p></p><p>Spells per day:</p><p></p><p>0 - 6</p><p>1st - 7</p><p>2nd - 6</p><p>3rd - 4</p><p></p><p></p><p>[B]Spellbook/Spells Known:[/B]</p><p> 0 - (7) Light, Detect Magic, Resistance, Create Water, Fleeting Fame, Guidance, Purify Food and Drink;</p><p> 1st - (5) Bless, Divine Favor, Shield of Faith, Nimbus of Light, Resurgence;</p><p> 2nd - (4) Cure Medium Wounds, Silence, Remove Paralysis, Bulls Strength;</p><p> 3rd - (3) Dispel Magic, Magic Circle against Evil, Prayer;</p><p></p><p>[B]Spell-Like Abilities:[/B] </p><p></p><p>[B]Skill Points:[/B] 27 [B]Max Ranks:[/B] 9/4.5</p><p>[B]Skills Total Ranks Mod Misc[/B]</p><p>Appraise +0 0 -- --</p><p>Balance +1 0 +1 --</p><p>Bluff +3 0 +3 --</p><p>Climb +2 0 +2 --</p><p>[U]Concentration[/U] +7 5 +2 +4 (Combat Casting)</p><p>[U]Diplomacy[/U] +12 7 +3 +2</p><p>Disable Device +1 0 +1 --</p><p>Disguise +3 0 +3 --</p><p>Escape Artist +1 0 +1 --</p><p>Forgery +0 0 -- --</p><p>Gather Info +0 0 -- --</p><p>Handle Animal +3 0 +3 --</p><p>[U]Heal [/U] +13 5 +2 +6</p><p>Hide +1 0 +1 --</p><p>Intimidate +3 0 +3 --</p><p>[U]Jump[/U] +4 0 +2 +2</p><p>[U]Know: (Religion)[/U]+5 5 -- --</p><p>Listen +2 0 +2 --</p><p>Move Silently +1 0 +1 --</p><p>Open Locks +1 0 +1 --</p><p>Perform +0 0 -- --</p><p>Ride +1 0 +1 +2 (for staying in the saddle - military saddle)</p><p>Search +2 0 +2 --</p><p>[U]Sense Motive[/U] +9 5 +2 +2</p><p>Sleight of Hand +1 0 +1 --</p><p>[U]Spellcraft[/U] +0 0 -- --</p><p>Spot +2 0 +2 --</p><p>Swim +2 0 +2 --</p><p>Tumble +1 0 +1 --</p><p>Use Magic Device+3 0 +3 --</p><p>Use Rope +1 0 +1 --</p><p>[B]Notes:[/B]</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Longsword +1 2315gp 4lb</p><p>Lesser Weapon Crystal</p><p>of Energy Assault, Fire 3000gp --lb</p><p>Breastplate +1 1350gp 30lb</p><p>Heavy Steel Shield +1 1170gp 15lb</p><p>Dimension Stride Boots 2000gp 1lb</p><p>Wand/Cure Light Wounds 750gp --lb</p><p> -- 50 charges</p><p>Healing Belt 750gp 1lb</p><p>MW Morningstar 308gp 4lb</p><p>Light Crossbow 35gp 4lb</p><p> 20 Bolts 2gp 2lb</p><p>Belt Pouch 2gp 2lb</p><p>Silver Holy Symbol 25gp 1lb</p><p>Healer's Kit 50gp 1lb</p><p>Backpack 2gp 2lb</p><p></p><p>Scrolls:</p><p>[I]Remove Curse [/I] 375gp --lb</p><p>[I]Remove Blindness/Deafness[/I] 375gp --lb</p><p></p><p></p><p></p><p>[B]Total Weight:[/B]67lb [B]Money:[/B] 120gp 0sp 0cp</p><p></p><p>[B] Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 58 116 175 350 875</p><p></p><p>[B]Age:[/B] 26</p><p>[B]Height:[/B] 6'2"</p><p>[B]Weight:[/B] 195</p><p>[B]Eyes:[/B] Blue</p><p>[B]Hair:[/B] Golden</p><p>[B]Skin:[/B] Golden Tan</p><p></p><p>Heavy Warhorse (400 gp) - Honor</p><p></p><p></p><p>Military Saddle 20gp 30lb</p><p>Bit and Bridle 2gp 1lb</p><p>Saddle Bags 4gp 8lb</p><p> Carried in Saddle bags:</p><p>Waterskin 1gp 4lb</p><p>3 Torches 3cp 3lb</p><p>Bedroll 5sp 5lb</p><p>Winter Blanket 5sp 3lb</p><p>Explorer's Outfit 10gp 8lb</p><p>3 weeks rations 10gp 21lb</p><p></p><p>Load: 195lb (Percivilis) + 67lb (His gear) + 73 lbs (carried on horse) = 335 lbs</p><p>Medium Load - movement