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<blockquote data-quote="Scott DeWar" data-source="post: 5709494" data-attributes="member: 49929"><p>I see no arcanist and healers. Am I right on this?</p><p></p><p>I am thinking a trans muter with Necromancy and enchantment as opposition schools.</p><p></p><p>Thoughts?</p><p></p><p>[sblock]</p><p>0 level</p><p>Abjuration</p><p>Resistance </p><p> Subject gains +1 on saving throws. CRB</p><p>Conjuration</p><p>Acid Splash </p><p> Orb deals 1d3 acid damage. CRB</p><p>Drench </p><p> A sudden downpour soaks a target creature or object. Blog</p><p>Divination</p><p>Detect Magic </p><p> Detects all spells and magic items within 60 ft. CRB</p><p>Detect Poison </p><p> Detects poison in one creature or small object. CRB</p><p>Read Magic </p><p> Read scrolls and spellbooks. CRB</p><p></p><p>Evocation</p><p>Breeze </p><p> Create a light wind that blows against target from direction of your choice. Blog</p><p>Dancing Lights </p><p> Creates torches or other lights. CRB</p><p>Flare </p><p> Dazzles one creature (–1 on attack rolls). CRB</p><p>Light </p><p> Object shines like a torch. CRB</p><p>Penumbra </p><p> Protects creature or object touched from bright light. Blog</p><p>Ray of Frost </p><p> Ray deals 1d3 cold damage. CRB</p><p>Scoop </p><p> Create a scoop of force to pick up or carry liquids. Blog</p><p>Spark </p><p> Ignites flammable objects. APG</p><p>Illusion</p><p>Ghost Sound </p><p> Figment sounds. CRB</p><p>Haunted Fey Aspect </p><p> You surround yourself with disturbing illusions. UC</p><p></p><p>Transmutation</p><p>Jolt </p><p> Deal 1d3 electrical damage with a ranged touch attack. Blog</p><p>Mage Hand </p><p> 5-pound telekinesis. CRB</p><p>Mending </p><p> Makes minor repairs on an object. CRB</p><p>Message </p><p> Whisper conversation at distance. CRB</p><p>Open/Close </p><p> Opens or closes small or light things. CRB</p><p>Root </p><p> Reinforces a subjects defense against being moved or tripped. Blog</p><p>Universal</p><p>Arcane Mark </p><p> Inscribes a personal rune on an object or creature (visible or invisible). CRB</p><p>Prestidigitation </p><p> Performs minor tricks.</p><p></p><p>1st-Level Sorcerer/Wizard Spells from Paizo</p><p>Spell Name M/F Description Source</p><p>Abjuration</p><p>Adjuring Step </p><p> You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. UC</p><p>Alarm </p><p> Wards an area for 2 hours/level. CRB</p><p>Endure Elements </p><p> Exist comfortably in hot or cold regions. CRB</p><p>Hold Portal </p><p> Holds door shut. CRB</p><p>Peacebond </p><p> Locks a weapon in place on the target’s body. UC</p><p>Prot. from Chaos/Evil/Good/Law </p><p> +2 to AC and saves, plus additional protection against selected alignment. CRB</p><p>Shield </p><p> Invisible disc gives +4 to AC, blocks magic missiles. CRB</p><p>Shock Shield </p><p> A shield of force protects you until you dismiss it in an explosion of electricity. UC</p><p>Conjuration</p><p>Abundant Ammunition </p><p> Replaces nonmagical ammunition every round. UC</p><p>Air Bubble </p><p> Creates a small pocket of air around your head or an object. UC</p><p>Corrosive Touch </p><p> Touch attack deals 1d4 acid/level. UM</p><p>Grease </p><p> Makes 10-ft. square or one object slippery. CRB</p><p>Icicle Dagger </p><p> Masterwork ice dagger deals +1 cold damage. UM</p><p>Infernal Healing </p><p> Touch a creature with devils blood, giving it fast healing 1. ISWG</p><p>Ki Arrow </p><p> Arrow deals damage as your unarmed strike. UM</p><p>Mage Armor </p><p> Gives subject +4 armor bonus. CRB</p><p>Mount </p><p> Summons riding horse for 2 hours/level. CRB</p><p>Obscuring Mist </p><p> Fog surrounds you. CRB</p><p>Stumble Gap F Small hole trips creatures. APG</p><p>Summon Minor Monster </p><p> Summon 1d3 Tiny animals. UM</p><p>Summon Monster I </p><p> Summons extraplanar creature to fight for you. CRB</p><p>Unseen Servant </p><p> Invisible force obeys your commands. CRB</p><p>Divination</p><p>Anticipate Peril </p><p> Target gains a bonus on one initiative check. UM</p><p>Comprehend Languages </p><p> You understand all spoken and written languages. CRB</p><p>Detect Charm </p><p> As detect magic, except you immediately detect the strength and location of each charm, compulsion, and possession aura on all creatures in the area. ASoL</p><p>Detect Secret Doors </p><p> Reveals hidden doors within 60 ft. CRB</p><p>Detect Undead </p><p> Reveals undead within 60 ft. CRB</p><p>Identify </p><p> Gives +10 bonus to identify magic items. CRB</p><p>See Alignment </p><p> Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance. UC</p><p>True Strike </p><p> +20 on your next attack roll. CRB</p><p>Enchantment</p><p>Bungle </p><p> Target takes a -20 penalty on its next attack roll or check. UM</p><p>Charm Person </p><p> Makes one person your friend. CRB</p><p>Delusional Pride </p><p> Target is penalized on attacks and checks but gains bonus against charms and compulsions. UM</p><p>Hypnotism </p><p> Fascinates 2d4 HD of creatures. CRB</p><p>Lock Gaze </p><p> You compel the target to only look at you for the duration of the spell. UC</p><p>Memory Lapse </p><p> Subject forgets events back to last turn. APG</p><p>Moment of Greatness </p><p> Doubles a morale bonus. UC</p><p>Sleep </p><p> Puts 4 HD of creatures into magical slumber. CRB</p><p>Unprepared Combatant </p><p> Target takes -4 on initiative and Reflex saves. UM</p><p>Evocation</p><p>Burning Hands </p><p> 1d4/level fire damage (max 5d4). CRB</p><p>Ear-Piercing Scream </p><p> Deal sonic damage and daze target. UM</p><p>Flare Burst </p><p> As flare, but affects all creatures in 10 ft. APG</p><p>Floating Disk </p><p> Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level. CRB</p><p>Hydraulic Push </p><p> Wave of water bull rushes an enemy. APG</p><p>Magic Missile </p><p> 1d4+1 damage; +1 missile per two levels above 1st (max 5). CRB</p><p>Shocking Grasp </p><p> Touch delivers 1d6/level electricity damage (max 5d6). CRB</p><p>Illusion</p><p>Color Spray </p><p> Knocks unconscious, blinds, and/or stuns weak creatures. CRB</p><p>Dazzling Blade </p><p> </p><p> RG</p><p>Disguise Self </p><p> Changes your appearance. CRB</p><p>Illusion of Calm </p><p> You appear to be standing still, even when you take some actions. UC</p><p>Magic Aura </p><p> Alters object's magic aura. CRB</p><p>Negative Reaction </p><p> Targeted creature may not positively influence anyone. UC</p><p>Shadow Weapon </p><p> Create a quasi-real masterwork weapon. UM</p><p>Silent Image </p><p> Creates minor illusion of your design. CRB</p><p>Vanish </p><p> As invisibility for 1 round/level (5 max). APG</p><p>Ventriloquism </p><p> Throws voice for 1 min./level. CRB</p><p>Necromancy</p><p>Cause Fear </p><p> One creature of 5 HD or less flees for 1d4 rounds. CRB</p><p>Chill Touch </p><p> One touch/level deals 1d6 damage and possibly 1 Str damage. CRB</p><p>Decompose Corpse </p><p> Turn a corpse into a clean skeleton. UM</p><p>Interrogation </p><p> Target answers questions or suffers pain. UM</p><p>Ray of Enfeeblement </p><p> Ray causes 1d6 Str penalty + 1 per 2 levels. CRB</p><p>Ray of Sickening </p><p> Ray makes the subject sickened. UM</p><p>Restore Corpse </p><p> Skeletal corpse grows flesh. UM</p><p>Sculpt Corpse </p><p> Makes corpse look like another creature. APG</p><p>Transmutation</p><p>Alter Winds </p><p> Increase/decrease strength of natural winds. APG</p><p>Animate Rope </p><p> Makes a rope move at your command. CRB</p><p>Ant Haul </p><p> Triples carrying capacity of a creature. APG</p><p>Break </p><p> Gives an object the broken condition. APG</p><p>Burning Disarm </p><p> A metal object instantly becomes red hot possibly causing the wielder to drop it or take damage. CEoD</p><p>Crafter's Curse </p><p> Subject takes –5 on Craft skill checks. APG</p><p>Crafter's Fortune </p><p> Subject gains +5 on next Craft check. APG</p><p>Damp Powder </p><p> Ruins ammunition loaded in the targeted firearm. UC</p><p>Dancing Lantern </p><p> Animates a lantern that follows you. APG</p><p>Enlarge Person </p><p> Humanoid creature doubles in size. CRB</p><p>Erase </p><p> Mundane or magical writing vanishes. CRB</p><p>Expeditious Excavation </p><p> Moves 5-ft. cubes of earth. APG</p><p>Expeditious Retreat </p><p> Your base speed increases by 30 ft. CRB</p><p>Fabricate Bullets M Converts 1 pound of metal into ammunition. UC</p><p>Feather Fall </p><p> Objects or creatures fall slowly. CRB</p><p>Forced Quiet </p><p> Target cannot make loud noises. UM</p><p>Gravity Bow </p><p> Arrows do damage as though one size category bigger. APG</p><p>Jump </p><p> Subject gets bonus on Acrobatics checks. CRB</p><p>Jury-Rig </p><p> Removes the broken condition from the targeted object. UC</p><p>Liberating Command </p><p> Target makes an Escape Artist check as an immediate action and gains a bonus on it. UC</p><p>Lighten Object </p><p> </p><p> FoB</p><p>Longshot </p><p> Grants a +10-foot bonus to the range increment for any ranged weapon fired. UC</p><p>Magic Weapon </p><p> Weapon gains +1 bonus. CRB</p><p>Mirror Strike </p><p> You may strike multiple opponents with a single attack. UC</p><p>Polypurpose Panacea </p><p> Gain a relaxing or entertaining effect. UM</p><p>Reduce Person </p><p> Humanoid creature halves