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<blockquote data-quote="Manzanita" data-source="post: 3616023" data-attributes="member: 10109"><p><em><u>2:02:06 am. Cool, clear, partial moonlight</u></em></p><p></p><p>Nodis creates his construct next to the open kitchen door. Razh moves towards it. The two halflings move towards the broken down main door which leads out to the street. The two human merchants follow the halflings.</p><p></p><p>"Head to the hill fort if you value your life." quips the maimed one.</p><p></p><p>The halflings reach the doorway and look out. The dirt street is dimly lit by the fires that have started in nearby buildings, as well as by the light of the crescent moon. They can't see well, but they do immediately see two orcs walking directly towards them. The orcs carry falchions in their hands, though one keeps only one hand on his weapon. The other hand holds a human ankle. The orc is dragging a screaming woman. They see the halflings as soon as the halflings appear in the doorway.</p><p></p><p>Meanwhile, Razh and the construct move to look through the doorway to the kitchen. They see two orcs, similarly garbed in studded leather armor, with falchions and a javelin quiver on their backs. These orcs have their hands on food, and flasks of ale, eating and drinking greedily. One notices the figures in the doorway immediately. The other is looking towards the back door, which is closed.</p><p></p><p>All the orcs are dirty, with long tangled black hair and bad teeth.</p><p></p><p>Initiative:</p><p>Razh <span style="color: Red"><--</span></p><p>Nodis</p><p>Merchant 2 (Sangster)</p><p>Talbin</p><p>orcs</p><p>Ogrin</p><p>Merchant 1 (Lothar)</p><p></p><p>Combat notes [sblock] Please keep track of your own power points, spells, charges, etc. I will track hit points, and roll initiatives. Feel free to make your own rolls for attacks and appropriate skills using Invisible Castle (or whatever). I'll try to put the time in each of my posts, which should help us track spell duration and such. Assume you've all obtained sufficient rest through your days and weeks of travel and peace, so you suffer no fatigue at this point. But it could be a long night...[/sblock]</p></blockquote><p></p>
[QUOTE="Manzanita, post: 3616023, member: 10109"] [I][U]2:02:06 am. Cool, clear, partial moonlight[/U][/I] Nodis creates his construct next to the open kitchen door. Razh moves towards it. The two halflings move towards the broken down main door which leads out to the street. The two human merchants follow the halflings. "Head to the hill fort if you value your life." quips the maimed one. The halflings reach the doorway and look out. The dirt street is dimly lit by the fires that have started in nearby buildings, as well as by the light of the crescent moon. They can't see well, but they do immediately see two orcs walking directly towards them. The orcs carry falchions in their hands, though one keeps only one hand on his weapon. The other hand holds a human ankle. The orc is dragging a screaming woman. They see the halflings as soon as the halflings appear in the doorway. Meanwhile, Razh and the construct move to look through the doorway to the kitchen. They see two orcs, similarly garbed in studded leather armor, with falchions and a javelin quiver on their backs. These orcs have their hands on food, and flasks of ale, eating and drinking greedily. One notices the figures in the doorway immediately. The other is looking towards the back door, which is closed. All the orcs are dirty, with long tangled black hair and bad teeth. Initiative: Razh [COLOR=Red]<--[/COLOR] Nodis Merchant 2 (Sangster) Talbin orcs Ogrin Merchant 1 (Lothar) Combat notes [sblock] Please keep track of your own power points, spells, charges, etc. I will track hit points, and roll initiatives. Feel free to make your own rolls for attacks and appropriate skills using Invisible Castle (or whatever). I'll try to put the time in each of my posts, which should help us track spell duration and such. Assume you've all obtained sufficient rest through your days and weeks of travel and peace, so you suffer no fatigue at this point. But it could be a long night...[/sblock] [/QUOTE]
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