is 35 ft</p><p></p><p>Size/Type: Large Animal </p><p>Hit Dice: 4d8+12 (30 hp) </p><p>Initiative: +1 </p><p>Speed: 50 ft. (10 squares) </p><p>Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 </p><p>Base Attack/Grapple: +3/+11 </p><p>Attack: Hoof +6 melee (1d6+4) </p><p>Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2) </p><p>Space/Reach: 10 ft./5 ft. </p><p>Special Attacks: — </p><p>Special Qualities: Low-light vision, scent </p><p>Saves: Fort +7, Ref +5, Will +2 </p><p>Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6 </p><p>Skills: Listen +5, Spot +4 </p><p>Feats: Endurance, Run </p><p>Environment: Temperate plains </p><p>Organization: Domesticated </p><p>Challenge Rating: 2 </p><p>Advancement: — </p><p>Level Adjustment: — </p><p></p><p>These animals are similar to heavy horses but are trained and bred for strength and aggression. A heavy warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check. </p><p></p><p>Carrying Capacity</p><p>A light load for a heavy warhorse is up to 300 pounds; a medium load, 301-600 pounds; and a heavy load, 601-900 pounds. A heavy warhorse can drag 4,500 pounds. </p><p></p><p>[/CODE]</p><p></p><p>[sblock= Cohort Jerivan]</p><p>[code][B]Name:[/B] Jerivan </p><p>[B]Class:[/B] Paladin 4 </p><p>[B]Race:[/B] Human</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] LG</p><p>[B]Deity:[/B] Iomedae</p><p></p><p>[B]Str:[/B] 14 +2 (6p.) [B]Level:[/B] 4 [B]XP[/B]: 6000</p><p>[B]Dex:[/B] 12 +1 (4p.) [B]BAB:[/B] +4 [B]HP:[/B] 31 (4d10+8)</p><p>[B]Con:[/B] 14 +2 (6p.) [B]Grapple:[/B] +6 </p><p>[B]Int:[/B] 10 -- (2p.) [B]Speed:[/B] 20' [B]Stat Increases:[/b] Cha +1</p><p>[B]Wis:[/B] 14 +2 (6p.) [B]Init:[/B] +1 [B]Spell Save:[/B] </p><p>[B]Cha:[/B] 16 +3 (8p.) [B]ACP:[/B] -6 [B]Spell Fail:[/B] %</p><p></p><p>[B] Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +9 +2 +1 +0 +0 +0 22</p><p>[B]Touch:[/B] 11 [B]Flatfooted:[/B] 21</p><p></p><p>[B]Spell Res:[/B] None</p><p>[B]Dmg Red:[/B] None</p><p></p><p>[B] Total Base Mod Misc[/B]</p><p>[B]Fort:[/B] +9 +4 +5 --</p><p>[B]Ref:[/B] +5 +1 +4 --</p><p>[B]Will:[/B] +6 +1 +5 --</p><p>[B]Notes:[/B] Divine Grace (add CHA bonus to all saving throws)</p><p></p><p>[B]Weapon Attack Damage Critical Range[/B]</p><p>MW Longsword +8 1d8+2 19-20/x2 ------</p><p>Dagger +6 1d4+2 19-20/x2 ------</p><p>Heavy Crossbow +5 1d10 19-20/x2 120 ft</p><p>[B]Notes:[/B]</p><p></p><p>[B]Languages:[/B] Common</p><p></p><p>[B]Abilities:[/B] Divine Grace, Turn Undead, Aura of Courage, Detect Evil (at will), Lay on Hands (12 hp/day), Divine Health, Aura of Good, Smite Evil (+3 to hit, +4 damage) 3/day, Daunting Presence </p><p></p><p>[B]Feats: [/B] </p><p>Human Bonus 1st: Weapon Focus (Longsword)</p><p>1st: Daunting Presence </p><p>3rd: Extra Smiting</p><p></p><p>[sblock=Daunting Presence]</p><p>You may take a Standard Action to ‘Awe’ an opponent with 30’, </p><p>who can see you, and who has an Intelligence score. If the opponent fails a Will </p><p>saving throw (DC 15) it is Shaken </p><p>for 10 minutes. This fear has no