in size. CRB</p><p>Reinforce Armaments </p><p> Temporarily mitigates the fragile quality in targeted weapon or armor. UC</p><p>Snapdragon Fireworks </p><p> Create 1 dragon firework/level. UM</p><p>Stone Fist </p><p> Your unarmed strikes are lethal. APG</p><p>Touch of Gracelessness </p><p> Subject loses 1d6 + 1 Dex/two levels and is prone to falling down. APG</p><p>Touch of the Sea </p><p> Swim speed becomes 30 ft. APG</p><p>Unerring Weapon </p><p> Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. UC</p><p>Vocal Alteration </p><p> Disguise target's voice. UM</p><p>Weaken Powder </p><p> Targeted firearm's ammunition halves the firearm's range and imposes a –2 penalty on damage rolls. UC</p><p>Youthful Appearance </p><p> Target appears younger. UM</p><p>Back to Top</p><p>2nd-Level Sorcerer/Wizard Spells from Paizo</p><p>Spell Name M/F Description Source</p><p>Abjuration</p><p>Arcane Lock M Magically locks a portal or chest. CRB</p><p>Book Ward </p><p> As protection from energy, except lasts much longer and only protects against acid and fire damage. SoS</p><p>Bullet Shield </p><p> You gain a +4 def lection bonus to AC against firearm attacks. UC</p><p>Endure Elements, Communal </p><p> As endure elements, but you may divide the duration among creatures touched. UC</p><p>Miserable Pity </p><p> Opponents cannot attack a pathetic creature. UM</p><p>Obscure Object </p><p> Masks object against scrying. CRB</p><p>Protection from Arrows </p><p> Subject gains DR 10/magic against ranged attacks. CRB</p><p>Resist Energy </p><p> Ignores first 10 (or more) points of damage per attack from specified energy type. CRB</p><p>Warding Weapon F The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity. UC</p><p>Conjuration</p><p>Acid Arrow </p><p> Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels. CRB</p><p>Arrow Eruption </p><p> Creates duplicates of killing arrow. APG</p><p>Create Pit F Creates an extradimensional pit. APG</p><p>Cushioning Bands </p><p> Force bands protect against crushing. UM</p><p>Dust of Twilight </p><p> Black particles extinguish light sources within area. APG</p><p>Fiery Shuriken M Calls forth several fiery projectiles ready to be flung at opponents. UC</p><p>Fog Cloud </p><p> Fog obscures vision. CRB</p><p>Glitterdust </p><p> Blinds creatures, outlines invisible creatures. CRB</p><p>Mount, Communal </p><p> As mount, but you may divide the duration among creatures touched. UC</p><p>Protection from Chaos, Communal </p><p> As protection from chaos, but you may divide the duration among creatures touched. UC</p><p>Protection from Evil, Communal </p><p> As protection from evil, but you may divide the duration among creatures touched. UC</p><p>Protection from Good, Communal </p><p> As protection from good, but you may divide the duration among creatures touched. UC</p><p>Protection from Law, Communal </p><p> As protection from law, but you may divide the duration among creatures touched. UC</p><p>Reloading Hands </p><p> Loads a single shot into your weapon every round. UC</p><p>Retrieve Item </p><p> Call an item instantly to you hand from nearby by speaking a special word and snapping your fingers. The spell fails if the item is in the possession of another creature. CTR</p><p>Returning Weapon </p><p> Grants a weapon the returning special weapon quality. UC</p><p>Slipstream </p><p> Wave boosts creature’s speed. APG</p><p>Stone Call </p><p> 2d6 damage to all creatures in area. APG</p><p>Summon Monster II </p><p> Summons extraplanar creature to fight for you. CRB</p><p>Summon Swarm </p><p> Summons swarm of bats, rats, or spiders. CRB</p><p>Web </p><p> Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. CRB</p><p>Web Shelter </p><p> Create a comfortable shelter made of webbing. UM</p><p>Divination</p><p>Blood Transcription </p><p> Wizard Only. Learn a spell from the target's blood. UM</p><p>Create Treasure Map M Creates treasure map out of a creature’s corpse. APG</p><p>Detect Thoughts </p><p> Allows “listening” to surface thoughts. CRB</p><p>Elemental Speech </p><p> Enables you to speak to elementals and some creatures. APG</p><p>Locate Object </p><p> Senses direction toward object (specific or type). CRB</p><p>See Invisibility </p><p> Reveals invisible creatures or objects. CRB</p><p>Share Language </p><p> Subject understands chosen language. APG</p><p>Share Memory </p><p> Share one memory with the target. UM</p><p>Spell Guage </p><p> </p><p> FoB</p><p>Enchantment</p><p>Bestow Weapon Proficiency </p><p> Grants a creature proficiency in a single weapon for short period of time. UC</p><p>Compassionate Ally </p><p> Target is compelled to help injured ally. UM</p><p>Daze Monster </p><p> Living creature of 6 HD or less loses its next action. CRB</p><p>Delay Pain </p><p> Ignore pain for 1 hour/level. UM</p><p>Hideous Laughter </p><p> Subject loses actions for 1 round/level. CRB</p><p>Oppressive Boredom </p><p> Target loses its next action. UM</p><p>Qualm </p><p> Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing. UC</p><p>Ricochet Shot </p><p> Imbues a projectile weapon to give its ammunition the ability to ricochet. UC</p><p>Seducer's Eyes </p><p> </p><p> FoB</p><p>Tactical Acumen </p><p> You gain an additional +1 on attack rolls or to AC due to battlefield positioning. UC</p><p>Touch of Idiocy </p><p> Subject takes 1d6 penalty to Int, Wis, and Cha. CRB</p><p>Unnatural Lust </p><p> Target is compelled to kiss or caress another creature. UM</p><p>Evocation</p><p>Admonishing Ray </p><p> You fire one nonlethal force ray plus one additional ray for every four levels (maximum three rays). Each ray deals 4d6 points of nonlethal damage. TEoG</p><p>Burning Gaze </p><p> Inflict 1d6 fire damage to creature by looking at it. APG</p><p>Continual Flame M Makes a permanent, heatless light. CRB</p><p>Darkness </p><p> 20-ft. radius of supernatural shadow. CRB</p><p>Defensive Shock </p><p> Electricity damages your attackers. UM</p><p>Elemental Touch </p><p> Gain energy damage touch attack. APG</p><p>Fire Breath </p><p> Exhale a cone of flame at will. APG</p><p>Flaming Sphere </p><p> Rolling ball of fire deals 3d6 fire damage. CRB</p><p>Frigid Touch </p><p> Target takes cold damage and is staggered. UM</p><p>Frost Fall </p><p> The area is covered in a chilling frost. UC</p><p>Gust of Wind </p><p> Blows away or knocks down smaller creatures. CRB</p><p>Pilfering Hand </p><p> You may seize an object or manipulate it from afar. UC</p><p>Protective Penumbra </p><p> Shadow protects the target from light. UM</p><p>Scorching Ray </p><p> Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3). CRB</p><p>Shatter </p><p> Sonic energy damages objects or crystalline creatures. CRB</p><p>Spontaneous Immolation </p><p> Target takes 3d6 points of fire damage and catches on fire. UC</p><p>Illusion</p><p>Blur </p><p> Attacks miss subject 20% of the time. CRB</p><p>Disguise Other </p><p> As disguise self, but affects you or another. UM</p><p>Ghostly Disguise </p><p> You look like a ghost of yourself. UM</p><p>Haunting Mists </p><p> Creatures are shaken and take Wis damage. UM</p><p>Hypnotic Pattern </p><p> Fascinates 2d4 + level HD of creatures. CRB</p><p>Invisibility </p><p> Subject is invisible for 1 min./level or until it attacks. CRB</p><p>Mad Hallucination </p><p> Target takes penalties to mental actions. UM</p><p>Magic Mouth M Object speaks once when triggered. CRB</p><p>Minor Image </p><p> As silent image, plus some sound. CRB</p><p>Mirror Image </p><p> Creates decoy duplicates of you. CRB</p><p>Misdirection </p><p> Misleads divinations for 1 creature or object. CRB</p><p>Phantom Trap M Makes item seem trapped. CRB</p><p>Symbol of Mirroring M Triggered rune creates mirror images. UM</p><p></p><p></p><p>Transmutation</p><p>Accelerate Poison </p><p> Hastens targeted poison’s onset. APG</p><p>Adoration </p><p> You gain a bonus on Diplomacy checks and performance combat checks. UC</p><p>Alter Self </p><p> Assume form of a Small or Medium humanoid. CRB</p><p>Animal Aspect </p><p> You gain some of the beneficial qualities of an animal. UC</p><p>Ant Haul, Communal </p><p> As ant haul, but you may divide the duration among creatures touched. UC</p><p>Badger's Ferocity </p><p> Weapons are keen while you concentrate. UM</p><p>Bear's Endurance </p><p> Subject gains +4 to Con for 1 min./level. CRB</p><p>Boiling Blood </p><p> Targets take fire damage; orcs get +2 Strength. UM</p><p>Bull's Strength </p><p> Subject gains +4 to Str for 1 min./level. CRB</p><p>Cat's Grace </p><p> Subject gains +4 to Dex for 1 min./level. CRB</p><p>Certain Grip </p><p> You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD. UC</p><p>Codespeak </p><p> Grant all recipients ability to speak, read and write a new secret language. SD</p><p>Darkvision </p><p> See 60 ft. in total darkness. CRB</p><p>Destabilize Powder </p><p> Ammunition in the targeted firearm is prone to misfire. UC</p><p>Disfiguring Touch </p><p> Target becomes disfigured. UM</p><p>Eagle's Splendor </p><p> Subject gains +4 to Cha for 1 min./level. CRB</p><p>Fox's Cunning </p><p> Subject gains +4 to Int for 1 min./level. CRB</p><p>Glide </p><p> You take no falling damage, move 60 ft./round while falling. APG</p><p>Greensight </p><p> </p><p> RG</p><p>Hidden