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<blockquote data-quote="Galphanore" data-source="post: 4861789" data-attributes="member: 19259"><p>Ok, there we go : </p><p>[sblock=Stat Block]<strong>Als Sang</strong> <strong>CL 7</strong></p><p></p><p>Medium Kel Dor soldier 7</p><p><strong>Force </strong>8; <strong>Dark Side </strong>0</p><p><strong>Init</strong> +13; <strong>Senses </strong>Low-light vision, Perception +9</p><p><strong>Languages </strong>Basic, Bith, Kel Dor, T'doshok</p><p></p><p><strong>Defenses </strong>Ref 22 (flat-footed 19), Fort 21, Will 18</p><p><strong>hp </strong>68; <strong>Threshold </strong>21</p><p></p><p><strong>Speed </strong> 4 squares</p><p><strong>Melee </strong>combat gloves +8 (1d6+5) or</p><p><strong>Melee </strong>combat gloves +8 (1d6+6) with both hands or</p><p><strong>Melee </strong>stun baton +8 (1d6+4) (stun 2d6)</p><p><strong>Ranged </strong>heavy blaster pistol +13 (3d8+5) or</p><p><strong>Ranged </strong>sporting blaster rifle +12 (3d6+3) or</p><p><strong>Ranged </strong>dual heavy blaster pistols +11/+11 (3d5+5)</p><p><strong>Base Atk </strong>+7; <strong>Grp </strong>+12</p><p><strong>Atk Options </strong>Devastating Attack (pistol), Penetrating Attack (pistol), Point Blank Shot, Precise Shot</p><p></p><p><strong>Abilities </strong>Str 13, Dex 21, Con 10, Int 14, Wis 12, Cha 8</p><p><strong>Special Qualities </strong>Keen Force Sense, Low-Light Vision, Special Equipment</p><p><strong>Talents </strong>Demolitions, Devastating Attack (pistols), Penetrating Attack (pistols), Weapon Specialization (pistols)</p><p><strong>Feats </strong>Armor Proficiency (Light, Medium), Dual Mastery I, II, Martial Arts I, Point Blank Shot, Precise Shot, Weapon Focus (pistols), Weapon Proficiency (pistols, rifles, simple)</p><p><strong>Skills </strong>Endurance +8, Initiative +13, Knowledge (Tactics) +10, Mechanics +10, Perception +9, Stealth +8 (+18 to hide blaster pistols in concealed holsters inside the holoshroud)</p><p><strong>Possessions </strong>heavy blaster pistol (x2), sporting blaster rifle, combat gloves, stun baton, heavy blaster pistol (x2), flight suit, armored (+5) (With Holoshroud), atmosphere canister, field kit (2 condensing canteens, sunshield roll, 7 day food supply, 24 filters, 12 atmospher canisters, glow rod (x2), breath mask (x2), all-temperature cloak), bandolier, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser (x5)), concealed holster (x2), medpac, mesh tape (x5), electrobinoculars, power pack (x15), enhanced low-light targeting scope.</p><p></p><p>Holoshroud currently set to look like a human dressed in common clothes of the region.[/sblock]Als Sang is the consummate mercenary. He's done a little bit of fighting in war, a little bit of bounty hunting and a little bit of "bodyguard" work for special clients who may or may not have been breaking the law at the time. Unforutunately for him this last has put him a little at odds with some local forces on the other side of those same enterprises. As a result he's recently had to leave his home haunts and head out to the region near Dosha. When he first arrived he was essentially broke but was able to befriend a Tradoshan merc by the name of S'Sheer. After doing a couple jobs together they become quick friends.</p></blockquote><p></p>
[QUOTE="Galphanore, post: 4861789, member: 19259"] Ok, there we go : [sblock=Stat Block][B]Als Sang[/B] [B]CL 7[/B] Medium Kel Dor soldier 7 [B]Force [/B]8; [B]Dark Side [/B]0 [B]Init[/B] +13; [B]Senses [/B]Low-light vision, Perception +9 [B]Languages [/B]Basic, Bith, Kel Dor, T'doshok [B]Defenses [/B]Ref 22 (flat-footed 19), Fort 21, Will 18 [B]hp [/B]68; [B]Threshold [/B]21 [B]Speed [/B] 4 squares [B]Melee [/B]combat gloves +8 (1d6+5) or [B]Melee [/B]combat gloves +8 (1d6+6) with both hands or [B]Melee [/B]stun baton +8 (1d6+4) (stun 2d6) [B]Ranged [/B]heavy blaster pistol +13 (3d8+5) or [B]Ranged [/B]sporting blaster rifle +12 (3d6+3) or [B]Ranged [/B]dual heavy blaster pistols +11/+11 (3d5+5) [B]Base Atk [/B]+7; [B]Grp [/B]+12 [B]Atk Options [/B]Devastating Attack (pistol), Penetrating Attack (pistol), Point Blank Shot, Precise Shot [B]Abilities [/B]Str 13, Dex 21, Con 10, Int 14, Wis 12, Cha 8 [B]Special Qualities [/B]Keen Force Sense, Low-Light Vision, Special Equipment [B]Talents [/B]Demolitions, Devastating Attack (pistols), Penetrating Attack (pistols), Weapon Specialization (pistols) [B]Feats [/B]Armor Proficiency (Light, Medium), Dual Mastery I, II, Martial Arts I, Point Blank Shot, Precise Shot, Weapon Focus (pistols), Weapon Proficiency (pistols, rifles, simple) [B]Skills [/B]Endurance +8, Initiative +13, Knowledge (Tactics) +10, Mechanics +10, Perception +9, Stealth +8 (+18 to hide blaster pistols in concealed holsters inside the holoshroud) [B]Possessions [/B]heavy blaster pistol (x2), sporting blaster rifle, combat gloves, stun baton, heavy blaster pistol (x2), flight suit, armored (+5) (With Holoshroud), atmosphere canister, field kit (2 condensing canteens, sunshield roll, 7 day food supply, 24 filters, 12 atmospher canisters, glow rod (x2), breath mask (x2), all-temperature cloak), bandolier, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser (x5)), concealed holster (x2), medpac, mesh tape (x5), electrobinoculars, power pack (x15), enhanced low-light targeting scope. Holoshroud currently set to look like a human dressed in common clothes of the region.[/sblock]Als Sang is the consummate mercenary. He's done a little bit of fighting in war, a little bit of bounty hunting and a little bit of "bodyguard" work for special clients who may or may not have been breaking the law at the time. Unforutunately for him this last has put him a little at odds with some local forces on the other side of those same enterprises. As a result he's recently had to leave his home haunts and head out to the region near Dosha. When he first arrived he was essentially broke but was able to befriend a Tradoshan merc by the name of S'Sheer. After doing a couple jobs together they become quick friends. [/QUOTE]
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