effect on a creature that is already Shaken</p><p></p><p>[/sblock]</p><p></p><p></p><p></p><p>[B]Spells prepared[/B] (Save DC 12 + spell level): </p><p></p><p>Spells per day:</p><p></p><p>1st - 1 - Divine Sacrifice</p><p></p><p>[sblock=Divine Sacrifice]</p><p>Divine Sacrifice(CDiv p163)</p><p><Evoc, VS, 1StdAct, Personal, 1rnd/lvl></p><p>– While this spell is in effect, the caster can</p><p>sacrifice hit points once per round as a Free</p><p></p><p>Action to do extra damage on his/her next</p><p></p><p>successful attack (within the spell’s duration).</p><p>For each 2 hp sacrificed (up to 10hp), the</p><p>caster does +1d6 damage (max +5d6).</p><p>[/sblock]</p><p></p><p>[B]Spell-Like Abilities:[/B] Detect Evil (at will)</p><p></p><p>[B]Skill Points:[/B] 21 [B]Max Ranks:[/B] 7/3.5</p><p>[B]Skills Total Ranks Mod Misc[/B]</p><p>Appraise +0 0 -- --</p><p>Balance +1 0 +1 --</p><p>Bluff +3 0 +3 --</p><p>Climb +2 0 +2 --</p><p>[U]Concentration[/U] +3 1 +2 --</p><p>[U]Diplomacy[/U] +4 1 +3 --</p><p>Disable Device +1 0 +1 --</p><p>Disguise +3 0 +3 --</p><p>Escape Artist +1 0 +1 --</p><p>Forgery +0 0 -- --</p><p>Gather Info +0 0 -- --</p><p>[U]Handle Animal[/U] +6 3 +3 --</p><p>[U]Heal [/U] +7 3 +2 +2</p><p>Hide +1 0 +1 --</p><p>Intimidate +3 0 +3 --</p><p>Jump +2 0 +2 --</p><p>[U]Know: (Religion)[/U]+2 2 -- --</p><p>[U]Know: (Royalty)[/U]+2 2 -- --</p><p>Listen +2 0 +2 --</p><p>Move Silently +1 0 +1 --</p><p>Open Locks +1 0 +1 --</p><p>Perform +0 0 -- --</p><p>[U]Ride[/U] +8 7 +1 +2 (military saddle - for staying in)</p><p>Search +2 0 +2 --</p><p>[U]Sense Motive[/U] +4 2 +2 --</p><p>Sleight of Hand +1 0 +1 --</p><p>Spellcraft +0 0 -- --</p><p>Spot +2 0 +2 --</p><p>Swim +2 0 +2 --</p><p>Tumble +1 0 +1 --</p><p>Use Magic Device+3 0 +3 --</p><p>Use Rope +1 0 +1 --</p><p>[B]Notes:[/B]</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>MW Cold Iron Longsword 630gp 4lb</p><p>Full Plate +1 2650gp 50lb</p><p>Heavy Crossbow 50gp 8lb</p><p> 20 bolts 2gp 2lb</p><p>MW Heavy Steel Shield 170gp 15lb</p><p>Dagger 2gp 1lb</p><p>Backpack 2gp 2lb</p><p>50' Silk Rope 10gp 5lb</p><p>Grappling Hook 1gp 4lb</p><p>Flint and Steel 1gp --lb</p><p>Chronocharm of the</p><p>Horizon Walker 500gp --lb</p><p>Least Armor Crystal of </p><p>Arrow Deflection 500gp --lb</p><p>Belt Pouch 2gp 2lb</p><p>Silver Holy Symbol 25gp 1lb</p><p>Healer's Kit 50gp 1lb</p><p></p><p></p><p>[B]Total Weight:[/B]95lb [B]Money:[/B] 273gp 1sp 7cp</p><p></p><p>[B] Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 58 116 175 350 875</p><p></p><p>[B]Age:[/B] 21</p><p>[B]Height:[/B] 6'0"</p><p>[B]Weight:[/B] 185</p><p>[B]Eyes:[/B] Blue</p><p>[B]Hair:[/B] Blond</p><p>[B]Skin:[/B] Tan</p><p></p><p>Heavy Warhorse (400 gp) - Valor</p><p></p><p></p><p>Military Saddle 20gp 30lb</p><p>Bit and Bridle 2gp 1lb</p><p>Saddle Bags 4gp 8lb</p><p> Carried in Saddle bags:</p><p>Waterskin 1gp 4lb</p><p>3 Torches 3cp 3lb</p><p>Bedroll 5sp 5lb</p><p>Winter Blanket 5sp 3lb</p><p>Explorer's Outfit 10gp 8lb</p><p></p><p>Load: 180lb (Jerivan) + 95lb (His gear) + 