Knowledge </p><p> You purposely forget some information which is transcribed upon you in the form of a tattoo. SD</p><p>Kinetic Reverberation </p><p> Channels the force of an enemy’s attack back into its weapon. UC</p><p>Knock </p><p> Opens locked or magically sealed door. CRB</p><p>Levitate </p><p> Subject moves up and down at your direction. CRB</p><p>Magic Siege Engine </p><p> Siege gains +1 on targeting and damage rolls. UC</p><p>Make Whole </p><p> Repairs an object. CRB</p><p>Masterwork Transformation M Make a normal item into a masterwork one. UM</p><p>Owl's Wisdom </p><p> Subject gains +4 to Wis for 1 min./level. CRB</p><p>Pyrotechnics </p><p> Turns fire into blinding light or thick smoke. CRB</p><p>Recoil Fire </p><p> Ammunition in the targeted firearm generates excessive recoil. UC</p><p>Reinforce Armaments, Communal </p><p> As reinforce armaments, but you may divide the duration among objects touched. UC</p><p>Rope Trick </p><p> As many as eight creatures hide in extradimensional space. CRB</p><p>Sculpt Simulacrum </p><p> Alter a simulacrum's appearance. UM</p><p>Silk To Steel </p><p> Use a scarf as a shield or whip. UM</p><p>Spider Climb </p><p> Grants ability to walk on walls and ceilings. CRB</p><p>Stabilize Powder </p><p> Ammunition in the targeted firearm is less likely to misfire. UC</p><p>Staggering Fall </p><p> Cause additional damage to a falling creature. RG</p><p>Telekinetic Assembly F Assembles a siege engine using 1 fewer worker for every two caster levels. UC</p><p>Thunder Fire </p><p> Ammunition in the targeted firearm deafens opponents. UC</p><p>Twisted Space </p><p> Targeted creature’s attacks target a random square instead of the intended target. UC</p><p>Whispering Wind </p><p> Sends a short message 1 mile/level. CRB</p><p></p><p></p><p>3rd-Level Sorcerer/Wizard Spells from Paizo</p><p>Spell Name M/F Description Source</p><p>Abjuration</p><p>Cloak of Winds </p><p> Creates a screen of wind around you. APG</p><p>Dispel Magic </p><p> Cancels one magical spell or effect. CRB</p><p>Explosive Runes </p><p> Deals 6d6 damage when read. CRB</p><p>Magic Circle against Chaos/Evil/Good/Law </p><p> As protection spells, but 10-ft. radius and 10 min./level. CRB</p><p>Nondetection M Hides subject from divination, scrying. CRB</p><p>Protection from Arrows, Communal </p><p> As protection from arrows, but you may divide the duration among creatures touched. UC</p><p>Protection from Energy </p><p> Absorbs 12 points/level of damage from one kind of energy. CRB</p><p>Resist Energy, Communal </p><p> As resist energy, but you may divide the duration among creatures touched. UC</p><p></p><p>Conjuration</p><p>Ablative Barrier F Surrounds the target with layers of force. UC</p><p>Aqueous Orb </p><p> Creates rolling sphere of water. APG</p><p>Ash Storm </p><p> Hamper vision and movement. UM</p><p>Mad Monkeys </p><p> Summon a swarm of mischievous monkeys. UM</p><p>Pellet Blast M Creates an explosion of conjured metal pellets. UC</p><p>Phantom Driver </p><p> Conjures a phantom to drive vehicles. UC</p><p>Phantom Steed </p><p> Magic horse appears for 1 hour/level. CRB</p><p>Rain of Frogs </p><p> Summon a swarm of poisonous frogs. UM</p><p>Returning weapon. Communal </p><p> As returning weapon, but you may divide the duration among weapons touched. UC</p><p>Sepia Snake Sigil M Creates text symbol that immobilizes reader. CRB</p><p>Sleet Storm </p><p> Hampers vision and movement. CRB</p><p>Spiked Pit </p><p> As create pit, but filled with spikes. APG</p><p>Stinking Cloud </p><p> Nauseating vapors, 1 round/level. CRB</p><p>Summon Monster III </p><p> Summons extraplanar creature to fight for you. CRB</p><p></p><p>Divination</p><p>Arcane Sight </p><p> Magical auras become visible to you. CRB</p><p>Blood Biography </p><p> Learn about a creature with its blood. APG</p><p>Clairaudience/Clairvoyance </p><p> Hear or see at a distance for 1 min./level. CRB</p><p>Harrowing F You use a Harrow deck to tell a fortune for yourself or someone else. ISWG</p><p>Locate Weakness </p><p> You roll damage twice when you roll damage for a critical hit and take the best damage. UC</p><p>Seek Thoughts </p><p> Detects thinking creatures’ thoughts. APG</p><p>Share Language, Communal </p><p> As share language, but you may divide the duration among creatures touched. UC</p><p>Spherescry F Remotely view through spheres that have consumed some portion of the caster's body. Spherescry cannot be discovered by normal methods of magical detection. CTR</p><p>Tongues </p><p> Speak and understand any language. CRB</p><p>Unravel Destiny </p><p> A target suffers penalties to checks depending on how many hero points it has, and takes damage if it uses them. APG</p><p></p><p></p><p>Evocation</p><p>Battering Blast </p><p> You hurl a fist-sized ball of force resembling a sphere of spikes to ram a designated creature or object. DoG</p><p>BlackLight </p><p> You create an area of darkness impenetrable even to darkvision, but you can see normally within it. CS</p><p>Campfire Wall </p><p> Creates a shelter around a campfire. APG</p><p>Chain of Perdition </p><p> Creates a floating chain of force. UC</p><p>Channel the Gift </p><p> Channel magical power into target to fuel their spellcasting. The next 3rd level or lower spell target casts does not expend a spell slot; instead you use your spell slot to power their spell. GaM</p><p>Daylight </p><p> 60-ft. radius of bright light. CRB</p><p>Diamond Spray </p><p> A cone of tiny, sparkling slivers as hard and sharp as filed diamonds springs from your outstretched fingers at tremendous speed. AP:LoF</p><p>Distracting Cacophony </p><p> Noise makes it difficult to cast. UM</p><p>Draconic Reservoir </p><p> Subject can absorb energy damage and enhance melee attacks with it. APG</p><p>Elemental Aura </p><p> Creates an aura of energy around you. APG</p><p>Fireball </p><p> 1d6 damage per level, 20-ft. radius. CRB</p><p>Force Punch </p><p> Target takes force damage and is pushed away. UM</p><p>Heatstroke </p><p> As ray of exhaustion plus 1d4 nonlethal damage and characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves. StLC</p><p>Hydraulic Torrent </p><p> Creates torrent of water that bull rushes any creature in its path. APG</p><p>Lightning Bolt </p><p> Electricity deals 1d6/level damage. CRB</p><p>Pain Strike </p><p> Inflicts 1d6 nonlethal damage 1 round/level. APG</p><p>Sheet Lightning </p><p> </p><p> RG</p><p>Tiny Hut </p><p> Creates shelter for 10 creatures. CRB</p><p>Twilight Knife </p><p> Floating knife attacks with you. APG</p><p>Wind Wall </p><p> Deflects arrows, smaller creatures, and gases. CRB</p><p></p><p>Illusion</p><p>Dazzling Blade, Mass </p><p> RG</p><p>Displacement </p><p> Attacks miss subject 50% of the time. CRB</p><p>Illusory Poison </p><p> Coat a weapon with phantasmal poison. GnoG</p><p>Illusory Script M Only select creatures can read text. CRB</p><p>Invisibility Sphere </p><p> Makes everyone within 10 ft. invisible. CRB</p><p>Loathsome Veil </p><p> Nauseate and/or sicken weak creatures. UM</p><p>Major Image </p><p> As silent image, plus sound, smell and thermal effects. CRB</p><p>Vision of Hell </p><p> Illusory hellscape makes creatures shaken. UM</p><p></p><p></p><p>Transmutation</p><p>Anthropomorphic Animal </p><p> Animal becomes bipedal. UM</p><p>Ape Walk </p><p> Target gains climb 30 and +8 racial bonus on Climb skill checks. StLC</p><p>Beast Shape I </p><p> You take the form and some of the powers of a Small or Medium animal. CRB</p><p>Blink </p><p> You randomly vanish and reappear for 1 round per level. CRB</p><p>Burrow </p><p> Target gains a burrow speed of 15. UM</p><p>Countless Eyes </p><p> Extra eyes give all-around vision. UM</p><p>Darkvision, Communal </p><p> As darkvision, but you may divide the duration among creatures touched. UC</p><p>Devolution </p><p> Target eidolon temporarily loses 1 evolution +1/five levels. APG</p><p>Enter Image </p><p> Transfers your consciousness to an object bearing your likeness. APG</p><p>Eruptive Pustules </p><p> Acid boils burst when you are attacked. UM</p><p>Excruciating Deformation </p><p> Target takes Dex and Con damage. UM</p><p>Flame Arrow </p><p> Arrows deal +1d6 fire damage. CRB</p><p>Flash Fire </p><p> Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon’s bearer and those around him. UC</p><p>Fly </p><p> Subject flies at speed of 60 ft. CRB</p><p>Gaseous Form </p><p> Subject becomes insubstantial and can fly slowly. CRB</p><p>Haste </p><p> One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. CRB</p><p>Hostile Levitation </p><p> Levitates the targeted creature up off the ground. UC</p><p>Keen Edge </p><p> Doubles normal weapon's threat range. CRB</p><p>Magic Weapon, Greater </p><p> Weapon gains +1 bonus/four levels (max +5). CRB</p><p>Monstrous Physique I </p><p> Take the form and some of the powers of a Small or Medium monstrous humanoid. UM</p><p>Pup Shape </p><p> Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time. UC</p><p>Resinous Skin </p><p> You gain DR 5/piercing and +4 to CMD against disarm attempts. UC</p><p>Secret Page </p><p> Changes one page to hide its real content. CRB</p><p>Shifting Sand </p><p> Creates difficult terrain and erases tracks, can carry along some creatures and objects. APG</p><p>Shrink Item </p><p> Object shrinks to one-sixteenth size. CRB</p><p>Slow </p><p> One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls. CRB</p><p>Spider Climb, Communal </p><p> As spider climb, but you may divide the duration among creatures touched. UC</p><p>Strangling Hair </p><p> Your hair animates and grapples. UM</p><p>Touch Injection </p><p> You can deliver an infusion, elixir, poison, or potion as a touch attack. UC</p><p>Undead Anatomy I </p><p> Take the form and some of the powers of a Small or Medium undead. UM</p><p>Versatile Weapon </p><p> Weapon bypasses some DR. APG</p><p>Water Breathing </p><p> Subjects can breathe underwater. CRB</p><p></p><p></p><p>4th-Level Sorcerer/Wizard Spells from Paizo</p><p>Spell Name M/F Description Source</p><p>Abjuration</p><p>Curse of Magic Negation M Target gains the negated spellblight. UM</p><p>Dimensional Anchor </p><p> Bars extradimensional movement. CRB</p><p>Fire Trap M Opened object deals 1d4 damage + 1/level. CRB</p><p>Globe of Invulnerability, Lesser </p><p> Stops 1st- through 3rd-level spell effects. CRB</p><p>Nondetection, Communal M As nondetection, but you may divide the duration among creatures touched. UC </p><p>Protection from Energy, Communal </p><p> As protection from energy, but you may divide the duration among creatures touched. UC</p><p>Remove Curse </p><p> Frees object or person from curse. CRB</p><p>Stoneskin M Grants DR 10/adamantine. CRB</p><p>True Form </p><p> Removes polymorph effects. APG</p><p></p><p>Conjuration</p><p>Acid Pit F Creates a pit with a layer of acid on the bottom. APG</p><p>Black Tentacles </p><p> Tentacles grapple all creatures within a 20-ft. spread. CRB</p><p>Dimension Door </p><p> Teleports you a short distance. CRB</p><p>Fleshworm Infestation </p><p> Worms deal hp and Dex damage. UM</p><p>Ghost Wolf F Conjure a Large, quasi-real, wolf-like creature made of black smoke that radiates fear and functions as phantom steed, and which can make attacks. OoG</p><p>Infernal Healing, Greater </p><p> Touch a creature with devils blood, giving it fast healing 4. ISWG</p><p>Minor Creation </p><p> Creates one cloth or wood object. CRB</p><p>Phantom Chariot </p><p> Conjures a quasi-real heavy chariot pulled by four horses. UC</p><p>Phantom Steed, Communal </p><p> As phantom steed, but you may divide the duration among creatures touched. UC</p><p>Secure Shelter </p><p> Creates sturdy cottage. CRB</p><p>Solid Fog </p><p> Blocks vision and slows movement. CRB</p><p>Summon Accuser </p><p> Summons a single accuser devil from Hell to do your bidding. RG</p><p>Summon Monster IV </p><p> Summons extraplanar creature to fight for you. CRB</p><p>Touch of Slime </p><p> Touch infests a target with green slime. UM</p><p>Divination</p><p>Arcane Eye </p><p> Invisible floating eye moves 30 ft./round. CRB</p><p>Detect Scrying </p><p> Alerts you to magical eavesdropping. CRB</p><p>Locate Creature </p><p> Indicates direction to familiar creature. CRB</p><p>Named Bullet </p><p> Imbues ammunition with accuracy against a specific creature type. UC</p><p>Scrying F Spies on subject from a distance. CRB</p><p>Share Senses </p><p> See/hear/smell what your familiar is. APG</p><p>Symbol of Revelation M Triggered symbol reveals illusions. UM</p><p>Tongues, Communal </p><p> As tongues, but you may divide the duration among creatures touched. UC</p><p></p><p></p><p></p><p>Evocation</p><p>Agonize </p><p> Pain encourages an outsider to obey you. UM</p><p>Ball Lightning </p><p> Flying balls of lightning deal 3d6 electricity damage each. APG</p><p>Detonate M Inflicts 1d8/level energy damage to all creatures within 15 ft. APG</p><p>Dragon's Breath </p><p> Gives you a dragon's breath weapon. APG</p><p>Fire Shield </p><p> Creatures attacking you take fire damage; you're protected from heat or cold. CRB</p><p>Hurricane Blast </p><p> Creates a severe blast of wind. AP:LoF</p><p>Ice Storm </p><p> Hail deals 5d6 damage in cylinder 40 ft. across. CRB</p><p>Resilient Sphere </p><p> Force globe protects but traps one subject. CRB</p><p>River of Wind </p><p> A stream of wind causes nonlethal damage and can knock down or push creatures. APG</p><p>Shout </p><p> Deafens all within cone and deals 5d6 sonic damage. CRB</p><p>Telekinetic Charge </p><p> Launches an ally through the air. UC</p><p>Vitriolic Mist </p><p> As fire shield, except acid damage. UM</p><p>Volcanic Storm </p><p> Hot rocks deal 5d6 damage. UM</p><p>Wall of Fire </p><p> Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/level. CRB</p><p>Wall of Ice </p><p> Ice plane creates wall or hemisphere creates dome. CRB</p><p>Illusion</p><p>Hallucinatory Terrain </p><p> Makes one type of terrain appear like another (field as forest, or the like). CRB</p><p>Illusory Wall </p><p> Wall, floor, or ceiling looks real, but anything can pass through. CRB</p><p>Invisibility, Greater </p><p> As invisibility, but subject can attack and stay invisible. CRB</p><p>Phantasmal Killer </p><p> Fearsome illusion kills subject or deals 3d6 damage. CRB</p><p>Rainbow Pattern </p><p> Lights fascinate 24 HD of creatures. CRB</p><p>Shadow Conjuration </p><p> Mimics conjuration below 4th level, but only 20% real. CRB</p><p>Shadow Step </p><p> Teleport from one shadow to another. UM</p><p>Shocking Image </p><p> As mirror image, but the duplicates emit electrical damage when destroyed. UC</p><p>Simulacrum, Lesser M Creates a double of a weak creature. UM</p><p>Wandering Star Motes </p><p> Outlines subject and produces light as a sunrod. APG</p><p></p><p>Transmutation</p><p>Age Resistance, Lesser </p><p> Ignore penalties from middle age. UM</p><p>Animal Aspect, Greater </p><p> As animal aspect, but you gain two animal qualities. UC</p><p>Beast Shape II </p><p> You take the form and some of the powers of a Tiny or Large animal. CRB</p><p>Calcific Touch </p><p> Touch attack slows target, 1d4 Dex damage. APG</p><p>Darkvision, Greater </p><p> See 120 ft. in total darkness. UM</p><p>Elemental Body I </p><p> Turns you into a Small elemental. CRB</p><p>Enlarge Person, Mass </p><p> 1 humanoid creature/level doubles in size. CRB</p><p>Firefall </p><p> Causes fire to burst up, dealing 2d6 fire damage. APG</p><p>Magic Siege Engine, Greater </p><p> Siege engine gains +1 on targeting and damage rolls for every four caster levels. UC</p><p>Mnemonic Enhancer F Wizard Only. Prepare extra spells or retain one just cast. CRB</p><p>Monstrous Physique II </p><p> Take the form and some of the powers of a Tiny or Large monstrous humanoid. UM</p><p>Obsidian Flow </p><p> Converts the surface of the ground into molten glass. UC</p><p>Reduce Person, Mass </p><p> As reduce person, but affects 1 humanoid creature/level. CRB</p><p>Ride the Waves </p><p> Target can breathe water and swim. UM</p><p>Stone Shape </p><p> Sculpts stone into any shape. CRB</p><p>Symbol of Slowing M Triggered rune slows creatures. UM</p><p>Vermin Shape I </p><p> Take the form and some of the powers of a Small or Medium vermin. UM</p><p></p><p></p><p>5th-Level Sorcerer/Wizard Spells from Paizo</p><p>Spell Name M/F Description Source</p><p></p><p>Abjuration</p><p>Break Enchantment </p><p> Frees subjects from enchantments, transmutations, and curses. CRB</p><p>Covetous Aura </p><p> Anytime a harmless spell of 3rd level or lower is cast within the area of effect, you may choose to gain the benefit of that spell as if it had also targeted you. ISWG</p><p>Dismissal </p><p> Forces a creature to return to its native plane. CRB</p><p>Life Bubble </p><p> Protects creature from sustained environmental effects. APG</p><p>Mage's Private Sanctum </p><p> Prevents anyone from viewing or scrying an area for 24 hours. CRB</p><p>Soothe Construct </p><p> Reduce the berserk chance of a construct. UM</p><p>Stoneskin, Communal M As stoneskin, but you may divide the duration among creatures touched. UC</p><p>Unbreakable Construct M Increase construct hardness or DR. UM</p><p>Wreath of Blades F Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity. UC</p><p></p><p>Conjuration</p><p>Acidic Spray M 1d6/level acid damage plus 1 round of acid. UM</p><p>Cloudkill </p><p> Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. CRB</p><p>Corrosive Consumption </p><p> Acidic patch damages an opponent. UM</p><p>Geyser </p><p> Creates a geyser of boiling water. APG</p><p>Hostile Juxtaposition </p><p> You create a dimensional link with a targeted creature, and switch spots with it. UC</p><p>Hungry Pit </p><p> As create pit, but dealing 4d6 damage to those in it as it closes. APG</p><p>Mage's Faithful Hound </p><p> Phantom dog can guard a location and attack intruders. CRB</p><p>Major Creation </p><p> As minor creation, plus stone and metal. CRB</p><p>Planar Binding, Lesser </p><p> Traps extraplanar creature of 6 HD or less until it performs a task. CRB</p><p>Secret Chest F Hides expensive chest on Ethereal Plane; you retrieve it at will. CRB</p><p>Summon Infernal Host </p><p> Summon host devils. RG</p><p>Summon Monster V </p><p> Summons extraplanar creature to fight for you. CRB</p><p>Teleport </p><p> Instantly transports you as far as 100 miles per level. CRB</p><p>Wall of Stone </p><p> Creates a stone wall that can be shaped. CRB</p><p>Divination</p><p>Contact Other Plane </p><p> Lets you ask question of extraplanar entity. CRB</p><p>Prying Eyes </p><p> 1d4 + 1/level floating eyes scout for you. CRB</p><p>Symbol of Scrying M Triggered rune activates scrying sensor. UM</p><p>Telepathic Bond </p><p> Link lets allies communicate. CRB</p><p></p><p></p><p></p><p>Evocation</p><p>Cone of Cold </p><p> 1d6/level cold damage. CRB</p><p>Fire Snake </p><p> Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level. APG</p><p>Icy Prison </p><p> Thick ice holds and damages the target. UM</p><p>Interposing Hand </p><p> Hand provides cover against 1 opponent. CRB</p><p>Lightning Arc </p><p> Targets in a line take 1d6 electricity/level. UM</p><p>Pain Strike, Mass </p><p> As pain strike, but affects multiple creatures. APG</p><p>Sending </p><p> Delivers short message anywhere, instantly. CRB</p><p>Sonic Thrust </p><p> Sound moves targets away from you. UM</p><p>Wall of Force </p><p> Wall is immune to damage. CRB</p><p>Wall of Sound </p><p> Sonic wall deflects and damages creatures. UM</p><p></p><p>Illusion</p><p>Dream </p><p> Sends message to anyone sleeping. CRB</p><p>False Vision M Fools scrying with an illusion. CRB</p><p>Mirage Arcana </p><p> As hallucinatory terrain, plus structures. CRB</p><p>Nightmare </p><p> Sends vision dealing 1d10 damage, fatigue. CRB</p><p>Persistent Image </p><p> As major image, but with no concentration required. CRB</p><p>Phantasmal Web </p><p> Catches subjects in illusory web. APG</p><p>Seeming </p><p> Changes appearance of 1 person per 2 levels. CRB</p><p>Shadow Evocation </p><p> Mimics evocation below 5th level, but only 20% real. CRB</p><p>Symbol of Striking M As symbol of death, but fills a 5-foot square. UC</p><p> </p><p></p><p></p><p>Transmutation</p><p>Animal Growth </p><p> One animal doubles in size. CRB</p><p>Baleful Polymorph </p><p> Turns subject into harmless animal. CRB</p><p>Beast Shape III </p><p> You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. CRB</p><p>Echolocation </p><p> Sonic sense gives you blindsight 40 ft. UM</p><p>Elemental Body II </p><p> Turns you into a Medium elemental. CRB</p><p>Energy Siege Shot </p><p> A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose. UC</p><p>Fabricate M Transforms raw materials into finished items. CRB</p><p>Fickle Winds </p><p> Wind walls selectively block attacks. UM</p><p>Lighten Object, Mass </p><p> </p><p> FoB</p><p>Monstrous Physique III </p><p> Take the form and some of the powers of a Diminutive or Huge monstrous humanoid. UM</p><p>Overland Flight </p><p> You fly at a speed of 40 ft. and can hustle over long distances. CRB</p><p>Passwall </p><p> Creates passage through wood or stone wall. CRB</p><p>Planar Adaptation </p><p> Resist harmful effects of other plane. APG</p><p>Plant Shape I </p><p> Turns you into a Small or Medium plant. CRB</p><p>Polymorph </p><p> Gives one willing subject a new form. CRB</p><p>Rapid Repair </p><p> Construct gains fast healing 5. UM</p><p>Telekinesis </p><p> Moves object, attacks creature, or hurls object or creature. CRB</p><p>Transmute Mud to Rock </p><p> Transforms two 10-ft. cubes per level. CRB</p><p>Transmute Rock to Mud </p><p> Transforms two 10-ft. cubes per level. CRB</p><p>Treasure Stitching M Objects on cloth become embroidered. APG</p><p>Undead Anatomy II </p><p> Take the form and some of the powers of a Tiny or Large undead. UM</p><p>Vermin Shape II </p><p> As vermin shape, but Tiny or Large. UM</p><p>Universal</p><p>Permanency M Makes certain spells permanent. CRB</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 5709494, member: 49929"] I see no arcanist and healers. Am I right on this? I am thinking a trans muter with Necromancy and enchantment as opposition schools. Thoughts? [sblock] 0 level Abjuration Resistance Subject gains +1 on saving throws. CRB Conjuration Acid Splash Orb deals 1d3 acid damage. CRB Drench A sudden downpour soaks a target creature or object. Blog Divination Detect Magic Detects all spells and magic items within 60 ft. CRB Detect Poison Detects poison in one creature or small object. CRB Read Magic Read scrolls and spellbooks. CRB Evocation Breeze Create a light wind that blows against target from direction of your choice. Blog Dancing Lights Creates torches or other lights. CRB Flare Dazzles one creature (–1 on attack rolls). CRB Light Object shines like a torch. CRB Penumbra Protects creature or object touched from bright light. Blog Ray of Frost Ray deals 1d3 cold damage. CRB Scoop Create a scoop of force to pick up or carry liquids. Blog Spark Ignites flammable objects. APG Illusion Ghost Sound Figment sounds. CRB Haunted Fey Aspect You surround yourself with disturbing illusions. UC Transmutation Jolt Deal 1d3 electrical damage with a ranged touch attack. Blog Mage Hand 5-pound telekinesis. CRB Mending Makes minor repairs on an object. CRB Message Whisper conversation at distance. CRB Open/Close Opens or closes small or light things. CRB Root Reinforces a subjects defense against being moved or tripped. Blog Universal Arcane Mark Inscribes a personal rune on an object or creature (visible or invisible). CRB Prestidigitation Performs minor tricks. 1st-Level Sorcerer/Wizard Spells from Paizo Spell Name M/F Description Source Abjuration Adjuring Step You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. UC Alarm Wards an area for 2 hours/level. CRB Endure Elements Exist comfortably in hot or cold regions. CRB Hold Portal Holds door shut. CRB Peacebond Locks a weapon in place on the target’s body. UC Prot. from Chaos/Evil/Good/Law +2 to AC and saves, plus additional protection against selected alignment. CRB Shield Invisible disc gives +4 to AC, blocks magic missiles. CRB Shock Shield A shield of force protects you until you dismiss it in an explosion of electricity. UC Conjuration Abundant Ammunition Replaces nonmagical ammunition every round. UC Air Bubble Creates a small pocket of air around your head or an object. UC Corrosive Touch Touch attack deals 1d4 acid/level. UM Grease Makes 10-ft. square or one object slippery. CRB Icicle Dagger Masterwork ice dagger deals +1 cold damage. UM Infernal Healing Touch a creature with devils blood, giving it fast healing 1. ISWG Ki Arrow Arrow deals damage as your unarmed strike. UM Mage Armor Gives subject +4 armor bonus. CRB Mount Summons riding horse for 2 hours/level. CRB Obscuring Mist Fog surrounds you. CRB Stumble Gap F Small hole trips creatures. APG Summon Minor Monster Summon 1d3 Tiny animals. UM Summon Monster I Summons extraplanar creature to fight for you. CRB Unseen Servant Invisible force obeys your commands. CRB Divination Anticipate Peril Target gains a bonus on one initiative check. UM Comprehend Languages You understand all spoken and written languages. CRB Detect Charm As detect magic, except you immediately detect the strength and location of each charm, compulsion, and possession aura on all creatures in the area. ASoL Detect Secret Doors Reveals hidden doors within 60 ft. CRB Detect Undead Reveals undead within 60 ft. CRB Identify Gives +10 bonus to identify magic items. CRB See Alignment Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance. UC True Strike +20 on your next attack roll. CRB Enchantment Bungle Target takes a -20 penalty on its next attack roll or check. UM Charm Person Makes one person your friend. CRB Delusional Pride Target is penalized on attacks and checks but gains bonus against charms and compulsions. UM Hypnotism Fascinates 2d4 HD of creatures. CRB Lock Gaze You compel the target to only look at you for the duration of the spell. UC Memory Lapse Subject forgets events back to last turn. APG Moment of Greatness Doubles a morale bonus. UC Sleep Puts 4 HD of creatures into magical slumber. CRB Unprepared Combatant Target takes -4 on initiative and Reflex saves. UM Evocation Burning Hands 1d4/level fire damage (max 5d4). CRB Ear-Piercing Scream Deal sonic damage and daze target. UM Flare Burst As flare, but affects all creatures in 10 ft. APG Floating Disk Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level. CRB Hydraulic Push Wave of water bull rushes an enemy. APG Magic Missile 1d4+1 damage; +1 missile per two levels above 1st (max 5). CRB Shocking Grasp Touch delivers 1d6/level electricity damage (max 5d6). CRB Illusion Color Spray Knocks unconscious, blinds, and/or stuns weak creatures. CRB Dazzling Blade RG Disguise Self Changes your appearance. CRB Illusion of Calm You appear to be standing still, even when you take some actions. UC Magic Aura Alters object's magic aura. CRB Negative Reaction Targeted creature may not positively influence anyone. UC Shadow Weapon Create a quasi-real masterwork weapon. UM Silent Image Creates minor illusion of your design. CRB Vanish As invisibility for 1 round/level (5 max). APG Ventriloquism Throws voice for 1 min./level. CRB Necromancy Cause Fear One creature of 5 HD or less flees for 1d4 rounds. CRB Chill Touch One touch/level deals 1d6 damage and possibly 1 Str damage. CRB Decompose Corpse Turn a corpse into a clean skeleton. UM Interrogation Target answers questions or suffers pain. UM Ray of Enfeeblement Ray causes 1d6 Str penalty + 1 per 2 levels. CRB Ray of Sickening Ray makes the subject sickened. UM Restore Corpse Skeletal corpse