52 lbs (carried on horse) = 327 lbs</p><p>Medium Load - movement is 35 ft</p><p></p><p>Size/Type: Large Animal </p><p>Hit Dice: 4d8+12 (30 hp) </p><p>Initiative: +1 </p><p>Speed: 50 ft. (10 squares) </p><p>Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 </p><p>Base Attack/Grapple: +3/+11 </p><p>Attack: Hoof +6 melee (1d6+4) </p><p>Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2) </p><p>Space/Reach: 10 ft./5 ft. </p><p>Special Attacks: — </p><p>Special Qualities: Low-light vision, scent </p><p>Saves: Fort +7, Ref +5, Will +2 </p><p>Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6 </p><p>Skills: Listen +5, Spot +4 </p><p>Feats: Endurance, Run </p><p>Environment: Temperate plains </p><p>Organization: Domesticated </p><p>Challenge Rating: 2 </p><p>Advancement: — </p><p>Level Adjustment: — </p><p></p><p>These animals are similar to heavy horses but are trained and bred for strength and aggression. A heavy warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check. </p><p></p><p>Carrying Capacity</p><p>A light load for a heavy warhorse is up to 300 pounds; a medium load, 301-600 pounds; and a heavy load, 601-900 pounds. A heavy warhorse can drag 4,500 pounds. </p><p></p><p>[/CODE]</p><p>[/sblock]</p><p><strong>Appearance:</strong></p><p></p><p><strong>Personality:</strong></p><p></p><p><strong>Background:</strong></p><p></p><p>[Sblock=Logs]</p><p><strong>XP log:</strong></p><p>XXXX from <a href="http://" target="_blank"></a></p><p></p><p><strong>Wealth and Craft log</strong>:</p><p>XXX gp, X sp from <a href="http://" target="_blank"></a></p><p>Paid XXX for</p><p>Sold XXX for</p><p>Crafted XXX for</p><p></p><p>Other log:</p><p>XXXX from <a href="http://" target="_blank"></a></p><p>[/sblock]</p><p></p><p><strong>Notes:</strong></p><p>XXXX</p><p></p><p>[sblock=Advancement]</p><p><strong>L## -> CLASS ##</strong> HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus] </p><p>SKILL +RANKS, SKILL +RANKS</p><p>Feat: FEAT(s)</p><p>Spells Known: SPELL</p><p>Powers Known: POWER</p><p>Other: OTHER NOTES </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="s@squ@tch, post: 3672591, member: 42885"] [b]Percivilis the Pure[/b] [code][B]Name:[/B] Percivilis the Pure [B]Class:[/B] Favored Soul 6 [B]Race:[/B] Human [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] NG [B]Deity:[/B] Iomedae [B]Str:[/B] 14 +2 (6p.) [B]Level:[/B] 6 [B]XP[/B]: 15000 [B]Dex:[/B] 12 +1 (4p.) [B]BAB:[/B] +4 [B]HP:[/B] 43 (6d8+12) [B]Con:[/B] 14 +2 (6p.) [B]Grapple:[/B] +6 [B]Int:[/B] 10 -- (2p.) [B]Speed:[/B] 20' [B]Stat Increases:[/b] Cha +1 [B]Wis:[/B] 14 +2 (6p.) [B]Init:[/B] +1 [B]Spell Save:[/B] [B]Cha:[/B] 16 +3 (8p.) [B]ACP:[/B] -4 [B]Spell Fail:[/B] [B] Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +6 +3 +1 +0 +0 +0 20 [B]Touch:[/B] 11 [B]Flatfooted:[/B] 19 [B]Spell Res:[/B] None [B]Dmg Red:[/B] None [B] Total Base Mod Misc[/B] [B]Fort:[/B] +7 +5 +2 -- [B]Ref:[/B] +6 +5 +1 -- [B]Will:[/B] +7 +5 +2 -- [B]Notes:[/B] [B]Weapon Attack Damage Critical Range[/B] Longsword +1 +8 1d8+3 