grows flesh. UM Sculpt Corpse Makes corpse look like another creature. APG Transmutation Alter Winds Increase/decrease strength of natural winds. APG Animate Rope Makes a rope move at your command. CRB Ant Haul Triples carrying capacity of a creature. APG Break Gives an object the broken condition. APG Burning Disarm A metal object instantly becomes red hot possibly causing the wielder to drop it or take damage. CEoD Crafter's Curse Subject takes –5 on Craft skill checks. APG Crafter's Fortune Subject gains +5 on next Craft check. APG Damp Powder Ruins ammunition loaded in the targeted firearm. UC Dancing Lantern Animates a lantern that follows you. APG Enlarge Person Humanoid creature doubles in size. CRB Erase Mundane or magical writing vanishes. CRB Expeditious Excavation Moves 5-ft. cubes of earth. APG Expeditious Retreat Your base speed increases by 30 ft. CRB Fabricate Bullets M Converts 1 pound of metal into ammunition. UC Feather Fall Objects or creatures fall slowly. CRB Forced Quiet Target cannot make loud noises. UM Gravity Bow Arrows do damage as though one size category bigger. APG Jump Subject gets bonus on Acrobatics checks. CRB Jury-Rig Removes the broken condition from the targeted object. UC Liberating Command Target makes an Escape Artist check as an immediate action and gains a bonus on it. UC Lighten Object FoB Longshot Grants a +10-foot bonus to the range increment for any ranged weapon fired. UC Magic Weapon Weapon gains +1 bonus. CRB Mirror Strike You may strike multiple opponents with a single attack. UC Polypurpose Panacea Gain a relaxing or entertaining effect. UM Reduce Person Humanoid creature halves in size. CRB Reinforce Armaments Temporarily mitigates the fragile quality in targeted weapon or armor. UC Snapdragon Fireworks Create 1 dragon firework/level. UM Stone Fist Your unarmed strikes are lethal. APG Touch of Gracelessness Subject loses 1d6 + 1 Dex/two levels and is prone to falling down. APG Touch of the Sea Swim speed becomes 30 ft. APG Unerring Weapon Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit. UC Vocal Alteration Disguise target's voice. UM Weaken Powder Targeted firearm's ammunition halves the firearm's range and imposes a –2 penalty on damage rolls. UC Youthful Appearance Target appears younger. UM Back to Top 2nd-Level Sorcerer/Wizard Spells from Paizo Spell Name M/F Description Source Abjuration Arcane Lock M Magically locks a portal or chest. CRB Book Ward As protection from energy, except lasts much longer and only protects against acid and fire damage. SoS Bullet Shield You gain a +4 def lection bonus to AC against firearm attacks. UC Endure Elements, Communal As endure elements, but you may divide the duration among creatures touched. UC Miserable Pity Opponents cannot attack a pathetic creature. UM Obscure Object Masks object against scrying. CRB Protection from Arrows Subject gains DR 10/magic against ranged attacks. CRB Resist Energy Ignores first 10 (or more) points of damage per attack from specified energy type. CRB Warding Weapon F The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity. UC Conjuration Acid Arrow Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels. CRB Arrow Eruption Creates duplicates of killing arrow. APG Create Pit F Creates an extradimensional pit. APG Cushioning Bands Force bands protect against crushing. UM Dust of Twilight Black particles extinguish light sources within area. APG Fiery Shuriken M Calls forth several fiery projectiles ready to be flung at opponents. UC Fog Cloud Fog obscures vision. CRB Glitterdust Blinds creatures, outlines invisible creatures. CRB Mount, Communal As mount, but you may divide the duration among creatures touched. UC Protection from Chaos, Communal As protection from chaos, but you may divide the duration among creatures touched. UC Protection from Evil, Communal As protection from evil, but you may divide the duration among creatures touched. UC Protection from Good, Communal As protection from good, but you may divide the duration among creatures touched. UC Protection from Law, Communal As protection from law, but you may divide the duration among creatures touched. UC Reloading Hands Loads a single shot into your weapon every round. UC Retrieve Item Call an item instantly to you hand from nearby by speaking a special word and snapping your fingers. The spell fails if the item is in the possession of another creature. CTR Returning Weapon Grants a weapon the returning special weapon quality. UC Slipstream Wave boosts creature’s speed. APG Stone Call 2d6 damage to all creatures in area. APG Summon Monster II Summons extraplanar creature to fight for you. CRB Summon Swarm Summons swarm of bats, rats, or spiders. CRB Web Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. CRB Web Shelter Create a comfortable shelter made of webbing. UM Divination Blood Transcription Wizard Only. Learn a spell from the target's blood. UM Create Treasure Map M Creates treasure map out of a creature’s corpse. APG Detect Thoughts Allows “listening” to surface thoughts. CRB Elemental Speech Enables you to speak to elementals and some creatures. APG Locate Object Senses direction toward object (specific or type). CRB See Invisibility Reveals invisible creatures or objects. CRB Share Language Subject understands chosen language. APG Share Memory Share one memory with the target. UM Spell Guage FoB Enchantment Bestow Weapon Proficiency Grants a creature proficiency in a single weapon for short period of time. UC Compassionate Ally Target is compelled to help injured ally. UM Daze Monster Living creature of 6 HD or less loses its next action. CRB Delay Pain Ignore pain for 1 hour/level. UM Hideous Laughter Subject loses actions for 1 round/level. CRB Oppressive Boredom Target loses its next action. UM Qualm Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing. UC Ricochet Shot Imbues a projectile weapon to give its ammunition the ability to ricochet. UC Seducer's Eyes FoB Tactical Acumen You gain an additional +1 on attack rolls or to AC due to battlefield positioning. UC Touch of Idiocy Subject takes 1d6 penalty to Int, Wis, and Cha. CRB Unnatural Lust Target is compelled to kiss or caress another creature. UM Evocation Admonishing Ray You fire one nonlethal force ray plus one additional ray for every four levels (maximum three rays). Each ray deals 4d6 points of nonlethal damage. TEoG Burning Gaze Inflict 1d6 fire damage to creature by looking at it. APG Continual Flame M Makes a permanent, heatless light. CRB Darkness 20-ft. radius of supernatural shadow. CRB Defensive Shock Electricity damages your attackers. UM Elemental Touch Gain energy damage touch attack. APG Fire Breath Exhale a cone of flame at will. APG Flaming Sphere Rolling ball of fire deals 3d6 fire damage. CRB Frigid Touch Target takes cold damage and is staggered. UM Frost Fall The area is covered in a chilling frost. UC Gust of Wind Blows away or knocks down smaller creatures. CRB Pilfering Hand You may seize an object or manipulate it from afar. UC Protective Penumbra Shadow protects the target from light. UM Scorching Ray Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3). CRB Shatter Sonic energy damages objects or crystalline creatures. CRB Spontaneous Immolation Target takes 3d6 points of fire damage and catches on fire. UC Illusion Blur Attacks miss subject 20% of the time. CRB Disguise Other As disguise self, but affects you or another. UM Ghostly Disguise You look like a ghost of yourself. UM Haunting Mists Creatures are shaken and take Wis damage. UM Hypnotic Pattern Fascinates 2d4 + level HD of creatures. CRB Invisibility Subject is invisible for 1 min./level or until it attacks. CRB Mad Hallucination Target takes penalties to mental actions. UM Magic Mouth M Object speaks once when triggered. CRB Minor Image As silent image, plus some sound. CRB Mirror Image Creates decoy duplicates of you. CRB Misdirection Misleads divinations for 1 creature or object. CRB Phantom Trap M Makes item seem trapped. CRB Symbol of Mirroring M Triggered rune creates mirror images. UM Transmutation Accelerate Poison Hastens targeted poison’s onset. APG Adoration You gain a bonus on Diplomacy checks and performance combat checks. UC Alter Self Assume form of a Small or Medium humanoid. CRB Animal Aspect You gain some of the beneficial qualities of an animal. UC Ant Haul, Communal As ant haul, but you may divide the duration among creatures touched. UC Badger's Ferocity Weapons are keen while you concentrate. UM Bear's Endurance Subject gains +4 to Con for 1 min./level. CRB Boiling Blood Targets take fire damage; orcs get +2 Strength. UM Bull's Strength Subject gains +4 to Str for 1 min./level. CRB Cat's Grace Subject gains +4 to Dex for 1 min./level. CRB Certain Grip You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD. UC Codespeak Grant all recipients ability to speak, read and write a new secret language. SD Darkvision See 60 ft. in total darkness. CRB Destabilize Powder Ammunition in the targeted firearm is prone to misfire. UC Disfiguring Touch Target becomes disfigured. UM Eagle's Splendor Subject gains +4 to Cha for 1 min./level. CRB Fox's Cunning Subject gains +4 to Int for 1 min./level. CRB Glide You take no falling damage, move 60 ft./round while falling. APG Greensight RG Hidden Knowledge You purposely forget some information which is transcribed upon you in the form of a tattoo. SD Kinetic Reverberation Channels the force of an enemy’s attack back into its weapon. UC Knock Opens locked or magically sealed door. CRB Levitate Subject moves up and down at your direction. CRB Magic Siege Engine Siege gains +1 on targeting and damage rolls. UC Make Whole Repairs an object. CRB Masterwork Transformation M Make a normal item into a masterwork one. UM Owl's Wisdom Subject gains +4 to Wis for 1 min./level. CRB Pyrotechnics Turns fire into blinding light or thick smoke. CRB Recoil Fire Ammunition in the targeted firearm generates excessive recoil. UC Reinforce Armaments, Communal As reinforce armaments, but you may divide the duration among objects touched. UC Rope Trick As many as eight creatures hide in extradimensional space. CRB Sculpt Simulacrum Alter a simulacrum's appearance. UM Silk To Steel Use a scarf as a shield or whip. UM Spider Climb Grants ability to walk on walls and ceilings. CRB Stabilize Powder Ammunition in the targeted firearm is less likely to misfire. UC Staggering Fall Cause additional damage to a falling creature. RG Telekinetic Assembly F Assembles a siege engine using 1 fewer worker for every two caster levels. UC Thunder Fire Ammunition in the targeted firearm deafens opponents. UC Twisted Space Targeted creature’s attacks target a random square instead of the intended target. UC Whispering Wind Sends a short message 1 mile/level. CRB 3rd-Level Sorcerer/Wizard Spells from Paizo Spell Name M/F Description Source Abjuration Cloak of Winds Creates a screen of wind around you. APG Dispel Magic Cancels one magical spell or effect. CRB Explosive Runes Deals 6d6 damage when read. CRB Magic Circle against Chaos/Evil/Good/Law As protection spells, but 10-ft. radius and 10 min./level. CRB Nondetection M Hides subject from divination, scrying. CRB Protection from Arrows, Communal As protection from arrows, but you may divide the duration among creatures touched. UC Protection from Energy Absorbs 12 points/level of damage from one kind of energy. CRB Resist Energy, Communal As resist energy, but you may divide the duration among creatures touched. UC Conjuration Ablative Barrier F Surrounds the target with layers of force. UC Aqueous Orb Creates rolling sphere of water. APG Ash Storm Hamper vision and movement. UM Mad Monkeys Summon a swarm of mischievous monkeys. UM Pellet Blast M Creates an explosion of conjured metal pellets. UC Phantom Driver Conjures a phantom to drive vehicles. UC Phantom Steed Magic horse appears for 1 hour/level. CRB Rain of Frogs Summon a swarm of poisonous frogs. UM Returning weapon. Communal As returning weapon, but you may divide the duration among weapons touched. UC Sepia Snake Sigil M Creates text symbol that immobilizes reader. CRB Sleet Storm Hampers vision and movement. CRB Spiked Pit As create pit, but filled with spikes. APG Stinking Cloud Nauseating vapors, 1 round/level. CRB Summon Monster III Summons extraplanar creature to fight for you. CRB Divination Arcane Sight Magical auras become visible to you. CRB Blood Biography Learn about a creature with its blood. APG Clairaudience/Clairvoyance Hear or see at a distance for 1 min./level. CRB Harrowing F You use a Harrow deck to tell a fortune for yourself or someone else. ISWG Locate Weakness You roll damage twice when you roll damage for a critical hit and take the best damage. UC Seek Thoughts Detects thinking creatures’ thoughts. APG Share Language, Communal As share language, but you may divide the duration among creatures touched. UC Spherescry F Remotely view through spheres that have consumed some portion of the caster's body. Spherescry cannot be discovered by normal methods of magical detection. CTR Tongues Speak and understand any language. CRB Unravel Destiny A target suffers penalties to checks depending on how many hero points it has, and takes damage if it uses them. APG Evocation Battering Blast You hurl a fist-sized ball of force resembling a sphere of spikes to ram a designated creature or object. DoG BlackLight You create an area of darkness impenetrable even to darkvision, but you can see normally within it. CS Campfire Wall Creates a shelter around a campfire. APG Chain of Perdition Creates a floating chain of force. UC Channel the Gift Channel magical power into target to fuel their spellcasting. The next 3rd level or lower spell target casts does not expend a spell slot; instead you use your spell slot to power their spell. GaM Daylight 60-ft. radius of bright light. CRB Diamond Spray A cone of tiny, sparkling slivers as hard and sharp as filed diamonds springs from your outstretched fingers at tremendous speed. AP:LoF Distracting Cacophony Noise makes it difficult to cast. UM Draconic Reservoir Subject can absorb energy damage and enhance melee attacks with it. APG Elemental Aura Creates an aura of energy around you. APG Fireball 1d6 damage per level, 20-ft. radius. CRB Force Punch Target takes force damage and is pushed away. UM Heatstroke As ray of exhaustion plus 1d4 nonlethal damage and characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves. StLC Hydraulic Torrent Creates torrent of water that bull rushes any creature in its path. APG Lightning Bolt Electricity deals 1d6/level damage. CRB Pain Strike Inflicts 1d6 nonlethal damage 1 round/level. APG Sheet Lightning RG Tiny Hut Creates shelter for 10 creatures. CRB Twilight Knife Floating knife attacks with you. APG Wind Wall Deflects arrows, smaller creatures, and gases. CRB Illusion Dazzling Blade, Mass RG Displacement Attacks miss subject 50% of the time. CRB Illusory Poison Coat a weapon with phantasmal poison. GnoG Illusory Script M Only select creatures can read text. CRB Invisibility Sphere Makes everyone within 10 ft. invisible. CRB Loathsome Veil Nauseate and/or sicken weak creatures. UM Major Image As silent image, plus sound, smell and thermal effects. CRB Vision of Hell Illusory hellscape makes creatures shaken. UM Transmutation Anthropomorphic Animal Animal becomes bipedal. UM Ape Walk Target gains climb 30 and +8 racial bonus on Climb skill checks. StLC Beast Shape I You take the form and some of the powers of a Small or Medium animal. CRB Blink You randomly vanish and reappear for 1 round per level. CRB Burrow Target gains a burrow speed of 15. UM Countless Eyes Extra eyes give all-around vision. UM Darkvision, Communal As darkvision, but you may divide the duration among creatures touched. UC Devolution Target eidolon temporarily loses 1 evolution +1/five levels. APG Enter Image Transfers your consciousness to an object bearing your likeness. APG Eruptive Pustules Acid boils burst when you are attacked. UM Excruciating Deformation Target takes Dex and Con damage. UM Flame Arrow Arrows deal +1d6 fire damage. CRB Flash Fire Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon’s bearer and those around him. UC Fly Subject flies at speed of 60 ft. CRB Gaseous Form Subject becomes insubstantial and can fly slowly. CRB Haste One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. CRB Hostile Levitation Levitates the targeted creature up off the ground. UC Keen Edge Doubles normal weapon's threat range. CRB Magic Weapon, Greater Weapon gains +1 bonus/four levels (max +5). CRB Monstrous Physique I Take the form and some of the powers of a Small or Medium monstrous humanoid. UM Pup Shape Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time. UC Resinous Skin You gain DR 5/piercing and +4 to CMD against disarm attempts. UC Secret Page Changes one page to hide its real content. CRB Shifting Sand Creates difficult terrain and erases tracks, can carry along some creatures and objects. APG Shrink Item Object shrinks to one-sixteenth size. CRB Slow One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls. CRB Spider Climb, Communal As spider climb, but you may divide the duration among creatures touched. UC Strangling Hair Your hair animates and grapples. UM Touch Injection You can deliver an infusion, elixir, poison, or potion as a touch attack. UC Undead Anatomy I Take the form and some of the powers of a Small or Medium undead. UM Versatile Weapon Weapon bypasses some DR. APG Water Breathing Subjects can breathe underwater. CRB 4th-Level Sorcerer/Wizard Spells from Paizo Spell Name M/F Description Source Abjuration Curse of Magic Negation M Target gains the negated spellblight. UM Dimensional Anchor Bars extradimensional movement. CRB Fire Trap M Opened object deals 1d4 damage + 1/level. CRB Globe of Invulnerability, Lesser Stops 1st- through 3rd-level spell effects. CRB Nondetection, Communal M As nondetection, but you may divide the duration among creatures touched. UC Protection from Energy, Communal As protection from energy, but you may divide the duration among creatures touched. UC Remove Curse Frees object or person from curse. CRB Stoneskin M Grants DR 10/adamantine. CRB True Form Removes polymorph effects. APG Conjuration Acid Pit F Creates a pit with a layer of acid on the bottom. APG Black Tentacles Tentacles grapple all creatures within a 