19-20/x2 ------ MW Morningstar +6 1d8+2 20/x2 ------ Light Crossbow +5 1d8+0 19-20/x2 80 ft [B]Notes:[/B] Lesser Weapon Crystal of Energy Assault, Fire adds 1d6 fire damage to weapon it is attached to (longsword +1) [B]Languages:[/B] Common [B]Abilities:[/B] Fire Resistance - 10 [B]Feats: [/B] Human Bonus 1st: Combat Casting 1st: Negotiator 3rd: Power Attack Favored Soul 4th: Weapon Focus (longsword) 6th: Leadership [B]Spells prepared[/B] (Save DC 12 + spell level): Spells per day: 0 - 6 1st - 7 2nd - 6 3rd - 4 [B]Spellbook/Spells Known:[/B] 0 - (7) Light, Detect Magic, Resistance, Create Water, Fleeting Fame, Guidance, Purify Food and Drink; 1st - (5) Bless, Divine Favor, Shield of Faith, Nimbus of Light, Resurgence; 2nd - (4) Cure Medium Wounds, Silence, Remove Paralysis, Bulls Strength; 3rd - (3) Dispel Magic, Magic Circle against Evil, Prayer; [B]Spell-Like Abilities:[/B] [B]Skill Points:[/B] 27 [B]Max Ranks:[/B] 9/4.5 [B]Skills Total Ranks Mod Misc[/B] Appraise +0 0 -- -- Balance +1 0 +1 -- Bluff +3 0 +3 -- Climb +2 0 +2 -- [U]Concentration[/U] +7 5 +2 +4 (Combat Casting) [U]Diplomacy[/U] +12 7 +3 +2 Disable Device +1 0 +1 -- Disguise +3 0 +3 -- Escape Artist +1 0 +1 -- Forgery +0 0 -- -- Gather Info +0 0 -- -- Handle Animal +3 0 +3 -- [U]Heal [/U] +13 5 +2 +6 Hide +1 0 +1 -- Intimidate +3 0 +3 -- [U]Jump[/U] +4 0 +2 +2 [U]Know: (Religion)[/U]+5 5 -- -- Listen +2 0 +2 -- Move Silently +1 0 +1 -- Open Locks +1 0 +1 -- Perform +0 0 -- -- Ride +1 0 +1 +2 (for staying in the saddle - military saddle) Search +2 0 +2 -- [U]Sense Motive[/U] +9 5 +2 +2 Sleight of Hand +1 0 +1 -- [U]Spellcraft[/U] +0 0 -- -- Spot +2 0 +2 -- Swim +2 0 +2 -- Tumble +1 0 +1 -- Use Magic Device+3 0 +3 -- Use Rope +1 0 +1 -- [B]Notes:[/B] [B]Equipment: Cost Weight[/B] Longsword +1 2315gp 4lb Lesser Weapon Crystal of Energy Assault, Fire 3000gp --lb Breastplate +1 1350gp 30lb Heavy Steel Shield +1 1170gp 15lb Dimension Stride Boots 2000gp 1lb Wand/Cure Light Wounds 750gp --lb -- 50 charges Healing Belt 750gp 1lb MW Morningstar 308gp 4lb Light Crossbow 35gp 4lb 20 Bolts 2gp 2lb Belt Pouch 2gp 2lb Silver Holy Symbol 25gp 1lb Healer's Kit 50gp 1lb Backpack 2gp 2lb Scrolls: [I]Remove Curse [/I] 375gp --lb [I]Remove Blindness/Deafness[/I] 375gp --lb [B]Total Weight:[/B]67lb [B]Money:[/B] 120gp 0sp 0cp [B] Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 58 116 175 350 875 [B]Age:[/B] 26 [B]Height:[/B] 6'2" [B]Weight:[/B] 195 [B]Eyes:[/B] Blue [B]Hair:[/B] Golden [B]Skin:[/B] Golden Tan Heavy Warhorse (400 gp) - Honor Military Saddle 20gp 30lb Bit and Bridle 2gp 1lb Saddle Bags 4gp 8lb Carried in Saddle bags: Waterskin 1gp 4lb 3 Torches 3cp 3lb Bedroll 5sp 5lb Winter Blanket 5sp 3lb Explorer's Outfit 10gp 8lb 3 weeks rations 10gp 21lb Load: 195lb (Percivilis) + 67lb (His gear) + 73 lbs (carried on horse) = 335 lbs Medium Load - movement is 35 ft Size/Type: Large Animal Hit Dice: 4d8+12 (30 hp) Initiative: +1 Speed: 50 ft. (10 squares) Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 Base Attack/Grapple: +3/+11 Attack: Hoof +6 melee (1d6+4) Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +7, Ref +5, Will +2 Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +5, Spot +4 Feats: Endurance, Run Environment: Temperate plains Organization: Domesticated Challenge Rating: 2 Advancement: — Level Adjustment: — These animals are similar to heavy horses but are trained and bred for strength and aggression. A heavy warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check. Carrying Capacity A light load for a heavy warhorse is up to 300 pounds; a medium load, 301-600 pounds; and a heavy load, 601-900 pounds. A heavy warhorse can drag 4,500 pounds. [/CODE] [sblock= Cohort Jerivan] [code][B]Name:[/B] Jerivan [B]Class:[/B] Paladin 4 [B]Race:[/B] Human [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] LG [B]Deity:[/B] Iomedae [B]Str:[/B] 14 +2 (6p.) [B]Level:[/B] 4 [B]XP[/B]: 6000 [B]Dex:[/B] 12 +1 (4p.) [B]BAB:[/B] +4 [B]HP:[/B] 31 (4d10+8) [B]Con:[/B] 14 +2 (6p.) [B]Grapple:[/B] +6 [B]Int:[/B] 10 -- (2p.) [B]Speed:[/B] 20' [B]Stat Increases:[/b] Cha +1 [B]Wis:[/B] 14 +2 (6p.) [B]Init:[/B] +1 [B]Spell Save:[/B] [B]Cha:[/B] 16 +3 (8p.) [B]ACP:[/B] -6 [B]Spell Fail:[/B] % [B] Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +9 +2 +1 +0 +0 +0 22 [B]Touch:[/B] 11 [B]Flatfooted:[/B] 21 [B]Spell Res:[/B] None [B]Dmg Red:[/B] None [B] Total Base Mod Misc[/B] [B]Fort:[/B] +9 +4 +5 -- [B]Ref:[/B] +5 +1 +4 -- [B]Will:[/B] +6 +1 +5 -- [B]Notes:[/B] Divine Grace (add CHA bonus to all saving throws) [B]Weapon Attack Damage Critical Range[/B] MW Longsword +8 1d8+2 19-20/x2 ------ Dagger +6 1d4+2 19-20/x2 ------ Heavy Crossbow +5 1d10 19-20/x2 120 ft [B]Notes:[/B] [B]Languages:[/B] Common [B]Abilities:[/B] Divine Grace, Turn Undead, Aura of Courage, Detect Evil (at will), Lay on Hands (12 hp/day), Divine Health, Aura of Good, Smite Evil (+3 to hit, +4 damage) 3/day, Daunting Presence [B]Feats: [/B] Human Bonus 1st: Weapon Focus (Longsword) 1st: Daunting Presence 3rd: Extra Smiting [sblock=Daunting Presence] You may take a Standard Action to ‘Awe’ an opponent with 30’, who can see you, and who has an Intelligence score. If the opponent fails a Will saving throw (DC 15) it is Shaken for 10 minutes. This fear has no effect on a creature that is already Shaken [/sblock] [B]Spells prepared[/B] (Save DC 12 + spell level): Spells per day: 1st - 1 - Divine Sacrifice [sblock=Divine Sacrifice] Divine Sacrifice(CDiv p163) <Evoc, VS, 1StdAct, Personal, 1rnd/lvl> – While this spell is in effect, the caster can sacrifice hit points once per round as a Free Action to do extra damage on his/her next successful attack (within the spell’s duration). For each 2 hp sacrificed (up to 10hp), the caster does +1d6 damage (max +5d6). [/sblock] [B]Spell-Like Abilities:[/B] Detect Evil (at will) [B]Skill Points:[/B] 21 [B]Max Ranks:[/B] 7/3.5 [B]Skills Total Ranks Mod Misc[/B] Appraise +0 0 -- -- Balance +1 0 +1 -- Bluff +3 0 +3 -- Climb +2 0 +2 -- [U]Concentration[/U] +3 1 +2 -- [U]Diplomacy[/U] +4 1 +3 -- Disable Device +1 0 +1 -- Disguise +3 0 +3 -- Escape Artist +1 0 +1 -- Forgery +0 0 -- -- Gather Info +0 0 -- -- [U]Handle Animal[/U] +6 3 +3 -- [U]Heal [/U] +7 3 +2 +2 Hide +1 0 +1 -- Intimidate +3 0 +3 -- Jump +2 0 +2 -- [U]Know: (Religion)[/U]+2 2 -- -- [U]Know: (Royalty)[/U]+2 2 -- -- Listen +2 0 +2 -- Move Silently +1 0 +1 -- Open Locks +1 0 +1 -- Perform +0 0 -- -- [U]Ride[/U] +8 7 +1 +2 (military saddle - for staying in) Search +2 0 +2 -- [U]Sense Motive[/U] +4 2 +2 -- Sleight of Hand +1 0 +1 -- Spellcraft +0 0 -- -- Spot +2 0 +2 -- Swim +2 0 +2 -- Tumble +1 0 +1 -- Use Magic Device+3 0 +3 -- Use Rope +1 0 +1 -- [B]Notes:[/B] [B]Equipment: Cost Weight[/B] MW Cold Iron Longsword 630gp 4lb Full Plate +1 2650gp 50lb Heavy Crossbow 50gp 8lb 20 bolts 2gp 2lb MW Heavy Steel Shield 170gp 15lb Dagger 2gp 1lb Backpack 2gp 2lb 50' Silk Rope 10gp 5lb Grappling Hook 1gp 4lb Flint and Steel 1gp --lb Chronocharm of the Horizon Walker 500gp --lb Least Armor Crystal of Arrow Deflection 500gp --lb Belt Pouch 2gp 2lb Silver Holy Symbol 25gp 1lb Healer's Kit 50gp 1lb [B]Total Weight:[/B]95lb [B]Money:[/B] 273gp 1sp 7cp [B] Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 58 116 175 350 875 [B]Age:[/B] 21 [B]Height:[/B] 6'0" [B]Weight:[/B] 185 [B]Eyes:[/B] Blue [B]Hair:[/B] Blond [B]Skin:[/B] Tan Heavy Warhorse (400 gp) - Valor Military Saddle 20gp 30lb Bit and Bridle 2gp 1lb Saddle Bags 4gp 8lb Carried in Saddle bags: Waterskin 1gp 4lb 3 Torches 3cp 3lb Bedroll 5sp 5lb Winter Blanket 5sp 3lb Explorer's Outfit 10gp 8lb Load: 180lb (Jerivan) + 95lb (His gear) + 52 lbs (carried on horse) = 327 lbs Medium Load - movement is 35 ft Size/Type: Large Animal Hit Dice: 4d8+12 (30 hp) Initiative: +1 Speed: 50 ft. (10 squares) Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 Base Attack/Grapple: +3/+11 Attack: Hoof +6 melee (1d6+4) Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +7, Ref +5, Will +2 Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +5, Spot +4 Feats: Endurance, Run Environment: Temperate plains Organization: Domesticated Challenge Rating: 2 Advancement: — Level Adjustment: — These animals are similar to heavy horses but are trained and bred for strength and aggression. A heavy warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check. Carrying Capacity A light load for a heavy warhorse is up to 300 pounds; a medium load, 301-600 pounds; and a heavy load, 601-900 pounds. A heavy warhorse can drag 4,500 pounds. [/CODE] [/sblock] [B]Appearance:[/B] [B]Personality:[/B] [B]Background:[/B] [Sblock=Logs] [B]XP log:[/B] XXXX from [url=][/url] [B]Wealth and Craft log[/B]: XXX gp, X sp from [url=][/url] Paid XXX for Sold XXX for Crafted XXX for Other log: XXXX from [url=][/url] [/sblock] [B]Notes:[/B] XXXX [sblock=Advancement] [B]L## -> CLASS ##[/B] HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus] SKILL +RANKS, SKILL +RANKS Feat: FEAT(s) Spells Known: SPELL Powers Known: POWER Other: OTHER NOTES [/sblock] [/QUOTE]
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