20-ft. spread. CRB Dimension Door Teleports you a short distance. CRB Fleshworm Infestation Worms deal hp and Dex damage. UM Ghost Wolf F Conjure a Large, quasi-real, wolf-like creature made of black smoke that radiates fear and functions as phantom steed, and which can make attacks. OoG Infernal Healing, Greater Touch a creature with devils blood, giving it fast healing 4. ISWG Minor Creation Creates one cloth or wood object. CRB Phantom Chariot Conjures a quasi-real heavy chariot pulled by four horses. UC Phantom Steed, Communal As phantom steed, but you may divide the duration among creatures touched. UC Secure Shelter Creates sturdy cottage. CRB Solid Fog Blocks vision and slows movement. CRB Summon Accuser Summons a single accuser devil from Hell to do your bidding. RG Summon Monster IV Summons extraplanar creature to fight for you. CRB Touch of Slime Touch infests a target with green slime. UM Divination Arcane Eye Invisible floating eye moves 30 ft./round. CRB Detect Scrying Alerts you to magical eavesdropping. CRB Locate Creature Indicates direction to familiar creature. CRB Named Bullet Imbues ammunition with accuracy against a specific creature type. UC Scrying F Spies on subject from a distance. CRB Share Senses See/hear/smell what your familiar is. APG Symbol of Revelation M Triggered symbol reveals illusions. UM Tongues, Communal As tongues, but you may divide the duration among creatures touched. UC Evocation Agonize Pain encourages an outsider to obey you. UM Ball Lightning Flying balls of lightning deal 3d6 electricity damage each. APG Detonate M Inflicts 1d8/level energy damage to all creatures within 15 ft. APG Dragon's Breath Gives you a dragon's breath weapon. APG Fire Shield Creatures attacking you take fire damage; you're protected from heat or cold. CRB Hurricane Blast Creates a severe blast of wind. AP:LoF Ice Storm Hail deals 5d6 damage in cylinder 40 ft. across. CRB Resilient Sphere Force globe protects but traps one subject. CRB River of Wind A stream of wind causes nonlethal damage and can knock down or push creatures. APG Shout Deafens all within cone and deals 5d6 sonic damage. CRB Telekinetic Charge Launches an ally through the air. UC Vitriolic Mist As fire shield, except acid damage. UM Volcanic Storm Hot rocks deal 5d6 damage. UM Wall of Fire Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/level. CRB Wall of Ice Ice plane creates wall or hemisphere creates dome. CRB Illusion Hallucinatory Terrain Makes one type of terrain appear like another (field as forest, or the like). CRB Illusory Wall Wall, floor, or ceiling looks real, but anything can pass through. CRB Invisibility, Greater As invisibility, but subject can attack and stay invisible. CRB Phantasmal Killer Fearsome illusion kills subject or deals 3d6 damage. CRB Rainbow Pattern Lights fascinate 24 HD of creatures. CRB Shadow Conjuration Mimics conjuration below 4th level, but only 20% real. CRB Shadow Step Teleport from one shadow to another. UM Shocking Image As mirror image, but the duplicates emit electrical damage when destroyed. UC Simulacrum, Lesser M Creates a double of a weak creature. UM Wandering Star Motes Outlines subject and produces light as a sunrod. APG Transmutation Age Resistance, Lesser Ignore penalties from middle age. UM Animal Aspect, Greater As animal aspect, but you gain two animal qualities. UC Beast Shape II You take the form and some of the powers of a Tiny or Large animal. CRB Calcific Touch Touch attack slows target, 1d4 Dex damage. APG Darkvision, Greater See 120 ft. in total darkness. UM Elemental Body I Turns you into a Small elemental. CRB Enlarge Person, Mass 1 humanoid creature/level doubles in size. CRB Firefall Causes fire to burst up, dealing 2d6 fire damage. APG Magic Siege Engine, Greater Siege engine gains +1 on targeting and damage rolls for every four caster levels. UC Mnemonic Enhancer F Wizard Only. Prepare extra spells or retain one just cast. CRB Monstrous Physique II Take the form and some of the powers of a Tiny or Large monstrous humanoid. UM Obsidian Flow Converts the surface of the ground into molten glass. UC Reduce Person, Mass As reduce person, but affects 1 humanoid creature/level. CRB Ride the Waves Target can breathe water and swim. UM Stone Shape Sculpts stone into any shape. CRB Symbol of Slowing M Triggered rune slows creatures. UM Vermin Shape I Take the form and some of the powers of a Small or Medium vermin. UM 5th-Level Sorcerer/Wizard Spells from Paizo Spell Name M/F Description Source Abjuration Break Enchantment Frees subjects from enchantments, transmutations, and curses. CRB Covetous Aura Anytime a harmless spell of 3rd level or lower is cast within the area of effect, you may choose to gain the benefit of that spell as if it had also targeted you. ISWG Dismissal Forces a creature to return to its native plane. CRB Life Bubble Protects creature from sustained environmental effects. APG Mage's Private Sanctum Prevents anyone from viewing or scrying an area for 24 hours. CRB Soothe Construct Reduce the berserk chance of a construct. UM Stoneskin, Communal M As stoneskin, but you may divide the duration among creatures touched. UC Unbreakable Construct M Increase construct hardness or DR. UM Wreath of Blades F Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity. UC Conjuration Acidic Spray M 1d6/level acid damage plus 1 round of acid. UM Cloudkill Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. CRB Corrosive Consumption Acidic patch damages an opponent. UM Geyser Creates a geyser of boiling water. APG Hostile Juxtaposition You create a dimensional link with a targeted creature, and switch spots with it. UC Hungry Pit As create pit, but dealing 4d6 damage to those in it as it closes. APG Mage's Faithful Hound Phantom dog can guard a location and attack intruders. CRB Major Creation As minor creation, plus stone and metal. CRB Planar Binding, Lesser Traps extraplanar creature of 6 HD or less until it performs a task. CRB Secret Chest F Hides expensive chest on Ethereal Plane; you retrieve it at will. CRB Summon Infernal Host Summon host devils. RG Summon Monster V Summons extraplanar creature to fight for you. CRB Teleport Instantly transports you as far as 100 miles per level. CRB Wall of Stone Creates a stone wall that can be shaped. CRB Divination Contact Other Plane Lets you ask question of extraplanar entity. CRB Prying Eyes 1d4 + 1/level floating eyes scout for you. CRB Symbol of Scrying M Triggered rune activates scrying sensor. UM Telepathic Bond Link lets allies communicate. CRB Evocation Cone of Cold 1d6/level cold damage. CRB Fire Snake Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level. APG Icy Prison Thick ice holds and damages the target. UM Interposing Hand Hand provides cover against 1 opponent. CRB Lightning Arc Targets in a line take 1d6 electricity/level. UM Pain Strike, Mass As pain strike, but affects multiple creatures. APG Sending Delivers short message anywhere, instantly. CRB Sonic Thrust Sound moves targets away from you. UM Wall of Force Wall is immune to damage. CRB Wall of Sound Sonic wall deflects and damages creatures. UM Illusion Dream Sends message to anyone sleeping. CRB False Vision M Fools scrying with an illusion. CRB Mirage Arcana As hallucinatory terrain, plus structures. CRB Nightmare Sends vision dealing 1d10 damage, fatigue. CRB Persistent Image As major image, but with no concentration required. CRB Phantasmal Web Catches subjects in illusory web. APG Seeming Changes appearance of 1 person per 2 levels. CRB Shadow Evocation Mimics evocation below 5th level, but only 20% real. CRB Symbol of Striking M As symbol of death, but fills a 5-foot square. UC Transmutation Animal Growth One animal doubles in size. CRB Baleful Polymorph Turns subject into harmless animal. CRB Beast Shape III You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. CRB Echolocation Sonic sense gives you blindsight 40 ft. UM Elemental Body II Turns you into a Medium elemental. CRB Energy Siege Shot A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose. UC Fabricate M Transforms raw materials into finished items. CRB Fickle Winds Wind walls selectively block attacks. UM Lighten Object, Mass FoB Monstrous Physique III Take the form and some of the powers of a Diminutive or Huge monstrous humanoid. UM Overland Flight You fly at a speed of 40 ft. and can hustle over long distances. CRB Passwall Creates passage through wood or stone wall. CRB Planar Adaptation Resist harmful effects of other plane. APG Plant Shape I Turns you into a Small or Medium plant. CRB Polymorph Gives one willing subject a new form. CRB Rapid Repair Construct gains fast healing 5. UM Telekinesis Moves object, attacks creature, or hurls object or creature. CRB Transmute Mud to Rock Transforms two 10-ft. cubes per level. CRB Transmute Rock to Mud Transforms two 10-ft. cubes per level. CRB Treasure Stitching M Objects on cloth become embroidered. APG Undead Anatomy II Take the form and some of the powers of a Tiny or Large undead. UM Vermin Shape II As vermin shape, but Tiny or Large. UM Universal Permanency M Makes certain spells permanent. CRB [/sblock] [/QUOTE]
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